• 제목/요약/키워드: SOUND

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경계의 음압 제어를 통한 음장 재현 방법론 제안 (Sound Field Reproduction by Manipulating Sound Pressure on Boundary)

  • 장지호;김양한
    • 한국소음진동공학회:학술대회논문집
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    • 한국소음진동공학회 2005년도 추계학술대회논문집
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    • pp.555-558
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    • 2005
  • If sound pressure values on boundary are available, then we can predict the sound field in it. Similarly, we can reproduce sound field by manipulating sound pressure values on boundary. In this paper, a noble method of sound reproduction using this concept is introduced and evaluated for the case in which sound field is 2-D half-infinite plane by computer simulation.

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소리의 공간 제어를 위한 구형 다채널 스피커 어레이 설계 (Design of Multichannel Spherical Loudspeaker Array for the Spatial Sound Manipulation)

  • 강동수;최정우;이정민;김양한
    • 한국음향학회지
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    • 제31권4호
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    • pp.214-224
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    • 2012
  • The objective of this paper is to design multichannel spherical loudspeaker array by considering various positioning methods such as Gaussian grid, Lebedev grid and packing method. For the spatial sound manipulation, which is to make desired sound field by controling multiple sound sources, the Kirchhoff-Helmholtz integral states that sound fields can be reproduced in terms of infinite control sources on the integral surface. But since we cannot control infinite number of sources for the implementation, we have to allocate finite number of sound sources which can approximately act as infinite number of sources. To manipulate sound field inside of a sphere (which is typical example of three dimensional array) by controlling sound sources on the surface, three methods of allocating sound sources, which are Gaussian grid, Lebedev grid and packing method, are reviewed. For each geometry, the performances of manipulation rendered by time-reversal operator and higher-order ambisonics are compared.

<이야기 속의 이야기> 사운드 분석 (The sound analysis of )

  • 목혜정
    • 만화애니메이션 연구
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    • 통권20호
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    • pp.87-104
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    • 2010
  • 애니메이션은 일반 영화와 마찬가지로 이미지와 사운드가 결합하여 의미와 감동을 만들어낸다. 유리 노르슈테인의 <이야기 속의 이야기>는 다양한 음악과 음향효과가 이미지와 잘 결합했다는 점에서, 애니메이션 사운드 분석의 좋은 사례가 되는 작품이다. 본 연구는 이 작품 속에서 사운드가 어떤 기능을 하면서 의미를 만드는가를 분석하는데 초점을 맞춘다. 일반적으로 사운드는 대사, 음악, 음향효과라는 세 개의 영역으로 나눠지며, 애니메이션은 각 영역에 독특한 미학적 특성이 있다. 대사에 사용되는 목소리는 캐릭터의 이미지에 맞춰 창조되며, 음악에서는 특별히 이미지와 리듬의 결합이 중요하다. 음향효과 면에서도 애니메이션에서는 단순한 소리의 모사가 아닌 움직임의 묘사라는 성격이 강하다. 본 연구는 이 세 가지 영역으로 나눠 사용된 사운드를 분석하되, 청점과 주관적 사운드, 사이음의 개념도 분석을 위해 사용했다. 작품에 사용된 러시아 자장가는 멜로디의 변주와 반복을 통해 전체 내러티브의 모티브로 기능을 한다. 아기와 늑대의 청점을 통한 주관적 사운드의 사용은 작품의 중심을 이루고 있는 캐릭터에 특별한 위상을 부여한다. 음악과 이미지의 반복적 결합, 음향효과의 언어적이고 주석적인 기능, 그리고 비교적 관습적인 음악과 음향사용은 작품의 가독성과 감동을 높여준다는 것들은 이 작품의 전체적 사운드사용의 특징이다.

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1/f 변동리듬이 수면에 미치는 영향 (A Study on Effects of Sleep Efficiency Depending on 1/f Fluctuation of Sound)

  • 박혜준;박세진;김철중
    • 대한인간공학회지
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    • 제24권2호
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    • pp.79-83
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    • 2005
  • In order to verify the effects of sleep efficiency and sleep latency depending on the sound, Polysomnography was carried for the different sound stimulations, such as Sound A(providing R bed Co.), Sound B(1/f fluctuation sound develope by KRISS), and no sound stimulation. In case of sleep efficiency and WASO(wake after sleep onset) ratio Sound B shows more affirmative effect than no sound stimulation or Sound B. It is the result that the effect is caused because 1/f fluctuation sound has the rule and unexpectation. This research results show the possibility of application and development of the sound for sleep.

환경음에 대한 계층별 인식 차이에 관한 조사 연구 (The Study on Cognition Difference of Environmental Sounds due to Subject' Classes)

  • 신훈;백건종;송민정;장길수
    • 한국소음진동공학회:학술대회논문집
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    • 한국소음진동공학회 2007년도 추계학술대회논문집
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    • pp.1187-1190
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    • 2007
  • This study aims to induce acoustic environmental characteristics which could be used for soundscape design by carrying out factor analysis on sound source image and cognition analysis on subjects' responses on selective questions due to class differences. The results of this study are as follows ; Satisfaction rate differences on exterior acoustic environment due to sensitivity and residence year were revealed. After factor analysis of living sound sources' image, it is known that natural sound, traditional sound, socials traffic sound, rural sound, religious sound and the others are main factors. Social traffic sound is the most one that should be eliminated and traditional sound is selected as a most Korean-like sound. Natural sound is evaluated as the most one that should be preserved and the most retrospectively one.

