• Title/Summary/Keyword: Romance

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Sion Sono's Films and Religion in Terms of the 'Gaze' : Fantasy, Desire, and Love (소노 시온 영화와 '응시'의 종교: 환상·욕망·사랑)

  • Park, Kyutae
    • The Critical Review of Religion and Culture
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    • no.25
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    • pp.77-122
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    • 2014
  • A Japanese director Sion Sono(園子溫, born in 1961), who is not so familiar to us yet, has been depicting the world of violence and sexuality filled with poetic and philosophical messages through the shockingly impressive works such as Strange Circus(2005), Love Exposure(2008), Cold Fish(2010), Guilty of Romance(2011), and so forth after the great success of Suicide Circle(2001) and its second film Noriko's Dinner Table(2005). In addition to these, he has also presented a kind of realistic visions in much more direct ways by Himizu(2011) or Land of Hope(2013) after 3 11 disaster. The purpose of this paper is to try a psychoanalytic interpretation of Sion Sono's film, centering on his Guilty of Romance(愛のむきだし), in terms of the concepts of Jacques Lacan(1901-1981), for example, gaze, objet petit a, fantasy, desire, the imaginary-the symbolic-the real, jouissance, etc. In so doing, this paper will pay special attention to the discourse of love on one hand, exploring the way how to show any new perspective to the religious studies by reading film and religion in association with Lacan on the other hand.

Analysis of the Type of Narrative Structure of the '10 Million Films' ('천만 영화'의 서사구조 유형 분석)

  • Tae, Ji-Ho;Kim, DaeKeun
    • Journal of Korea Entertainment Industry Association
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    • v.14 no.7
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    • pp.287-298
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    • 2020
  • The purpose of this study is to analyze the narrative structure and types of films that has attracted more than 10 million viewers ('10 million films') among films released in Korea, and deal with the implications of the current Korean film industry. To this end, this study investigated the relationship between films and their narrative as a product of the film industry. To approach this, We dealt with the features of structuralist analysis and archetype or mythological narrative analysis. For a detailed analysis, a total of 27 films of "10 million films" were categorized using Northrop Frye's original narrative analysis method. As a result of the study, 13 comedy structures, 7 romance structures, 4 tragic structures, and 3 irony and satire structures. It was confirmed that the "comedy" and "romance" structures had a high percentage of all 10 million films, and occupied the top ranks in the box office rankings. In conclusion, this study confirmed the narrative rules and customs of films hitting Korean box offices, and through this, it was possible to examine a rough topography of the film consumption of the public in the Korean film industry. This can be said to provide a clue as to how the narrative of the film should be constructed when producing a film from an industrial perspective.

The Fantastic and Labyrinth Motif in Pan's Labyrinth (<판의 미로>에 나타난 환상성과 미궁의 모티프)

  • Noh, Shi-Hun
    • Journal of Popular Narrative
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    • v.25 no.4
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    • pp.135-158
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    • 2019
  • The purpose of this paper is to elucidate the characteristics that make Guillermo del Toro's film Pan's Labyrinth (2006) a fantasy film, and the meaning and function of the labyrinth motifs closely related to it. Tzvetan Todorov defined the 'fantastic' as the hesitation between natural and supernatural interpretations in the face of supernatural events that invade reality. In Pan's Labyrinth, the fantastic continues to be seen, because the film does not allow the hesitation to disappear; thus, the fantastic does not enter the 'uncanny' genre or 'marvelous' genre, and because it keeps its fantastic state. In this case, the labyrinth symbolizes art as a passage into the fantastic world and a space that represents it. Rosemary Jackson saw the fantasy as a "literature of desire to compensate for a lack resulting from cultural constraints" and thus repeatedly dealing with unconscious materials. Del Toro's film shows the character of the fantastic as an expression of desire by allowing 'family romance' to take place in the fantastic world. In this case, the labyrinth symbolizes the mind as a place of desire. Kathryn Hume defined fantasy as a reaction to reality, like mimesis, and 'departure from consensus reality.' The film, operating in a 'vision' genre, satisfies its definition by allowing the fantastic world to illuminate the reality world through 'contrastive' technique, and brings out the fantastic it has. In this case, the labyrinth symbolizes the world as a mirror of the world of reality. Thus, Pan's Labyrinth is representative of fantastic film in that the fantastic functions very effectively, and the labyrinth appearing in this film can be evaluated as a motif that is full of meaning by symbolizing all three elements of art, world and mind. The significance of this paper is to shed light on how a motif works in a particular genre through the above considerations.

