• 제목/요약/키워드: Refutation

검색결과 33건 처리시간 0.026초

게임 장애/중독 연구에 대한 비판적 분석 - 뇌 사진, 판단 척도 및 연구 절차를 중심으로 (Critical Analysis of Gaming Disorder/Addiction Researches on Neuroimages, Measurement Tools, and Research Processes)

  • 송두헌
    • 한국게임학회 논문지
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    • 제19권1호
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    • pp.135-146
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    • 2019
  • 2018년부터 국제보건기구의 게임 장애의 국제 질병 코드(ICD-11) 등재 계획이 본격화하면서 세계적으로 학자들 간에 뜨거운 토론이 있었다. 하지만 대한민국은 등재의 부당함에 대한 학문적 근거 제시 없이 회피만 해온 것 같다. 본 논문에서는 게임 중독/장애와 관련한 과거의 학술 연구의 쟁점과 연구 오류 및 왜곡 사례들을 뇌 사진 판독과 게임 중독/이상 진단 도구의 적절성 등을 중심으로 짚어 본다. 본 분석은 게임의 과도한 사용이 게임의 질병 코드 등재의 충분 조건이 아니며 대다수의 건강한 게이머들에게 부당한 낙인을 찍어버릴 위험이 있음을 밝힌다.

존 헤이덕 건축에서의 시선과 응시 (The Eye and the Gaze in John Hejduk's Architecture)

  • 이종건
    • 건축역사연구
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    • 제14권3호
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    • pp.7-21
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    • 2005
  • This paper is an attempt to find/make an entrance to John Hejduk's architecture. Based explicitly on both Karl Popper's model of knowledge production called 'conjecture and refutation' and Harold Bloom's theory of poetry called 'revisionism', this paper, in order to produce a new problem, mainly deals with an existing knowledge as an object to refute, that is, Michael Hays' interpretation of Wall House by Jacques Lacan's notion of the gaze, Hejduk's a pivotal architectural finding. The arguments underlying this paper are two: First, Hejduk, just like this paper, follows Popper's model and Bloom's theory in conducting his own architectural research. Secondly, he takes what might be called artist's attitude when absorbing previous knowledge and producing new one. These two arguments are made in the first part and then served as a basic propositions for further arguments. In the process of criticizing the way in which Hays explicates Hejduk's Wall House, this paper reaches two main arguments. First, Lacan's notion of the gaze is not proper specifically for the explication of it. However, it may be useful and even promising when dealing with other works such as Subject/Object and House of the Inhabitant Who Refused to Participate. Secondly, Freud's notion of 'uncanny', arguably Hejduk's strong architectural orientation, may serve much better as a main gate among possibly many ones in trying to open his architecture. It is considered that this might also serve as an important clue to solving mysticism remaining yet untouched in his architecture.

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수변전실 및 지상 전력기기 침수방지 대책에 관한 연구 (Countermeasures for Flood Protection of Power Facility at Substation and Ground)

  • 김기현;최명일;배석명;이재용
    • 조명전기설비학회논문지
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    • 제22권4호
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    • pp.78-84
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    • 2008
  • 매년 집중 호우 및 태풍 해일 등에 의해 도심 저지대 및 해안가 지대 수변전실 및 지상 전력기기의 침수 현상이 매년 발생하고 있다. 그로 인한 설비 교체 비용 및 정전으로 인한 사회, 경제적 손실이 더욱 크게 발생을 하고 있다. 또한 국내 환경 변화로 전기설비 침수 발생 빈도는 증가될 것으로 판단된다. 따라서 국내 수변전실 및 지상 전력기기의 설치 현황과 침수 피해에 대해 실태조사 및 국내외 관련 제도를 분석하였다. 분석 결과 국내의 침수방지 대책이 현장 시설 부분과 제도적으로 미비한 것을 확인 할 수 있었다. 본 논문은 현장실태조사 결과와 국외 침수방지대책에 관한 규정 분석을 토대로 침수위험지구에서의 전력기기 침수방지 대책을 위한 내용을 제시하였다. 또한 본 내용은 국내 관련 규정을 개정하는데 객관적 자료로 사용될 것으로 사료된다.

