• Title/Summary/Keyword: SPace Design

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A Study on Design Elements of Main Control Room in Nuclear Power Plants by Analyzing Space Characteristics (원자력발전소 주제어실의 공간특성에 따른 디자인 요소에 관한 연구)

  • Lee, Seung-Hoon;Lee, Tae-Yeon
    • Korean Institute of Interior Design Journal
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    • v.19 no.6
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    • pp.249-256
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    • 2010
  • For guaranteeing for security of nuclear power plant, ergonomic factors have been applied to design of main control room, core area for management and control of nuclear power plant, but design elements for performance of operators have been ignored. As the behaviors of operators are important for security of nuclear power plant, space design which makes them pleasant psychologically and makes them maintain attention on security equipments ceaselessly is required. Therefore, the purpose of this study is to analyze space characteristics of main control rooms according to regulations of nuclear power plant and general guidelines of space design, and to offer basic data for designing of main control room which makes operators pleasant psychologically and physically. At first, theoretical issues related with design of main control room are reviewed and several premises of space are developed by abstracting design elements from common space and regulations of nuclear power plant and, then integrating each design elements interactively. In short, the improvement of system environment based on human-machine interface space has brought about perceptual, cognitive, and spatial changes and has realized next generation of main control rooms. And, differences and similarities between ordinary space and main control room, which ergonomic sizes and regulations are applied and is VDT environment based on LDP, are discussed in relation to 13 design elements and 17 space premise.

Exhibition Space Characteristics that Reflect the Expression Type of Interaction Design - Centered in Digital Media Exhibition Space of Seoul City - (인터랙션 디자인 표현유형을 반영한 전시공간 특성 - 서울지역 디지털미디어 전시공간을 중심으로 -)

  • Kim, Kyoung-Tae;Han, Hae-Ryon
    • Korean Institute of Interior Design Journal
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    • v.25 no.5
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    • pp.55-62
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    • 2016
  • This study was to research and study whether the types of interaction design perform the effective functions and roles as the exhibition space that audiences want centered in the digital media exhibition space. It was to suggest effective space characteristics through analyzing how the interaction design was expressed at the exhibition space and its application. For the analysis, it completes theoretical inquiry on the classification of the space characteristics according to the concept type of interaction and design characteristics. Based on it, it directly visited the exhibition space that reflected the interaction design centered in Seoul City, experienced the given experience, and designed the analyzing frame by composing a checklist after the observation research. Through the designed analysis, it performed a site questionnaire to audiences. It induced the conclusion as follows after analyzing the case space that reflected the interaction design type. First, the program analysis of the space that has the variability is necessary through a variety of digital analysis as there is a limitation that the characteristic of digital media has. Second, in the concept type of the interaction design, it needs the interaction stage among people that can communicate with audiences and stimulate their senses through vidual factors. Third, in the characteristic of the interaction design, it should try to use effective contents to get over the limitation of the space through the interaction in the designated space in case of exhibition. In the following research, it needs to study on the variety of stage plans in detail by supplying contents to audiences and grafting to the exhibition space continuously through using the interaction design that uses digital media at there.

A Study on User's Satisfaction of Water Space Design in Interior Landscape Architecture Space (실내조경 수공간의 이용만족도 요인 평가)

