• Title/Summary/Keyword: SW(software)

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Exploring the Relationship between Software Capability Level and Software Project Productivity (SW공학 수준과 SW개발 프로젝트의 생산성)

  • Kim, Seung-Gweon;Yoon, Jong-Soo
    • Journal of the Korea Society of Computer and Information
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    • v.17 no.8
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    • pp.123-133
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    • 2012
  • Recently, as IT convergence has seen rapid growth the role and scope of software has been extended. many software companies are trying to improve the software quality and project outcome using software process improvement approach to cope with increasing software demands and software quality. Although software process improvement is difficult task which requires a lot of cost and time, there is still insufficient objective evidence on business benefits by its deployment. The purpose of this study is to analyze the relationship between software process improvement and software project productivity. That is, we investigated whether there is difference in software development productivity depends on software engineering level using statistical methods. We found that the software development productivity is different across the software engineering levels and the higher software engineering level can lead to improved software development productivity.

A Study on the Policy for Improving Treatment of Technical Manpower in Software Industry based on the Structure Analysis between Variables about Software Industry Policy (SW정책변수간 구조분석을 통한 SW기술인력 대우정책 연구)

  • Noh, Kyoo-Sung
    • Journal of Digital Convergence
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    • v.8 no.4
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    • pp.35-46
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    • 2010
  • Since the major requisite of software production is manpower, the core element of the competitive power of software is also manpower. However, economic treatments and social status of software manpower are in a very unsatisfactory situation. While Korean government has been continuing to drive the policy to foster the local software industry, the most cultivating policies of software industry are adjusted to the focus to create the local market in software field, reinforce the global competitive power, and intensify the competitive basis of small and medium size business organizations. So it is true that manpower which is key players and core elements of the software industry, have been shunned by the government policy. The purpose of this study is to initiate the necessity of the policy for technical manpower in the software industry and to suggest a policy program to uplift the treatment of them. To achieve this purpose, this paper will analyze the structural relation between variables about software policy and suggest policy programs to improve the treatment of manpower in the software field.

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Evaluation the Relationship between SE Capability Level and Budge Deviation in SW Development (SW공학수준과 SW프로젝트 비용성과와의 관계)

  • Kim, Seung-gweon;Ko, Byong-sun;Lee, Sang-eun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.04a
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    • pp.1167-1170
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    • 2012
  • SW 기업들이 SW 프로세스 개선(Software Process Improvement; SPI)을 개선하기 위해 많은 관심과 노력을 투입해 왔음에도 불구하고, 이런 SW 프로세스 개선 활동이 풀질, 비용, 납기준수에 어떠한 영향을 주는지에 대한 구체적인 자료들이 부족한 편이다. 사례를 기반으로 하는 기존 연구의 결과는 대기업을 대상으로 특정 방법론의 효과성에 초점을 맞추고 있다. 본 연구에서는 SW 프로세스 개선활동들에 대한 이해의 폭을 넓히기 위해 국내 SW 개발 조직의 프로젝트 관리자를 대상으로 SW 프로세스의 이행과 프로젝트 비용에 대한 데이터를 수집하였다. 이를 기반으로 SW 프로세스 개선 모델이 제시하고 있는 가정사항인 SW 프로세스 능력수준이 높으면 프로젝트 성과가 좋은지를 분석하였다.

Software Teaching.Learning Strategy for Improvement of Software Adaptability (SW 적응력 향상을 위한 SW 교수.학습 전략)

  • Yoo, In-Hwan;Koo, Duk-Hoi
    • Journal of The Korean Association of Information Education
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    • v.8 no.4
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    • pp.501-510
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    • 2004
  • The activation of the latest ICT(Information and Communication Technology)education has been putting more importance on the education of the application SW(software). By the way, the geometric progression of knowledge and the fast development of computer technology have continuously created new SW. Accordingly, the previous traditional SW learning paradigm runs into various problems. This study starts from the recognition of such problems. In this study, the SW adaptability is defined as the ability that learners can efficiently find and apply the suitable functions of SW to those problems in the problematic circumstances as well as promote retention and metastasis. With these premises, this paper makes an inquiry into the teaching-learning method. Besides, This paper explores the SW usability and the principles of UI(User Interface) design and deduces the SW learning strategy. Furthermore, it probes problems of the SW teaching-learning of the demonstration practice method and proposes the inquiring master for SW adaptability teaching-learning model.

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The Mediating Effect of Learning Flow on Affective Outcomes in Software Education Using Games (게임을 활용한 SW교육의 정의적 성과에 대한 학습몰입의 매개 효과)

  • Kang, Myunghee;Park, Juyeon;Yoon, Seonghye;Kang, Minjeng;Jang, JeeEun
    • Journal of The Korean Association of Information Education
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    • v.20 no.5
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    • pp.475-486
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    • 2016
  • As software transforms the structure of industry, it becomes a key measure in determining market competitiveness. Therefore, various educational efforts have been attempted in Korea to cultivate software professionals to secure software competitiveness. While previous studies had focused mainly on the cognitive effectiveness of software education, the authors tried to focus on affective perspectives. The authors, therefore, aimed to analyze the predictive power of the recognition of software importance and learning flow on affective outcomes, such as efficacy of computational thinking skills, and attitude toward, and satisfaction with, software education. The data were collected from 103 sixth grade students who participated in a software education. Results show that software importance and learning flow had significant predictive power on affective outcomes; Learning flow mediated the relationship between software importance and affective outcomes. This study provides practical implications for improving affective outcomes in the design and implementation of software education.