초등 수학교과서의 창의성 신장을 위한 발문 (A Study on the Questioning in the Elementary Mathematics Textbook)

  • 박만구
    • 한국수학교육학회지시리즈C:초등수학교육
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    • 제13권1호
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    • pp.25-35
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    • 2010
  • 본 연구는 초등학교 수학교과서에서의 발문을 분석하고 초등 수학에서 창의성의 의미와 창의성 신장을 위한 효과적인 발문의 방향을 제시하는 것을 목적으로 한다. 본 연구를 위하여 창의성의 정의를 고찰하고 2007개정 교육과정에 의한 한국의 3학년 1학기 수학교과서에서의 발문 분석을 통하여 창의성 신장을 위한 효과적인 발문의 성격을 고찰해 보았다. 초등학생들의 수학 수업에서 창의성 신장을 위해서는 제시하는 과제의 성격뿐만 아니라 실제 수업에서 교사의 학생의 수준에 맞는 적절한 발문이 필수적임을 제안하였다.

지방의료원의 성과에 영향을 미치는 요인 (The Influence Factors on the Performance of Regional Public Hospitals)

  • 이해종;이동원;정지윤
    • 보건행정학회지
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    • 제29권1호
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    • pp.27-39
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    • 2019
  • Background: This study is designed to estimate the factors that affect the level of three different performance (publicity, efficiency, profitability) among regional public hospitals. Methods: The units of analysis are the regional 30 hospitals, which have the operating data during 22 years (from 1933 to 2014). The research method is used by fixed panel analysis. The publicity is measured by medicaid outpatient proportion and medicaid inpatient proportion. The efficiency is measured by two types of efficient score by DEA (data envelopment analysis). The profitability is measured by medical income to medical revenue and ROA (return on total asset). Results: At first, the increase of bed gives negative affect to the publicity but give positive effect to the efficiency and profitability. Because it means the increase of the region population, it gives more profitability compare to hospital with small number of beds. The more the operating period is the higher effect to the publicity and efficiency because of it's refutation. The debt ratio gives negative effect to publicity, but positive effect to profitability. It is the normal belief that there is inverse relationship between publicity and profitability. The turnover rate of bed gives the negative affect to the publicity, but positive affect to the efficiency and profitability. That give us the implication that type of the inpatient make different effect the hospital performance. The ratio of labor cost give negative effect to all kind of performance. That means that the higher labor cost don't mean the higher publicity and labor cost control is very important factors to hospital performance. So the region hospital have to focus the labor factors more to make higher performance. Conclusion: As the conclusion, the independent variables give similar effect to the efficiency and the profitability, but give inverse effect to the publicity. That means that if an region hospital want to make the more publicity, it loss the higher efficiency and profitability. Specially publicity is higher negative relation with the profitability.

A Study on Development of Group Dynamics-based Debate Instructional Model Using a New Technology

  • SUNG, Eunmo;JIN, Sunghee;KIM, Yoonjung
    • Educational Technology International
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    • 제11권2호
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    • pp.77-103
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    • 2010
  • The purpose of this study was to develop an instructional model using new technologies aiming to secure students' learnability and to enhance the public school values in the rural districts. The present study attempts to suggest a practical e-learning instructional and learning model named Group Dynamics- based Debate Instructional Model', which utilizes unique technology environment conditions in most. To develop the model, concepts of group dynamics and debate-based instructional models were reviewed. And in-service teachers in two public schools in a certain rural district were interviewed in order to collect and analyze their needs for a teaching and learning model with which they utilizes unique technology conditions as environment in most. Based on literature review and the need analysis, a group dynamics-based debate instructional model has been suggested in terms of conceptual model. And then expert assessment composing of five in-service teachers from the model schools was implemented twice in order to acquire the suggested model validation, followed by the model validation by a group of experts. Then a revised group dynamics-based debate instructional model has been finally suggested. The group dynamics-based debate instructional model is expected to build up members' affective connection in the process, to generate group value, or collective intelligence, and to establish positive discussion culture. Furthermore, beyond of just utilizing the existing materials, learners are encouraged to develop and collect their own materials and data such as expert's interview, or public news for their argument or refutation. In doing so, learners enhance their learnability as well as accountability, prompting self-directed learning, and establishing appropriate discussion culture resulting in positive learning outcomes.

