• Title/Summary/Keyword: Reconnection

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Numerical Study of the Dynamics Connecting a Solar Flare and a Coronal Mass Ejection

  • Inoue, Satoshi;Kang, Jihye;Choe, Gwangson
    • The Bulletin of The Korean Astronomical Society
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    • v.39 no.2
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    • pp.97.1-97.1
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    • 2014
  • We clarify the dynamics connecting a solar flare and a coronal mass ejection (CME) based on the results of a magnetohydrodynamic (MHD) simulation starting from a nonlinear force-free field (NLFFF) in Inoue et al. 2014. In previous studies, many authors proposed numerous candidates for triggering processes of a solar flare and the associated CME. Among them, the tether-cutting reconnection or the torus instability has been supported by recent simulations and observations. On the other hand, our MHD simulation in accordance with more realistic situations show that highly twisted field lines are first produced through a tether-cutting reconnection between the twisted field lines in the NLFFF, and then the newly formed, strongly twisted field erupts away from the solar surface because of a loss of equilibrium. This dynamics corresponds to the onset of a solar flare. Furthermore we have found that the strongly twisted erupting field reconnect with the weakly twisted ambient field during the eruption, creating a large flux tube, and then it rises over a critical height of the torus instability to trigger a CME. From these results, we conclude that the coupled process of tether-cutting reconnection and torus instability is important in the flare-CME relationship.

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SMALL-SCALE Hα DYNAMIC FEATURES SUPPORTED BY CHROMO SPHERIC MAGNETIC RECONNECTION

  • LEE SANGWOO;YUN HONG SIK;CHAE JONGCHUL;GOODE PHILIP R.
    • Journal of The Korean Astronomical Society
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    • v.36 no.spc1
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    • pp.21-27
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    • 2003
  • In the present study, we have investigated morphology and evolution of small-scale Ha dynamic features on the quiet sun by analyzing video magnetograms and high resolution Ha images simultaneously taken for 5 hours at Big Bear Solar Observatory on April 18, 1997. From comparisons between time sequential longitudinal magnetograms and H$\alpha$ images covering $150" {\times} 150"$, several small-scale H$\alpha$ dynamic features have been observed at a site of magnetic flux cancellation. A close relationship between such features and cancelling magnetic fluxes has been revealed temporarily and spatially. Our results support that material injection by chromospheric magnetic reconnect ion may be essential in supporting numerous small-scale H$\alpha$ dynamical absorption features, being in line with recent observational studies showing that material injection by chromospheric magnetic reconnect ion is essential for the formation of solar filaments.

RESULTS FROM THE YOHKOH SATELLITE

  • WATANABE TETSUYA
    • Journal of The Korean Astronomical Society
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    • v.29 no.spc1
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    • pp.291-294
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    • 1996
  • The .Japanese sun observing satellite, Yohkoh, has been operational for five years and her scientific instruments are still in good condition. They have revealed ample of evidences that solar flares were triggered by magnetic reconnection, which was, for the first time, clearly indicated to take place in the solar corona. Cusp structures in soft X-rays and a new type of hard X-ray sources at the top of flaring loops have strongly supported the scenario originally proposed by C-S-H-KP. Nonthermal energy input in hard X-rays and thermal energy estimated from soft X-rays are fundamentally consistent with the interpretation of thick-target and chromospheric-evaporation models (Neupert effect). X-ray jets, another discovery of Yohkoh, were also associated with magnetic reconnection, as a result of the interaction of emerging fluxes with pre-existing coronal loops. Temperature structures of active regions, quiet sun, and coronal holes had very dynamic differential-emission-measure (DEM) distributions and high-temperature tails of DEM were considered to come from the contribution of flare-like activity.

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Magnetopause Waves Controlling the Dynamics of Earth's Magnetosphere

  • Hwang, Kyoung-Joo
    • Journal of Astronomy and Space Sciences
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    • v.32 no.1
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    • pp.1-11
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    • 2015
  • Earth's magnetopause separating the fast and often turbulent magnetosheath and the relatively stagnant magnetosphere provides various forms of free energy that generate low-frequency surface waves. The source mechanism of this energy includes current-driven kinetic physical processes such as magnetic reconnection on the dayside magnetopause and flux transfer events drifting along the magnetopause, and velocity shear-driven (Kelvin-Helmholtz instability) or density/pressure gradient-driven (Rayleigh-Taylor instability) magnetohydro-dynamics (MHD) instabilities. The solar wind external perturbations (impulsive transient pressure pulses or quasi-periodic dynamic pressure variations) act as seed fluctuations for the magnetopause waves and trigger ULF pulsations inside the magnetosphere via global modes or mode conversion at the magnetopause. The magnetopause waves thus play an important role in the solar wind-magnetosphere coupling, which is the key to space weather. This paper presents recent findings regarding the generation of surface waves (e.g., Kelvin-Helmholtz waves) at the Earth's magnetopause and analytic and observational studies accountable for the linking of the magnetopause waves and inner magnetospheric ULF pulsations, and the impacts of magnetopause waves on the dynamics of the magnetopause and on the inner magnetosphere.

Research on improving efficiency in VR game development

  • Kim Tae Gyu
    • International Journal of Advanced Culture Technology
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    • v.11 no.4
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    • pp.74-80
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    • 2023
  • Currently, hardware companies such as Oculus, Samsung, and HTC are producing virtual reality devices, and game software development companies are developing or servicing VR games using these devices. Accordingly, the VR game market is expected to continue to grow in the future. However, in order for the VR game market to become active, various problems raised during game development and service must be resolved. This paper investigates solutions to problems raised during the development and service of VR games, such as cyber sickness, risk of injury due to environmental restrictions during play, and reconnection induction problems. Cybersickness can be alleviated by utilizing multiple GPUs for each display processing to achieve higher frame rates and optimizing play space design. Environmental constraints during play can be mitigated by optimizing space design, and the problem of inducing reconnection can be solved by continuously providing the motivation and purpose used in existing game methods. Through this, we were able to apply it to develop VR content that can be played continuously.