• Title/Summary/Keyword: Right hand

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Satellite Communication Microstrip Antenna for Tx/Rx Dual Operation at X-Band (X 대역 위성통신 송/수신 겸용 마이크로스트립 안테나)

  • Kim, Kun-Woo;Lee, Sung-Jae
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.25 no.2
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    • pp.164-171
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    • 2014
  • Transmit(Tx)/Receive(Rx) dual band operation microstrip array for X-band satellite communications are designed, fabricated, and measured in this paper. The microstrip array antenna has Right Handed Circular Polarization(RHCP) for Tx band and Left Hand Circular Polarization(LHCP) for Rx band. Two stacked patches are used for wideband characteristics and corner-truncated square patches are adopted for a circular polarization. To enhance bandwidth characteristics of a circular polarization, $2{\times}2$ sequential rotation array are applied. From the measured result, $8{\times}12$ microstrip array antennas have a good agreement with those of the simulation. Therefore the array antennas are applicable to military satellite communication antennas.

Design of Broadband Spiral Antenna for a Portable Non-Linear Junction Detector System (휴대형 NLJD용 광대역 스파이럴 안테나의 설계)

  • Kim, Jeong-Won;Min, Kyeong-Sik
    • The Journal of Korean Institute of Electromagnetic Engineering and Science
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    • v.24 no.1
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    • pp.36-46
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    • 2013
  • This paper proposes the design of broadband spiral antenna for a potable non-linear junction detector (NLJD) system. To realize the broadband antenna design, it was considered optimization of the number of spiral turns by iteration calculation. Ground plane with the Archimedean spiral slit to keep the same current distribution between radiating plane and ground is considered for circular polarization design. In order to realize high directivity and high gain of the proposed antenna, the cavity wall and the metal cap which is located on back of ground plane were also considered in design. Measurement results of return loss were agreed well with VSWR 2:1 at interested frequency band among 2.4 to 2.44 GHz, 4.84 to 4.92 GHz and 7.28 to 7.36 GHz. Measured axial ratio was observed 3 dB below and showed reasonable agreement with simulation results. Characteristics of the RHCP(Right Hand Circular Polarization) with the measured gain of 6.8 dBi above at interested frequency band were also observed.

Investigation of a pre-clinical mandibular bone notch defect model in miniature pigs: clinical computed tomography, micro-computed tomography, and histological evaluation

  • Carlisle, Patricia L.;Guda, Teja;Silliman, David T.;Lien, Wen;Hale, Robert G.;Baer, Pamela R. Brown
    • Journal of the Korean Association of Oral and Maxillofacial Surgeons
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    • v.42 no.1
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    • pp.20-30
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    • 2016
  • Objectives: To validate a critical-size mandibular bone defect model in miniature pigs. Materials and Methods: Bilateral notch defects were produced in the mandible of dentally mature miniature pigs. The right mandibular defect remained untreated while the left defect received an autograft. Bone healing was evaluated by computed tomography (CT) at 4 and 16 weeks, and by micro-CT and non-decalcified histology at 16 weeks. Results: In both the untreated and autograft treated groups, mineralized tissue volume was reduced significantly at 4 weeks post-surgery, but was comparable to the pre-surgery levels after 16 weeks. After 16 weeks, CT analysis indicated that significantly greater bone was regenerated in the autograft treated defect than in the untreated defect (P=0.013). Regardless of the treatment, the cortical bone was superior to the defect remodeled over 16 weeks to compensate for the notch defect. Conclusion: The presence of considerable bone healing in both treated and untreated groups suggests that this model is inadequate as a critical-size defect. Despite healing and adaptation, the original bone geometry and quality of the pre-injured mandible was not obtained. On the other hand, this model is justified for evaluating accelerated healing and mitigating the bone remodeling response, which are both important considerations for dental implant restorations.

Platform Independent Game Development Using HTML5 Canvas (HTML5 캔버스를 이용한 플랫폼 독립적인 게임의 구현)

  • Jang, Seok-Woo;Huh, Moon-Haeng
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.12
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    • pp.3042-3048
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    • 2014
  • Recently, HTML5 have drawn many people's attention since it is considered as a next-generation web standard and can implement a lot of graphic and multimedia-related techniques on a web browser without installing programs separately. In this paper, we implement a game independent of platforms, such as iOS and Android, using the HTML5 canvas. In the game, the main character can move up, down, left, and right not to collide with neighboring enemies. If the character collides with an enemy, the HP (hit point) gauge bar reduces. On the other hand, if the character obtains heart items, the gauge bar increases. In the future, we will add various items to the game and will diversify its user interfaces by applying computer vision techniques such as various gesture recognition.

