• Title/Summary/Keyword: SLAM Technology

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Tightly-Coupled GNSS-LiDAR-Inertial State Estimator for Mapping and Autonomous Driving (비정형 환경 내 지도 작성과 자율주행을 위한 GNSS-라이다-관성 상태 추정 시스템)

  • Hyeonjae Gil;Dongjae Lee;Gwanhyeong Song;Seunguk Ahn;Ayoung Kim
    • The Journal of Korea Robotics Society
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    • v.18 no.1
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    • pp.72-81
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    • 2023
  • We introduce tightly-coupled GNSS-LiDAR-Inertial state estimator, which is capable of SLAM (Simultaneously Localization and Mapping) and autonomous driving. Long term drift is one of the main sources of estimation error, and some LiDAR SLAM framework utilize loop closure to overcome this error. However, when loop closing event happens, one's current state could change abruptly and pose some safety issues on drivers. Directly utilizing GNSS (Global Navigation Satellite System) positioning information could help alleviating this problem, but accurate information is not always available and inaccurate vertical positioning issues still exist. We thus propose our method which tightly couples raw GNSS measurements into LiDAR-Inertial SLAM framework which can handle satellite positioning information regardless of its uncertainty. Also, with NLOS (Non-light-of-sight) satellite signal handling, we can estimate our states more smoothly and accurately. With several autonomous driving tests on AGV (Autonomous Ground Vehicle), we verified that our method can be applied to real-world problem.

Utilisation of SLAM Technology: Robot to Investigate Dangerous Areas (SLAM기술을 활용한 위험지역 탐사로봇)

  • You, Su-Bin;Kang, Sung-Hyeon;Lee, Kyung-Im;Choi, Geun-Hak
    • Proceedings of the Korea Information Processing Society Conference
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    • 2017.11a
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    • pp.813-816
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    • 2017
  • 미지의 환경에 대한 지도는 다양한 분야에서 중요한 자료로 활용될 수 있다. 본 논문에서는 사람이 접근할 수 없는 위험지역을 탐색하고, 이에 대한 지도를 제작하는 Mappingbot을 구현하였다. 로봇은 SLAM기술을 활용하여 실시간 지도를 제작하고, 해당 지도 내에서 자신의 위치를 추정한다. 또한, 별도의 조종 없이 위험 지역을 전방위 탐사한다. 이는 위험지역 및 재난지역뿐만 아니라, GPS를 통한 위치정보를 받을 수 없는 환경에서 활용할 수 있다는 점에서 구현의 의의를 갖는다.

Real Object Recognition Based Mobile Augmented Reality Game (현실 객체 인식 기반 모바일 증강현실 게임)

  • Lee, Dong-Chun;Lee, Hun-Joo
    • Journal of Korea Game Society
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    • v.17 no.4
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    • pp.17-24
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    • 2017
  • This paper describes the general process of making augmented reality game for real objects without markers. In this paper, point cloud data created by using slam technology is edited using a separate editing tool to optimize performance in mobile environment. Also, in the game execution stage, a lot of load is generated due to the extraction of feature points and the matching of descriptors. In order to reduce this, optical flow is used to track the matched feature points in the previous input image.

Evaluation on Slam Resistance of Door Plate Module Using Vibration Testing Method (가진 시험 방법을 활용한 자동차 도어 플레이트 모듈 슬램 내구 평가)

  • Kim, Chan-Jung;Son, Tae-Kwan
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.22 no.10
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    • pp.968-973
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    • 2012
  • Slam testing is a mandatory testing process to evaluate the fatigue resistance of a door plate module before delivering it to car makers. This process is very hard job to complete it since the testing facilities are considerably expensive and the required testing time is relatively very long, i.e. more than eight days for a single specimen. In this paper, an accelerated testing method of a door plate module is proposed using vibration test equipment instead of the current one by exposing to the critical excitation of a door glass. Under the proposed excitation method, the similar testing result can be evaluated within less than two hours. The suitability of the proposed testing method was demonstrated by comparing failure modes of both the current testing method and the proposed one.

Effect of Flexibility Variations on Ship Responses (강성변화의 선체응답에의 영향)

  • 권영섭
    • Journal of Ocean Engineering and Technology
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    • v.6 no.2
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    • pp.151-171
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    • 1992
  • 선체응답의 변화를 고찰, 계산 결과를 요약하였다. 이에 대한 계산은 유체 동력학적 해석을 이용하였으며 본 이론의 합리성을 아울러 지적하였다. 선체의 유연성을 증가시킴으로서 추격선두 굽힘 모멘트는 줄지만, 모멘컴 굽힘 모멘트는 일반적으로 증가함이 나타났다.

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Omni-directional Vision SLAM using a Motion Estimation Method based on Fisheye Image (어안 이미지 기반의 움직임 추정 기법을 이용한 전방향 영상 SLAM)

  • Choi, Yun Won;Choi, Jeong Won;Dai, Yanyan;Lee, Suk Gyu
    • Journal of Institute of Control, Robotics and Systems
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    • v.20 no.8
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    • pp.868-874
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    • 2014
  • This paper proposes a novel mapping algorithm in Omni-directional Vision SLAM based on an obstacle's feature extraction using Lucas-Kanade Optical Flow motion detection and images obtained through fish-eye lenses mounted on robots. Omni-directional image sensors have distortion problems because they use a fish-eye lens or mirror, but it is possible in real time image processing for mobile robots because it measured all information around the robot at one time. In previous Omni-Directional Vision SLAM research, feature points in corrected fisheye images were used but the proposed algorithm corrected only the feature point of the obstacle. We obtained faster processing than previous systems through this process. The core of the proposed algorithm may be summarized as follows: First, we capture instantaneous $360^{\circ}$ panoramic images around a robot through fish-eye lenses which are mounted in the bottom direction. Second, we remove the feature points of the floor surface using a histogram filter, and label the candidates of the obstacle extracted. Third, we estimate the location of obstacles based on motion vectors using LKOF. Finally, it estimates the robot position using an Extended Kalman Filter based on the obstacle position obtained by LKOF and creates a map. We will confirm the reliability of the mapping algorithm using motion estimation based on fisheye images through the comparison between maps obtained using the proposed algorithm and real maps.

