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X 대역 위성통신 송/수신 겸용 마이크로스트립 안테나 (Satellite Communication Microstrip Antenna for Tx/Rx Dual Operation at X-Band)

  • 김건우;이성재
    • 한국전자파학회논문지
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    • 제25권2호
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    • pp.164-171
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    • 2014
  • 본 논문에서는 X 대역 위성통신 송/수신 겸용 마이크로스트립 배열 안테나를 설계 및 제작, 측정하였다. 본 논문에서 제시된 마이크로스트립 배열 안테나는 송신 대역과 수신 대역에서 각각 우수 원형 편파(RHCP)와 좌수 원형 편파(LHCP)를 구현하기 위해 단일 방사체로 정사각형의 방사 패치 대각 모서리를 절단한 모절삭 사각 패치(truncated square patch) 형태를 사용하고, 임피던스 대역폭 확장을 위해 기생 패치를 적층하였다. 또한, 축비 대역폭 개선을 위해 $2{\times}2$ 순차 회전 배열(sequential rotation array) 방식을 적용하였다. 제안된 안테나는 $8{\times}12$ 마이크로스트립 배열 안테나로 EM 시뮬레이터인 CST MICROWAVE STUDIO(이하 MWS)를 이용하여 설계하였고, 측정 결과는 설계 결과와 유사한 경향을 보였다. 본 논문에서 제시한 안테나는 X 대역 위성통신 송/수신 겸용 안테나로 사용될 수 있을 것으로 사료된다.

휴대형 NLJD용 광대역 스파이럴 안테나의 설계 (Design of Broadband Spiral Antenna for a Portable Non-Linear Junction Detector System)

  • 김정원;민경식
    • 한국전자파학회논문지
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    • 제24권1호
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    • pp.36-46
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    • 2013
  • 본 논문은 휴대형 비선형 소자 탐지기용 광대역 스파이럴 안테나의 설계를 제안한 것이다. 광대역 안테나의 설계를 위해 방사면 위의 스파이럴 턴 수를 최적화하는 반복 계산이 고려되었다. 원형 편파 설계를 위해 접지면과 방사면 사이의 동일 전류 분포를 유지하기 위해 Archimedean 스파이럴 슬릿을 가진 접지면이 고려되었다. 또한, 고 이득과 고 지향성을 실현하기 위해 캐비티 벽과 금속 캡을 접지면 뒤에 고려하였다. 반사 손실의 측정결과는 관심 대역인 2.4~2.44 GHz, 4.84~4.92 GHz, 7.28~7.36 GHz에서 VSWR 2:1과 잘 일치하였다. 측정된 축비 값은 3 dB 이하로 관측되었고, 모의 실험 결과와도 잘 일치하였다. 관심 대역에서 6.8 dBi 이상의 측정된 이득을 가지는 우수 원형 편파 특성이 관측되었다.

Investigation of a pre-clinical mandibular bone notch defect model in miniature pigs: clinical computed tomography, micro-computed tomography, and histological evaluation

  • Carlisle, Patricia L.;Guda, Teja;Silliman, David T.;Lien, Wen;Hale, Robert G.;Baer, Pamela R. Brown
    • Journal of the Korean Association of Oral and Maxillofacial Surgeons
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    • 제42권1호
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    • pp.20-30
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    • 2016
  • Objectives: To validate a critical-size mandibular bone defect model in miniature pigs. Materials and Methods: Bilateral notch defects were produced in the mandible of dentally mature miniature pigs. The right mandibular defect remained untreated while the left defect received an autograft. Bone healing was evaluated by computed tomography (CT) at 4 and 16 weeks, and by micro-CT and non-decalcified histology at 16 weeks. Results: In both the untreated and autograft treated groups, mineralized tissue volume was reduced significantly at 4 weeks post-surgery, but was comparable to the pre-surgery levels after 16 weeks. After 16 weeks, CT analysis indicated that significantly greater bone was regenerated in the autograft treated defect than in the untreated defect (P=0.013). Regardless of the treatment, the cortical bone was superior to the defect remodeled over 16 weeks to compensate for the notch defect. Conclusion: The presence of considerable bone healing in both treated and untreated groups suggests that this model is inadequate as a critical-size defect. Despite healing and adaptation, the original bone geometry and quality of the pre-injured mandible was not obtained. On the other hand, this model is justified for evaluating accelerated healing and mitigating the bone remodeling response, which are both important considerations for dental implant restorations.

