• Title/Summary/Keyword: Remote Computing

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e-Science Technologies in Synchrotron Radiation Beamline - Remote Access and Automation (A Case Study for High Throughput Protein Crystallography)

  • Wang Xiao Dong;Gleaves Michael;Meredith David;Allan Rob;Nave Colin
    • Macromolecular Research
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    • v.14 no.2
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    • pp.140-145
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    • 2006
  • E-science refers to the large-scale science that will increasingly be carried out through distributed global collaborations enabled by the Internet. The Grid is a service-oriented architecture proposed to provide access to very large data collections, very large scale computing resources and remote facilities. Web services, which are server applications, enable online access to service providers. Web portal interfaces can further hide the complexity of accessing facility's services. The main use of synchrotron radiation (SR) facilities by protein crystallographers is to collect the best possible diffraction data for reasonably well defined problems. Significant effort is therefore being made throughout the world to automate SR protein crystallography facilities so scientists can achieve high throughput, even if they are not expert in all the techniques. By applying the above technologies, the e-HTPX project, a distributed computing infrastructure, was designed to help scientists remotely plan, initiate and monitor experiments for protein crystallographic structure determination. A description of both the hardware and control software is given together in this paper.

Cryptanalysis and improvement of a Multi-server Authentication protocol by Lu et al.

  • Irshad, Azeem;Sher, Muhammad;Alzahrani, Bander A.;Albeshri, Aiiad;Chaudhry, Shehzad Ashraf;Kumari, Saru
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.1
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    • pp.523-549
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    • 2018
  • The increasing number of subscribers and demand of multiplicity of services has turned Multi-Server Authentication (MSA) into an integral part of remote authentication paradigm. MSA not only offers an efficient mode to register the users by engaging a trusted third party (Registration Centre), but also a cost-effective architecture for service procurement, onwards. Recently, Lu et al.'s scheme demonstrated that Mishra et al.'s scheme is unguarded to perfect forward secrecy compromise, server masquerading, and forgery attacks, and presented a better scheme. However, we discovered that Lu et al.'s scheme is still susceptible to malicious insider attack and non-compliant to perfect forward secrecy. This study presents a critical review on Lu et al.'s scheme and then proposes a secure multi-server authentication scheme. The security properties of contributed work are validated with automated Proverif tool and proved under formal security analysis.

Performance Study of Satellite Image Processing on Graphics Processors Unit Using CUDA

  • Jeong, In-Kyu;Hong, Min-Gee;Hahn, Kwang-Soo;Choi, Joonsoo;Kim, Choen
    • Korean Journal of Remote Sensing
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    • v.28 no.6
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    • pp.683-691
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    • 2012
  • High resolution satellite images are now widely used for a variety of mapping applications including photogrammetry, GIS data acquisition and visualization. As the spectral and spatial data size of satellite images increases, a greater processing power is needed to process the images. The solution of these problems is parallel systems. Parallel processing techniques have been developed for improving the performance of image processing along with the development of the computational power. However, conventional CPU-based parallel computing is often not good enough for the demand for computational speed to process the images. The GPU is a good candidate to achieve this goal. Recently GPUs are used in the field of highly complex processing including many loop operations such as mathematical transforms, ray tracing. In this study we proposed a technique for parallel processing of high resolution satellite images using GPU. We implemented a spectral radiometric processing algorithm on Landsat-7 ETM+ imagery using CUDA, a parallel computing architecture developed by NVIDIA for GPU. Also performance of the algorithm on GPU and CPU is compared.

Design and Implementation of Grid-based PACS (Grid 기반 PACS 설계 및 구현)

  • Kim, Jung-Su;Lee, Se-Yul;Park, Jin-Sub;Lee, Bong-Hwan
    • Journal of Internet Computing and Services
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    • v.9 no.4
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    • pp.143-156
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    • 2008
  • Grid-based PACS can provide an advanced medical information services such as remote image file transfer, collaboration, remote diagnosis, and virtual hospital. In this paper, we have implemented Grid-PACS which guarantees both storage safety and extendability for virtual large scale storage system. The experimental results showed that the virtual storage system provided more efficient and faster data transfer than the conventional PACS. The proposed Grid data management system can be utilized to improve the effectiveness of the PACS data management and transmission between medical institutions.

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WPS-based Satellite Image Processing onWeb Framework and Cloud Computing Environment (클라우드 컴퓨팅과 웹 프레임워크 환경에서 WPS 기반 위성영상 정보처리)

  • Yoon, Gooseon;Lee, Kiwon
    • Korean Journal of Remote Sensing
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    • v.31 no.6
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    • pp.561-570
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    • 2015
  • Till now, applications of many kinds of satellite images have been accentuated in the datacentric scientific studies, researches regarding system development and concerned technologies for them are on the un-matured stage. Especially, satellite image processing requires large volume data handling and specific analysis functionalities, so that practical necessity of base study for system development is emphasized on. In the view of information system, various edged trends such as web standards, cloud computing, or web framework are utilized owing to their application benefits proven and business needs. Considered these aspects, a testing implementation was carried out using OpenStack cloud computing environment and e-government framework. As for the processing functions, WPS in GeoServer, as one of OGC web standards, was applied to perform interoperable data processing scheme between two or more remote servers. Working with the server implemented, client-side was also developed using several open sources such as HTML 5, jQuery, and OpenLayers. If it is that completed further experiments onsite applications with actual multi-data sets and extension of on-demand functionalities with the result of this study, it will be referred as an example case model for complicated and complex system design and implementation which needs cloud computing, geo-spatial web standards and web framework.