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애니메이션에서 음향의 리듬과 충실성에 대한 연구 (A Study on Rhythm and Fidelity of Sound in Animation)

  • 최유미;성례아
    • 만화애니메이션 연구
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    • 통권6호
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    • pp.132-151
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    • 2002
  • Animation is an art, which experiences through visual and auditory sense. The purpose of this study is to find out whether the theory of film sound can be also applied to animation sound. The study also aims to find out whether the mood and feeling of animation can be influenced by rhythm and fidelity of sound. To begin with, exampled a few animations and analyzed their sound base on the theoretical background of film sound and found out that influence of rhythm and fidelity of sound in animation is much more effective than in film. To find out the relationship between the changes of the mood according to different rhythm, I have applied the various rhythms of sound in a same sequential images. Result proved that the mood of animation was changed according to different rhythms that applied to animation. sound has a great ability of delivering the mood prior to images and different sound can change the overall feeling and mood of animation. Also proved that influence of fidelity of sound is much greater than rhythms of sound, especially in comic animation.

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승용차 과도음에 대한 럼블링 음질 인덱스 개발 (Transient Rumbling Index Development of Sound Quality on a Passenger Car)

  • 김병수;이상권;박동철;정승균
    • 한국소음진동공학회:학술대회논문집
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    • 한국소음진동공학회 2003년도 추계학술대회논문집
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    • pp.377-382
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    • 2003
  • In our previous study, we have developed sound quality index for steady rumbling sound of passenger car. In this paper, we will study sound quality index for transient rumbling noise. The subjective evaluation of rumbling sound can be indicated to objective parameters by sound metrics of psychoacoustics and principal rumble component. And artificial neural network can be estimated complexity and nonlinear characteristics of relation between subjective evaluation and sound metrics. We applied to sound metrics and artificial neural network to development of sound quality index for transient rumbling sound of passenger car.

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흡음형 방음벽의 성능향상에 관한 연구 (A Study on Performance Improvement of Sound Absorbing Noise Barrier)

  • 김현실;김재승;강현주;김봉기;김상렬
    • 한국소음진동공학회:학술대회논문집
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    • 한국소음진동공학회 2001년도 추계학술대회논문집 II
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    • pp.849-854
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    • 2001
  • A study on performance of the sound absorbing noise barrier is presented. Noise barrier of sound absorbing type is composed of the front panel, sound absorbing material, and back panel. For allowing sound path, front panel is usually perforated. The performance of the noise barrier is governed by the opening ratio of the perforated panel, sound absorption coefficient of the sound absorbing material. In this study, the effects of the opening ratio, diameter of the hole, thickness of the sound absorbing material are investigated. It is found that the thickness of the sound absorbing material must be at least 50 mm to ensure the required minimum NRC value 0.70, and the opening ratio is greater than 0.2. It is shown that the thickness of the back panel is crucial in providing required STL (Sound Transmission Loss) value. The performance of the developed noise barrier is measured, where its sound absorbing coefficient and sound transmission loss satisfy the criteria.

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신경망회로를 이용한 부밍음질의 인덱스 개발에 관한 연구 (Booming Index Development of Interior Sound Quality on a Passenger Car Using Artificial Neural Network)

  • 이상권;채희창;박동철;정승균
    • 한국소음진동공학회논문집
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    • 제13권6호
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    • pp.445-451
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    • 2003
  • Booming sound is one of the most important interior sound of a passenger car. The conventional booming noise research was focused on the reduction of the A-weighted sound pressure level. However A-weighted sound pressure level cannot give the whole story about the booming sound of a passenger car. In this paper, we employed sound metrics, which are the subjective parameters, used in psycoacoustics. According to recent research results. the relation between sound metrics and subjective evaluation is very complex and has nonlinear characteristics. In order to estimate this nonlinear relationship, artificial neural network theory has been applied to derivation of sound quality index for booming sound of a passenger car.

공간평가를 위한 피스톨음원의 적정성에 관한 연구 (A Study of Enemy Aptitude of Pistol Sound Source for Space Estimation)

  • 송장렬;김정중
    • 한국소음진동공학회논문집
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    • 제15권3호
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    • pp.320-328
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    • 2005
  • Last target of architectural acoustics is that people wish to convey voice effectively from the space adaptively in use purpose in building. But, how exactly through space sound (sound source) that wish to deliver from indoor can be passed method to do quantification and evaluate quantity of sound by method to serve indoor architectural acoustics estimation summer period and methods to estimate definition propose. This Study searches special quality of sound source about MLS signal that is occurred short-answer sound source (pistol sound source) and nondirectional speaker among indoor sound estimation method, and measure and analyzed reverberation time (RT60), definition (C80, D50) by regulation of each ISO 3382 in age place (classroom, hall, gymnasium). Analysis result and sound factor among could know that d of two sound sources converges in measurement error extent about reverberation time (RT60) of analysis incidental and sound factors and value shows change irregularly about sound factor of D50, C80, pistol sound source judged there is problem. Also, could know that problem is happened in deflection except reverberation time is in deflection analysis with wave that measure each in fixed distance in branch. Finally, when differ size of sound source and measure about change of sound pressure level in case measure sound pressure level giving difference about 10 dB, sound factor could know that there is no different effect.