Real-Time Individual Tracking of Multiple Moving Objects for Projection based Augmented Visualization (다중 동적객체의 실시간 독립추적을 통한 프로젝션 증강가시화)

  • Lee, June-Hyung;Kim, Ki-Hong
    • Journal of Digital Convergence
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    • v.12 no.11
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    • pp.357-364
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    • 2014
  • AR contents, if markers to be tracked move fast, show flickering while updating images captured from cameras. Conventional methods employing image based markers and SLAM algorithms for tracking objects have the problem that they do not allow more than 2 objects to be tracked simultaneously and interacted with each other in the same camera scene. In this paper, an improved SLAM type algorithm for tracking dynamic objects is proposed and investigated to solve the problem described above. To this end, method using 2 virtual cameras for one physical camera is adopted, which makes the tracked 2 objects interacted with each other. This becomes possible because 2 objects are perceived separately by single physical camera. Mobile robots used as dynamic objects are synchronized with virtual robots in the well-designed contents, proving usefulness of applying the result of individual tracking for multiple moving objects to augmented visualization of objects.

Development and Performance Evaluation of Multi-sensor Module for Use in Disaster Sites of Mobile Robot (조사로봇의 재난현장 활용을 위한 다중센서모듈 개발 및 성능평가에 관한 연구)

  • Jung, Yonghan;Hong, Junwooh;Han, Soohee;Shin, Dongyoon;Lim, Eontaek;Kim, Seongsam
    • Korean Journal of Remote Sensing
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    • v.38 no.6_3
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    • pp.1827-1836
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    • 2022
  • Disasters that occur unexpectedly are difficult to predict. In addition, the scale and damage are increasing compared to the past. Sometimes one disaster can develop into another disaster. Among the four stages of disaster management, search and rescue are carried out in the response stage when an emergency occurs. Therefore, personnel such as firefighters who are put into the scene are put in at a lot of risk. In this respect, in the initial response process at the disaster site, robots are a technology with high potential to reduce damage to human life and property. In addition, Light Detection And Ranging (LiDAR) can acquire a relatively wide range of 3D information using a laser. Due to its high accuracy and precision, it is a very useful sensor when considering the characteristics of a disaster site. Therefore, in this study, development and experiments were conducted so that the robot could perform real-time monitoring at the disaster site. Multi-sensor module was developed by combining LiDAR, Inertial Measurement Unit (IMU) sensor, and computing board. Then, this module was mounted on the robot, and a customized Simultaneous Localization and Mapping (SLAM) algorithm was developed. A method for stably mounting a multi-sensor module to a robot to maintain optimal accuracy at disaster sites was studied. And to check the performance of the module, SLAM was tested inside the disaster building, and various SLAM algorithms and distance comparisons were performed. As a result, PackSLAM developed in this study showed lower error compared to other algorithms, showing the possibility of application in disaster sites. In the future, in order to further enhance usability at disaster sites, various experiments will be conducted by establishing a rough terrain environment with many obstacles.

Localization and 3D Polygon Map Building Method with Kinect Depth Sensor for Indoor Mobile Robots (키넥트 거리센서를 이용한 실내 이동로봇의 위치인식 및 3 차원 다각평면 지도 작성)

  • Gwon, Dae-Hyeon;Kim, Byung-Kook
    • Journal of Institute of Control, Robotics and Systems
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    • v.22 no.9
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    • pp.745-752
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    • 2016
  • We suggest an efficient Simultaneous Localization and 3D Polygon Map Building (SLAM) method with Kinect depth sensor for mobile robots in indoor environments. In this method, Kinect depth data is separated into row planes so that scan line segments are on each row plane. After grouping all scan line segments from all row planes into line groups, a set of 3D Scan polygons are fitted from each line group. A map matching algorithm then figures out pairs of scan polygons and existing map polygons in 3D, and localization is performed to record correct pose of the mobile robot. For 3D map-building, each 3D map polygon is created or updated by merging each matched 3D scan polygon, which considers scan and map edges efficiently. The validity of the proposed 3D SLAM algorithm is revealed via experiments.

Development of Map Building Algorithm for Mobile Robot by Using RFID (모바일 로봇에서 RFID를 이용한 지도작성 알고리즘 개발)

  • Kim, Si-Seup;Seon, Jeong-An;Kee, Chang-Doo
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.20 no.2
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    • pp.133-138
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    • 2011
  • RFID system can be used to improve object recognition, map building and localization for robot area. A novel method of indoor navigation system for a mobile robot is proposed using RFID technology. The mobile robot With a RFID reader and antenna is able to find what obstacles are located where in circumstance and can build the map similar to indoor circumstance by combining RFID information and distance data obtained from sensors. Using the map obtained, the mobile robot can avoid obstacles and finally reach the desired goal by $A^*$ algorithm. 3D map which has the advantage of robot navigation and manipulation is able to be built using z dimension of products. The proposed robot navigation system is proved to apply for SLAM and path planning in unknown circumstance through numerous experiments.