• Title/Summary/Keyword: Representation Learning

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Analysis of Elementary School Students' Visual Representation Competence for Shadow Phenomenon (그림자 현상에 대한 초등학생의 시각적 표상 능력)

  • Yoon, Hye-Gyoung
    • Journal of The Korean Association For Science Education
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    • v.39 no.2
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    • pp.295-305
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    • 2019
  • In previous study, visual representation competence taxonomy (VRC-T), which is composed of two dimensions, was developed for the purpose of promoting effective visual representation use and research in science education. In this study, elementary school students' visual representation competence for shadow phenomenon was investigated using VRC-T. In terms of visual representation competence, 'interpretation' was the highest score, followed by 'construction' and 'integration'. It also showed that students' visual representation competence was not high even after learning shadow-related units in the regular curriculum. On the other hand, text-based scientific knowledge was not correlated with all categories of visual representation competence. This indicates that there is a need to emphasize visual representation more in science class. Finally, hierarchical relationship among cognitive processes of VRC-T was explored according to ordering theory. If the tolerance level is somewhat loosened, a linear hierarchical relationship was found between the six cognitive processes. This suggests that VRC-T is an analytical framework that can be useful when designing assessment tools, tasks, and science class activities to enhance visual representation competence.

Development of an Actor-Critic Deep Reinforcement Learning Platform for Robotic Grasping in Real World (현실 세계에서의 로봇 파지 작업을 위한 정책/가치 심층 강화학습 플랫폼 개발)

  • Kim, Taewon;Park, Yeseong;Kim, Jong Bok;Park, Youngbin;Suh, Il Hong
    • The Journal of Korea Robotics Society
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    • v.15 no.2
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    • pp.197-204
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    • 2020
  • In this paper, we present a learning platform for robotic grasping in real world, in which actor-critic deep reinforcement learning is employed to directly learn the grasping skill from raw image pixels and rarely observed rewards. This is a challenging task because existing algorithms based on deep reinforcement learning require an extensive number of training data or massive computational cost so that they cannot be affordable in real world settings. To address this problems, the proposed learning platform basically consists of two training phases; a learning phase in simulator and subsequent learning in real world. Here, main processing blocks in the platform are extraction of latent vector based on state representation learning and disentanglement of a raw image, generation of adapted synthetic image using generative adversarial networks, and object detection and arm segmentation for the disentanglement. We demonstrate the effectiveness of this approach in a real environment.

Tor Network Website Fingerprinting Using Statistical-Based Feature and Ensemble Learning of Traffic Data (트래픽 데이터의 통계적 기반 특징과 앙상블 학습을 이용한 토르 네트워크 웹사이트 핑거프린팅)

  • Kim, Junho;Kim, Wongyum;Hwang, Doosung
    • KIPS Transactions on Software and Data Engineering
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    • v.9 no.6
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    • pp.187-194
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    • 2020
  • This paper proposes a website fingerprinting method using ensemble learning over a Tor network that guarantees client anonymity and personal information. We construct a training problem for website fingerprinting from the traffic packets collected in the Tor network, and compare the performance of the website fingerprinting system using tree-based ensemble models. A training feature vector is prepared from the general information, burst, cell sequence length, and cell order that are extracted from the traffic sequence, and the features of each website are represented with a fixed length. For experimental evaluation, we define four learning problems (Wang14, BW, CWT, CWH) according to the use of website fingerprinting, and compare the performance with the support vector machine model using CUMUL feature vectors. In the experimental evaluation, the proposed statistical-based training feature representation is superior to the CUMUL feature representation except for the BW case.

Feedback Error Learning and $H^{\infty}$-Control for Motor Control

  • Wongsura, Sirisak;Kongprawechnon, Waree;Phoojaruenchanachai, Suthee
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.1981-1986
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    • 2004
  • In this study, the basic motor control system had been investigated. The controller for this study consists of two main parts, a feedforward controller part and a feedback controller part. Each part will deals with different control problems. The feedback controller deals with robustness and stability, while the feedforward controller deals with response speed. The feedforward controller, used to solve the tracking control problem, is adaptable. To make such a tracking perfect, an adaptive law based on Feedback Error Learning (FEL) is designed so that the feedforward controller becomes an inverse system of the controlled plant. The novelty of FEL method lies in its use of feedback error as a teaching signal for learning the inverse model. The theory in $H^{\infty}$-Control is selected to be applied in the feedback part to guarantee the stability and solve the robust stabilization problems. The simulation of each individual part and the integrated one are taken to clarify the study.

