• Title/Summary/Keyword: Reuse-design

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Relevant Research on Effective Reuse Scheme of China's Rural Idle Schools - Taking Perfecting Rural Public Facilities as an Example - (중국 농촌폐교 재활용방안에 관한 기초연구 -농촌공공시설을 중심으로-)

  • Mou, Biao;Lee, Jong-Kuk
    • The Journal of Sustainable Design and Educational Environment Research
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    • v.13 no.2
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    • pp.35-43
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    • 2014
  • Under the influence of birth control and rapid urbanization, China's rural school-age population is on a year-by-year decrease, which has led approximately 300 thousand middle and primary schools to idleness ever since 2000. A majority of these idle schools are located in rural areas, almost one half remaining idle due to vagueness in property right. The disposed schools are less efficient for not being combined with the real situation of rural areas. Based on the opportunity of coordinative development of urban-rural areas, this paper analyzes the situationsin terms of the development of public service facilities and the gap between rural and urban areas over the recent years. Then the effective and sustainable reuse scheme to dispose of the idle schools and reshape them into the facilities for the elders, cultural facilities and medical facilities is proposed from the perspectives of perfecting rural public service facilities and guaranteeing citizens' equal share of public service, which both maintains the public nature of the idle schools, reconciles the fuzzy property right, and boosts efficiency of reuse, saves resources, and reduces investment for perfecting rural public facilities.

A Study on the Space Reconstitution Reflecting the Characteristics of Adaptive Reuse: Focusing on High-rise Building Regeneration as a Complex Cultural Space

  • Myung-Sik Lee;Dong Hyuk Son
    • International Journal of High-Rise Buildings
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    • v.13 no.1
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    • pp.69-83
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    • 2024
  • In this study, we focused on 'Adaptive Reuse', which has the concepts of space reconstitution and social and cultural regeneration, so that previously constructed highrise buildings can accommodate various changes in modern society, and new spatial design was developed based on the characteristics of adaptive reuse. We sought to present the concept and direction, detailed strategies, and architectural response elements of space reconstitution for the purpose of realizing the typical spatial reorganization required by modern society and seeking directions and methods of space reconstitution that can be applied to future society. The purpose is to do so.

Design Pattern Base4 Component Classification and Retrieval using E-SARM (설계 패턴 기반 컴포넌트 분류와 E-SARM을 이용한 검색)

  • Kim, Gui-Jung;Han, Jung-Soo;Song, Young-Jae
    • The KIPS Transactions:PartD
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    • v.11D no.5
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    • pp.1133-1142
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    • 2004
  • This paper proposes a method to classify and retrieve components in repository using the idea of domain orientation for the successful reuse of components. A design pattern was applied to existing systems and a component classification method is suggested here to compare the structural similarity between each component in relevant domain and criterion patterns. Classifying reusable components by their functionality and then depicting their structures with a diagram can increase component reusability and portability between platforms. Efficiency of component reuse can be raised because the most appropriate component to query and similar candidate components are provided in priority by use of-SARM algorithm.

A Case Study on the Exhibition Reuse of Korean Traditional Houses designated as Modern Cultural Heritage -Focused on Rhiwhachang.Choi Sunu House- (문화재(文化財) 지정(指定) 근대기(近代期) 한옥(韓屋)의 전시용도(展示用途) 변경사례(變更事例) 연구(硏究) -"이화장"과 "최순우 옛집"을 중심으로-)

  • Kim, Hae-Ri;Lee, Min-Kyoung;Kim, Tai-Young
    • Proceeding of Spring/Autumn Annual Conference of KHA
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    • 2008.04a
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    • pp.156-161
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    • 2008
  • The registered-properties guideline was adopted to preserve the facade of existing cultural assets with effect and alter the interior space freely. But many problems have been occurred over all the converted buildings with the passing of the years as a result of unfeasible design guidelines. Accordingly, the thesis is to propose the problem and assignment in a setting for a display through the conversion for exhibition of Korean traditional houses designated as modern cultural heritage focused on Riwhachang Choi Sunu House. The results are as follows; The exhibition circulation is continuously connected with each room, considering the previous life-style. The interior design elements are preserved according to the stand-up and sitting style. It is possible to put on one sided wall display in stand up style(Rhiwhachang), and island showcase display in sitting style(Choi Sunu House). And also these apparatus is suitable for the existing window pattern and frame. Therefore, this study is to suggest an assignment of design guideline for exhibition reuse in Korean Traditional Houses as well as the sustainable preservation of cultural assets as modern house.

