• Title/Summary/Keyword: Rule-based method

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The Performance Evaluation of Fuzzy Rule-Based System (퍼지 규칙기반제어기에서 시스템의 성능평가)

  • Kim, Young-Chul;Choi, Jong-Soo;Choi, Han-Soo;Kim, Sung-Joong
    • Proceedings of the KIEE Conference
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    • 1992.07a
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    • pp.261-264
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    • 1992
  • In designing the fuzzy rule-based system, it has effected by the four significant factors such as the choice of membership function, scaling factor, the numbers of fuzzy control rule, the method of defuzzification. In this paper we design the fuzzy rule based system and evaluate by three factors, as followes reaching time, overshoot, and amplitude. And then we wiII show that the significant factors are the choice of scaling factor and the numbers of fuzzy control rule, and the system performance can be improved by the proper selection of the scaling factors.

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Pattern classification on the basis of unnecessary attributes reduction in fuzzy rule-based systems (퍼지규칙 기반 시스템에서 불필요한 속성 감축에 의한 패턴분류)

  • Son, Chang-Sik;Kim, Doo-Ywan
    • Journal of Internet Computing and Services
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    • v.8 no.3
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    • pp.109-118
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    • 2007
  • This paper proposed a method that can be simply analyzed instead of the basic general Fuzzy rule that its insufficient characters are cut out. Based on the proposed method. Rough sets are used to eliminate the incomplete attributes included in the rule and also for a classification more precise; the agreement of the membership function's output extracted the maximum attributes. Besides, the proposed method in the simulation shows that in order to verify the validity, compare the max-product result of fuzzy before and after reducing rule hosed on the rice taste data; then, we can see that both the max-product result of fuzzy before and after reducing rule are exactly the same; for a verification more objective, we compared the defuzzificated real number section.

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Basic Construction of Rule-Base for Grinding Trouble-shooting (연삭가공 트러블슈팅을 위한 룰베이스 구성의 기초)

  • 이재경
    • Proceedings of the Korean Society of Machine Tool Engineers Conference
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    • 1999.10a
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    • pp.492-497
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    • 1999
  • Cognition and control of grinding trouble occurring during the grinding process are classified into a quantitative knowledge which depends on experimental data and qualitative knowledge which relies on skillful engineers. Grinding operations include a large number of functional parameters, since there are several ways of coping with grinding trouble. One is the qualitative method which depends on empirical knowledge utilizing the skilful experts from the workshop, the other is the quantitative method which utilizes the experimental data obtained by sensor. But, they are all difficult to accomplish from the grinding trouble-shooting system. The reason is that grinding troubles are not easily controlled in the quantitative method, and therefore, trouble-shooting has mainly relied on the knowledge of skilful engineers. Thus, there is an important issue of how a grinding trouble-shooting system can be designed and what knowledge is utilized among the large amount of grinding trouble information. In this paper, basic strategy to develop the grinding database of rule-based rule, which is strongly depended upon experience and intuition, is described.

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Mining Association Rule on Service Data using Frequency and Weight (빈발도와 가중치를 이용한 서비스 연관 규칙 마이닝)

  • Hwang, Jeong Hee
    • Journal of Digital Contents Society
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    • v.17 no.2
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    • pp.81-88
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    • 2016
  • The general frequent pattern mining considers frequency and support of items. To extract useful information, it is necessary to consider frequency and weight of items that reflects the changing of user interest as time passes. The suitable services considering time or location is requested by user so that the weighted mining method is necessary. We propose a method of weighted frequent pattern mining based on service ontology. The weight considering time and location is given to service items and it is applied to association rule mining method. The extracted rule is combined with stored service rule and it is based on timely service to offer for user.

Algorithm for Candidate Clue Decision based on Magic Rule in Kakuro Puzzle (가꾸로 퍼즐에 관한 마법 규칙 기반 실마리 후보 결정 알고리즘)

  • Sang-Un Lee
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.24 no.3
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    • pp.103-108
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    • 2024
  • Kakuro puzzles are NP-complete problems where no way to solve puzzles in polynomial time is known. Until now, a brute-force search method or a linear programming method has been applied to substitute all possible cases. This paper finds a magic rule, a rule for box sizes and unfilled numbers according to sum clues. Based on the magic rule, numbers that cannot enter empty cells were deleted from the box for row and column sum clues. Next, numbers that cannot enter the box were deleted based on the sum clue value. Finally, cells with only a single number were confirmed as clues. As a result of applying the proposed algorithm to seven benchmarking experimental data, it was shown that solutions could be obtained for all problems.

