• Title/Summary/Keyword: Robot System Design

Search Result 1,203, Processing Time 0.026 seconds

Information-Based Urban Regeneration for Smart Education Community (스마트 교육 커뮤니티 정보기반 도시재생)

  • Kimm, Woo-Young;Seo, Boong-Kyo
    • Journal of the Architectural Institute of Korea Planning & Design
    • /
    • v.34 no.12
    • /
    • pp.13-20
    • /
    • 2018
  • This research is to analyze the public cases of information facilities in terms of central circulations in multi level volumes such as atrium or court which provide visual intervention between different spaces and physical connections such as bridges. Hunt Library design balances the understood pre-existing needs with the University's emerging needs to create a forward-thinking learning environment. While clearly a contemporary structure within a traditional context of the NCSU campus, the Hunt Library provides a positive platform for influencing its surroundings. Both technical and programmatic innovations are celebrated as part of the learning experience and provide a versatile and stimulating environment for students. Public library as open spaces connecting to an interactive social domain over communities can provide variety of learning environments, or technology based labs. There are many cases of the public information spaces with dynamic networks where participants can play their roles in physical space as well as in the intellectual stimulation. In the research, new public projects provide typologies of information spaces with user oriented media. The research is to address a creative transition between the reading space and the experimental links of the integration of state-of-the-art technology is highly visible in the building's design. The user-friendly browsing system that replaces the traditional browsing with the virtual shelves classified and archived by their form, is to reduce the storage space of the public library and it is to allow more space for collaborative learning. In addition to the intelligent robot of information storages, innovative features is the large-scale visualization space that supports team experiments to carry out collaborative online works and therefore the public library's various programs is to provide visitors with more efficient participatory environment.

Design of a Vision Chip for Edge Detection with an Elimination Function of Output Offset due to MOSFET Mismatch (MOSFET의 부정합에 의한 출력옵셋 제거기능을 가진 윤곽검출용 시각칩의 설계)

  • Park, Jong-Ho;Kim, Jung-Hwan;Lee, Min-Ho;Shin, Jang-Kyoo
    • Journal of Sensor Science and Technology
    • /
    • v.11 no.5
    • /
    • pp.255-262
    • /
    • 2002
  • Human retina is able to detect the edge of an object effectively. We designed a CMOS vision chip by modeling cells of the retina as hardwares involved in edge detection. There are several fluctuation factors which affect characteristics of MOSFETs during CMOS fabrication process and this effect appears as output offset of the vision chip which is composed of pixel arrays and readout circuits. The vision chip detecting edge information from input image is used for input stage of other systems. Therefore, the output offset of a vision chip determine the efficiency of the entire performance of a system. In order to eliminate the offset at the output stage, we designed a vision chip by using CDS(Correlated Double Sampling) technique. Using standard CMOS process, it is possible to integrate with other circuits. Having reliable output characteristics, this chip can be used at the input stage for many applications, like targe tracking system, fingerprint recognition system, human-friendly robot system and etc.

Simplified Cubature Kalman Filter for Reducing the Computational Burden and Its Application to the Shipboard INS Transfer Alignment

  • Cho, Seong Yun;Ju, Ho Jin;Park, Chan Gook;Cho, Hyeonjin;Hwang, Junho
    • Journal of Positioning, Navigation, and Timing
    • /
    • v.6 no.4
    • /
    • pp.167-179
    • /
    • 2017
  • In this paper, a simplified Cubature Kalman Filter (SCKF) is proposed to reduce the computation load of CKF, which is then used as a filter for transfer alignment of shipboard INS. CKF is an approximate Bayesian filter that can be applied to non-linear systems. When an initial estimation error is large, convergence characteristic of the CKF is more stable than that of the Extended Kalman Filter (EKF), and the reliability of the filter operation is more ensured than that of the Unscented Kalman Filter (UKF). However, when a system degree is large, the computation amount of CKF is also increased significantly, becoming a burden on real-time implementation in embedded systems. A simplified CKF is proposed to address this problem. This filter is applied to shipboard inertial navigation system (INS) transfer alignment. In the filter design for transfer alignment, measurement type and measurement update rate should be determined first, and if an application target is a ship, lever-arm problem, flexure of the hull, and asynchronous time problem between Master Inertial Navigation System (MINS) and Slave Inertial Navigation System (SINS) should be taken into consideration. In this paper, a transfer alignment filter based on SCKF is designed by considering these problems, and its performance is validated based on simulations.