제 1, 2회 학생 과학 공동탐구 토론대회의 종합적 평가 (Summative Evaluation of 1993, 1994 Discussion Contest of Scientific Investigation)

  • 김은숙;윤혜경
    • 한국과학교육학회지
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    • 제16권4호
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    • pp.376-388
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    • 1996
  • The first and the second "Discussion Contest of Scientific Investigation" was evaluated in this study. This contest was a part of 'Korean Youth Science Festival' held in 1993 and 1994. The evaluation was based on the data collected from the middle school students of final teams, their teachers, a large number of middle school students and college students who were audience of the final competition. Questionnaires, interviews, reports of final teams, and video tape of final competition were used to collect data. The study focussed on three research questions. The first was about the preparation and the research process of students of final teams. The second was about the format and the proceeding of the Contest. The third was whether participating the Contest was useful experience for the students and the teachers of the final teams. The first area, the preparation and the research process of students, were investigated in three aspects. One was the level of cooperation, participation, support and the role of teachers. The second was the information search and experiment, and the third was the report writing. The students of the final teams from both years, had positive opinion about the cooperation, students' active involvement, and support from family and school. Students considered their teachers to be a guide or a counsellor, showing their level of active participation. On the other hand, the interview of 1993 participants showed that there were times that teachers took strong leading role. Therefore one can conclude that students took active roles most of the time while the room for improvement still exists. To search the information they need during the period of the preparation, student visited various places such as libraries, bookstores, universities, and research institutes. Their search was not limited to reading the books, although the books were primary source of information. Students also learned how to organize the information they found and considered leaning of organizing skill useful and fun. Variety of experiments was an important part of preparation and students had positive opinion about it. Understanding related theory was considered most difficult and important, while designing and building proper equipments was considered difficult but not important. This reflects the students' school experience where the equipments were all set in advance and students were asked to confirm the theories presented in the previous class hours. About the reports recording the research process, students recognize the importance and the necessity of the report but had difficulty in writing it. Their reports showed tendency to list everything they did without clear connection to the problem to be solved. Most of the reports did not record the references and some of them confused report writing with story telling. Therefore most of them need training in writing the reports. It is also desirable to describe the process of student learning when theory or mathematics that are beyond the level of middle school curriculum were used because it is part of their investigation. The second area of evaluation was about the format and the proceeding of the Contest, the problems given to students, and the process of student discussion. The format of the Contests, which consisted of four parts, presentation, refutation, debate and review, received good evaluation from students because it made students think more and gave more difficult time but was meaningful and helped to remember longer time according to students. On the other hand, students said the time given to each part of the contest was too short. The problems given to students were short and open ended to stimulate students' imagination and to offer various possible routes to the solution. This type of problem was very unfamiliar and gave a lot of difficulty to students. Student had positive opinion about the research process they experienced but did not recognize the fact that such a process was possible because of the oneness of the task. The level of the problems was rated as too difficult by teachers and college students but as appropriate by the middle school students in audience and participating students. This suggests that it is possible for student to convert the problems to be challengeable and intellectually satisfactory appropriate for their level of understanding even when the problems were difficult for middle school students. During the process of student discussion, a few problems were observed. Some problems were related to the technics of the discussion, such as inappropriate behavior for the role he/she was taking, mismatching answers to the questions. Some problems were related to thinking. For example, students thinking was off balanced toward deductive reasoning, and reasoning based on experimental data was weak. The last area of evaluation was the effect of the Contest. It was measured through the change of the attitude toward science and science classes, and willingness to attend the next Contest. According to the result of the questionnaire, no meaningful change in attitude was observed. However, through the interview several students were observed to have significant positive change in attitude while no student with negative change was observed. Most of the students participated in Contest said they would participate again or recommend their friend to participate. Most of the teachers agreed that the Contest should continue and they would recommend their colleagues or students to participate. As described above, the "Discussion Contest of Scientific Investigation", which was developed and tried as a new science contest, had positive response from participating students and teachers, and the audience. Two among the list of results especially demonstrated that the goal of the Contest, "active and cooperative science learning experience", was reached. One is the fact that students recognized the experience of cooperation, discussion, information search, variety of experiments to be fun and valuable. The other is the fact that the students recognized the format of the contest consisting of presentation, refutation, discussion and review, required more thinking and was challenging, but was more meaningful. Despite a few problems such as, unfamiliarity with the technics of discussion, weakness in inductive and/or experiment based reasoning, and difficulty in report writing, The Contest demonstrated the possibility of new science learning environment and science contest by offering the chance to challenge open tasks by utilizing student science knowledge and ability to inquire and to discuss rationally and critically with other students.