HTML5 캔버스를 이용한 플랫폼 독립적인 게임의 구현 (Platform Independent Game Development Using HTML5 Canvas)

  • 장석우;허문행
    • 한국정보통신학회논문지
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    • 제18권12호
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    • pp.3042-3048
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    • 2014
  • 최근 들어, 차세대의 웹 표준으로 자리매김하고 있으며, 별도의 프로그램을 설치하지 않고 인터넷 브라우저 상에서 다양한 그래픽과 멀티미디어의 구현이 가능한 웹 앱 저작 기술인 HTML5에 많은 사람들의 관심이 집중되고 있다. 본 논문에서는 HTML5에서 제공하는 캔버스를 활용하여 애플의 iOS, 구글의 안드로이드 등의 플랫폼에 의존적이지 않은 게임을 구현한다. 본 논문에서 구현하는 게임은 캐릭터가 주변의 적들과 충돌하지 않기 위해서 상하좌우로 이동한다. 그리고 캐릭터가 적과 충돌하면 생존 게이지가 줄어들고, 하트 아이템을 먹으면 생존 기간이 연장되는 게임이다. 향후에는 본 논문에서 개발된 게임에 보다 다양한 아이템을 추가할 예정이며, 제스처 인식과 같은 컴퓨터 비전기술을 적용하여 게임을 수행하는 사용자와의 인터페이스를 보다 다양화할 계획이다.

안압지 출토 목간(木簡) 처방전의 석독(釋讀)에 대한 연구 (Decipherment of the Wooden Tablet Prescription Excavated at Anapji)

  • 이덕호;이선아;김남일
    • 한국한의학연구원논문집
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    • 제15권2호
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    • pp.85-91
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    • 2009
  • The manufacture date of the number 198 wooden tablet excavated at Anapji is estimated to be between year 751 and 774. As medical artifacts around this period of time is scarce, the discovery of an artifact with distinct medical information such as names of medicinal drugs recorded in hand writing holds great value in the history of medicine. This wooden tablet was presumably a prescription for a medicinal formula. That the '灸' character which is a method of processing drugs is found after '甘草' indicates the possibility of this wooden tablet to be a practical form of prescription. On this slip, a certain sign can be found at the upper right corner of the names of drugs. This is thought to be an additional sign added to the original text. It seems to have been originated from the letter '了', based on the composition and finishing touches of the strokes, presumably to confirm the end of a work by adding the letter '了' which means 'to finish'. The base material of 靑黛 and 藍淀 are the same, and the two often took each other's place in a prescription. It is difficult to find an example of a formula where both drugs are included. Therefore, the prescription on the front with 靑黛, and the one on the back with 藍淀 of tablet 198 can be understood as separate formulas.

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Design of Evolvable Hardware based on Genetic Algorithm Processor(GAP)