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Advanced Technologies in Blockchain, Machine Learning, and Big Data

  • Park, Ji Su;Park, Jong Hyuk
    • Journal of Information Processing Systems
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    • v.16 no.2
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    • pp.239-245
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    • 2020
  • Blockchain, machine learning, and big data are among the key components of the future IT track. These technologies are used in various fields; hence their increasing application. This paper discusses the technologies developed in various research fields, such as data representation, Blockchain application, 3D shape recognition and classification, query method, classification method, and search algorithm, to provide insights into the future paradigm. In this paper, we present a summary of 18 high-quality accepted articles following a rigorous review process in the fields of Blockchain, machine learning, and big data.

Implementation of Image Semantic Segmentation on Android Device using Deep Learning (딥-러닝을 활용한 안드로이드 플랫폼에서의 이미지 시맨틱 분할 구현)

  • Lee, Yong-Hwan;Kim, Youngseop
    • Journal of the Semiconductor & Display Technology
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    • v.19 no.2
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    • pp.88-91
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    • 2020
  • Image segmentation is the task of partitioning an image into multiple sets of pixels based on some characteristics. The objective is to simplify the image into a representation that is more meaningful and easier to analyze. In this paper, we apply deep-learning to pre-train the learning model, and implement an algorithm that performs image segmentation in real time by extracting frames for the stream input from the Android device. Based on the open source of DeepLab-v3+ implemented in Tensorflow, some convolution filters are modified to improve real-time operation on the Android platform.

Vehicle Image Recognition Using Deep Convolution Neural Network and Compressed Dictionary Learning

  • Zhou, Yanyan
    • Journal of Information Processing Systems
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    • v.17 no.2
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    • pp.411-425
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    • 2021
  • In this paper, a vehicle recognition algorithm based on deep convolutional neural network and compression dictionary is proposed. Firstly, the network structure of fine vehicle recognition based on convolutional neural network is introduced. Then, a vehicle recognition system based on multi-scale pyramid convolutional neural network is constructed. The contribution of different networks to the recognition results is adjusted by the adaptive fusion method that adjusts the network according to the recognition accuracy of a single network. The proportion of output in the network output of the entire multiscale network. Then, the compressed dictionary learning and the data dimension reduction are carried out using the effective block structure method combined with very sparse random projection matrix, which solves the computational complexity caused by high-dimensional features and shortens the dictionary learning time. Finally, the sparse representation classification method is used to realize vehicle type recognition. The experimental results show that the detection effect of the proposed algorithm is stable in sunny, cloudy and rainy weather, and it has strong adaptability to typical application scenarios such as occlusion and blurring, with an average recognition rate of more than 95%.

Robust appearance feature learning using pixel-wise discrimination for visual tracking

  • Kim, Minji;Kim, Sungchan
    • ETRI Journal
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    • v.41 no.4
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    • pp.483-493
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    • 2019
  • Considering the high dimensions of video sequences, it is often challenging to acquire a sufficient dataset to train the tracking models. From this perspective, we propose to revisit the idea of hand-crafted feature learning to avoid such a requirement from a dataset. The proposed tracking approach is composed of two phases, detection and tracking, according to how severely the appearance of a target changes. The detection phase addresses severe and rapid variations by learning a new appearance model that classifies the pixels into foreground (or target) and background. We further combine the raw pixel features of the color intensity and spatial location with convolutional feature activations for robust target representation. The tracking phase tracks a target by searching for frame regions where the best pixel-level agreement to the model learned from the detection phase is achieved. Our two-phase approach results in efficient and accurate tracking, outperforming recent methods in various challenging cases of target appearance changes.

Design and Implementation of Agent Systems based on Case Markup Language for e-Leaning (e-Learning을 위한 사례 마크업 언어 기반 에이전트 시스템의 설계 및 구현 :사례 기반 학습자 모델을 중심으로)

  • 한선관;윤정섭;조근식
    • The Journal of Society for e-Business Studies
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    • v.6 no.3
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    • pp.63-80
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    • 2001
  • The construction of the students knowledge in e-Learning systems, namely the student modeling, is a core component used to develop e-Learning systems. However, existing e-Learning systems have many problems to share the knowledge in a heterogeneous student model and a distributed knowledge base. Because the methods of the knowledge representation are different in each e-Learning systems, the accumulated knowledge cannot be used or shared without a great deal of difficulty. In order to share this knowledge, existing systems must reconstruct the knowledge bases. Consequently, we propose a new a Case Markup Language based on XML in order to overcome these problems. A distributed e-Learning systems fan have the advantage of easily sharing and managing the heterogeneous knowledge base proposed by CaseML. Moreover students can generate and share a case knowledge to use the communication protocol of agents. In this paper, we have designed and developed a CaseML by using a knowledge markup language. Furthermore, in order to construct an intelligent e-Learning systems, we have done our research based on the design and development of the intelligent agent system by using CaseML.

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