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콩나물의 성장과 Vitamin C 생성에 미치는 Kinetin과 Auxin의 혼합효과 (The Combination Effect of Kinetin and Auxin on the Growth Root Development and Vitamin C Content of Soybean sprouts)

  • 김상옥
    • 한국식품영양과학회지
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    • 제11권2호
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    • pp.37-41
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    • 1982
  • 콩나물의 성장과 vitamin C의 효과적인 hormonal regulation을 위하여 IAA와 2,4-D 및 NAA등의 auxin과 kinetin과의 농도별로 혼합처리한 결과를 요약하면 다음과 같다. 1. 콩나물의 성장은 kinetin $10^{-8}M+IAA\;10^{-6}M$, kinetin $10^{-7}M+IAA\;10^{-5}M$, kinetin $10^{-6}M+IAA\;10^{-6}M$, 및 kinetin $10^{-5}M+IAA\;10^{-7}M$에서, 그리고 kinetin $10^{-8}M+2,4-D\;10^{-8}M$, kinetin $10^{-7}M+NAA\;10^{-5}M$에서 각각 양호하였다. 2. 콩나물 뿌리의 생성은 kinetin과 auxin의 농도별에 따른 콩나물 성장과 거의 일치하였다. 3. vitamin C의 함량은 kinetin $10^{-8}M+IAA10^{-8}M$, kinetin $10^{-6}M+2,4-D10^{-5}M$ 및 kinetin $10^{-8}M+NAA10^{-8}M$에서 높았으며 성장과 vitamin C의 함량이 동시에 양호한 것은 kinetin $10^{-8}M+IAA10^{-6}M$$10^{-8}M+NAA10^{-8}M$이었다. 4. kinetin의 농도가 낮고 IAA와 NAA의 농도가 높을수록 콩나물의 성장과 뿌리의 발육이 양호하였고 vitamin C의 함량도 높았으며 kinetin의 농도가 낮고 2,4-D의 농도가 높을수록 뿌리의 발육이 불량함과 동시에 배축의 vitamin C 함량이 저하하였다.

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다중 피어 및 공유 자원의 신뢰성 향상을 위한 P2P 네트워크의 평판 관리 (A Reputation Management Scheme Improving the Trustworthiness of Multi-peers and Shared Resources in P2P Networks)

