• 제목/요약/키워드: Role-play Teaching and Learning

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역량중심 경혈학실습 교육을 위한 교수학습매뉴얼 개발 및 활용방안 (Development of Teaching and Learning Manual for Competency-Based Practice for Meridian & Acupuncture Points Class)

  • 조은별;홍지성;남연경;신혜규;김재효
    • Korean Journal of Acupuncture
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    • 제39권4호
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    • pp.184-190
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    • 2022
  • Objectives : In our previous study, we developed the prototype of a lesson plan for meridian and acupuncture clinical skills education by applying the rapid prototyping to instructional systems design. The present study aimed to develop a teaching-learning manual, including the lesson plans, practice notes, and instructions for devices. We also aimed to present a guideline on how to use the manual in class. Methods : The manual and materials for teachers and learners were developed based on the solutions and the prototype derived from our previous study. Practical classes on meridian and acupuncture points consist of four major subjects, and the lesson plan and practice note were designed according to each topic. Results : Flipped learning, George's five-step method, peer role-play, and peer-led objective structured clinical examination (OSCE) were applied as main methodologies in the meridian and acupuncture points practical class. The teaching-learning manual, including practice notes, detailed lesson plan, OSCE checklist, and instruction manual for devices, was developed to be utilized at each stage of the learning activity. Conclusions : The application of the teaching-learning manual is expected to provide effective clinical skills education, strengthen learners' communication skills, establish professional identity, assess learners' performance, and provide immediate feedback. The educational effect of the manual for the existing class should be identified, and its feasibility should be verified by implementing it on another group. This manual could be helpful in designing classes for other subjects of Korean medicine, especially for clinical skills education.

개인정보 관리의 중요성을 교육하기 위한 역할 놀이 교수학습 설계 : 부산광역시 초등학생 3학년 대상으로 (A Role-play base Instructional Learning Design for Personal Information Management's Importance:Focus on the third-grade elementary students)

  • 김수진;임화경
    • 컴퓨터교육학회논문지
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    • 제8권5호
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    • pp.73-83
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    • 2005
  • 현재 초등학생들의 인터넷 이용률은 급격히 증가하고 있는 반면, 아이디와 비밀번호를 무분별하게 관리하고 있으며, 그에 따른 정보 유출의 심각성을 전혀 인식하지 못하고 있다. 본 논문에서는 초등학생 대상으로 개인정보 관리의 중요성을 인식시키기 위한 교수학습 방법을 설계하였다. 설계한 교수학습 방법은 역할놀이 모형을 기반으로 하였으며 초등학교 3학년을 대상으로 현장 수업에 적용하였다. 수업한 결과를 분석하여 설계한 교수학습 방법이 기존의 강의법보다 더 효과가 있음을 보인다.

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컴퓨터를 활용한 수학학습에서의 사회적 측면 (Social aspects of computer based mathematics learning)

  • 류희찬;권성룡
    • 대한수학교육학회지:수학교육학연구
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    • 제9권1호
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    • pp.263-278
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    • 1999
  • Computer with various powerful functions has profound potential for mathematics instruction and learning. As computer technology progress, its applicability to mathematics education become more comprehensive. Not only its functional development but various psychological positions also changed the way computer technology utilized in mathematics education. In behaviorist's perspective, computer viewed as a teaching machine and constructivist viewed computer as microworld where students could explore various mathematical contents. Both theoretical positions emphasized individual aspect of learning because behaviorist tried to individualize learning using computer and constructivist focused on the process of individual construction. But learning is not only a individual event but also a social event. Therefore we must take social aspect into account. This is especially important when it comes to computer based learning. So far, mathematics loaming with computer weighed individual aspect of loaming. Even in microworld environment, learning should be mediated by teacher and collaborative learning activities. In this aspect, the roles of teacher and peers are very important and socio-cultural perspective sheds light on the computer based learning. In socio-cultural perspective, the idea of scaffold is very important in learning and students gradually internalize the social dimension and scaffolding is gradually faded. And in the zone of proximal development, teacher and more competent peers guide students to formulate their own understanding. In sum, we must take following points into account. First of all, computer should not be viewed as a medium for individualized teaming. That is, interaction with computer should be catalyst for collaborative activities with peers. So, exploration in computer environment has to be followed by small group activities including small group discussion. Secondly, regardless of the role that computer would play, teacher should play a crucial role in computer based learning. This does not mean teacher should direct every steps in learning process. Teacher's intervention should help student construct actively. Thirdly, it is needed to conceptualize computer in learning situation as medium. This would affect learning situation and result in the change of pre-service and in-service teacher training. Computer to be used effectively in mathematics classroom, researches on assessment of computer based learning are needed.

