• Title/Summary/Keyword: SCORM(Sharable Content Object Reference Model)

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A Study of Implementation for SCORM based Learning Management System (SCORM기반 교수 학습 시스템 구현에 대한 연구)

  • Park, Hea-Sook
    • Journal of Digital Contents Society
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    • v.9 no.3
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    • pp.499-507
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    • 2008
  • This paper aims at studying the new SCORM based e-Learning system and self-course design method. To construct this aims, we have researched the merits, shortcomings and characteristics of the previous LMS(Learning Management System) and we have researched the merits, shortcomings and characteristics of SCORM(Sharable Content Object Reference Model). SCORM was suggested ADL (Advanced Distributed Learning) to elevate the reusability of learning contents. Also we have researched the related researches of SCORM, SCORM based LMS and case studies. This paper suggests the level based self learning and course design and the system based on SCORM. This system has elevated the effectiveness and satisfaction of the learners.

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Applying SCORM to Game Based Learning Contents (SCORM 적용 게임기반학습 콘텐츠 개발)

  • Choi, Yong-Suk
    • Journal of Digital Contents Society
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    • v.10 no.4
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    • pp.659-667
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    • 2009
  • ADL SCORM(Sharable Content Object Reference Model) has been widely accepted as a global reference model for standardizing e-learning technology, and SCORM 2004 4th Edition, a stable version of SCORM, gives content developers the efficient way to build interoperable and reusable e-learning contents. Recently, a number of research efforts have been taken to build on-line SCORM contents based on some traditional training or learning styles. However, they have lacked for supporting more sophisticated learning style such as game based learning, and especially they do not consider employing the specific components of SCORM model for developing game based learning contents in practice. In this work, we elicit some SCORM data elements that is useful for representing game run-time data, and apply those elements to SCORM sequencing of game based learning SCOs(Sharable Content Objects). We thus present the whole procedure of developing SCORM game based learning contents with a sample contents.

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A search on implications of the Learning Object of SCORM in K-12 education (초·중등교육에서의 학습객체 개념 활용 가능성 고찰)

  • Park, Inn-Woo;Im, Jin-Ho
    • The Journal of Korean Association of Computer Education
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    • v.6 no.2
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    • pp.61-70
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    • 2003
  • Currently many companies and cyber-universities are investing large amount of time and efforts to develop a standard for Web-based learning contents. Among various standards proposed, SCORM(Sharable Content Object Reference Model) has been especially interested regarding web contents and LCMS(Learning Content Management System), In contrast with corporate and adult education, many seem to be skeptical that SCORM could be applied to K-12 education. In the study, opportunities and limitations of the concept for the learning object in 'SCORM' are examined through analyzing relevant studies and cases. In addition, this study examines the learning object in the pedagogical Perspective, and derives suggestions for applying them to K-12 education.

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Design and Implementation of MDA-based Teaching and Learning Support System (MDA기반 교수-학습지원 시스템 설계 및 구현)

  • Kim, Haeng-Kon
    • The KIPS Transactions:PartD
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    • v.13D no.7 s.110
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    • pp.931-938
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    • 2006
  • It is important to operate an education resources which could be integrated to an system. But most of existing education information system was not developed with standardization. It is need the core education asset and reusable education service to make a good education system. Consequently, it is needed to use Sharable Content Object Reference Model(SCORM) based contents managing in order to reuse the contents of education. And it needs assembling and producing method with reusable core asset of education system to develop the application program for education. In this thesis, we study the Teaching-Learning supporting system to support systematic education resources. Teaching-Learning support system is developed of educational domain assess through development process based on Model Driven Architecture(MDA) and core asset on each stage. Application program of education is developed using MDA automatic tool through analyzing and designing for contents storage which is based on contents meta model. We finally can develop the application software of education with low cost and high productivity by raising the reusability of education contents and by using the core asset to the whole development process.

e-LEARNING SCORM

  • Mun, Nam-Mi
    • Digital Contents
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    • no.11 s.126
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    • pp.116-118
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    • 2003
  • 미국의 ADL(Advance Distributed Learning)에서 제안한 스콤(SCORM; Sharable Content Object Reference Model)은 2000년 미국 국방부에서 발주한 6억달러에 이르는 e-러닝(e-Learning) 구축 입찰 계약에서 가이드라인으로 쓰여졌다. 용역 입찰 제안서에 스콤을 기초로 해 e-러닝 시스템을 구축하겠다는 내용이 명시돼야만 입찰에 참여할 수 있었던 것이다. 현재 제안된 e- 러닝 기술표준안들에 대한 국제인증 여부와 관계없이 e-러닝 실수요자 및 공급자의 움직임에 따라 이러한 추세는 향후 더욱 확대될 전망이다. 이 글에서는 실질적인 국제 표준으로 가장 근접해 있는 스콤의 내용 및 기술적 특징에 대해 설명하고자 한다.

