• 제목/요약/키워드: Robotics Education

검색결과 189건 처리시간 0.026초

텍스트 기반 프로그래밍 학습과 로보틱스 프로그래밍 학습 간의 학습 효과 비교 분석 (Comparative Analysis of Learning Effect Between Text-Based Programming Learning and Robotics Programming Learning)

  • 김세민;정종인;문채영
    • 한국산학기술학회:학술대회논문집
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    • 한국산학기술학회 2010년도 추계학술발표논문집 2부
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    • pp.692-695
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    • 2010
  • 본 논문에서는 정보교과에서 알고리즘 및 프로그래밍 관련 학습을 진행하는데 있어서, 기존의 텍스트 기반 프로그래밍과 로보틱스 프로그래밍으로 프로그래밍 학습을 하였을 때의 학습 효과에 대해서 분석하였다. 연구는 초등학교 고학년 학생들을 대상으로 하였고, 학습에 필요한 학습 프로그램은 기존 텍스트기반 프로그래밍 학습 도구로는 Visual C를, 로보틱스 프로그래밍 학습도구로는 MSRDS(Microsoft Robotics Developer Studio)에서 제공하는 Visual Programming Language를 이용하였다. 그 결과 학생들의 흥미도와 몰입도가 상승하였고, 알고리즘 이해도와 과제 수행 능력이 증가하였음을 확인할 수 있었다. 본 연구에서 제안하는 로보틱스 프로그래밍 학습은 개정 교육과정에서 제안하는 알고리즘을 통한 문제해결능력 신장에 도움이 될 것으로 기대한다.

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객체지향 기술을 이용한 화학공정의 웹기반 가상실험 시스템 개발 (Development of a Web-Based Virtual Laboratory System for Chemical Processes Using an Object-Oriented Technology)

  • 이경용;신동일;이의수
    • 제어로봇시스템학회논문지
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    • 제8권5호
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    • pp.413-417
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    • 2002
  • The Internet technology has been recognized not only as a tool far communication in the 21st century but also as an environment for enabling changes in the paradigm of teaching and learning. This paper describes a web-based system development for chemical engineering education. Simulation and visualization of dynamic systems in the environment of a standard web-browser is made possible by extending its capabilities. ActiveX control is used to simulate the system tool far online representation of Virtual Lab. System that is developed using visual basic. The courseware is classified into tutorial, exercises, and virtual experiments.

적응적인 물체분리를 이용한 효과적인 공분산 추적기 (Effective Covariance Tracker based on Adaptive Foreground Segmentation in Tracking Window)

  • 이진욱;조재수
    • 제어로봇시스템학회논문지
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    • 제16권8호
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    • pp.766-770
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    • 2010
  • In this paper, we present an effective covariance tracking algorithm based on adaptive size changing of tracking window. Recent researches have advocated the use of a covariance matrix of object image features for tracking objects instead of the conventional histogram object models used in popular algorithms. But, according to the general covariance tracking algorithm, it can not deal with the scale changes of the moving objects. The scale of the moving object often changes in various tracking environment and the tracking window(or object kernel) has to be adapted accordingly. In addition, the covariance matrix of moving objects should be adaptively updated considering of the tracking window size. We provide a solution to this problem by segmenting the moving object from the background pixels of the tracking window. Therefore, we can improve the tracking performance of the covariance tracking method. Our several simulations prove the effectiveness of the proposed method.

Pease FFT 처리를 위한 GPU 가속 기법 (GPU Accelerating Methods for Pease FFT Processing)

  • 오세창;주영복;권오영;허경무
    • 제어로봇시스템학회논문지
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    • 제20권1호
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    • pp.37-41
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    • 2014
  • FFT (Fast Fourier Transform) has been widely used in various fields such as image processing, voice processing, physics, astronomy, applied mathematics and so forth. Much research has been conducted due to the importance of the FFT and recently new FFT algorithms using a GPU (Graphics Processing Unit) have been developed for the purpose of much faster processing. In this paper, the new optimal FFT algorithm using the Pease FFT algorithm has been proposed reflecting the hardware configuration of a GPGPU (General Purpose computing of GPU). According to the experiments, the proposed algorithm outperformed by between 3% to 43% compared to the CUFFT algorithm.

이동형 패럴랙스 배리어 방식의 모바일 3D 디스플레이를 위한 시역계측기술에 관한 연구 (Study on Viewpoint Estimation for Moving Parallax Barrier 3D Display)

  • 김기석;조재수
    • 제어로봇시스템학회논문지
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    • 제18권1호
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    • pp.7-12
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    • 2012
  • In this paper, we present an effective viewpoint estimation algorithm for the Moving parallax barrier method of 3D display mobile device. Moving parallax barrier is designed to overcome the biggest problem, the limited view angle. To accomplish it, the position of the viewer's eyes or face should be estimated with strong stability and no latency. We focus on these requirements in the poor performance of mobile processors. We used a pre-processing algorithm in order to overcome the various illumination changes. And, we combined the conventional Viola-Jones face detection method and Optical-flow algorithm for robust and stable viewpoint estimation. Various computer simulations prove the effectiveness of the proposed method.

