• Title/Summary/Keyword: Robot simulation

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Trajectory Planning of a Soccer Ball Considering Impact Model of Humanoid and Aerodynamics (인간형 로봇의 임팩트 모델과 공기역학을 고려한 축구공의 궤적 계획)

  • So Byung Rok;Yi Byung-Ju;Choi Jae Yeon
    • Journal of Institute of Control, Robotics and Systems
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    • v.11 no.1
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    • pp.58-66
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    • 2005
  • Usual human gait can be modeled as continual impact phenomenon that happens due to the topological change of the kinematic structure of the two feet. The human being adapts his own control algorithm to minimize the ill effect due to the collision with the environment. In order to operate a Humanoid robot like the human being, it is necessary to understand the physics of the impact and to derive an analytical model of the impact. In this paper, specially, we focus on impact analysis of the kicking motion in playing soccer. At the instant of impact, the external impulse exerted on the ball by the foot is an important property. Initially, we introduce the complete external impulse model of the lower-extremity of the human body and analyze the external impulses for several kicking postures of the lower-extremity. Secondly, a trajectory-planning algorithm of a ball, in which the initial velocity and the launch angle of the ball are calculated for a desired trajectory of the ball, will be introduced. The aerodynamic effect such as drag force and lift force is also considered. We carry out numerical simulation and experimentation to verify the effectiveness of the proposed analytical methodology.

Global Minimum-Jerk Trajectory Planning of Space Manipulator

  • Huang Panfeng;Xu Yangsheng;Liang Bin
    • International Journal of Control, Automation, and Systems
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    • v.4 no.4
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    • pp.405-413
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    • 2006
  • A novel approach based on genetic algorithms (GA) is developed to find a global minimum-jerk trajectory of a space robotic manipulator in joint space. The jerk, the third derivative of position of desired joint trajectory, adversely affects the efficiency of the control algorithms and stabilization of whole space robot system and therefore should be minimized. On the other hand, the importance of minimizing the jerk is to reduce the vibrations of manipulator. In this formulation, a global genetic-approach determines the trajectory by minimizing the maximum jerk in joint space. The planning procedure is performed with respect to all constraints, such as joint angle constraints, joint velocity constraints, joint angular acceleration and torque constraints, and so on. We use an genetic algorithm to search the optimal joint inter-knot parameters in order to realize the minimum jerk. These joint inter-knot parameters mainly include joint angle and joint angular velocities. The simulation result shows that GA-based minimum-jerk trajectory planning method has satisfactory performance and real significance in engineering.

Adaptation of Motion Capture Data of Human Arms to a Humanoid Robot Using Optimization

  • Kim, Chang-Hwan;Kim, Do-Ik
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.2126-2131
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    • 2005
  • Interactions of a humanoid with a human are important, when the humanoid is requested to provide people with human-friendly services in unknown or uncertain environment. Such interactions may require more complicated and human-like behaviors from the humanoid. In this work the arm motions of a human are discussed as the early stage of human motion imitation by a humanoid. A motion capture system is used to obtain human-friendly arm motions as references. However the captured motions may not be applied directly to the humanoid, since the differences in geometric or dynamics aspects as length, mass, degrees of freedom, and kinematics and dynamics capabilities exist between the humanoid and the human. To overcome this difficulty a method to adapt captured motions to a humanoid is developed. The geometric difference in the arm length is resolved by scaling the arm length of the humanoid with a constant. Using the scaled geometry of the humanoid the imitation of actor's arm motions is achieved by solving an inverse kinematics problem formulated using optimization. The errors between the captured trajectories of actor arms and the approximated trajectories of humanoid arms are minimized. Such dynamics capabilities of the joint motors as limits of joint position, velocity and acceleration are also imposed on the optimization problem. Two motions of one hand waiving and performing a statement in sign language are imitated by a humanoid through dynamics simulation.

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Development of Inverse Dynamic Controller for Industrial robots with HyRoHILS system

  • Yeon, Je-Sung;Kim, Eui-Jin;Lee, Sang-Hun;Park, Jong-Hyeon;Hur, Jong-Sung
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.1972-1977
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    • 2005
  • In this work, an inverse dynamic control method is developed to enhance tracking performance of industrial robots, which effectively deal with the nonlinear dynamic interferential forces. In general, the DFF (Dynamic Feed-Forward) controller and the CTM (Computed-Torque Method) controller are used for dynamic control for industrial robots. We study on the practical issues for implementing these inverse dynamic controllers via simulations and experiments. We develop the dynamic models in two different ways. One is a model designed through Newton-Euler method for real time computation and the other is a model designed through SimMechanics for evaluating the developed controller via simulations. We evaluate the nominal performance and robustness of the controller via simulations and experiments using serial 4-DOF HyRoHILS (Hyundai Robot Hardware-In-the-Loop Simulation) system. The results show that the inverse dynamic controller is effective and practically useful for a real control structure.

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Robust Control for Unknown Disturbance of Robotic System Using Prescribed Tracking Error Constraint Control and Finite-Time SMC (규정된 추종오차 구속제어와 유한시간 슬라이딩 모드 제어를 이용한 로봇시스템의 미지의 외란에 대한 강인제어)

  • Ryu, Hyun-Jea;Shin, Dong-Suk;Han, Seong-Ik
    • Journal of Institute of Control, Robotics and Systems
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    • v.22 no.5
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    • pp.320-325
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    • 2016
  • This paper presents a robust finite-time sliding mode control (SMC) scheme for unknown disturbance and unmodeled nonlinear friction and dynamics in the robotic manipulator. A finite-time SMC (FSMC) surface and finite-time sliding mode controller are constructed to obtain faster error convergence than the conventional infinite-time based SMC. By adding prescribed constraint control term to a finite-time SMC to compensate for unknown disturbance and uncertainties, a robust control scheme can be designed as well as faster convergence control. In addition, simpler controller structure is built by using feed-forwarding upper bound coefficients of each manipulator dynamic parameters instead of model-based control or adaptive observer to estimate unknown manipulator parameters. Simulation and experimental evaluations highlight the efficacy of the proposed control scheme for an articulated robotic manipulator.