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수학화에 의한 도형지도에서 학생의 학습과정 연구 (The Processes of Students' Learning Geometry through Mathematization)

  • 고상숙;장덕임
    • 한국수학교육학회지시리즈A:수학교육
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    • 제44권2호
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    • pp.159-167
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    • 2005
  • As the 7th mathematics curriculum reform in Korea was implemented with its goal based on Freudenthal's perspectives on mathematization theory, the research on the effect of mathematization has been become more significant. The purpose of this thesis is not only to find whether this foreign theory would be also applied effectively into our educational practice in Korea, but also to investigate how much important role teachers should play in their teaching students, in order that students accomplish the process of mathematization more effectively. Two case studies were carried out with two groups of middle-school students using qualitative-research method with the research instrument designed by the researcher. It was found that we could get the possibility of being able to apply effectively this theory even to our educational practice since the students engaged in their mathematization using the horizontal mathematization and the vertical mathematization in geometry. Also, it was mentioned that teachers' role was so important in guiding students' processes of mathematization, although mathematization is the teaching-learning theory, stimulating students' activities. Since the Freudenthal's mathematization applied in the thesis is so meaningful in our educational practice, we need more various research about this theory that helps students develope their mathematical thinking.

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Prospective Teachers' Competency in Teaching how to Compare Geometric Figures: The Concept of Congruent Triangles as an Example

  • Leung, K.C. Issic;Ding, Lin;Leung, Allen Yuk Lun;Wong, Ngai Ying
    • 한국수학교육학회지시리즈D:수학교육연구
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    • 제18권3호
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    • pp.171-185
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    • 2014
  • Mathematically deductive reasoning skill is one of the major learning objectives stated in senior secondary curriculum (CDC & HKEAA, 2007, page 15). Ironically, student performance during routine assessments on geometric reasoning, such as proving geometric propositions and justifying geometric properties, is far below teacher expectations. One might argue that this is caused by teachers' lack of relevant subject content knowledge. However, recent research findings have revealed that teachers' knowledge of teaching (e.g., Ball et al., 2009) and their deductive reasoning skills also play a crucial role in student learning. Prior to a comprehensive investigation on teacher competency, we use a case study to investigate teachers' knowledge competency on how to teach their students to mathematically argue that, for example, two triangles are congruent. Deductive reasoning skill is essential to geometry. The initial findings indicate that both subject and pedagogical content knowledge are essential for effectively teaching this challenging topic. We conclude our study by suggesting a method that teachers can use to further improve their teaching effectiveness.

방송고 특별활동의 효과적인 운영을 위한 Blended-Learning 수업 모형 개발 (The Development of Blended-Learning Teaching Model for Effective Operating Extra-Curriculum in ACHS)

  • 김미용;정영식;정종인
    • 컴퓨터교육학회논문지
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    • 제12권5호
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    • pp.49-62
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    • 2009
  • 평생교육기관의 역할을 수행하고 있는 방송통신고등학교의 특별활동은 제반 여건의 부족과 수업 연구에 대한 부족으로 사실상 운영되지 못하고 있는 실정이다. 이에 본 연구에서는 방송고 특별활동의 효과적인 운영 방안을 탐색하기 위하여 특별활동 온라인 콘텐츠를 방송고에 시범 적용하였으며, 그 결과 수업 운영에 필요한 시사점을 도출하였다. 이러한 시사점을 바탕으로 방송고 특별활동 운영에 필요한 5가지 Blended-Learning 영역을 선정하였으며, 이 중 방송고 특별활동에 맞는 교수 학습 방법과 전략을 블랜딩한 직접교수모형을 구안하였다. 따라서 이러한 연구 결과를 바탕으로 방송고 학생의 특수성과 특별활동 내용상의 특성을 반영한 방송고 특별활동 Blended-Learning 수업 모형을 개발하였다.