  • Sim Kwee-Bo;Harashiam Fumio
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제5권3호
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    • pp.206-215
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    • 2005
  • In this paper, we propose a new design method of Genetic Algorithm Processor(GAP) and Evolvable Hardware(EHW). All sorts of creature evolve its structure or shape in order to adapt itself to environments. Evolutionary Computation based on the process of natural selection not only searches the quasi-optimal solution through the evolution process, but also changes the structure to get best results. On the other hand, Genetic Algorithm(GA) is good fur finding solutions of complex optimization problems. However, it has a major drawback, which is its slow execution speed when is implemented in software of a conventional computer. Parallel processing has been one approach to overcome the speed problem of GA. In a point of view of GA, long bit string length caused the system of GA to spend much time that clear up the problem. Evolvable Hardware refers to the automation of electronic circuit design through artificial evolution, and is currently increased with the interested topic in a research domain and an engineering methodology. The studies of EHW generally use the XC6200 of Xilinx. The structure of XC6200 can configure with gate unit. Each unit has connected up, down, right and left cell. But the products can't use because had sterilized. So this paper uses Vertex-E (XCV2000E). The cell of FPGA is made up of Configuration Logic Block (CLB) and can't reconfigure with gate unit. This paper uses Vertex-E is composed of the component as cell of XC6200 cell in VertexE

선박(船舶)의 파랑중(波浪中) 조종운동(操縱運動)에 있어서 동유체력(動流體力)에 의한 메모리 효과(效果) (A Study on the Memory Effect of the Radiation Forces in the Maneuvering Motion of a Ship)

  • 이승건
    • 대한조선학회논문집
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    • 제29권3호
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    • pp.53-58
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    • 1992
  • 파랑중(波浪中)에서 조종운동(操縱運動)을 하는 선박(船舶)에 있어, 실용적으로 선형(線形) 계산(計算)의 경우 파랑력(波浪力)을 단순한 정상(定常) 변동(變動) 외력(外力)으로 취급하는 수가 많다. 본 논문은 이와같은 경우에 있어서 파랑력에 의한 조종(操縱) 운동(運動)에 있어서의 Memory Effect를 조사하여, 이러한 실용 계산법(計算法)의 타당성(妥當性)을 논하였다. 그 결과를 요약하면 (1) $\omega_e$의 주파수(周波數)로 선체에 작용하는 정상(定常) 파랑력에 의한 Memory Effect도 거의 무시(無視)할 수 있다. (2) 따라서, 파랑중(波浪中)에서 조종 운동을 취급하는 경우, 간이 계산법으로서, 정수(靜水)중에서의 조타(操舵) 응답과 규칙파(規則波)중에서의 선체응답(船體應答)을 계산하여 이 둘을 합(合)하여도 무방하다. 그러나, 이상의 결론(結論)은 선형 운동에 국한(局限)된 것으로서, 실제의 조종 운동은 비선형성(非線形性)이 중요시(重要視)되므로 정상(定常) 파랑(波浪) 외력(外力)에 의한 Memory Effect를 좀더 엄밀(嚴密)하게 고찰(考察)하기 위해서는 비선형(非線形) Impulse Response Function을 구(求)하고 이를 이용하여 파랑력(波浪力)에 의한 Memory Effect를 평가(評價)하여야 할 것이다.

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Comparison of Vertical and Horizontal Eye Movement Times in the Selection of Visual Targets by an Eye Input Device

  • Hong, Seung Kweon
    • 대한인간공학회지
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    • 제34권1호
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    • pp.19-27
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    • 2015
  • Objective: The aim of this study is to investigate how well eye movement times in visual target selection tasks by an eye input device follows the typical Fitts' Law and to compare vertical and horizontal eye movement times. Background: Typically manual pointing provides excellent fit to the Fitts' Law model. However, when an eye input device is used for the visual target selection tasks, there were some debates on whether the eye movement times in can be described by the Fitts' Law. More empirical studies should be added to resolve these debates. This study is an empirical study for resolving this debate. On the other hand, many researchers reported the direction of movement in typical manual pointing has some effects on the movement times. The other question in this study is whether the direction of eye movement also affects the eye movement times. Method: A cursor movement times in visual target selection tasks by both input devices were collected. The layout of visual targets was set up by two types. Cursor starting position for vertical movement times were in the top of the monitor and visual targets were located in the bottom, while cursor starting positions for horizontal movement times were in the right of the monitor and visual targets were located in the left. Results: Although eye movement time was described by the Fitts' Law, the error rate was high and correlation was relatively low ($R^2=0.80$ for horizontal movements and $R^2=0.66$ for vertical movements), compared to those of manual movement. According to the movement direction, manual movement times were not significantly different, but eye movement times were significantly different. Conclusion: Eye movement times in the selection of visual targets by an eye-gaze input device could be described and predicted by the Fitts' Law. Eye movement times were significantly different according to the direction of eye movement. Application: The results of this study might help to understand eye movement times in visual target selection tasks by the eye input devices.