  • 진금해;최만봉;노재현
    • Journal of the Korean Institute of Landscape Architecture
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    • v.31 no.1
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    • pp.23-33
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    • 2003
  • The purpose of this study is to analyse six different factors of water space that influence interior landscape architecture of officers and commercial spaces. Six different factors of water space that influence interior landscape architecture are the height of the water space, the design form, the blending with the location environment, location, general satisfaction with the water space, and general satisfaction with whole space. The results of this study are as follows: 1. Water space of commercial space was bigger than office space. The satisfaction is the highest in 0∼0.6M(B2) of office space and 3.5M(C6) of commercial space. The cascade form in the office space and large water volume design in commercial areas, which supplies abundant sound and water volume, were the highest. 2. In the analysis of preferences, the design form and the general design of the office space influences satisfaction levels. The height of the water space, and a combination of other factors influence general satisfaction. Water space influences commercial areas in higher degrees. 3. The items were most desired or satisfactory for interior landscape architecture were a cascade, water fall, and small water fountain. 4. A place introduced with water space had higher satisfaction levels. Water space produces higher than general satisfaction and indicates water, space alone cannot make general interior space satisfactory, although it can make interior landscape architecture space satisfactory. 5. There is more general satisfaction in commercial space than in office space. 6. The design of water space influences overall satisfaction: a rest area of office space needs an impressive and aggressive approach, while the office space should harmonize with its surroundings, as a commercial space.

Environmental Design Methods Based on the Idea of Fold : The Re-Design Proposal of Do-San Park (폴드 개념을 이용한 환경설계방법 연구 - 도산공원 재설계를 사례로 -)

  • 오창송;조경진
    • Journal of the Korean Institute of Landscape Architecture
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    • v.30 no.2
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    • pp.50-62
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    • 2002
  • From modernism to post-modernism, the practice in the design field often reduced the complexity of environment and to remove variety. However, contemporary ideas of space have been changed. The current thought premise is that the environment is mutable and is evolving according to inner and outer forces and elements. Therefore, leading designers recognize that the environment is complex in itself while anticipating a new theory explaining on-going trends. The idea of fold formulated by Gilles Deleuze can provide a theoretical base for new environmental design in constrat to current design practices. The fold is a hybrid by accommodating complex relations within an object. It carries a dynamic world view through continual process and yields a topological space against absolute space like Euclid geometry. The characteristics of the fold can be paraphrased as rhizome, stratification and smooth space. Rhizome forms a non-hierarchial connection like networking in internet space. Stratification is a kind of superimposition of autonomous potential layers within a single object. Smooth space is a free space and event oriented space keeping non-linear form. This study tried to incorporate the idea of fold to environmental design methods and design process in order to make space which can correspond with complex environment and topological form. In the design process adapted to fold theory, rhizome analysis accepts the complexity of environment and stratification strategy embraces the possibility of accidental use. As a result, the designed park carries a monadic image and produces an ambiguous space. Lastly, smooth space makes topological space unlike Euclid geometry and is free space comosed by the user themselves. Transporting the idea of fold into environmental design could be an alterative way for indeterminate and flexible design to accept new identity of place. Therefore, this study accepts the concept of incidental morphogenesis to make space based on the complexity of environment. The designed space based on the idea of fold searches to create free event space determined by user rather than designated by designer.

Design space exploration in aircraft conceptual design phase based on system-of-systems simulation

  • Tian, Yifeng;Liu, Hu;Huang, Jun
    • International Journal of Aeronautical and Space Sciences
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    • v.16 no.4
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    • pp.624-635
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    • 2015
  • Design space exploration has been much neglected in aircraft conceptual design phase, which often leads to a waste of time and cost in design, manufacture and operation process. It is necessary to explore design space based on operational system-of-systems (SoS) simulation during the early phase for a competitive design. This paper proposes a methodology to analyze aircraft performance parameters in four steps: combination of parameters, object analysis, operational simulation, and key-parameters analysis. Meanwhile, the design space of an unmanned aerial vehicle applied in earthquake search and rescue SoS is explored based on this methodology. The results show that applying SoS simulation into design phase has important reference value for designers on aircraft conceptual design.