  • 신정화;김태훈;탁성우
    • 한국멀티미디어학회논문지
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    • 제11권10호
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    • pp.1409-1419
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    • 2008
  • P2P 네트워크가 가진 오픈성과 익명성 때문에 P2P 참여자들은 손쉽게 신뢰할 수 없는 자원들을 확산할 수 있다. 신뢰할 수 없는 자원의 확산을 감소시킴과 동시에 이러한 자원을 제공하는 악의적인 피어들이 P2P 네트워크에 참여하는 것을 제한하기 위하여 피어들의 과거 행동을 나타내는 평판을 이용할 수 있으며 이 정보는 피어들의 미래 행동을 예측하는데 도움이 된다. 한편 평판을 참조하는데 있어 몇몇 피어는 특정 피어의 평판을 증가 또는 감소시키기 위하여 고의적으로 거짓 평가(false feedback)를 제공할 수 있다. 이에 본 논문에서는 거짓 평가를 주는 피어들을 식별함으로써 P2P 네트워크의 신뢰성과 효율성을 향상시킬 수 있는 새로운 평판 관리 기법, TrustRRep(Trustable Resource sharing service using Reputation)를 제안하고자 한다. 제안기법은 악의적인 피어들에 의한 자원 공유를 식별함으로써 공유 자원에 대한 신뢰성 또한 제공할 수 있다. 본 논문에서는 NS-2 시뮬레이터를 이용하여 제안 기법과 기존 평판 관리 기법의 효율성을 비교하고 분석하였다. 제안 기법은 신뢰할 수 없는 자원에 대한 다운로드 횟수를 감소시켜 신뢰할 수 없는 자원의 확산을 막고, 거짓 평가를 주는 피어의 식별 및 피어들의 평판에 신뢰성을 제공한다. 또한 악의적인 피어들의 신뢰 값을 감소시킴으로써 P2P 네트워크의 참석에 제약을 가한다.

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테라포밍에 대한 과학적 모델링 수업에서 소그룹 상호작용 중 발현되는 초등학생의 창의성 (Elementary Students' Creativity Appear in Small Group Interactions During Model-Based Classrooms on Terraforming)

  • 박신희;최승언;김찬종
    • 한국과학교육학회지
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    • 제40권6호
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    • pp.611-620
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    • 2020
  • 본 연구는 학생들의 모델링 과정에서 나타나는 창의성을 사회적 구성주의 관점에서 사회적 상호작용을 통해 학습자가 구성할 수 있는 인지적 능력으로 보고, 이것이 성인의 지도보다는 학습자끼리 서로 상호작용할 때 더 활성화 될 수 있음에 주목하였다(Vygotsky, 1978). 이에 따라 모델링 과정에서 나타나는 학생들의 창의성과 그것에 영향을 미치는 소그룹 상호작용의 특징에 대하여 질적 분석을 통한 본질적 사례연구를 수행하였다. 연구자는 실제 수업에 활용할 9차시의 모듈을 개발하였다. 연구 참여자는 한국의 4학년 초등학생 24명(남 12명, 여 12명)이다. 연구자는 수업자 및 관찰자로서 연구에 참여했으며, 수업 동영상 자료와 녹음 자료, 학생 면담 녹음 자료, 활동지 등의 자료를 수집하였다. 창의성의 수준은 'Mini-C' 창의성(Beghetto & Kaufman, 2007)을 기준으로 하였으며, 학생들의 창의성 분석을 위하여 Davis, Rimm & Siegle(2010)가 제시한 19가지 창의적 능력을 참고하였다. 연구 결과, 개인 모델링 과정에서 주로 나타난 학생들의 창의성은 정교화, 평가, 시각화, 성급한 결론의 유보, 독창성, 분석, 집중 등이었다. 또한 모델링 과정에서 학생들의 창의성에 영향을 주는 소그룹 상호작용은 '제안', '동의', '질문', '반박', '전환'의 5가지로 분류할 수 있었다. 각각의 상호작용을 통해 학생들은 모델링 과정에서 자신만의 생각과 아이디어를 표현하고, 수정하는 과정을 보여주었다. 특히 어린 학생들임에도 불구하고, 자신의 개인 모델을 무조건적으로 반영하기 보다는 다양한 창의적 능력의 사용과 합의를 통해 더 나은 그룹 모델을 형성하고자 하였다. 이러한 점은 앞으로 과학적 모델링 연구에서 학생들의 창의성에 더욱 주목해야 할 필요성을 보여준다.