• 제목/요약/키워드: Reusing

검색결과 594건 처리시간 0.032초

Development and Evaluation of Standard Electronic Documents Based on Conceptual-level Information Models

  • Kim, Hyoung-Do
    • 한국전자거래학회:학술대회논문집
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    • 한국전자거래학회 2004년도 e-Biz World Conference
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    • pp.332-335
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    • 2004
  • Issues ·Bottom-up v.s. Top-down Development & Evaluation ·Syntax-Directed v.s. Conceptual Modeling -Reusing and Easy understanding -User friendliness and Concrete Rules ·No Aligned Rules and Guidelines for Developing Document Structures from Conceptual Information Models(omitted)

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그린 패션 마케팅 현황에 관한 연구 (A Study on the State of Affairs of Green Fashion Marketing)

  • 박송애
    • 한국의상디자인학회지
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    • 제13권2호
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    • pp.121-131
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    • 2011
  • Green Marketing, a response to the serious environment problems of the 21st century, is an important point for trends in both art and fashion. It is a strategy for reminding consumers of the threatening environment problems and to recognize that everyone must take responsibility for these problems. Green marketing is a concept that is the point at issue and social reform movement. The purpose of this study was to find examples of Green Marketing in fashion and classify them into four groups. The results of this study were as follows. First, the terms related to green marketing as related to fashion can be categorized into four areas: 1. Eco-friendly product marketing: product merchandising that usually uses organic materials and green manufacturing processes. 2. Green-communication marketing: PR strategies that use green slogans through deep impression advertising or special promotional events relating reducing, reusing and recycling, etc., with the brand's name. 3. Green environmental-marketing: marketing strategies that is an enlightenment campaign for environmental preservation and sustainable fashion design such as reusing, recycling, and reducing. 4. Cause-related marketing: marketing plans that return profits to society and that take an active part in the causes of the community. It was expected that these types of green marketing strategies would yield positive effects in enhancing brand value and consumer confidence as well as increasing profits.

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불량폐기물 매립지의 오염에 관한 고찰 (A Study on the Extent of the Pollution of an Illegal Landfill)

  • 김동우;박성원;이재영;이평구
    • 한국지하수토양환경학회지:지하수토양환경
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    • 제6권2호
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    • pp.31-38
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    • 2001
  • 본 연구에서는 사용종료 매립지인 G 매립지를 대상으로 환경질에 대한 평가를 실시하였다. 대상 매립지는 현재 재개발을 위해 공사중에 있는 매립지로서 공사에 앞서 오염도에 대한 정확한 평가가 필요로 할 것이다. 환경질 평가로서 매립지 및 주변 토양, 지하수 그리고 침출수에 대해서 분석하였다. 분석은 현재 기준상에 있는 항목을 위주로 실시하였다. 분석결과 토양시료의 경우 토양오염기준을 만족하였으나 지하수 및 침출수의 경우 일부 항목에서 기준치 이상의 결과를 나타냈다. 따라서 매립지 복원공사시 전체적인 오염도를 고려하여 정화를 하는 노력이 필요할 것으로 판단되어 진다.

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A Construction Method of Expert Systems in an Integrated Environment

  • Chen, Hui
    • 한국지능정보시스템학회:학술대회논문집
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    • 한국지능정보시스템학회 2001년도 The Pacific Aisan Confrence On Intelligent Systems 2001
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    • pp.211-218
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    • 2001
  • This paper introduces a method of constructing expert systems in an integrated environment for automatic software design. This integrated environment may be applicable from top-level system architecture design, data flow diagram design down to flow chart and coding. The system is integrated with three CASE tools, FSD (Functional Structure Diagram), DFD (Data Flow Diagram) and structured chart PAD (Problem Analysis Diagram), and respective expert systems with automatic design capability by reusing past design. The construction way of these expert systems is based on systematic acquisition of design knowledge stemmed from a systematic design work process of well-matured developers. The design knowledge is automatically acquired from respective documents and stored in the respective knowledge bases. By reusing it, a similar software system may be designed automatically. In order to develop these expert systems in a short period, these design knowledge is expressed by the unified frame structure, functions of th expert system units are partitioned mono-functions and then standardized components. As a result, the design cost of an expert system can be reduced to standard work procedures. Another feature of this paper is to introduce the integrated environment for automatic software design. This system features an essentially zero start-up cost for automatic design resulting in substantial saving of design man-hours in the resulting in substantial saving of design man-hours in the design life cycle, and the expected increase in software productivity after enough design experiences are accumulated.

