• 제목/요약/키워드: Resource Adaptation

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The Impact of Ambidextrous Innovation on the Performance and Competitiveness of Start-up Companies: An Empirical Study from Indonesia

  • SIJABAT, Eduard Alfian Syamsya;NIMRAN, Umar;UTAMI, Hamidah Nayati;PRASETYA, Arik
    • The Journal of Asian Finance, Economics and Business
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    • 제9권1호
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    • pp.25-34
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    • 2022
  • Established and new companies face similar business challenges in achieving performance and competitiveness. Furthermore, several empirical studies using competitive advantage resource-based view theory show that established companies achieve performance and competitiveness with breakthrough innovations. Similarly, new business ventures with limited resources must incorporate breakthrough innovations to achieve performance and competitiveness. Therefore, this study aimed to examine the impact of ambidextrous innovation on new venture performance and competitiveness. It used an online survey to collect data from 178 newly established shipping agency companies in 22 provinces in Indonesia. Data was analyzed using multivariate analysis with WarpPLS 7.0, where the analysis unit was an organization represented by a director. The results showed that ambidextrous innovation positively and significantly affects firm performance and new venture competitiveness. This means that ambidextrous innovation that emphasizes adaptation and development improves the firm's internal business processes, even with limited resources. Moreover, it increases new ventures' competitiveness in responding to threats and taking advantage of market opportunities. These results contribute to the competitive advantage resource-based view theory, specifically for new venture empirical examination. Also, they contribute to practical implications in the transportation business, demonstrating that exploitative breakthrough innovation can improve new venture competitiveness and performance.

통계적 채널 Quality 정보를 이용한 직교 주파수분할 다중접속(OFDMA) Part-I: 시스템 및 채널 모델링 (Orthogonal Frequency Division Multiple Access with Statistical Channel Quality Measurements Part-I: System and Channel Modeling)

  • 윤석현
    • 한국통신학회논문지
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    • 제31권2A호
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    • pp.119-127
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    • 2006
  • Part-I과 II를 포함하는 본 연구에서는 하향링크 직교 주파수분할 다중접속(OFDMA) 방식을 위한 실제적인 동적 채널할당 방법에 대해 논의한다. OFDMA 시스템은 채널의 상태정보 궤환을 위한 상향링크에서의 오버헤드를 줄이기 위해 부반송파들의 집합을 하나의 부채널로 정의하고 이를 채널의 상태정보 궤환, 사용자 다중화 및 전력/부호화율 할당의 단위로 사용하는데 본 논문(part-I)에서는 부채널의 일반화된 형태로 연속구조와 분산구조를 정의하고 이들 각 부채널구조의 통계적 특성을 살펴본다. 특히, 각 구조에 대해 부채널상에서의 신호대 잡음비(SNR) 분포를 라이스 분포로 모델링함으로써 각 부채널의 채널 상태를 채널이득의 순시 평균 및 분산의 1, 2차 모멘트로 나타내고 주어진 다중경로 채널 모델에 대해 이 두 파라미터 값의 확률 분포를 유도한다. 본 논문의 결과는 part-II에서 라이스 모델링에 기초한 일반화된 동적자원할당 알고리즘을 제시하고 성능분석을 수행하는데 사용된다.

최소 단위 트랜스코더 집합만을 이용한 응용 독립적 멀티미디어 적응 프레임워크 (An Application-Independent Multimedia Adaptation Framework Using Only Minimum Unit Transcoder Set)