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Development of SCORM Based Edutainment Contents (SCORM 기반 에듀테인먼트 콘텐츠 개발)

  • Lee, Ga-Yeong;Choe, Yong-Seok
    • Proceedings of the Korean Information Science Society Conference
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    • 2008.06b
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    • pp.210-215
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    • 2008
  • SCORM(Sharable Content Object Reference Model)은 세계 이러닝(e-Learning) 표준화 분야에서 가장 주목을 받고 있는 ADL(Advanced Distributed Learning)의 표준화 모델이다. ADL은 비교적 안정화 단계에 접어들었다는 평가를 받고 있는 SCORM 2004를 제시함으로써 콘텐츠의 재활용성을 높여 경제성 있는 콘텐츠 구현을 가능하게 하였고, 개발 과정에서의 효율성을 극대화 시켰다. 그러나 SCORM 스펙의 다양한 요소를 충분히 활용하면서도 게임적인 요소를 가미하여 효과적인 학습 콘텐츠를 구현 할 수 있는가에 대한 연구는 현재 매우 미약한 실정이다. 또한 IMS SS(Simple Sequencing)를 기반으로 하는 SCORM 시퀀싱 & 네비게이션은 구현 방법이 간단하지 않아 LSAL등에서 제공하는 SCORM 시퀀싱 템플릿을 거의 그대로 사용하는 것이 일반적이다. 따라서 본 연구에서는 LSAL 템플릿 모델 및 게임 기반 학습에 대한 관련 연구 조사를 수행하고, 게임 기반 학습에서 사용 될 수 있는 SCORM 데이터 모델을 참고하여 이를 실제 초등 학습에서 적용 가능한 SCORM 기반 에듀테인먼트 콘텐츠를 제작한다. 또한 기존의 선형적인 학습 구조에서 벗어나 수준별 학습을 실현하는 보다 구체적이고 세련된 시퀀싱 & 네비게이션 설계 방법을 제시한다.

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Design and Implementation of Iterative Contents based on SCORM in Mathematics (수학교과에서 SCORM 기반 반복 학습 콘텐츠의 설계 및 구현)

  • Jeong, Jae-Cheul;Shin, Kyeong-Ae;Lee, Se-Hoon;Yoo, Won-Hee
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2009.01a
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    • pp.153-158
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    • 2009
  • SCORM(Sharable Content Object Reference Model)은 세계 e-Learning 표준화 분야에서 가장 주목을 받고 있는 ADL(Advanced Distributed Learning)의 표준화 모델이다. SCORM2004 RTE(Run-Time Environment) 에서 상호작용 데이터 모델(Interaction Data Model)의 기능을 활용하면 LMS(Learning Management System)가 문항을 자동 생성하여 문제은행을 보다 쉽게 구현할 수 있다. 내용학습 후에 형성평가를 실시하기 위한 문항을 학습자가 원하는 만큼 공급할 수 있다. 본 연구는 일반계 고등학교 수학교과의 삼각함수 성질을 학습하는 데 있어 RTE의 상호작용 데이터 모델로 구현한 문제은행을 갖춘 반복학습 콘텐츠를 개발하여 학습효과를 높이고자 한다.

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Design and Implementation of SCORM conformance testing (SCORM conformance testing의 설계 및 구현)

  • Choi, Ji-Yeon;Min, Su-Hong;Cho, Dong-Sub
    • Proceedings of the Korea Information Processing Society Conference
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    • 2004.05a
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    • pp.1681-1684
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    • 2004
  • 90 년대 후반부터 웹 기반 수업(Web-based instruction)이라 하여 인터넷을 이용한 새로운 교육방법이 시도되었다. WBI에 필요한 각종 프로그래밍을 수작업으로 진행하여야 한다는 문제점을 극복하기 위해 개발된 학습운영체제(Learning Management System)가 개발되면서 인터넷을 통한 교육은 급속히 확산되고 있다. 무선 인터넷 기술까지 수용하는 개념인 소위 e-Learning 체제로 발전되면서 e-Learning의 수요는 급속히 증가하게 되었다. e-Learning 기술 표준 개발을 실질적으로 주도하는 기관들인 IEEE, AICC, IMS가 제안하는 개별 표준안들을 ADL에서 SCORM(Sharable Content Object Reference Model)이라는 종합적인 표준안으로 수렴하게 되면서 SCORM을 기준으로 만든 다양한 컨텐츠가 개발되고있다.

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XML-based Retrieval System for SCORM-based Virtual Learning Contents (SCORM 기반의 XML 학습 컨텐츠 검색 시스템)

  • Choi, Byung-Uk;Song, Mi-Sook;Cho, Jung-Won
    • The Journal of Korean Association of Computer Education
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    • v.6 no.1
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    • pp.9-17
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    • 2003
  • XML(eXtensible Markup Language), next generation internet standard language has the advantage of easy re-use and re-structure in other computing environment because it has the separate data, presentation and structure. In this paper, we implement the efficient retrieval system for the general user by limiting the XML documents on the multimedia learning contents for the virtual education system. The system design is based on SCO Metadata unit defined in SCORM as the proposed virtual education standard. Each XML documents has three indexes - keyword, element and attribute. Also, it makes possible to retrieve data without previous knowledge of the DTD by making the element retrieval screen structure for the user interface. And it gives the user various result screen formats such as XML and HTML by restructuring the retrieval result through XML-QL and XSL, respectively.

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