Chaucer′s Extraordinary Fabliau: The Merchant′s Tale

  • Thomas, Paul R.
    • Lingua Humanitatis
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    • v.2 no.2
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    • pp.109-128
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    • 2002
  • The six fabliaux of the Canterbury Tales are a notable artistic achievement. Of all of them, however, the Merchant's Tale is the most notable to show Chaucer's development of the scope of this genre. We will look briefly at the characters of the fabliau narrators who are crucial to Chaucer's drama of relationships in the course of the Canterbury pilgrimage framework. To distinguish the accomplishment of the Merchant's Tale, we will consider the relative merits of each of the other five fabliaux in the Canterbury Tales. The least flawed of the fabliau narrators, the Merchant will tell a powerful tale about an old man's lust turned into a hasty marriage gone wrong that aims its satire at the noble ruling class of the land, not the usual targets of Chaucer's or most other writers' fabliaux. Further, unlike the light-hearted and dismissable endings of the other Chaucerian fabliaux, the Merchant's Tale has what we will call an Act 6 of continued deception at all corners of the love triangle represented by the senex amans January, his young wife May, perhaps now pregnant after her tryst with Damyan in the pear tree, and the still present young lover Damyan. This triangle of mutual deception will continue into the unknown future under the male and female forces at odds as personified in the king and queen of fairies, Pluto and Proserpina.

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The Study on Web Game based on Game Storytelling focused on Three Kingdom (게임 스토리텔링에 기반한 웹게임 연구 : 삼국지를 중심으로)

  • Ko, Jay;Kang, Hyosoon
    • Journal of Korea Game Society
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    • v.15 no.1
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    • pp.55-62
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    • 2015
  • The meaning and development direction of storytelling of web game will be discussed in this study. The digital culture industry is getting grow more and more by technology innovation. But web game storytelling attracts attention less than technology development. So assuming that the future of game industry is depend on web game based on cloud environment, how much important the storytelling is for growth of web game will be studied. Taking 'Embracing Three Kingdom' as success case, which is representative web game in this country, the direction of web game storytelling will be suggested by analyzing 'Romance of the Three Kingdoms', which is back ground story of it, met web game and what complementary relationship made with it.

A Study on the Investigation of Overseas Case in Street Furnitures of Public Design (공공디자인의 가로시설물에 대한 해외 사례의 조사 연구)

  • Cho, Won-Seok;Kim, Heung-Gee
    • Journal of the Korean Institute of Rural Architecture
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    • v.11 no.3
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    • pp.11-18
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    • 2009
  • The purpose of this paper is to find out the investigation of overseas case in Street Furnitures of Public Design. Thus this research regions select among the waterfront cities; Tokyo/Yokohama(Japan), Nies/Cannes(France), Shanghai(China), Vancouver(Canada), in addition to the city of art and romance; Paris. Above all, it is necessary to study concept of public design and definition of street furnitures. The survey data collected from forenamed cities and the items of street furnitures are various installments such as kiosk, bench, bollard, litter-bin, sign board, toilet, bus/taxi station, fence, shelter, lighting column, fountain, telephone-booth, clock-tower, automaton, bicycle stand, playing object etc. In this study street spaces are analysed that is related to regional surroundings and pedestrian's culture. Consequently, design trend of street furniture in foreign case analysis are going into thoroughly modern image as well as checking of form, color, material and maintenance system. According to the above findings, this paper will provide basic data for establishing of the street furniture and improving of public design to the regional citizen, local government officials and regional experts.

