• 제목/요약/키워드: Rigid object

검색결과 146건 처리시간 0.026초

한 이미지 평면에 있는 다물체 화상처리 기법 개발 (Development of multi-object image processing algorithm in a image plane)

  • 장완식;윤현권;김재확
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2000년도 제15차 학술회의논문집
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    • pp.555-555
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    • 2000
  • This study is concentrated on the development of hight speed multi-object image processing algorithm, and based on these a1gorithm, vision control scheme is developed for the robot's position control in real time. Recently, the use of vision system is rapidly increasing in robot's position centre. To apply vision system in robot's position control, it is necessary to transform the physical coordinate of object into the image information acquired by CCD camera, which is called image processing. Thus, to control the robot's point position in real time, we have to know the center point of object in image plane. Particularly, in case of rigid body, the center points of multi-object must be calculated in a image plane at the same time. To solve these problems, the algorithm of multi-object for rigid body control is developed.

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기체의 영상 분할 알고리즘 (Algorithm for Gaseous Object Segmentation on an Image Plane)

  • 김원하
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2001년도 하계종합학술대회 논문집(4)
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    • pp.85-88
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    • 2001
  • Unlike rigid objects or This paper developes the algorithm for segmenting gaseous objects on an image plane. Unlike rigid objects or solid non-rigid objects, gaseous objects vary in density even within single-object regions and the edge intensity differs at different locations. So, an edge detector may detect only strong edges and detected edges may be an incomplete parts of an whole object's boundary. Due to this property of gaseous objects, it is not easy to distinguish the real edges of gaseous objects from the noisy-like edges such as leaves. Our algorithm uses two criteria of edge intensity and edge's line connectivity, then applies fuzzy set so as to obtain the proper threshold of the edge detector

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강성 또는 연성 물체로 인한 음향파와 탄성파 산란의 수치해석 및 특성 분석 (Numerical Analysis and Characteristics of Acoustic and Elastic Wave Scattering from Rigid or Soft Objects)

  • Huinam Rhee
    • 소음진동
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    • 제8권6호
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    • pp.1172-1180
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    • 1998
  • 음향학적으로 강성인 물체와 연성인 물체로부터의 탄성파의 산란과 음향파의 산란을 수치적으로 해석하고 그 특성들을 비교하였다. 부분파들과. 또한 부분파들의 합인 전체 산란파의 위상 및 크기의 거동을 수치적으로 분석하고 토의하였다. 탄성파의 산란시 발생하는 종파와 횡파 사이의 모드변환 현상이 산란파의 크기와 위상에 주는 영향을 밝혔다.

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A Robust Algorithm for Tracking Non-rigid Objects

  • Kim, Jong-Ryul;Na, Hyun-Tae;Moon, Young-Shik
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2002년도 ITC-CSCC -1
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    • pp.141-144
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    • 2002
  • In this paper, we propose a new object tracking algorithm using deformed template and Level-Set theory, which is robust against background variation, object flexibility and occlusion. The proposed tracking algorithm consists of two steps. The first step is an estimation of object shape and location, on the assumption that the transformation of object can be approximately modeled by the affine transform. The second step is a refinement of the object shape to fit into the real object accurately, by using the potential energy map and the modified Level Set speed function. Experimental results show that the proposed algorithm can track non-rigid objects with large variation in the backgrounds.

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Direct construction of a four-dimensional mesh model from a three-dimensional object with continuous rigid body movement

  • Otomo, Ikuru;Onosato, Masahiko;Tanaka, Fumiki
    • Journal of Computational Design and Engineering
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    • 제1권2호
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    • pp.96-102
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    • 2014
  • In the field of design and manufacturing, there are many problems with managing dynamic states of three-dimensional (3D) objects. In order to solve these problems, the four-dimensional (4D) mesh model and its modeling system have been proposed. The 4D mesh model is defined as a 4D object model that is bounded by tetrahedral cells, and can represent spatio-temporal changes of a 3D object continuously. The 4D mesh model helps to solve dynamic problems of 3D models as geometric problems. However, the construction of the 4D mesh model is limited on the time-series 3D voxel data based method. This method is memory-hogging and requires much computing time. In this research, we propose a new method of constructing the 4D mesh model that derives from the 3D mesh model with continuous rigid body movement. This method is realized by making a swept shape of a 3D mesh model in the fourth dimension and its tetrahedralization. Here, the rigid body movement is a screwed movement, which is a combination of translational and rotational movement.