Multi-Mobile Robot System with Fuzzy Rule based Structure in Collision avoidance (충돌회피환경에서의 퍼지 규칙 기반 멀티 모바일 로봇 시스템)

  • Kim, Dong-W.;Yi, Chong-Ho
    • Journal of Institute of Control, Robotics and Systems
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    • v.16 no.3
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    • pp.233-238
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    • 2010
  • This paper describes a multi-mobile robot system with fuzzy rule based structure in collision avoidance. Collision avoidance is an important function to perform a given task collaboratively and cooperatively in multi-mobile robot environments. So the important but challenging problem is handled in this paper. Considered obstacles for collision avoidance between multi mobile robots are static, dynamic, or both of them at the same time. Using the fuzzy rule based structure, distance and angle from a robot to obstacles are described as fuzzy linguistic values and steering angle for the robot are updated from the collision environments. As a result, the multi-mobile robot can modify a global path from a robot itself to its own target. In addition, avoiding collision with static or dynamic obstacles for the robot system can be achieved. Simulation based experimental results are given to show usefulness of this method.

Genetically Optimized Rule-based Fuzzy Polynomial Neural Networks (진화론적 최적 규칙베이스 퍼지다항식 뉴럴네트워크)

  • Park Byoung-Jun;Kim Hyun-Ki;Oh Sung-Kwun
    • Journal of Institute of Control, Robotics and Systems
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    • v.11 no.2
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    • pp.127-136
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    • 2005
  • In this paper, a new architecture and comprehensive design methodology of genetically optimized Rule-based Fuzzy Polynomial Neural Networks(gRFPNN) are introduced and a series of numeric experiments are carried out. The architecture of the resulting gRFPNN results from asynergistic usage of the hybrid system generated by combining rule-based Fuzzy Neural Networks(FNN) with polynomial neural networks (PNN). FNN contributes to the formation of the premise part of the overall rule-based structure of the gRFPNN. The consequence part of the gRFPNN is designed using PNNs. At the premise part of the gRFPNN, FNN exploits fuzzy set based approach designed by using space partitioning in terms of individual variables and comes in two fuzzy inference forms: simplified and linear. As the consequence part of the gRFPNN, the development of the genetically optimized PNN dwells on two general optimization mechanism: the structural optimization is realized via GAs whereas in case of the parametric optimization we proceed with a standard least square method-based learning. To evaluate the performance of the gRFPNN, the models are experimented with the use of several representative numerical examples. A comparative analysis shows that the proposed gRFPNN are models with higher accuracy as well as more superb predictive capability than other intelligent models presented previously.

Structure Preserving Dimensionality Reduction : A Fuzzy Logic Approach

  • Nikhil R. Pal;Gautam K. Nandal;Kumar, Eluri-Vijaya
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 1998.06a
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    • pp.426-431
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    • 1998
  • We propose a fuzzy rule based method for structure preserving dimensionality reduction. This method selects a small representative sample and applies Sammon's method to project it. The input data points are then augmented by the corresponding projected(output) data points. The augmented data set thus obtained is clustered with the fuzzy c-means(FCM) clustering algorithm. Each cluster is then translated into a fuzzy rule for projection. Our rule based system is computationally very efficient compared to Sammon's method and is quite effective to project new points, i.e., it has good predictability.

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Scattering Bar Optical Proximity Correction to Suppress Overlap Error and Side-lobe in Semiconductor Lithography Process (Overlap Margin 확보 및 Side-lobe 억제를 위한 Scattering Bar Optical Proximity Correction)

  • 이흥주
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.4 no.1
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    • pp.22-26
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    • 2003
  • Overlap Errors and side-lobes have been simultaneously solved by the rule-based correction using the rules extracted from test patterns. Lithography process parameters affecting attPSM lithography process have been determined by the fitting method to the real process data. The correction using scattering bars has been compared to the Cr shield method. The optimal insertion rule of the scattering bal's has made it possible to suppress the side-lobes and to enhance DOF at the same time. Therefore, in this paper, the solution to both side-lobe and overlap Error has been proposed using rule-based confection. Compared to the existing Cr shield method, the proposed rule-based correction with scattering bars can reduce the process complexity and time for mask production.

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A Study on Adaptive Knowledge Automatic Acquisition Model from Case-Based Reasoning System (사례 기반 추론 시스템에서 적응 지식 자동 획득 모델에 관한 연구)

  • 이상범;김영천;이재훈;이성주
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2002.05a
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    • pp.81-86
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    • 2002
  • In current CBR(Case-Based Reasoning) systems, the case adaptation is usually performed by rule-based method that use rules hand-coded by the system developer. So, CBR system designer faces knowledge acquisition bottleneck similar to those found in traditional expert system design. In this thesis, 1 present a model for learning method of case adaptation knowledge using case base. The feature difference of each pair of cases are noted and become the antecedent part of an adaptation rule, the differences between the solutions in the compared cases become the consequent part of the rule. However, the number of rules that can possibly be discovered using a learning algorithm is enormous. The first method for finding cases to compare uses a syntactic measure of the distance between cases. The threshold fur identification of candidates for comparison is fixed th the maximum number of differences between the target and retrived case from all retrievals. The second method is to use similarity metric since the threshold method may not be an accurate measure. I suggest the elimination method of duplicate rules. In the elimination process, a confidence value is assigned to each rule based on its frequency. The learned adaptation rules is applied in riven target Problem. The basic. process involves search for all rules that handle at least one difference followed by a combination process in which complete solutions are built.

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