Decipherment of the Wooden Tablet Prescription Excavated at Anapji (안압지 출토 목간(木簡) 처방전의 석독(釋讀)에 대한 연구)

  • Lee, Deok-Ho;Lee, Sun-A;Kim, Nam-Il
    • Korean Journal of Oriental Medicine
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    • v.15 no.2
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    • pp.85-91
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    • 2009
  • The manufacture date of the number 198 wooden tablet excavated at Anapji is estimated to be between year 751 and 774. As medical artifacts around this period of time is scarce, the discovery of an artifact with distinct medical information such as names of medicinal drugs recorded in hand writing holds great value in the history of medicine. This wooden tablet was presumably a prescription for a medicinal formula. That the '灸' character which is a method of processing drugs is found after '甘草' indicates the possibility of this wooden tablet to be a practical form of prescription. On this slip, a certain sign can be found at the upper right corner of the names of drugs. This is thought to be an additional sign added to the original text. It seems to have been originated from the letter '了', based on the composition and finishing touches of the strokes, presumably to confirm the end of a work by adding the letter '了' which means 'to finish'. The base material of 靑黛 and 藍淀 are the same, and the two often took each other's place in a prescription. It is difficult to find an example of a formula where both drugs are included. Therefore, the prescription on the front with 靑黛, and the one on the back with 藍淀 of tablet 198 can be understood as separate formulas.

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Design of Evolvable Hardware based on Genetic Algorithm Processor(GAP)

  • Sim Kwee-Bo;Harashiam Fumio
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • v.5 no.3
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    • pp.206-215
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    • 2005
  • In this paper, we propose a new design method of Genetic Algorithm Processor(GAP) and Evolvable Hardware(EHW). All sorts of creature evolve its structure or shape in order to adapt itself to environments. Evolutionary Computation based on the process of natural selection not only searches the quasi-optimal solution through the evolution process, but also changes the structure to get best results. On the other hand, Genetic Algorithm(GA) is good fur finding solutions of complex optimization problems. However, it has a major drawback, which is its slow execution speed when is implemented in software of a conventional computer. Parallel processing has been one approach to overcome the speed problem of GA. In a point of view of GA, long bit string length caused the system of GA to spend much time that clear up the problem. Evolvable Hardware refers to the automation of electronic circuit design through artificial evolution, and is currently increased with the interested topic in a research domain and an engineering methodology. The studies of EHW generally use the XC6200 of Xilinx. The structure of XC6200 can configure with gate unit. Each unit has connected up, down, right and left cell. But the products can't use because had sterilized. So this paper uses Vertex-E (XCV2000E). The cell of FPGA is made up of Configuration Logic Block (CLB) and can't reconfigure with gate unit. This paper uses Vertex-E is composed of the component as cell of XC6200 cell in VertexE

A Study on the Memory Effect of the Radiation Forces in the Maneuvering Motion of a Ship (선박(船舶)의 파랑중(波浪中) 조종운동(操縱運動)에 있어서 동유체력(動流體力)에 의한 메모리 효과(效果))

  • Seung-Keon Lee
    • Journal of the Society of Naval Architects of Korea
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    • v.29 no.3
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    • pp.53-58
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    • 1992
  • The memory effect in maneuvering motion is very small and usually neglected. But, considering the maneuvering motion in waves, we need to calculate the memory effect strictly. Meanwhile. it is popular to treat the wave exciting forces as the steady sinusoidal forces and simply add to the right-hand side of the equation of the motion. This paper treats the memory effect in maneuvering motion when we take the wave exciting forces as the simple external forces and discuss the validity of such treatments.

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Comparison of Vertical and Horizontal Eye Movement Times in the Selection of Visual Targets by an Eye Input Device

