• 제목/요약/키워드: Robot simulation

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초음파센서와 적외선센서를 갖는 이동로봇의 벽면 따르기 (Following a Wall by an Mobile Robot with Sonar Sensors and Infrared Sensors)

  • 윤정원;홍석교
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2000년도 제15차 학술회의논문집
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    • pp.423-423
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    • 2000
  • This paper proposes an effective algorithm for following a wall by an autonomous mobile robot with sonar sensors and infrared sensors in an indoor environment. The proposed method uses deadreckoning to estimate the current position and orientation of a mobile robot. Sonar sensor data are used to estimate shape and position of wall using proposed algorithm. Infrared sensor data are used as assistant when sonar sensor data is uncertain. Simulation results using mobile robot show that the proposed algorithm is proper for the following wall.

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로봇 매니퓰레이터를 위한 신경회로망을 이용한 간편 슬라이딩 모드 제어 (Sliding Mode Control using Neural Network for a Robot Manipulator)

  • 박윤명;박양수;최부귀
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2000년도 제15차 학술회의논문집
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    • pp.355-355
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    • 2000
  • The position control accuracy of a robot manipulator is significantly deteriorated when a long arm robot is operated at a high speed. This paper presents a very simple sliding mode control which eliminates multiple mode residual vibration in a 개bot manipulator. The neural network is used to avoid that sliding mode condition is deviated due to the change of system parameter and disturbance. This paper is suggested control system which designed by sliding mode controller using neural network. The effectiveness of proposed scheme is demonstrated through computer simulation.

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심해저 채광로봇 기술개발을 위한 Verification & Validation의 적용 (Application of Verification & Validation for deepsea mining robot technology development)

  • 성기영;조수길;오재원;여태경;홍섭;김형우
    • 한국산업융합학회 논문집
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    • 제22권6호
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    • pp.689-702
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    • 2019
  • This paper deals with the verification of the functions about mining robot, which is the system for developing deep seabed resources by applying V&V(verification and validation). In order to overcome water pressure of 500 bar and to travel on soft ground, and to operate in deep sea environment with bad conditions, it is necessary to develop a robot that can satisfy various deepsea conditions. A mining robot has been developed based on simulation based design and Multidisciplinary design optimization. In order to verify the developed robot, lab test and real sea test should be performed for various marine environment conditions. There are too many requirements to consider, such as space, time, cost, personnel, and environment to do performance test. So it is costly and time consuming for developing robot. In order to solve this problems, V&V technique was applied to mining robot. The stages of mining robot design, fabrication and commission were verified.

가상 시뮬레이션을 이용한 기동형 경계 로봇의 영상 기반 목표추적 알고리즘 검증 (Verification of Camera-Image-Based Target-Tracking Algorithm for Mobile Surveillance Robot Using Virtual Simulation)

  • 이동염;서봉철;김성수;박성호
    • 대한기계학회논문집A
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    • 제36권11호
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    • pp.1463-1471
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    • 2012
  • 본 논문은 3 축 영상 장치를 기존의 2 축 경계 로봇에 적용하는 설계안을 제시하고 이러한 기동형 경계 로봇의 영상 정보를 이용한 목표 추적 알고리즘을 제안하였다. 또한 가상 시뮬레이션을 이용하여 목표 추적 알고리즘을 검증하였다. 목표추적 알고리즘에서는 카메라 영상의 중심과 카메라 영상으로 포착된 목표물 중심 사이의 위치 에러를 이용하여 영상 장치의 목표 지향 벡터를 획득하고, 역기구학을 이용하여 획득한 목표 지향 벡터를 생성해 낼 수 있는 기동형 경계 로봇의 팬, 틸트 회전 요구 각도와 카메라 영상의 안정화를 위한 롤 회전 요구각도를 계산하였다. MATLAB 과 ADAMS 를 이용하여 기동형 경계 로봇의 가상 모델을 생성하고, 가상의 목표물의 움직임에 대한 가상 모델의 운동을 확인하여 영상 기반의 목표 추적 알고리즘을 검증하였다.