계층적 능동형태 모델을 이용한 비정형 객체의 움직임 예측형 실시간 추적 (Hierarchical Active Shape Model-based Motion Estimation for Real-time Tracking of Non-rigid Object)

  • 강진영;이성원;신정호;백준기
    • 대한전자공학회논문지SP
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    • 제41권5호
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    • pp.1-11
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    • 2004
  • 본 논문에서는 비정형 객체를 능동형태 모델을 사용하여 실시간으로 추적하기 위한 방법을 제시하였다. 객체를 추적 할 때, 가려진 부분의 윤곽을 추정해 낼 수 있는 능동형태 모델을 사용하였으며, 비디오의 각 프레임에서 처리과정의 시간을 줄이기 위해서 영상을 계층적으로 분리하여 실시간 처리를 가능하게 하였다 또한 다음 입력영상의 초기 윤곽을 효율적으로 찾기 위해서 칼만필터(Kalman filter)를 사용하여 특징점을 예측하였고, 블록 정합(block matching) 기법을 추가하여 예측 안정성을 향상시켰다. 비 계층적 방법, 비 예측 방법 등과 비교 실험을 통해서 제안된 계층적, 예측형 방식이 수렴속도 증가와 모델링의 정확도에서 모두 개선된 효과를 얻을 수 있음을 확인하였다.

기체의 영상 분할을 위한 알고리즘 구현 (An algorithm for segmenting gaseous object images)

  • 정봉철;김원하
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2002년도 하계종합학술대회 논문집(4)
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    • pp.73-76
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    • 2002
  • This paper has been studied an algorithm for segmenting gaseous object images. A new methodology for segmenting gaseous object images is introduced. Proposed method consists offuzzy-based boundary detector applicable to gaseous as well as rigid objects and concave region filling to recover object regions.

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Collaborative Authoring based on Physics Simulation

  • ;권용무;고희동
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2007년도 학술대회 1부
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    • pp.612-615
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    • 2007
  • This research studies the Virtual Reality simulation of Newton's physics law on rigid body type of objects for physics learning. With network support, collaborative interaction is enabled so that people from different places can interact with the same set of objects in Collaborative Virtual Environment. The taxonomy of the interaction in different levels of collaboration is described as: distinct objects and same object, in which there are same object - sequentially, same object - concurrently - same attribute, and same object - concurrently - distinct attributes. The case studies are the interaction of users in two cases: destroying and creating a set of arranged rigid bodies. We identify a specific type of application for contents authoring with modeling systems integrated with real-time physics and implemented in VR system. In our application called Virtual Dollhouse, users can observe physics law while constructing a dollhouse using existing building blocks, under gravity effects.

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Adaptive Color Snake Model for Real-Time Object Tracking

  • Seo, Kap-Ho;Jang, Byung-Gi;Lee, Ju-Jang
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2003년도 ICCAS
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    • pp.740-745
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    • 2003
  • Motion tracking and object segmentation are the most fundamental and critical problems in vision tasks suck as motion analysis. An active contour model, snake, was developed as a useful segmenting and tracking tool for rigid or non-rigid objects. Snake is designed no the basis of snake energies. Segmenting and tracking can be executed successfully by energy minimization. In this research, two new paradigms for segmentation and tracking are suggested. First, because the conventional method uses only intensity information, it is difficult to separate an object from its complex background. Therefore, a new energy and design schemes should be proposed for the better segmentation of objects. Second, conventional snake can be applied in situations where the change between images is small. If a fast moving object exists in successive images, conventional snake will not operate well because the moving object may have large differences in its position or shape, between successive images. Snakes's nodes may also fall into the local minima in their motion to the new positions of the target object in the succeeding image. For robust tracking, the condensation algorithm was adopted to control the parameters of the proposed snake model called "adaptive color snake model(SCSM)". The effectiveness of the ACSM is verified by appropriate simulations and experiments.

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Real-Time Object Tracking and Segmentation Using Adaptive Color Snake Model

  • Seo Kap-Ho;Shin Jin-Ho;Kim Won;Lee Ju-Jang
    • International Journal of Control, Automation, and Systems
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    • 제4권2호
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    • pp.236-246
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    • 2006
  • Motion tracking and object segmentation are the most fundamental and critical problems in vision tasks such as motion analysis. An active contour model, snake, was developed as a useful segmenting and tracking tool for rigid or non-rigid objects. In this paper, the development of new snake model called 'adaptive color snake model (ACSM)' for segmentation and tracking is introduced. The simple operation makes the algorithm runs in real-time. For robust tracking, the condensation algorithm was adopted to control the parameters of ACSM. The effectiveness of the ACSM is verified by appropriate simulations and experiments.