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A Study on the Evaluation and Improvement of Student Convenient Facilities in University Campus based on Universal Design Concept (유니버설디자인 개념에 의거한 대학내 학생편의시설 평가 및 개선방향에 대한 연구)

  • Kim, Won-Pil
    • Journal of the Korean Institute of Educational Facilities
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    • v.19 no.5
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    • pp.11-20
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    • 2012
  • The student hall and its convenient facilities are hot-core space for various student activities in university campus. It has been for most of the student a place of sweet memories and romance imprinted by a positive image of a cozy atmosphere of unique eating establishments or student hectic activities that used to take place. However, it is questionable whether that facilities are open for all of the students and other users including the handicapped. Therefore, the purpose of this study is to evaluate student convenient facilities and to provide an improvement guideline for the wellbeing of students and other users, based on universal design concept. For that purpose, eight universities were selected for an investigation and 81 survey items were developed based on universal design concept; supportive, adaptable, accessible, and safety-oriented design. The analysis found that accessibility to main entry areas, main entry doors, stairs, and handicapped parking were positively evaluated, while information system for handicapped, handicapped public bath, and corridors lacked some notion of supportive and accessible design. Finally the study suggested some useful planning and design guidelines for an extensive and precise application of universal design concept.

The Survey Analysis of University Students' Romantic Experiences (대학생의 사랑경험 조사 분석)

  • Jung, Min-Ja
    • Korean Journal of Human Ecology
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    • v.20 no.4
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    • pp.759-775
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    • 2011
  • The purpose of this research is to study university students' romantic experiences for this research, 1000 students participated by cyber lectures "marrige & families" and "sex & love". The results of this study are as follows: (1)Their first romantic experiences started in middle school(18.5%), high school(32.7%), or university(39.4%). Their first romantic experiences disappeared after one year. University students' first romantic experiences were universal and were made into a proximity principle. (2) University students' one-sided romantic experiences were 78%, but they loved someone senior to them or friends. They fell in love by attraction to character or appearance. University students' one-sided loving processes were made into friendship and the higher eye-level liking. (3) University students dated every day. They experienced the following sexual behaviors: kissing(90.2%), embracing(94.7%), or intercourse(34.7%.) Their dating life was made into a proximity principle. (4)University students experienced an emotional change from break-ups: solitude, longing, or regret, but their coping strategies were immersion in study or leisure, or meeting friends. They(70%) got over it and dated some body else.

A Content Analysis of Webtoon Advertising: Focused on Narrative and Expressive Characteristics (웹툰 광고 내용분석 : 내러티브와 표현 속성을 중심으로)

  • Kim, Woon-Han;Kim, Hyun-Jung
    • Journal of Digital Contents Society
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    • v.18 no.2
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    • pp.293-301
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    • 2017
  • This study collects 112 webtoon advertisements by Google extended search to reveal the narratives of webtoon in persuasive communication context. The results of content analysis are as follows. First, product categories are found relatively more in number such as content and game, cosmetics, public service announcement than other products. Second, the number of webtoon advertisements has increased these seven years; rather drastic increase is found in 2013. Third, as for the origin, brand webtoon is the largest number of all types. Fourth, there is a significant difference between public interest products and commercial products in absurdity advertising number. Commercial products use a variety of genres such as romance, drama, everyday life, including absurdity, while public interest products focus mainly on everyday life.

T. S. Eliot's Modernized Myth (엘리엇의 현대화된 신화)

  • Kweon, Seunghyeok
    • English & American cultural studies
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    • v.9 no.1
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    • pp.1-25
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    • 2009
  • This paper attempts to illuminate the significance of the myth or mythical method used in The Waste Land, which Eliot adapted from Jessie L. Weston's From Rituals to Romance and Sir James Frazer's Golden Bough. While he was composing a modern epic, James Joyce's Ulysses and Igor Stravinsky's Le Sacre du Printemps made him sure that the mythical method would be the best way to make the non-relational and chaotic modern world into a work of art. Although he accepted F. H. Bradley's epistemology that one's actual experience is non-relational, he strongly put an emphasis on 'the unified sensibility' in John Donne's poetry with which a poet changes all the dissociated material into art. He also found another effective method to give the chaotic experiences an order, and to make them modern art: the mythical method in his contemporary anthropology. With the mythical method he incorporated the various barren, horrible and ugly aspects of modern world into a new unity in The Waste Land. In addition, he embraced his contemporary anthropological theory that a primitive life described in myths is a culture just different from modern culture, and heartily employed some aspects of primitive culture to make modern poetry as well as modern culture rich and exuberant.