Light Modulation based on PPG Signal Processing for Biomedical Signal Monitoring Device (생체 정보 감시 장치를 위한 광변조 기법의 PPG 신호처리)

  • Lee, Han-Wook;Lee, Ju-Won;Jeong, Won-Geun;Kim, Seong-Hoo;Lee, Gun-Ki
    • Journal of Biomedical Engineering Research
    • /
    • v.30 no.6
    • /
    • pp.503-509
    • /
    • 2009
  • The development of technology has led to ubiquitous health care service, which enables many patients to receive medical services anytime and anywhere. For the ubiquitous health care environment, real-time measurement of biomedical signals is very important, and the medical instruments must be small and portable or wearable. So, such devices have been developed to measure biomedical signals. In this study, we develop the biomedical monitoring device which is sensing the PPG signal, one of the useful signal in the field of ubiquitous healthcare. We design a watch-like biomedical signal monitoring system without a finger probe to prevent the user's inconvenience. This system obtains the PPG from the radial artery using a sensor in the wrist band. But, new device developed in this paper is easy to get the motion artifacts. So, we proposed new algorithm removing the motion artifacts from the PPG signal. The method detects motion artifacts by changing the degree of brightness of the light source. If the brightness of the light source is reduced, the PPG pulses will disappear. When the PPG pulses have disappeared completely, the remaining signal is not the signal that results from the changing blood flow. We believe that this signal is the motion artifact and call it the noise reference signal. The motion artifacts are removed by subtracting the noise reference signal from the input signal. We apply this algorithm to the system, so we can stabilize the biomedical monitoring system we designed.

Prediction of Menu selection on Touch-screen Using A Cognitive Architecture: ACT-R (ACT-R을 이용한 터치스크린 메뉴 선택 수행 예측)

  • Min, Jung-Sang;Jo, Seong-Sik;Myung, Ro-Hae
    • Journal of the Ergonomics Society of Korea
    • /
    • v.29 no.6
    • /
    • pp.907-914
    • /
    • 2010
  • Cognitive model, that is cognitive architecture, is the model expressed with computer program to show the process how human solve a certain problem and it is continuously under investigation through various fields of study such as cognitive engineering, computer engineering, and cognitive psychology. In addition, the much extensive applicability of cognitive model usually helps it to be used for quantitative prediction of human Behavior or Natural programming of human performance in many HCI areas including User Interface Usability, artificial intelligence, natural programming language and also Robot engineering. Meanwhile, when a system designed, an usability test about conceptual design of interface is needed and in this case, analysis evaluation using cognitive model like GOMS or ACT-R is much more effective than empirical evaluation which naturally needs products and subjects. In particular, if we consider the recent trend of very short-end term between a previous technology development and the next new one, it would take time and much efforts to choose subjects and train them in order to conduct usability test which is repeatedly followed in the process of a system development and this finally would bring delays of development of a new system. In this study, we predicted quantitatively the human behavior processes which contains cognitive processes for menu selection in touch screen interface through ACT-R, one of the common method of usability test. Throughout the study, it was shown that the result using cognitive model was equal with the result using existing empirical evaluation. And it is expected that cognitive model has a possibility not only to be used as an effective methodology for evaluation of HCI products or system but also to contribute the activation of HCI cognitive modeling in Korea.

Design and Implementation of Beacon based Wireless Sensor Network for Realtime Safety Monitoring in Subway Stations (지하철 역사에서 실시간 안전 모니터링 위한 비컨 기반의 무선 센서 네트워크 설계 및 구현)

  • Kim, Young-Duk;Kang, Won-Seok;An, Jin-Ung;Lee, Dong-Ha;Yu, Jae-Hwang
    • Journal of the Korean Society for Railway
    • /
    • v.11 no.4
    • /
    • pp.364-370
    • /
    • 2008
  • In this paper, we proposed new sensor network architecture with autonomous robots based on beacon mode and implemented real time monitoring system in real test-bed environment. The proposed scheme offers beacon based real-time scheduling for reliable association process with parent nodes and dynamically assigns network address by using NAA (Next Address Assignment) mechanism. For the large scale multi-sensor processing, our real-time monitoring system accomplished the intelligent database processing, which can generate not only the alert messages to the civilians but also process various sensing data such as fire, air, temperature and etc. Moreover, we also developed mobile robot which can support network mobility. Though the performance evaluation by using real test-bed system, we illustrate that our proposed system demonstrates promising performance for emergence monitoring systems.