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The Effects of Game User's Social Capital and Self-Construal on SNG Reuse Intention and Charge Item Purchasing Intention Through Behavioral Adaptation (게임 이용자의 사회자본과 자기해석이 행동적 적응을 통해 SNG재이용의도 및 유료아이템 구매의도에 미치는 영향)

  • Lee, Ji-Hyeon;Kim, Han-Ku
    • The Journal of Information Systems
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    • v.27 no.2
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    • pp.135-155
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    • 2018
  • Purpose Recently, with the enhancement of mobile technologies, people have formed various relationships and spreaded networks on social network service(SNS). In addition, although people make a decision based on the thoughts and emotions about self, there is little empirical research on social relations and self-construal of users in social network game (SNG). Design/methodology/approach This study was designed to examine the structural relationships among SNG users' social capital, self-construal, behavioral adaptation, SNG reuse intention and charged item purchasing intention. Findings The results from this study are as follow. First of all, the bonding social capital did not have a significant impact on behavioral adaptation to SNG, but bridging social capital had a positive impact on behavioral adaptation. Second, independent self-construal did not have a significant impact on behavioral adaptation to SNG, but interdependent self-construal had a positive impact on behavioral adaptation. Lastly, the behavioral adaptation to SNG had a positive impact reuse intention and charged item purchasing intention. Also, SNG reuse intention had a positive impact on charged item purchasing intention.

Analysis of Importance of Intellectual Properties on Semiconductor Design and Its Reuse (반도체설계의 지식재산권과 그 재사용의 중요성에 대한 분석)

  • Moon, Sangook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2009.10a
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    • pp.924-927
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    • 2009
  • IP reuse technology, for the sake of out-performance and the reduction of development period of IT-SoC is the most essential factor for the sound growth of SoC industry. As for this IP reuse technology, it is very important to decide the proper specification and the standardization of the requirement from the companies, as well as to develop our own domestic technological know-how which does not depend on import. In this study, we propose to analyze a security core IP with pure domestic technological know-how, mentioning an example from $CAST_{TM}$, which presently is an American company costing royalty.

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How Companies Persuade Active Participation of Consumers on Live Streaming Commerce? S-O-R Perspective

  • Zhang, Xiu Ping;Choi, Jae Won
    • The Journal of Information Systems
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    • v.30 no.3
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    • pp.1-20
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    • 2021
  • Purpose Live streaming commerce refers to the fact that people receive live audio and live video directly over the net. While some e-retailers use Live Streaming as a marketing strategy, the impact of live streaming commerce on customers' reuse intentions is unknown. The purpose of this study is to discuss the impact of live streaming commerce by external environmental factors based on S-O-R theory. Design/methodology/approach In this study, we developed a research model based on the S-O-R theory. Using the questionnaire survey method, consumers who used live streaming commerce on Taobao.com were taken as research subjects. Our research model aims to find out how content attributes, real-time interactions, media characteristics, and situational characteristics as stimulus factors influence consumers' perceptions and thus reuse intentions. Findings The results of the analysis show that external environmental factors have a significant impact on consumer perceptions and that perceived risks and flows can influence consumers' reuse intentions. In addition, we also examined the impact of reuse intentions on consumers' active participation. These results show that live streaming commerce can influence consumer perceptions and behavior in several ways.

The effects of OTTservice information system quality on reuse intention (OTT 서비스 정보시스템 품질이 재사용의도에 미치는 영향)

  • Eom, Ji Yeon;Lim, Yeong Woo;Kwahk, Kee-Young
    • The Journal of Information Systems
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    • v.32 no.3
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    • pp.63-83
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    • 2023
  • Purpose With the continuous growth of the OTT services market, trust issues are becoming increasingly important, but research on this topic is still in its infancy. The purpose of this study is to identify the structural relationship between information system quality and reuse intention of OTT services and to analyze the impact of trust and user satisfaction. Design/methodology/approach This study proposed a research model based on the information system success model. In this study, a survey was conducted among 236 Korean users who have used OTT services within the last six months. Findings The results of the analysis showed that text quality and visual quality had a significant impact on trust in OTT services, with text quality having the largest impact. System quality and text quality also had a significant impact on trust in OTT service providers. However, visual quality did not have a statistically significant effect on trust in the service provider. Trust in the OTT service and the service provider was analyzed to have a significant impact on user satisfaction. However, it did not have a statistically significant impact on reuse intention. These findings have important implications for improving trust in OTT services to increase users' reuse intentions. It is also expected to contribute to further expanding the field of OTT service research.

A Design of Static Meta-Model for Reuse Framework of Embedded System (임베디드 시스템의 재사용 프레임워크를 위한 정적 메타모델 설계)

  • Cho, Eun-Sook;Kim, Chul-Jin;Lee, Sook-Hee
    • Journal of Korea Multimedia Society
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    • v.12 no.2
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    • pp.231-243
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    • 2009
  • Currently interests of embedded software in various areas such as automotive field, ship field, robot field is increasing according to expand market of embedded systems. Various researches such as embedded operating systems, embedded software modeling technique, embedded software testing, and so on are going in progress. However systematic engineering approach in embedded system development is poor because embedded areas focus on hardware parts until now. Furthermore, framework-based de sign technique considering reusability is not reflected in embedded system development. Those development results in many of dead codes scattered in system, and results in poor reusability of system. This paper suggests a framework of embedded system for reusability and a static meta-model for reuse framework. Proposed meta-model expresses not only the structure of reuse framework, but also allows a designer to extend and design easily models of embedded system based on reuse framework according to various embedded system types.

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