• 제목/요약/키워드: Recognition of Support System

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Implementation of the Speech Emotion Recognition System in the ARM Platform (ARM 플랫폼 기반의 음성 감성인식 시스템 구현)

  • Oh, Sang-Heon;Park, Kyu-Sik
    • Journal of Korea Multimedia Society
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    • v.10 no.11
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    • pp.1530-1537
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    • 2007
  • In this paper, we implemented a speech emotion recognition system that can distinguish human emotional states from recorded speech captured by a single microphone and classify them into four categories: neutrality, happiness, sadness and anger. In general, a speech recorded with a microphone contains background noises due to the speaker environment and the microphone characteristic, which can result in serious system performance degradation. In order to minimize the effect of these noises and to improve the system performance, a MA(Moving Average) filter with a relatively simple structure and low computational complexity was adopted. Then a SFS(Sequential Forward Selection) feature optimization method was implemented to further improve and stabilize the system performance. For speech emotion classification, a SVM pattern classifier is used. The experimental results indicate the emotional classification performance around 65% in the computer simulation and 62% on the ARM platform.

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Forecast and Present Technology of Hand Vascular Pattern Recognition System (손혈관 인식 시스템의 경쟁기술현황과 전망)

  • Kim, Jae-Woo;Yeo, Woon-Dong;Bae, Sang-Jin;Seong, Kyung-Mo
    • Proceedings of the KIEE Conference
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    • 2004.05a
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    • pp.114-116
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    • 2004
  • Biometrics consist of technologies that support automatic identification or verification of identity based on behavioral or physical traits. Biometrics can authenticate identities since they measure unique individual characteristics including fingerprints, hand geometry, iris, hand vascular patterns and facial characteristics. we review the state of the hand vascular patterns identification technology and compare other competitive authentication technologies such as cryptography, electronic signature and PKI.

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Transformer Fault Recognition and Interpretation Using Kohonen Feature Mapping (코호넨 특징 대응을 이용한 변압기 고장 인식 및 해석)

  • Yoon, Yong-Han;Kim, Jae-Chul;Choi, Do-Hyuk
    • Proceedings of the KIEE Conference
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    • 1997.07c
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    • pp.864-866
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    • 1997
  • This paper presents fault recognition and interpretation in power transformers using dissolved gas analysis embedded Kohonen feature mapping. The imprecision of gas ratio analysis in dissolved gas analysis are managed by mapping in accordance with learning of Kohonen neural network. To verify the effectiveness of the proposed system, it has been tested by the historical gas records to power transformers of Korea Electric Power Corporation. More appropriate fault types can support the maintenance personnels to increase the disgnostic performance for fault of power transformers.

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Application of LVQ3 for Dissolved Gas Analysis for Power Transformer (전력용 변압기의 유중가스 분석을 위한 LVQ3의 적용)

  • Jeon, Yeong-Jae;Kim, Jae-Cheol
    • The Transactions of the Korean Institute of Electrical Engineers A
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    • v.49 no.1
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    • pp.31-36
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    • 2000
  • To enhance the fault diagnosis ability for the dissolved gas analysis(DGA) of the power transformer, this paper proposes a learning vector quantization(LVQ) for the incipient fault recognition. LVQ is suitable expecially for pattern recognition such as fault diagnosis of power transformer using DGA because it improves the performance of Kohonen neural network by placing emphasis on the classification around the decision boundary. The capabilities of the proposed diagnosis system for the transformer DGA decision support have been extensively verified through the practical test data collected from Korea Electrical Power Corporation.

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RECOGNIZING NEEDLE POSITION USING BOOK-ATTACHED CAMERA FOR SUPPORTING "WATOJI"

  • Kamon, Sayaka;Uranishi, Yuki;Sasaki, Hiroshi;Manabe, Yoshitsugu;Chihara, Kunihiro
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.760-763
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    • 2009
  • "Watoji" is a Japanese traditional book binding technique. An aim of this research develops a support system which everyone can make Watoji easily by. This system uses a working situation by recognizing a position of a needle and annotating to a book directly by mixed reality technique. Additionally, a technique of recognizing a working situation at a book is sewn by a needle is proposed. The proposed system of recognizing a position of a needle is build, then we experiment recognizing of a needle from an image. Furthermore, setting up Watoji on the system, we experiment recognizing of a position of a needle. An experimental result shows recognizing a needle from an acquired image from a camera. Using this result, a working situation can be recognized. Then, suitable information to a working situation can be presented.