Characteristics of Interior Space Shown In Public Space of Andree Putman's Design Hotels (안드레 푸트만의 디자인 호텔 공용공간에 나타난 실내공간 특성)

  • Noh, Hyun-Kyoung;Kim, Moon-Duck
    • Korean Institute of Interior Design Journal
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    • v.24 no.1
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    • pp.72-81
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    • 2015
  • The change towards meeting diverse customer needs has started to affect the hotel industry as well. Design hotels emerged as customers demanded differentiated lodging experiences they could not fulfill at franchise hotels which were uniform in style everywhere in the world. Design hotels are meant to provide a new concept of space through unique design sensibility and work of designers, which highlighted the role of interior design. This research analyzes the characteristics of indoor space expressed in design hotel common spaces by the French designer Andree Putman, also known as the founder of boutique hotels and the concept of design hotels. As the original founder of the concept of design hotels, Putman's scope of work stretches wide, from interior design to product design. She is also one of the few French designers with a modernist inclination. The research runs a review on previous literature, characteristics of design hotels according to design tendency, and the association with characteristics of indoor space designed by Andree Putman, followed by case analyses extracted by analyses on design characteristics of common spaces she has designed. The analysis reveals that she creates comfortable yet elegant space, using contrast and fusion arising from negotiation of design styles to interpret space, the sense of spatial balance and understated expression of order through symmetrical structures, diverse creation of space through geometric structuring, highlighting indoor space by utilizing lights as objects, and the heterogeneous harmony achieved by contrasting juxtaposition, and understated formativeness. It is expected that study results would be utilized as methods of new designs of interior space in design hotels.

Conceptual Approach For Understanding Emotional Interaction Space Design (감성 인터랙션 공간디자인의 개념적 접근연구)

  • Jeung, Eun-Joo;Lee, Yeun-Sook
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2005.10a
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    • pp.76-80
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    • 2005
  • Digital technology makes changes of people's behavior style and characteristic of space in which people live. Therefore, we need to adjust conceptual meaning related to digital technology properly. For deriving emotional interactive space design, we need to understand following meanings: the meaning of interaction and interaction design, the meaning of emotion and emotional design, the meaning of space, emotional design, and interaction design in digital society. Consequently emotional interactive space design makes people satisfied with their five senses, communication with people increase and enable people to experience something new that they haven't experienced before transcending time and space.

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A Study on Concept Generation and Development for Street Furniture Design through Extracting Design Factors from the Space Design

  • In, Chi-Ho
    • Journal of the Korea Furniture Society
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    • v.22 no.3
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    • pp.183-189
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    • 2011
  • This is a study on methods for designers of furniture and products to generate and develop design concept in consideration of design and existing conditions of the space when they design street furniture. In particular, in case when they participate in a process of designing new space, this study aims to reveal methods generating strategic elements and basic ideas for designing street furniture through cases study of projects by understanding and analyzing concept of overall space design and by extracting artistic elements for deployment of specific designs. First, Design DNA, which decides overall flow of design concept of street furniture, is extracted through analyses of basic concepts of space design. Next, by applying 3V Design Process, alternatives of the concept generation are suggested through methods of storytelling and design language under the two approach methods of verbalization stage and visualization stage. Also its methods were explored through suggestion of designs by developing each idea of the respective concepts into specific design vocabulary.

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A Study on the Design Structural Concepts and the Elemental Characteristics for the Utilization of Underground Space (지하공간 활용을 위한 디자인 구성개념 및 요소특성에 관한 연구)

  • 이영수;김민경
    • Korean Institute of Interior Design Journal
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    • no.29
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    • pp.94-102
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    • 2001
  • The urban land is incapacitated to grow and correspond to demand the space in urban area. And recently, rapid increasing of population and complex of urban function on pushed to develop the underground space. In Korea, the underground space development in inefficient in aspect. because development of underground space have not consistent and systematic planning method in underground environment inclounding interion design, extererior design. Therefore this study is suggested the design element for comfortable underground living environment and assortment on utilization of underground space. The results of this study on utilization are security of space through land use efficiency, conservation of historical place, building and natural environment, and technological characteristics, mental image. Accordingly, this study is proposed design element that make comfortable underground space as aspect from stimulation and diversity, sapciousness and feeling of warmth and dryness to compensate improper image of underground space, spacial orientation and way finding.

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