A Study of Standard Curriculum for Software Process and Quality (SW프로세스 및 품질 표준커리큘럼에 관한 연구)

  • Yeom, Hee-Gyun;Hwang, Sun-Myung
    • Journal of Digital Convergence
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    • v.10 no.1
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    • pp.317-321
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    • 2012
  • There are SW engineering absence that cause the SW quality and Productivity Increase problems during software development project. Are exist necessity awareness of SW engineering growth and professional SW engineering manpower education. This paper define the SW Engineering standard Curriculum that establishment continuous growth and suggest guide manpower practical use guide. When performing the projects, we can suggest for SW Engineering professionals acquisition and standard to solve them by using Standard Curriculum for Software Engineering, which can strengthen manpower capacity the organization SW Engineering. This research provides solution of SW Process Curriculum about SW Development Process and SW Quality.

Case Study on Global Software Education in Schools

  • Kil, Hyun-Young
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.9
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    • pp.151-160
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    • 2019
  • With the advent of the Fourth Industrial Revolution, software(SW) education has become a necessity, not a choice of those who live in the digital age. Recently, many countries around the world have been actively promoting software education based on Computational Thinking(CT) for K-12 students, so software education in schools has bigger meaning as basic literacy education of future digital generation rather than coding skills. However, the integration of software education as a formal curriculum in schools is still ongoing in even other countries. Korea is also pursuing software education, but it is in the beginning stage. Therefore, we need to study the cases of other countries that have already started software education at the national level. In this paper, we first investigate the software education cases of three countries, e.g., UK, France and China with a respect of background & educational objective, development stage, and curriculum and we suggest education policies that software education can settle in Korea schools to foster a creative talented people.

A study of appropriateness evaluation method for quality activity management of Software R&D Project (융복합 시대의 국가 SW R&D 프로젝트에 대한 품질활동관리 적정성 평가 방안 연구)

  • Seo, Young Wook;Chae, Seong Wook
    • Journal of Digital Convergence
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    • v.13 no.8
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    • pp.91-99
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    • 2015
  • Reviewing the previous researches related to SW quality, we find that they are mostly quality evaluation models for SW quality improvement and maturity-design models for software project management evaluation. There are few studies for the appropriateness of SW quality management by Quality Control(QC) functions. Moreover, they are bound for government's SW R&D projects in the view of the third party. Therefore, we propose means for the objective evaluation of SW quality management's appropriateness by QC functions. For this reason, there are three research proposes in our study as follows. Firstly, we produce problems for the evaluation of the existing government's SW R&D project management's appropriateness. Secondly, to overcome the drawbacks for the evaluation of the appropriateness of SW quality management, new appropriateness evaluation methods are proposed. Lastly, we investigate the availability and effectiveness of the appropriateness evaluation methods for WBS projects.

An Implementation of Graphic Offloading Computing using GPU Virtualization based on API Remoting on a Server-based Software Service (서버 기반 SW 서비스에서 API 리모팅 기반의 GPU 가상화를 이용한 그래픽 분할 실행의 구현)

  • Choi, Won-Hyuk;Kim, Won-Young
    • Journal of Internet Computing and Services
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    • v.12 no.6
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    • pp.53-62
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    • 2011
  • In this paper, we introduce a method of graphic offloading computing using a GPU virtualization technology in order to provide high demanding software like 3D software as an on-line software service. When the offloading software is executed on server's software virtualization environment, its graphic works are processed on a client's GPU using GPU virtualization, while on the other its data works are processed on server's CPU. To do that, we propose a method of rendering graphics information on client side GPU using API Remoting method. Also, we show the better performance than server based rendering method when we serve offloading software which include dynamical 3D graphics that display images are frequently changed through on-line. Moreover, we describe a method to virtualize offloading software by a process level and manage client's configuration information in order to decrease server's load when we provide software service to multiple clients.

Machine Learning based Open Source Software Category Classification Model (머신러닝 기반의 오픈소스 SW 카테고리 분류 모델 연구)

  • Back, Seung-Chan;Choi, Hyunjae;Yun, Ho-Yeong;Joe, Yong-Joon;Shin, Dong-Myung
    • Journal of Software Assessment and Valuation
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    • v.14 no.1
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    • pp.9-17
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    • 2018
  • In many respects, the use and importance of open source software in companies and individuals are increasing as the days pass. However, software evaluation for users, software classification of filtering fundamentals research can not deal flexibly according to the characteristics of open source software. They are using a fixed classification system. In this research, we provide a classification model of open source software that can flexibly deal with the classification of open source software and the software category of new open source software.