Mobility Improvement of an Internet-based Robot System Using the Position Prediction Simulator

  • Lee Kang Hee;Kim Soo Hyun;Kwak Yoon Keun
    • International Journal of Precision Engineering and Manufacturing
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    • 제6권3호
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    • pp.29-36
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    • 2005
  • With the rapid growth of the Internet, the Internet-based robot has been realized by connecting off-line robot to the Internet. However, because the Internet is often irregular and unreliable, the varying time delay in data transmission is a significant problem for the construction of the Internet-based robot system. Thus, this paper is concerned with the development of an Internet-based robot system, which is insensitive to the Internet time delay. For this purpose, the PPS (Position Prediction Simulator) is suggested and implemented on the system. The PPS consists of two parts : the robot position prediction part and the projective virtual scene part. In the robot position prediction part, the robot position is predicted for more accurate operation of the mobile robot, based on the time at which the user's command reaches the robot system. The projective virtual scene part shows the 3D visual information of a remote site, which is obtained through image processing and position prediction. For the verification of this proposed PPS, the robot was moved to follow the planned path under the various network traffic conditions. The simulation and experimental results showed that the path error of the robot motion could be reduced using the developed PPS.

충돌 회피 가능도를 이용한 로봇의 이동 장애물 회피 (Moving obstacle avoidance of a robot using avoidability measure)

  • 고낙용;이범희
    • 제어로봇시스템학회논문지
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    • 제3권2호
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    • pp.169-178
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    • 1997
  • This paper presents a new solution approach to moving obstacle avoidance problem of a robot. A new concept, avoidability measure(AVM) is defined to describe the state of a pair of a robot and an obstacle regarding the collision between them. As an AVM, virtual distance function(VDF) is derived as a function of three state variables: the distance from the obstacle to the robot, outward speed of the obstacle relative to the robot, and outward speed of the robot relative to the obstacle. By keeping the virtual distance above some positive limit value, the robot avoids the obstacle. In terms of the VDF, an artificial potential is constructed to repel the robot away from the obstacle and to attract the robot toward a goal location. At every sampling time, the artificial potential field is updated and the force driving the robot is derived from the gradient of the artificial potential field. The suggested algorithm drives the robot to avoid a moving obstacle in real time. Since the algorithm considers the mobility of the obstacle and robot as well as the distance, it is effective for moving obstacle avoidance. Some simulation studies show the effectiveness of the proposed approach.

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수정된 비용함수를 이용한 비선형 최적화 방법 기반의 이동로봇의 장애물 회피 비주얼 서보잉 (Visual Servoing of a Wheeled Mobile Robot with the Obstacle Avoidance based on the Nonlinear Optimization using the Modified Cost Function)

  • 김곤우
    • 전기학회논문지
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    • 제58권12호
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    • pp.2498-2504
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    • 2009
  • The fundamental research for the mobile robot navigation using the numerical optimization method is presented. We propose an image-based visual servo navigation algorithm for a wheeled mobile robot utilizing a ceiling mounted camera. For the image-based visual servoing, we define the composite image Jacobian which represents the relationship between the speed of wheels of a mobile robot and the robot's overall speed in the image plane. The rotational speed of wheels of a mobile robot can be directly related to the overall speed of a mobile robot in the image plane using the composite image Jacobian. We define the mobile robot navigation problem as an unconstrained optimization problem to minimize the cost function with the image error between the goal position and the position of a mobile robot. In order to avoid the obstacle, the modified cost function is proposed which is composed of the image error between the position of a mobile robot and the goal position and the distance between the position of a mobile robot and the position of the obstacle. The performance was evaluated using the simulation.