Fuzzy Output-Tracking Control for Uncertain Nonlinear Systems (불확실 비선형 시스템을 위한 퍼지 출력 추종 제어)

  • Lee, Ho-Jae;Joom, Young-Hoo;Park, Jin-Ba
    • Journal of the Korean Institute of Intelligent Systems
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    • v.15 no.2
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    • pp.185-190
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    • 2005
  • A systematic output tracking control design technique for robust control of Takagi-Sugeno (T-S) fuzzy systems with norm bounded uncertainties is developed. The uncertain T-S fuzzy system is first represented as a set of uncertain local linear systems. The tracking problem is then converted into the stabilization problem for a set of uncertain local linear systems thereby leading to a more feasible controller design procedure. A sufficient condition for robust asymptotic output tracking is derived in terms of a set of linear matrix inequalities. A stability condition on the traversing time instances is also established. The output tracking control simulation for a flexible-joint robot-arm model is demonstrated, to convincingly show the effectiveness of the proposed system modeling and controller design.

Neuro-Fuzzy Controller Based on Reinforcement Learning (강화 학습에 기반한 뉴로-퍼지 제어기)

  • 박영철;심귀보
    • Journal of the Korean Institute of Intelligent Systems
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    • v.10 no.5
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    • pp.395-400
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    • 2000
  • In this paper, we propose a new neuro-fuzzy controller based on reinforcement learning. The proposed system is composed of neuro-fuzzy controller which decides the behaviors of an agent, and dynamic recurrent neural networks(DRNNs) which criticise the result of the behaviors. Neuro-fuzzy controller is learned by reinforcement learning. Also, DRNNs are evolved by genetic algorithms and make internal reinforcement signal based on external reinforcement signal from environments and internal states. This output(internal reinforcement signal) is used as a teaching signal of neuro-fuzzy controller and keeps the controller on learning. The proposed system will be applied to controller optimization and adaptation with unknown environment. In order to verifY the effectiveness of the proposed system, it is applied to collision avoidance of an autonomous mobile robot on computer simulation.

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Intelligent Navigation Algorithm for Mobile Robots based on Optimized Fuzzy Logic (최적화된 퍼지로직 기반 이동로봇의 지능주행 알고리즘)

  • Zhao, Ran;Lee, Hong-Kyu
    • Journal of IKEEE
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    • v.22 no.2
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    • pp.440-445
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    • 2018
  • The work presented in this paper deals with a navigation problem for a multiple mobile robots in unknown dynamic environments. The environments are completely unknown to the robots; thus, proximity sensors installed on the robots' bodies must be used to detect information about the surroundings. In order to guide the robots along collision-free paths to reach their goal positions, a navigation method based on a combination of primary strategies has been developed. Most of these strategies are achieved by means of fuzzy logic controllers, and are uniformly applied in every robot. In order to improve the performance of the proposed fuzzy logic, the genetic algorithms were used to evolve the membership functions and rules set of the fuzzy controller. The simulation experiments verified that the proposed method effectively addresses the navigation problem.

Analyzing the Acoustic Elements and Emotion Recognition from Speech Signal Based on DRNN (음향적 요소분석과 DRNN을 이용한 음성신호의 감성 인식)

  • Sim, Kwee-Bo;Park, Chang-Hyun;Joo, Young-Hoon
    • Journal of the Korean Institute of Intelligent Systems
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    • v.13 no.1
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    • pp.45-50
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    • 2003
  • Recently, robots technique has been developed remarkably. Emotion recognition is necessary to make an intimate robot. This paper shows the simulator and simulation result which recognize or classify emotions by learning pitch pattern. Also, because the pitch is not sufficient for recognizing emotion, we added acoustic elements. For that reason, we analyze the relation between emotion and acoustic elements. The simulator is composed of the DRNN(Dynamic Recurrent Neural Network), Feature extraction. DRNN is a learning algorithm for pitch pattern.

CMAC (Cerebellar Model Arithmetic Controller)

  • Hwang, Heon;Choi, Dong-Y.
    • 제어로봇시스템학회:학술대회논문집
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    • 1989.10a
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    • pp.675-681
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    • 1989
  • As an adaptive control function generator, the CMAC (Cerebellar Model Arithmetic or Articulated Controller) based learning control has drawn a great attention to realize a rather robust real-time manipulator control under the various uncertainties. There remain, however, inherent problems to be solved in the CMAC application to robot motion control or perception of sensory information. To apply the CMAC to the various unmodeled or modeled systems more efficiently, It is necessary to analyze the effects of the CMAC control parameters an the trained net. Although the CMAC control parameters such as size of the quantizing block, learning gain, input offset, and ranges of input variables play a key role in the learning performance and system memory requirement, these have not been fully investigated yet. These parameters should be determined, of course, considering the shape of the desired function to be trained and learning algorithms applied. In this paper, the interrelation of these parameters with learning performance is investigated under the basic learning schemes presented by authors. Since an analytic approach only seems to be very difficult and even impossible for this purpose, various simulations have been performed with prespecified functions and their results were analyzed. A general step following design guide was set up according to the various simulation results.

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