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혁신 중학교 과학 수업 사례를 통해 본 구조가 학생과 교사의 행위성에 미치는 영향: 정책과 실천에 대한 시사점 (Examining How Structures Shape Teacher and Student Agency in Science Classrooms in an Innovative Middle School: Implications for Policy and Practice)

  • 박지선;산야마틴;주혜은
    • 한국과학교육학회지
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    • 제35권4호
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    • pp.773-790
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    • 2015
  • Conducted as an ethnographic examination of science teaching and learning in an Innovative Middle School in Korea, this study employs sociocultural theory to examine how structures afford and limit student participation in an innovative school designed to promote student-centered learning. Data includes teacher and student interviews, student responses to a questionnaire, classroom observations, and analysis of video recordings of ten lessons in two in two 8th grade science classes. Using structure|agency dialectic theory, we identify and describe some structures that afford and limit teacher and student agency at the micro (science classrooms), meso (school), and macro (Korean society) levels to raise some questions about current reform measures, such as innovation schools, that seek to position classroom teachers as agents for change in science education reform in Korea. Findings suggest that while teachers and school administrators play an essential role in structuring learning opportunities at the meso and micro levels, they have limited agency to address structural constraints originating at the macro-level, which can negatively impact teaching and learning in the science classroom. We offer implications for policy and practice and argue the need for more qualitative research, informed by sociocultural theory, to inform science education reform efforts in Korea.

자기주도 학습을 위한 학교도서관 이용교육의 개선 방안 (Improvement Plans in School Library Use Education for Self-Directed Learning)

  • 송기호
    • 한국비블리아학회지
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    • 제14권2호
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    • pp.27-40
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    • 2003
  • 평생학습 사회에서의 학교도서관은 교육이 추구하고 있는 자기주도 학습능력을 증진시키는데 있어서 교육적 역할을 수행하여야 한다. 본 연구는 우선 자기주도 학습능력의 계발이 학교도서관 이용교육의 주된 목적임을 밝히고자 한다. 다음으로 학교도서관의 중요한 교육적 역할인 이용교육의 실태를 분석하고자 한다. 끝으로, 이용교육의 개선 방안을 다음과 같이 제안하고자 한다. 1. 학교도서관의 연합운영체계 구축 2. 정보교육의 문화교육차원에서 재정립 3. 교육과정 기반 협동수업을 통한 이용교육 전개

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교수학습지원센터의 BSC 모형 개발 (Development of BSC Model of Center for Teaching and Learning)

  • 김용준;김소윤;조창희
    • 산업경영시스템학회지
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    • 제42권4호
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    • pp.135-144
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    • 2019
  • In this study, BSC model of center for teaching and learning was developed using balanced scorecard suitable for non-profit organization. Firstly, relevant literature surveys and evaluation indicators of various CTL and institution with similar characteristics were examined. Next, a draft BSC model was designed through interviews of specialists. Lastly, the BSC model was proposed by verifying the content validity of the evaluation model by conducting two Delphi surveys. The BSC model of CTL has 4 perspectives: resource, customer, internal process, learning and growth, 9 critical success factors: 2 factors in resource, customer and learning and growth perspectives, 3 factors in internal process perspective, and 23 key performance Indicators: 4 indicators in resource and learning and growth, 7 indicators in customer perspective, 8 indicators in internal process perspective. The implications of this study through the results were as follows: firstly, the proposed BSC model showed an evaluation model suitable for a non-profit organization. Second, the BSC model was linked to the organization's mission and vision. Third, it could contribute to the long-term development of CTL. Lastly, if it could be applied to management, and evaluated, it is expected to play a role of providing basic data for the budget support and spread of the university.

A Multimedia Tutorial system for Learning the French Language

  • Jho, Gook-Hyung;Jang, Jae-Hyuk;Sim, Gab-Sig
    • 한국컴퓨터정보학회논문지
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    • 제21권1호
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    • pp.191-198
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    • 2016
  • This paper aims to present how to design and implement a multimedia tutorial system for the self-learning French language using Director with additional tools. To implement a multimedia tutorial system we need to design several steps. First, we should choose the level of the users and design tutorial. Second, we should prepare all materials such as sounds, graphics, text and video. Finally, we should implement the selected elements and control the educational software. Due to the nature of the paper, it must emphasize French basic conversation to make environment that be used in each scene and the scene of the context dialog. In view of the fact that the fitness of each content utilization field of multimedia authoring tool is high, it is possible as part of the system sizing process of the manufacturing process, to impart its meaning. This learning-contents are composed of 10 units each situation, and we anticipate there are the several effects of this system on basic French students. This system helps lecturer get French students interested in lessons, and enables learner to learn French of the role of iterative practice by linking image and sound. Also this system helps learners to prepare and review French studying after a lesson and allows leaners to maximize their efficiency. The future of this work is to implement this system on the app.