A Study on the Protocol Design and Implementation for an Underwater Acoustic Multi-channel Digital Communication (수중 초음파 디지탈 이동통신을 위한 프로토콜 설계 및 구현에 관한 연구)

  • 박연식;임재홍
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.4 no.1
    • /
    • pp.179-189
    • /
    • 2000
  • Recently, due to the increasing interests in deep sea development, all possible efforts to the development of underwater unmanned working vehicles such as AUV(Autonomous Underwater Vehicle) or underwater robot are exerted. This paper proposes a new efficient acoustic-based underwater image data communication system, which ensures a certain level of maximum throughput regardless of the propagation delay of ultrasonic and allowsfast data transmission through the multiple ultrasonic communication channel. Proposed system consists of an acoustic transducer which operates at 136kHz center frequency and it's 10kHz bandwidth, pre-amplifier, $\pi/4 QPSK$(Quadrature Phase Shift Keying) modulation/demodu-lation method, image compressing method using JPEG technique and modified Stop & Wait protocol. The experimental result of the system make it possible to transfer the underwater image as a high throughput at the basin test. The results of test are also verified which allows to desirable transmission performance compared with the existing developed system and the possibility to put the practical use of survey and investigation in the water.

  • PDF

Design and Implementation of Interactive Game based on Embedded System (내장형 시스템 기반 체험형 게임의 설계 및 구현)

  • Lee, Woosik;Jung, Hoejung;Heo, Hojin;Kim, Namgi
    • Journal of Internet Computing and Services
    • /
    • v.18 no.4
    • /
    • pp.43-50
    • /
    • 2017
  • Embedded System includes touch, GPS, motion, and acceleration sensor, and can communicate with neighbor devices using wireless communication. Because Arduino with embedded system provides good environment for development and application, developers, engineers, designers, as well as artists, students have a great interest. They utilize Arduino in the robot, home appliances, fashion, culture and so on. In this paper, we design and implement a game using Arduino with embedded system which recognizes the human movement by moving away from one-dimensional game of the existing touch method. Implemented embedded system game measures gyro-sensor to recognize human movement and detects the attack success of the opponent by using touch sensor. Moreover, health of the game player is updated in the real time through the android phone-based database. In this paper, implemented embedded system-based game provides GUI screen of android phone. It is possible to select watching mode and competition mode. Also, it has low energy consumption and easy to expand because it send and receive data packet through recent Bluetooth communication.

The Research of People with Disabilities Satisfaction about Loading Wheelchair while Boarding on Vehicle (장애인의 차량 탑승 시 휠체어 수납에 대한 만족도 조사)

  • Rhee, K.M.;Lee, J.H.;Lee, S.C.
    • Journal of rehabilitation welfare engineering & assistive technology
    • /
    • v.3 no.1
    • /
    • pp.1-6
    • /
    • 2009
  • In this paper, when wheelchair user get into the vehicle, we have thorough grasp of the problems of loading wheelchair and give effect to suggest conceptual design in relation to develop manufactured goods. We choose 50 participants with disabilities who manual wheelchair or motor scooter users are able to drive own's vehicle, and the method practice in the direct survey. There are some limitations in this study especially in terms of the sampling population. The 88%(n=44) of the participant replied to the driver with disabilities need assistive devices for loading manual wheelchair. They prefer a system that robot arm brings the wheelchair out of the trunk to the driver's seat door.

  • PDF

The Methodologies of Digital Engineering Applications to Manufacturing Collaborations in Automotive Industries (자동차 산업분야의 효과적인 제조협업 구현을 위한 디지털 엔지니어링 적용 방법론에 대한 연구)

  • Lee, Yoo-Chul;Bae, Hye-Rim
    • IE interfaces
    • /
    • v.25 no.1
    • /
    • pp.87-95
    • /
    • 2012
  • Very special and tentative considerations including emotional aspects are required to apply any new mechanism and methodologies for manufacturing fields due to several reasons. This study reviews the characteristics of manufacturing collaborations through specific cases applied digital engineering to enhance the collaboration performance in manufacturing domains. Two cases of collaboration related with automotive manufacturing process are analyzed to extract meaningful insights for better collaboration model suggestions. The first case deals the robot simulation to find out advance errors in jig and fixture design during the various welding process of body-in-whites. The effective communication protocol to share their idea and agreed schedules are essential for this collaboration. More severe requirement of collaboration between R&D and manufacturing departments are studied in the second case for e-coating process. The invisible barriers among different departments are lowered by the process application of Computer Aided Engineering which can make sure their own interesting effectively. Those technical and managerial suggestions can be used when the information system and standard process are sought to implement and update not only when innovation projects are executed.