  • 전성미;류동엽;임영환
    • 한국컴퓨터정보학회논문지
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    • 제11권6호
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    • pp.227-235
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    • 2006
  • MPEG-21의 디지털 아이템 적응 기술은 제한 없는 멀티미디어 접근을 위한 새로운 방안이 되고 있다. 이를 위해 전달 맥락에 따라 미디어 자원의 형식 등을 변경하기 위한 트랜스코더가 필요하다. 이때, 여러 트랜스코딩 기능을 하나의 트랜스코더에 포함시킨 중량 트랜스코더를 사용하는 것은 제한 없는 멀티미디어 접근을 지원하기에 너무 복잡하고 어렵다. 이를 해결하기 위해서 하나의 트랜스코더가 오직 하나의 트랜스코딩 기능만을 갖는 단위 트랜스코더를 사용한다. 이를 위해 단위 트랜스코더들의 집합을 어떻게 구성하여야 하는지에 대한 고려가 필요하다. 따라서 본 논문에서는 사용자가 정의한 응용의 성격에 따라 종단간 상이한 서비스 품질 쌍에 대한 집합이 주어졌을 때, 집합 내의 모든 각 쌍에 대하여 각각 트랜스코딩 경로를 반드시 하나 이상 생성할 수 있는 완전 단위 트랜스코더들의 구성 방법을 제안한다. 이 방법은 종단간 상이한 서비스 품질의 각 쌍에 대하여 각각 너무 많은 트랜스코딩 경로를 생성한다는 문제점이 있다. 따라서 멀티미디어 적응을 최소의 단위 트랜스코더로 지원하도록 최소 단위 트랜스코더 집합을 생성하는 알고리즘도 제안한다. 제안된 알고리즘은 멀티미디어 스트림 엔진에 구현하였고, 이에 대한 실험 결과를 기술한다.

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가상기업을 위한 멀티에이전트 기반 태스크할당시스템에 관한 연구 (A Study on Multi-agent based Task Assignment Systems for Virtual Enterprise)

  • 허준규;최경현;이석희
    • 한국공작기계학회논문집
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    • 제12권3호
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    • pp.31-37
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    • 2003
  • With the paradigm shifting from the principal of manufacturing efficiency to business globalism and rapid adaptation to its environments, more and more enterprises are being virtually organized as manufacturing network of different units in web. The formation of these enterprise called as Virtual Enterprise(VE) is becoming a growing trend as enterprises concentrating on core competence and economic benefit. 13us paper proposes multi-agent based task assignment system for VE, which attempts to address the selection of individually managed partners and the task assignment to them A case example is presented to illustrate how the proposed system can assign the task to partners.

중첩된 이기종 무선 네트워크에서의 통합 자원관리 방안 (Common Radio Resource Management with Overlaid Multiple Wireless Network)

  • 김권택;신충용;조진성
    • 한국정보과학회:학술대회논문집
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    • 한국정보과학회 2007년도 한국컴퓨터종합학술대회논문집 Vol.34 No.1 (D)
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    • pp.338-343
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    • 2007
  • WCDMA, WLAN, WiBro등과 같은 다양한 이기종 무선 네트워크들이 증가하면서 중첩된 네트워크가 발생하게 되어, 이기종망간의 vertical handover가 증가하게 되고 효율적인 Network 자원관리 필요성이 증가하였다. 이를 위해 특화된 CRRM을 활용한 중첩된 network들의 통합 자원 관리방안을 제안한다. 제안된 방안은 bandwidth와 사용자의 수를 고려하여 bandwidth를 adaptation 시키거나 forced vertical handover를 진행하여 자원을 관리하며, user는 별도의 handover discover 단계를 생략하고 vertical handover를 진행할 수 있으며, Multiple interface를 사용하여 MCoA를 등록하고 다양한 무선네트워크를 이용하여 데이터 전송이 가능해진다.

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ServerNet and ATM Interconnects: Comparison for Compressed Video Transmission

  • Ashfaq Hossain;Kang, Sung-Mo;Robert Horst
    • Journal of Communications and Networks
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    • 제1권2호
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    • pp.134-142
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    • 1999
  • We have developed fully functional Video Server and Client applications which can transmit, receive, decompress and display compressed video over various networks. Our video trans-port allows dynamic rate control feedback, loss detection, and repair requests from Clients to the Server. Our experiments show how feedvack-before-degradation scheme for rate adaptation maintains good display frame-rate for video playback. We show how the playback degradation(reduction in display frame-rate) oc-curs and what happens if corrective measures are not taken to im-prove the situation. The degradation is attributed to the increased internal kernel buffering which consumes scarce CPU resources. We demontrate with our experimental results that ServerNet, with improved hardware delivery guarantees, can significantly reduce host CPU resource consumption while serving video streams. We present the maximum number of streams which can be served for each of ATM and ServerNet interconnects. The appropriate user-level packet size for the video server are also determined for each case.