  • Hong, Seung Kweon
    • Journal of the Ergonomics Society of Korea
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    • v.34 no.1
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    • pp.19-27
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    • 2015
  • Objective: The aim of this study is to investigate how well eye movement times in visual target selection tasks by an eye input device follows the typical Fitts' Law and to compare vertical and horizontal eye movement times. Background: Typically manual pointing provides excellent fit to the Fitts' Law model. However, when an eye input device is used for the visual target selection tasks, there were some debates on whether the eye movement times in can be described by the Fitts' Law. More empirical studies should be added to resolve these debates. This study is an empirical study for resolving this debate. On the other hand, many researchers reported the direction of movement in typical manual pointing has some effects on the movement times. The other question in this study is whether the direction of eye movement also affects the eye movement times. Method: A cursor movement times in visual target selection tasks by both input devices were collected. The layout of visual targets was set up by two types. Cursor starting position for vertical movement times were in the top of the monitor and visual targets were located in the bottom, while cursor starting positions for horizontal movement times were in the right of the monitor and visual targets were located in the left. Results: Although eye movement time was described by the Fitts' Law, the error rate was high and correlation was relatively low ($R^2=0.80$ for horizontal movements and $R^2=0.66$ for vertical movements), compared to those of manual movement. According to the movement direction, manual movement times were not significantly different, but eye movement times were significantly different. Conclusion: Eye movement times in the selection of visual targets by an eye-gaze input device could be described and predicted by the Fitts' Law. Eye movement times were significantly different according to the direction of eye movement. Application: The results of this study might help to understand eye movement times in visual target selection tasks by the eye input devices.

A Comparison of Hospital Nursing Practice in Korea and the U.S. as Experienced by Korean Nurses (재미 한국 간호사들이 경험한 한국과 미국 병원의 간호실무의 차이)

  • 이명선
    • Journal of Korean Academy of Nursing
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    • v.28 no.1
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    • pp.60-69
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    • 1998
  • Since the introduction of Western concept of nursing to Korea in late 1880s, Korean nursing practice has evolved into Korean culture. The purpose of this study was to explore and identify similarities and differences in hospital nursing practice between Korea and the United States using the grounded theory method. The data were gathered from 15 Korean nurses working in U.S. hospitals using semi-structured, in-depth interview method. Major similarities in nursing practice between Korea and U.S. existed in the 7 domains that Benner indicated in 1984. The nursing administration system was also similar in both countries. On the other hand, differences existed in how nurses execute these domains of nursing practice. These are the roles of nurses. nurse aides and family members. and the interpersonal relationships, and problem presentation and problem-solving strategies. American family members rarely participated in the patient's bedside nursing care, while Korean family members actively participated. American nurse aide participated in direct patient care, while Korean nurse aides did not. Also Korean nurses were participated more in administering and managiang the patient's diagnostic and treatment modalities, while American nurses foucused on the needs and demands of the patient. In terms of interpersonal relationships, American patients were more self-centered and demanding than Korean. American nurses focused more on the right of individuals while Korean nurses were more oriented to harmony with the coworkers. With inferiors and superiors, American members were more egalitarian, while Koreans tended to be hierachical. In ways of suggesting problems, American nurses tended to pick out the problems more frequently than Korean nurses did.. As to ways to solve the problems, American nurses relied heavily on explicit verbal explanations, while Korean nurses relied more on bodily action and behaviors. The results of this comparative study contribute to nursing by adding knowledge on the theory of culture care by describing the similarities and differences in nursing practice between Korea and the United States.

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Cross-cultural Consumer Acceptance of Cooked Spinach ($Sigeumchi-namul$) according to Blanching Time (데치는 시간에 따른 시금치나물의 교차 문화적 소비자 기호도)

  • Yang, Jeong-Eun;Chung, Seo-Jin;Kim, Hang-Ran;Kim, Kwang-Ok;Chung, La-Na
    • Journal of the East Asian Society of Dietary Life
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    • v.22 no.2
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    • pp.190-198
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    • 2012
  • This research evaluated and analyzed the level of acceptability of spinach according to blanching time by testing consumer taste of corresponding countries for the purpose of globalizing Korean food. General taste, appearance, flavor, and texture of spinach blanched for 20 seconds were highly evaluated by Koreans and Japanese ($p$<0.05), who are used to the method of slightly blanching, mixing, and eating spinach. On the other hand, general taste, appearance, flavor, and texture of spinach blanched for 5 minutes was highly evaluated by the French ($p$<0.05), who are used to eating boiled spinach. Concerning the result of JAR, there were clear differences in hardness and boiling level according to country among spinach samples, even though they were blanched for the same time and mixed with the same spices. Koreans and Japanese evaluated that hardness and boiling level of spinach blanched for 20 seconds were proper, whereas the French evaluated that spinach scalded for 20 seconds was too raw and crispy. Under the same context, French consumers evaluated that hardness and boiling level of spinach blanched for 5 minutes was proper, whereas Koreans and Japanese evaluated that spinach blanched for 5 minutes was boiled too much. These results show that familiarity level is an important driver of affecting the preference levels for three kinds of spinach according to country.