• Title/Summary/Keyword: Robot-based Learning

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A Study on Machine Learning Algorithm Suitable for Automatic Crack Detection in Wall-Climbing Robot (벽면 이동로봇의 자동 균열검출에 적합한 기계학습 알고리즘에 관한 연구)

  • Park, Jae-Min;Kim, Hyun-Seop;Shin, Dong-Ho;Park, Myeong-Suk;Kim, Sang-Hoon
    • KIPS Transactions on Software and Data Engineering
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    • v.8 no.11
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    • pp.449-456
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    • 2019
  • This paper is a study on the construction of a wall-climbing mobile robot using vacuum suction and wheel-type movement, and a comparison of the performance of an automatic wall crack detection algorithm based on machine learning that is suitable for such an embedded environment. In the embedded system environment, we compared performance by applying recently developed learning methods such as YOLO for object learning, and compared performance with existing edge detection algorithms. Finally, in this study, we selected the optimal machine learning method suitable for the embedded environment and good for extracting the crack features, and compared performance with the existing methods and presented its superiority. In addition, intelligent problem - solving function that transmits the image and location information of the detected crack to the manager device is constructed.

Footstep Planning of Biped Robot Using Particle Swarm Optimization (PSO를 이용한 이족보행로봇의 보행 계획)

  • Kim, Sung-Suk;Kim, Yong-Tae
    • Journal of the Korean Institute of Intelligent Systems
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    • v.18 no.4
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    • pp.566-571
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    • 2008
  • In this paper, we propose a footstep planning method of biped robot based on the Particle Swarm Optimization(PSO). We define configuration and locomotion primitives for biped robots in the 2 dimensional workspace. A footstep planning method is designed using learning process of PSO that is initialized with a population of random objects and searches for optima by updating generations. The footstep planner searches for a feasible sequence of locomotion primitives between a starting point and a goal, and generates a path that avoids the obstacles. We design a path optimization algorithm that optimizes the footstep number and planning cost based on the path generated in the PSO learning process. The proposed planning method is verified by simulation examples in cluttered environments.

Emotion Recognition and Expression System of Robot Based on 2D Facial Image (2D 얼굴 영상을 이용한 로봇의 감정인식 및 표현시스템)

  • Lee, Dong-Hoon;Sim, Kwee-Bo
    • Journal of Institute of Control, Robotics and Systems
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    • v.13 no.4
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    • pp.371-376
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    • 2007
  • This paper presents an emotion recognition and its expression system of an intelligent robot like a home robot or a service robot. Emotion recognition method in the robot is used by a facial image. We use a motion and a position of many facial features. apply a tracking algorithm to recognize a moving user in the mobile robot and eliminate a skin color of a hand and a background without a facial region by using the facial region detecting algorithm in objecting user image. After normalizer operations are the image enlarge or reduction by distance of the detecting facial region and the image revolution transformation by an angel of a face, the mobile robot can object the facial image of a fixing size. And materialize a multi feature selection algorithm to enable robot to recognize an emotion of user. In this paper, used a multi layer perceptron of Artificial Neural Network(ANN) as a pattern recognition art, and a Back Propagation(BP) algorithm as a learning algorithm. Emotion of user that robot recognized is expressed as a graphic LCD. At this time, change two coordinates as the number of times of emotion expressed in ANN, and change a parameter of facial elements(eyes, eyebrows, mouth) as the change of two coordinates. By materializing the system, expressed the complex emotion of human as the avatar of LCD.

A Study on the Robot Education Based on Scratch (스크래치에 기반한 로봇 교육에 대한 연구)

  • Lee, Young-Dae;Kim, Soon-Im;Seo, Young-Ho;Kang, Jeong-Jin
    • The Journal of the Convergence on Culture Technology
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    • v.2 no.2
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    • pp.29-35
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    • 2016
  • The conventional educational robots, which are commonly industrial robots or toy robots, use text-based programming to teach the students. Therefore, students have difficulty in studying robotics due to the difficulties of text based language. The developed robot in this study have a camera, which have the color tracking function, and it has various sensors and actuators. It supports the open hardware and uses graphic language based programming. The developed educational robot is programmed by Scratch, which uses graphic modular language. We also present a curriculum, which is based upon the developed robot and Scratch. We applied the robot and curriculum to the primary school students. We obtained satisfactory results comparing it with the conventional robot education. Furthermore, the imagination and execution ability of students showed enhancement in learning robotics. Thus, this fact means the validity and effectiveness of the proposed approach.

A Study on Changes in Logical Thinking Ability of Elementary Students Through Game-Based Robot Education (게임식 로봇교육을 통한 초등학생의 논리적 사고력 변화)

  • Kim, So-Yeon;Seol, Moon-Gyu
    • Journal of The Korean Association of Information Education
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    • v.14 no.1
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    • pp.111-121
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    • 2010
  • The aim of this study is to investigate the effects of game-based robot education on the elementary students' logical thinking ability and academic achievement. 12 boys in the 6th grade from S elementary school from Namhae, Kyungnam participated in the study. The game-based robot education was applied to the participants 32 times in the procedures. The results from pre- and post-logical thinking tests and pre- and post-academic achievement were analyzed. After participating in the game-based robot education activities, there were meaningful statistical differences in the participants' logical thinking ability. The results of the study suggest that the game-based robot education has positive impact on students' ability to think logically. In addition, the game-based robot education improved children's motivation in learning.