Development of a Remotely Sensed Image Processing/Analysis System : GeoPixel Ver. 1.0 (JAVA를 이용한 위성영상처리/분석 시스템 개발 : GeoPixel Ver. 1.0)

  • 안충현;신대혁
    • Korean Journal of Remote Sensing
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    • v.13 no.1
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    • pp.13-30
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    • 1997
  • Recent improvements of satellite remote sensing sensors which are represented by hyperspectral imaging sensors and high spatial resolution sensors provide a large amount of data, typically several hundred megabytes per one scene. Moreover, increasing information exchange via internet and information super-highway requires the developments of more active service systems for processing and analysing of remote sensing data in order to provide value-added products. In this sense, an advanced satellite data processing system is being developed to achive high performance in computing speed and efficieney in processing a huge volume of data, and to make possible network computing and easy improving, upgrading and managing of systems. JAVA internet programming language provides several advantages for developing software such as object-oriented programming, multi-threading and robust memory managent. Using these features, a satellite data processing system named as GeoPixel has been developing using JAVA language. The GeoPixel adopted newly developed techniques including object-pipe connect method between each process and multi-threading structure. In other words, this system has characteristics such as independent operating platform and efficient data processing by handling a huge volume of remote sensing data with robustness. In the evaluation of data processing capability, the satisfactory results were shown in utilizing computer resources(CPU and Memory) and processing speeds.

The Implementation of Remote Machine Health Monitoring System using Internet (인터넷을 이용한 원격 기계 상태 모니터링 시스템 구현)

  • Kim, Woong-Sik;Kim, Jong-Ki
    • Journal of Internet Computing and Services
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    • v.14 no.6
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    • pp.19-23
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    • 2013
  • This research is about the Implementation of Remote Machine Health Monitoring System using Internet. This research will help users in the un-installed office to save a lot of cost and time from checking and managing machines' condition installed in the factory. We have made an experiment and developed the application program and the monitoring terminal which can monitor the machine's condition. This research will contribute to the development of internet and remote instrumentation engineering in the future. Finally the performance of the proposed system was evaluated through experiments, it showed the good performance and the possibility of commercialization.

KOMPSAT Image Processing and Analysis (다목적실용위성 영상처리 및 분석)

  • Kwang-Jae Lee;Kwan-Young Oh;Sung-Ho Chae;Sun-Gu Lee
    • Korean Journal of Remote Sensing
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    • v.39 no.6_3
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    • pp.1671-1678
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    • 2023
  • The Korea multi-purpose satellite (KOMPSAT) series consisting of multi-sensors has been used in various fields such as land, environmental monitoring, and disaster analysis since its first launch in 1999. Recently, as various information processing technologies (high-speed computing technology, computer vision, artificial intelligence, etc.) that are rapidly developing are utilized in the field of remote sensing, it has become possible to develop more various satellite image processing and analysis algorithms. In this special issue, we would like to introduce recently researched technologies related to the KOMPSAT image application and research topics participated in the 2023 Satellite Information Application Contest.

A Mobile Multicasting Mechanism Based on Mobility Information of Mobile Hosts (호스트의 이동 정보에 근거한 모바일 멀티캐스팅 기법)

  • Baek DeukHwa;Kim Jaesoo
    • Journal of Korea Multimedia Society
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    • v.8 no.2
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    • pp.258-268
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    • 2005
  • The efficient provision of multicast service to moving hosts in mobile computing environments is not so easy task. Bi-directional tunneling scheme causes overhead about encapsulation and triangular routing. On the other hand, remote subscription scheme need freDuent tree reconstruction, which is inefficient for rapid moving hosts. In this paper we propose Mobility Based Mobile Multicast(MBMOM) scheme which is based on host's mobility information. Ultimately MBMOM try to find the strong points of remote subscription scheme and hi-directional tunneling scheme. If host's mobility speed is considered to be high, multicast packets are forwarded using hi-directional tunneling scheme from home agent continuously. If host's mobility speed is considered to be slow, remote subscription scheme is applied for foreign agent and it try to join multicast tree. We developed analytical models to analyze the performance of proposed scheme and simulated our scheme compared with MOM(Mobile Multicast), RBMOM(Range Based MOM), and TBMOM(Timer Based MOM) schemes. Simulation results show that our scheme has shorter transmission delay than above 3 schemes in the aspect of host's mobility speed and multicast group size.

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A 2-Tier Server Architecture for Real-time Multiple Rendering (실시간 다중 렌더링을 위한 이중 서버 구조)

  • Lim, Choong-Gyoo
    • Journal of Korea Game Society
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    • v.12 no.4
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    • pp.13-22
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    • 2012
  • The wide-spread use of the broadband Internet service makes the cloud computing-based gaming service possible. A game program is executed on a cloud node and its live image is fed into a remote user's display device via video streaming. The user's input is immediately transmitted and applied to the game. The minimization of the time to process remote user's input and transmit the live image back to the user and thus satisfying the requirement of instant responsiveness for gaming makes it possible. However, the cost to build its servers can be very expensive to provide high quality 3D games because a general purpose graphics system that cloud nodes are likely to have for the service supports a single 3D application at a time. Thus, the server must have a technology of 'realtime multiple rendering' to execute multiple 3D games simultaneously. This paper proposes a new architecture of 2-tier servers of clouds nodes of which one group executes multiple games and the other produces game's live images. It also performs a few experimentations to prove the feasibility of the new architecture.