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소각로 중온 폐열 재활용 위한 복식형 열전발전시스템 개발 (Dual-Type Thermoelectic Generation System for a Reusing of Middle Class Waste-Heat in Incinerator)

  • 박수동;김봉서;오민욱;민복기;이희웅
    • 한국신재생에너지학회:학술대회논문집
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    • 한국신재생에너지학회 2009년도 춘계학술대회 논문집
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    • pp.798-801
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    • 2009
  • 소각로를 포함한 다양한 산업설비의 배폐열은 열병합 등의 다양한 방법을 통해 재활용되고 있으나 에너지의 효율적 사용과 편의성을 고려할 때, 단순한 온수공급 등의 방법보다는 전력으로서의 재활용이 매우 필요하다. 특히 재활용이 어려운 $400^{\circ}C$이내의 중저온급 폐열원을 발전할 수 있는 유력한 방안으로 열전발전기술이 최근 부각되고 있다. 열전발전은 발전모듈의 변환효율이 7~10%이고, 시스템 효율은 5%내외로 증기발전에 비해서는 낮지만 기계적 가동부분이 없어 고장발생이 적고 기동정지가 용이하며 열이 있으면 바로 발전이 가능한 차세대 친환경 발전기술이다. 본 연구에서는 현재까지 시도, 개발되지 못한 $100^{\circ}C$에서 $400^{\circ}C$내외 온도영역인 중저온급 소각폐열 회수를 위한 목적으로 중온용 열전발전소재 및 모듈과 저온과 중온에 각기 대응하여 폐열발전의 효용성을 높인 복식열전발전시스템을 개발 중에 있다. 본 고에서는 현재까지 진행된 일부 연구내용들을 소개하고자 하였다.

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퍼베이시브 시스템을 위한 상황 지식 모델링 (Context Knowledge Modeling for Pervasive Systems)

  • 조준면;김현;한순흥
    • 로봇학회논문지
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    • 제2권1호
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    • pp.80-92
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    • 2007
  • For the pervasive computing in ubiquitous environment, it is very important to manage the context model to provide pertinent context knowledge to context-aware applications. The context model should be able to support efficiently the context knowledge reusing and sharing as well as reasoning. Previous works focus mainly on the context knowledge representation scheme for reasoning. This paper proposes a context knowledge modeling scheme especially for reusing and sharing. This scheme provides well-established principles and guides for 1) context knowledge modularization and hierarchization, and for 2) context knowledge identification and organization. Once the context models are built according to the scheme, the structure of the context model and the meanings of the context knowledge elements become clear and consistent, so that context-aware applications can share and reuse the context knowledge in easy and error-reduced manner. This paper also discusses the implementation of a context model and an application for Presentation Helper scenario running on a software middleware system (CAMUS) for ubiquitous service robots which is being developed by ETRI Korea.

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공통 아키텍처 기반 제품계열 아키텍처 설계 (Design of Product-Line Architecture based-on Common Architecture)

  • 오영배;신성욱;김영갑;백두권
    • 한국IT서비스학회지
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    • 제5권2호
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    • pp.155-168
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    • 2006
  • Software product line is a software product or a set of software system, which has common functions. We can develop a specific software product, which satisfies requirements of a particular market segment and a mission in a specific domain by reusing the core asset such as the developed software architecture through the software product line. Software development methodology based on the software product line can develop a software more easily and fast by reusing the developed software core asset. Developed countries of software technology select software product line as a core field of software production technology, and support technology development. In case of USA, CMU/SEI(Carnegie Mellon University/Software Engineering Institute) developed product-line framework 4.0 together with the industry and the Department of Defense. Europe is supporting the development of product line technology through ITEA(IT for European Advancement) program. However, industries in our country understand the necessity of software production technology based on product line concept for the purpose of increasing productivity, it is not sufficient to invest for this technology development. In this paper, we aim to construct the common architecture of software product line for production of the software product line.

교육용 플래시 애니메이션 재활용 방안 (A Program for Reusing Educational Flash Animations)

  • 임영규
    • 만화애니메이션 연구
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    • 통권16호
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    • pp.199-210
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    • 2009
  • 정보 통신기술의 발달로 평생 교육에 대한 관심이 증가하면서 웹 기반 교육인 e-learning 산업은 급속히 팽창하고 있다. e-Iearning의 확산으로 기업이나 교육기관에서 온라인 강의를 위한 교육용 콘텐츠의 필요성이 부각되고 이와 함께 콘텐츠 제작 기술의 발전도 빠르게 이루어지고 있다. 플래시 콘텐츠는 멀티미디어와 애니메이션 등을 다양하고 비주얼하게 표현하여 학습자와의 복잡한 상호작용을 쉽게 구현할 수 있고, 고급스러운 사용자 중심의 인터페이스를 제공하여 학습자의 흥미를 유발시키고 집중력을 고취시키는 등의 장점을 가지고 있지만 플래시 애니메이션 학습 콘텐츠를 교수자들이 직접 제작하거나 활용하기는 힘들다. 본 논문에서는 교육용 플래시 애니메이션 콘텐츠를 재사용하여 교수자가 목표로 하는 학습 프로그램을 자동으로 제작할 수 있는 방안을 제시하고자 한다.

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