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Experimental Studies of Real- Time Decentralized Neural Network Control for an X-Y Table Robot

  • Cho, Hyun-Taek;Kim, Sung-Su;Jung, Seul
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.8 no.3
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    • pp.185-191
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    • 2008
  • In this paper, experimental studies of a neural network (NN) control technique for non-model based position control of the x-y table robot are presented. Decentralized neural networks are used to control each axis of the x-y table robot separately. For an each neural network compensator, an inverse control technique is used. The neural network control technique called the reference compensation technique (RCT) is conceptually different from the existing neural controllers in that the NN controller compensates for uncertainties in the dynamical system by modifying desired trajectories. The back-propagation learning algorithm is developed in a real time DSP board for on-line learning. Practical real time position control experiments are conducted on the x-y table robot. Experimental results of using neural networks show more excellent position tracking than that of when PD controllers are used only.

Educational Indoor Autonomous Mobile Robot System Using a LiDAR and a RGB-D Camera (라이다와 RGB-D 카메라를 이용하는 교육용 실내 자율 주행 로봇 시스템)

  • Lee, Soo-Young;Kim, Jae-Young;Cho, Se-Hyoung;Shin, Chang-yong
    • Journal of IKEEE
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    • v.23 no.1
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    • pp.44-52
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    • 2019
  • We implement an educational indoor autonomous mobile robot system that integrates LiDAR sensing information with RGB-D camera image information and exploits the integrated information. This system uses the existing sensing method employing a LiDAR with a small number of scan channels to acquire LiDAR sensing information. To remedy the weakness of the existing LiDAR sensing method, we propose the 3D structure recognition technique using depth images from a RGB-D camera and the deep learning based object recognition algorithm and apply the proposed technique to the system.

r-Learning and Educational Information Policies (r-Learning과 교육정보화 정책)

  • Lee, Jong-Yun
    • Journal of the Korea Convergence Society
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    • v.1 no.1
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    • pp.1-15
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    • 2010
  • The Education has responsibility for predicting the social changes and cultivating global talent which the society needs. The ministry of education, science and technology in govern ment has been the concerns on social educational changes and thus built the '5 31 educational reform policy' in 1995 by the educational reform committee. As a solution of a social change, this paper reviews the three-phase educational information policies, and e-learning and u-learning which are the main technologies in educational information. Also, the technologies of e-learning can be divided into m-learning, t-learning, u-learning, r-learning, game-based learning according to the contents mass media. Among them, this paper introduces the concept of robot-learning, called r-learning, and compares it with u-learning.

An Adaptive Tracking Control for Robotic Manipulators based on RBFN

  • Lee, Min-Jung;Jin, Tae-Seok
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.7 no.2
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    • pp.96-101
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    • 2007
  • Neural networks are known as kinds of intelligent strategies since they have learning capability. There are various their applications from intelligent control fields; however, their applications have limits from the point that the stability of the intelligent control systems is not usually guaranteed. In this paper we propose an adaptive tracking control for robot manipulators using the radial basis function network (RBFN) that is e. kind of neural networks. Adaptation laws for parameters of the RBFN are developed based on the Lyapunov stability theory to guarantee the stability of the overall control scheme. Filtered tracking errors between actual outputs and desired outputs are discussed in the sense of the uniformly ultimately boundedness(UUB). Additionally, it is also shown that parameters of the RBFN are bounded. Experimental results for a SCARA-type robot manipulator show that the proposed adaptive tracking controller is adaptable to the environment changes and is more robust than the conventional PID controller and the neuro-controller based on the multilayer perceptron.

PERFORMANCE EVALUATION INDEX FOR COMPARING TRADITIONAL CONSTRUCTION METHODS WITH A ROBOT-BASED AUTOMATED CONSTRUCTION METHOD

  • Donguk Oh;Younghoon Lee;Ung-Kyun Lee;Nakju Lett Doh;Hunhee Cho;Kyung-In Kang
    • International conference on construction engineering and project management
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    • 2009.05a
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    • pp.1088-1093
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    • 2009
  • To improve construction productivity and quality, and to make the construction environment safe, a new system, Robot-based Construction Automation (RCA), is currently being developed in Korea. To determine whether RCA is an improvement over traditional construction methods (TCMs), an evaluation method, called the Performance Evaluation Index (PEI), is suggested for RCA. The PEI considers the relationships among the factors influencing the performance of the system obtained using the Delphi method and the analytic hierarchy process (AHP). As the evaluation shows, RCA is much better than TCM except for three factors: the rate of work success, quality improvement by learning experience, and construction duration.

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