Reinforcement Learning Approach to Agents Dynamic Positioning in Robot Soccer Simulation Games

  • Kwon, Ki-Duk;Kim, In-Cheol
    • 한국시뮬레이션학회:학술대회논문집
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    • 한국시뮬레이션학회 2001년도 The Seoul International Simulation Conference
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    • pp.321-324
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    • 2001
  • The robot soccer simulation game is a dynamic multi-agent environment. In this paper we suggest a new reinforcement learning approach to each agent's dynamic positioning in such dynamic environment. Reinforcement Beaming is the machine learning in which an agent learns from indirect, delayed reward an optimal policy to choose sequences of actions that produce the greatest cumulative reward. Therefore the reinforcement loaming is different from supervised teaming in the sense that there is no presentation of input-output pairs as training examples. Furthermore, model-free reinforcement loaming algorithms like Q-learning do not require defining or loaming any models of the surrounding environment. Nevertheless it can learn the optimal policy if the agent can visit every state-action pair infinitely. However, the biggest problem of monolithic reinforcement learning is that its straightforward applications do not successfully scale up to more complex environments due to the intractable large space of states. In order to address this problem, we suggest Adaptive Mediation-based Modular Q-Learning(AMMQL) as an improvement of the existing Modular Q-Learning(MQL). While simple modular Q-learning combines the results from each learning module in a fixed way, AMMQL combines them in a more flexible way by assigning different weight to each module according to its contribution to rewards. Therefore in addition to resolving the problem of large state space effectively, AMMQL can show higher adaptability to environmental changes than pure MQL. This paper introduces the concept of AMMQL and presents details of its application into dynamic positioning of robot soccer agents.

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집단 로봇 제어를 위한 수정된 플로킹 알고리즘의 시뮬레이션 검증 (Verification of Modified Flocking Algorithm for Group Robot Control)

  • 이은복;신석훈;유용준;지승도;김재익
    • 한국시뮬레이션학회논문지
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    • 제18권4호
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    • pp.49-58
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    • 2009
  • 로봇의 지능화에서 기존의 하향식 접근 방식은 단일 개체 지능화에 중점을 두어 왔으나 이러한 접근은 첫째, 센싱, 연산, 통신에 소모되는 비용과 시간이 크다는 것 그리고 둘째, 예측 불가능한 환경변화에 민감하게 대응하는데 어려움이 있다. 본 연구는 이러한 단점을 극복하는 상향식 접근 방식의 집단적 지능화를 위한 알고리즘과 이를 적용한 에이전트 모델을 제안하고 시뮬레이션을 통해 검증하였다. 본 연구에서 제안한 수정된 플로킹 알고리즘은 그래픽이나 게임에서 집단이동을 보이는 생명체를 모델링 하는데 주로 사용되어온 플로킹(Flocking, Craig Reynolds)의 개념을 단순화시킴으로써 기존 플로킹의 연산과정을 단순화하여 보다 많은 수의 집단 로봇에 적용하기 용이 하도록 수정한 알고리즘이다. 시뮬레이션을 통해 수정된 플로킹 알고리즘의 집단화 적용 가능성을 검증하였고, 이를 위한 보이드 에이전트를 모델링 하였다. 또한 실질적 검증을 위하여 실제 집단로봇에 대한 사례 연구를 진행하였다.

보행형 이동 로봇의 동적 걸음 계획 (Dynamic Walking Planning for a Legged Moving Machine)

  • 유승환;김정훈;김영배
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 2005년도 춘계학술대회 논문집
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    • pp.1780-1783
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    • 2005
  • In this paper ZMP was considered in order to get a walking stability, so the gait in the stable domain was realized through putting the stability margin in the sole domain of a foot. It is assumed that the robot's legs have 12 joints to operate a open-loop drive and there was no external disturbance under walking phases, additionally, the robot is walking on the flat plane. It was observed that the robot's walking trajectory, locus of COM and ZMP after imposing the motion to each joint. For realizing the simulation considering ZMP and movement of mass center, it was checked if it is stable for the constraint robot model to walk in stability and the feasibility was estimated about its dynamic gait. Eventually it was shown that a constraint gait algorithm is able to realize. To verify the proper walking process, ZMP(Zero Moment Point) theory is applied and the simulation has been done by ADAMS.

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