풍선기반 원격조종 공중로봇키트 개발 (Development of a Remotely Operated Aerial Robot-kit based on the Balloon)

  • 김현식
    • 로봇학회논문지
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    • 제7권3호
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    • pp.216-221
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    • 2012
  • Recently, although the need of marine robots being raised in extreme areas, the basis is very deficient. Fortunately, as the robot competition is vitalizing and the need of the robot education is increasing, it is desirable to establish the basis of the R&D and industrialization of marine robots and to train professionals through the development and diffusion of marine robot kits. However, in conventional case, there is no remotely operated aerial robot-kit based on the balloon for the marine robot competition, which has the abilities of the airborne locomotion and obstacle avoidance. To solve this problem, an aerial robot-kit which has the abilities of the airborne locomotion and remote control, is developed. To verify the performance of the developed kit, test and evaluation such as surge, yaw and pitch is performed. The test and evaluation results show that the possibility of the real applications of the developed kit.

줄꼬임에 기반한 상지 외골격 로봇 (Twisted String-based Upper Limb Exoskeleton)

  • 이성준;유지환
    • 제어로봇시스템학회논문지
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    • 제22권11호
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    • pp.960-966
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    • 2016
  • This paper proposes a new concept of a soft and wearable upper-limb exoskeleton. A novel actuation principle, called the twisted string actuation principle, is implemented to make it lightweight, soft, and therefore easily wearable. Its power transmission mechanism and harness are designed to be soft and wearable, yet have enough control accuracy for rehabilitation. In addition to force transmission optimization, a speed enlargement mechanism is newly introduced in order to increase the contraction speed of the twisted string actuation mechanism by sacrificing the unnecessarily large gear reduction ratio of the twisted string mechanism. A prototype has been tested for mirroring therapy, and the feasibility of the proposed mechanism has been shown through a sufficiently accurate tracking performance.

음성인식과 딥러닝 기반 객체 인식 기술이 접목된 모바일 매니퓰레이터 통합 시스템 (Integrated System of Mobile Manipulator with Speech Recognition and Deep Learning-based Object Detection)

  • 장동열;유승열
    • 로봇학회논문지
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    • 제16권3호
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    • pp.270-275
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    • 2021
  • Most of the initial forms of cooperative robots were intended to repeat simple tasks in a given space. So, they showed no significant difference from industrial robots. However, research for improving worker's productivity and supplementing human's limited working hours is expanding. Also, there have been active attempts to use it as a service robot by applying AI technology. In line with these social changes, we produced a mobile manipulator that can improve the worker's efficiency and completely replace one person. First, we combined cooperative robot with mobile robot. Second, we applied speech recognition technology and deep learning based object detection. Finally, we integrated all the systems by ROS (robot operating system). This system can communicate with workers by voice and drive autonomously and perform the Pick & Place task.

태블릿PC에서 창의적 문제해결력 신장을 위한 유아로봇교육콘텐츠 연구 (Robot education content of infant for creative problem solving in tablet pc)

  • 박영숙;박대우;신재한
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2012년도 춘계학술대회
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    • pp.446-450
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    • 2012
  • 미래사회의 삶의 주역이 될 유아들은 첨단기술 로봇시대에 적응하기 위해서 로봇교육이 필요하다. 유아들이 로봇을 학습하기 위해서는 적극적인 관심과 학습의 필요성 및 정보기반사회에서 정보기술을 활용한 창의적인 학습이 필요하다. 교육과학기술부에서도 유아 로봇교육의 필요성에 따른 정부의 스마트교육 추진과 영유아기 교육 보육에 대한 국가차원의 수학적 과학적 문제해결능력을 기르고 창의적 문제해결력을 신장하는 유아로봇교육콘텐츠의 개발이 절실히 필요하다. 본 논문은 태블릿PC에서 창의적인 문제해결력 신장을 위한 유아로봇교육콘텐츠를 연구한다. 유아로봇교육콘텐츠 요구사항을 분석하고, 로봇교육콘텐츠 아이디어와 콘텐츠 설계 및 구축을 한다. 그리고 유아로봇교육콘텐츠 수업모형설계와 창의력 효과측정 방안과 창의력 문제해결 검토, 실행 전략 및 창의력 문제해결 비교를 한다. 본 논문의 목표는 누리교육과정을 이용한 과학기술기반의 융합과학기술 유아인재 양성을 위한 기초를 마련하고자 한다.

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휴머노이드 로봇 활용 교육에 대한 인식 - 초등학교 학생 및 교사를 대상으로 - (Teachers and Students' Recognition about Learning with a Humanoid Robot in Elementary School)

  • 김영애;채경화;손영준;양재명;구찬동
    • 로봇학회논문지
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    • 제9권3호
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    • pp.185-195
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    • 2014
  • This study aims to look into students' and teachers' recognition about learning with a humanoid robot and seek for a policy implication for the direction of education using humanoid robot. To achieve this goal, a survey with elementary school students and teachers was used as the method of analysis. The main results are as follows: There was a difference in the recognition of the teachers and the students regarding the most effective subject through the use of humanoid robot. While the students consider Physical Education as the major subject, the teachers consider Science as the one. The students recognize that the use of humanoid is most effective in helping their learning while the teachers recognize that it is most effective in helping their teaching. As an expected positive effect, both of them choose an increase in interest in learning as the main effect of the use of humanoid robot, but the students, unlike the teachers, consider the improvement of their academic achievement as its main effect as well. These results show differences in the recognition of the use of humanoid between the teachers and the students, and in addition, confirm the difference between them depending on their background.