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Extended Proportional Fair Scheduling for Statistical QoS Guarantee in Wireless Networks

  • Lee, Neung-Hyung;Choi, Jin-Ghoo;Bahk, Sae-Woong
    • Journal of Communications and Networks
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    • 제12권4호
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    • pp.346-357
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    • 2010
  • Opportunistic scheduling provides the capability of resource management in wireless networks by taking advantage of multiuser diversity and by allowing delay variation in delivering data packets. It generally aims to maximize system throughput or guarantee fairness and quality of service (QoS) requirements. In this paper, we develop an extended proportional fair (PF) scheduling policy that can statistically guarantee three kinds of QoS. The scheduling policy is derived by solving the optimization problems in an ideal system according to QoS constraints. We prove that the practical version of the scheduling policy is optimal in opportunistic scheduling systems. As each scheduling policy has some parameters, we also consider practical parameter adaptation algorithms that require low implementation complexity and show their convergences mathematically. Through simulations, we confirm that our proposed schedulers show good fairness performance in addition to guaranteeing each user's QoS requirements.

CPS를 위한 모델 기반 자율 컴퓨팅 프레임워크 (Model-based Autonomic Computing Framework for Cyber-Physical Systems)

  • 강성주;전인걸;박정민;김원태
    • 대한임베디드공학회논문지
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    • 제7권5호
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    • pp.267-275
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    • 2012
  • In this paper, we present the model-based autonomic computing framework for a cyber-physical system which provides a self-management and a self-adaptation characteristics. A development process using this framework consists of two phases: a design phase in which a developer models faults, normal status constrains, and goals of the CPS, and an operational phase in which an autonomic computing engine operates monitor-analysis-plan-execute(MAPE) cycle for managed resources of the CPS. We design a hierachical architecture for autonomic computing engines and adopt the Model Reference Adaptive Control(MRAC) as a basic feedback loop model to separate goals and resource management. According to the GroundVehicle example, we demonstrate the effectiveness of the framework.

Architecture Support for Context-aware Adaptation of Rich Sensing Smartphone Applications

  • Meng, Zhaozong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제12권1호
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    • pp.248-268
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    • 2018
  • The performance of smartphone applications are usually constrained in user interactions due to resource limitation and it promises great opportunities to improve the performance by exploring the smartphone built-in and embedded sensing techniques. However, heterogeneity in techniques, semantic gap between sensor data and usable context, and complexity of contextual situations keep the techniques from seamless integration. Relevant studies mainly focus on feasibility demonstration of emerging sensing techniques, which rarely address both general architectures and comprehensive technical solutions. Based on a proposed functional model, this investigation provides a general architecture to deal with the dynamic context for context-aware automation and decision support. In order to take advantage of the built-in sensors to improve the performance of mobile applications, an ontology-based method is employed for context modelling, linguistic variables are used for heterogeneous context presentation, and semantic distance-based rule matching is employed to customise functions to the contextual situations. A case study on mobile application authentication is conducted with smartphone built-in hardware modules. The results demonstrate the feasibility of the proposed solutions and their effectiveness in improving operational efficiency.

Development of Mobile 3D Terrain Viewer with Texture Mapping of Satellite Images

  • Kim, Seung-Yub;Lee, Ki-Won
    • 대한원격탐사학회지
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    • 제22권5호
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    • pp.351-356
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    • 2006
  • Based on current practical needs for geo-spatial information on mobile platform, the main theme of this study is a design and implementation of dynamic 3D terrain rendering system using spaceborne imagery, as a kind of texture image for photo-realistic 3D scene generation on mobile environment. Image processing and 3D graphic techniques and algorithms, such as TIN-based vertex generation with regular spacing elevation data for generating 3D terrain surface, image tiling and image-vertex texturing in order to resolve limited resource of mobile devices, were applied and implemented by using graphic pipeline of OpenGL|ES (Embedded System) API. Through this implementation and its tested results with actual data sets of DEM and satellite imagery, we demonstrated the realizable possibility and adaptation of complex typed and large sized 3D geo-spatial information in mobile devices. This prototype system can be used to mobile 3D applications with DEM and satellite imagery in near future.