재미 한국 간호사들이 경험한 한국과 미국 병원의 간호실무의 차이 (A Comparison of Hospital Nursing Practice in Korea and the U.S. as Experienced by Korean Nurses)

  • 이명선
    • 대한간호학회지
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    • 제28권1호
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    • pp.60-69
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    • 1998
  • Since the introduction of Western concept of nursing to Korea in late 1880s, Korean nursing practice has evolved into Korean culture. The purpose of this study was to explore and identify similarities and differences in hospital nursing practice between Korea and the United States using the grounded theory method. The data were gathered from 15 Korean nurses working in U.S. hospitals using semi-structured, in-depth interview method. Major similarities in nursing practice between Korea and U.S. existed in the 7 domains that Benner indicated in 1984. The nursing administration system was also similar in both countries. On the other hand, differences existed in how nurses execute these domains of nursing practice. These are the roles of nurses. nurse aides and family members. and the interpersonal relationships, and problem presentation and problem-solving strategies. American family members rarely participated in the patient's bedside nursing care, while Korean family members actively participated. American nurse aide participated in direct patient care, while Korean nurse aides did not. Also Korean nurses were participated more in administering and managiang the patient's diagnostic and treatment modalities, while American nurses foucused on the needs and demands of the patient. In terms of interpersonal relationships, American patients were more self-centered and demanding than Korean. American nurses focused more on the right of individuals while Korean nurses were more oriented to harmony with the coworkers. With inferiors and superiors, American members were more egalitarian, while Koreans tended to be hierachical. In ways of suggesting problems, American nurses tended to pick out the problems more frequently than Korean nurses did.. As to ways to solve the problems, American nurses relied heavily on explicit verbal explanations, while Korean nurses relied more on bodily action and behaviors. The results of this comparative study contribute to nursing by adding knowledge on the theory of culture care by describing the similarities and differences in nursing practice between Korea and the United States.

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데치는 시간에 따른 시금치나물의 교차 문화적 소비자 기호도 (Cross-cultural Consumer Acceptance of Cooked Spinach ($Sigeumchi-namul$) according to Blanching Time)

  • 양정은;정서진;김행란;김광옥;정라나
    • 동아시아식생활학회지
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    • 제22권2호
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    • pp.190-198
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    • 2012
  • This research evaluated and analyzed the level of acceptability of spinach according to blanching time by testing consumer taste of corresponding countries for the purpose of globalizing Korean food. General taste, appearance, flavor, and texture of spinach blanched for 20 seconds were highly evaluated by Koreans and Japanese ($p$<0.05), who are used to the method of slightly blanching, mixing, and eating spinach. On the other hand, general taste, appearance, flavor, and texture of spinach blanched for 5 minutes was highly evaluated by the French ($p$<0.05), who are used to eating boiled spinach. Concerning the result of JAR, there were clear differences in hardness and boiling level according to country among spinach samples, even though they were blanched for the same time and mixed with the same spices. Koreans and Japanese evaluated that hardness and boiling level of spinach blanched for 20 seconds were proper, whereas the French evaluated that spinach scalded for 20 seconds was too raw and crispy. Under the same context, French consumers evaluated that hardness and boiling level of spinach blanched for 5 minutes was proper, whereas Koreans and Japanese evaluated that spinach blanched for 5 minutes was boiled too much. These results show that familiarity level is an important driver of affecting the preference levels for three kinds of spinach according to country.