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A Proposal of Motion Recognition-based Video Search System using Machine Learning (기계학습을 이용한 동작인식 동영상 검색시스템 제안)

  • Seo, Won-Seoung;Lee, Kang-Hee
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.01a
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    • pp.463-464
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    • 2019
  • 본 논문은 기계학습을 기반으로 아두이노와 시리얼통신을 통한 사용자의 동작인식을 이용해 보다 간단하게 인터넷상의 원하는 동영상을 찾을 수 있는 검색시스템을 제작하고자 하였다. 이 검색시스템은 Python을 기반으로 SVM(Support Vector Machine)을 이용한 패턴 분류를 사용하였으며 이를 통해 사용자의 동작을 입력받아 문자를 예측 할 수 있다. 사용자는 이 검색시스템을 사용하기 위하여 우선 문자에 대한 사용자의 동작입력을 통해 학습 데이터 셋을 만들어야 하며 그것을 SVM을 이용하여 학습 모델과 식별자를 만들고, 만들어진 분류기를 통하여 동작인식을 바탕으로 문자의 결과를 예측 할 수 있다. 최종적으로 사용자의 동작인식을 거쳐 만들어진 문자열을 이용해 인터넷 동영상 사이트인 Youtube를 통해 웹 크롤링하여 문자열과 관련 있는 동영상을 찾아준다.

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Design and Implementation of the DRM Supporting Smart Multimedia Streaming in Ubi-Home (Ubi-Home에서의 지능적 멀티미디어 스트리밍을 지원하는 DRM 설계 및 구현)

  • Park Jong-Hyuk;Lee Sang-Jin;Hong In-Hwa;Ahn Tae-Won;Lee Deok-Gyu
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.3C
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    • pp.293-301
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    • 2006
  • In this paper, we design and implement the UHSNS-DRM(Ubi-Home Smart Multimedia Streaming-Digital Right Management) in Ubi-Home. The proposed system support flexible distribution platform for digital content copyright protection and management in Ubi-Home. This system also can provide multimedia streaming service to authorized users who are using PC, STB, PDA, and Portable Device, etc. Furthermore, we adopt concept of domain authentication and it help to improve the efficiency of license management for all devices in Ubi-Home. We design user's location recognition algorithm in order to provide intelligent services. Of course, this algorithm is applied for the proposed system. Start after striking space key 2 times.

Mobile Game Control using Gesture Recognition (제스처 인식을 활용한 모바일 게임 제어)

  • Lee, Yong-Cheol;Oh, Chi-Min;Lee, Chil-Woo
    • The Journal of the Korea Contents Association
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    • v.11 no.12
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    • pp.629-638
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    • 2011
  • Mobile game have an advantage of mobility, portability, and simple interface. These advantages are useful for gesture recognition based game which should not have much content quantity and complex interface. This paper suggests gesture recognition based mobile game content with user movement could be applied directly to the mobile game wherever recognition system is equipped. Gesture is recognized by obtaining user area in image from the depth image of TOF camera and going through SVM(Support Vectorn Machine) using EOH(Edge Of Histogram) features of user area. And we confirmed that gesture recognition can be utilized to user input of mobile game content. Proposed technique can be applied to a variety of content, but this paper shows a simple way of game contents which is consisted of moving and jumping newly.

Recognition of Handwritten Numerals using SVM Classifiers (SVM 분류기를 이용한 필기체 숫자인식)

  • Park, Joong-Jo;Kim, Kyoung-Min
    • Journal of the Institute of Convergence Signal Processing
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    • v.8 no.3
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    • pp.136-142
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    • 2007
  • Recent researches in the recognition system have shown that SVM (Support Vector Machine) classifiers often have superior recognition rates in comparison to other classifiers. In this paper, we present the handwritten numeral recognition algorithm using SVM classifiers. The numeral features used in our algorithm are mesh features, directional features by Kirsch operators and concavity features, where first two features represent the foreground information of numerals and the last feature represents the background information of numerals. These features are complements each of the other. Since SVM is basically a binary classifier, it is required to construct and combine several binary SVMs to get the multi-class classifiers. We use two strategies for implementing multi-class SVM classifiers: "one against one" and "one against the rest", and examine their performances on the features used. The efficiency of our method is tested by the CENPARMI handwritten numeral database, and the recognition rate of 98.45% is achieved.

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Research on the Emotion Recognition System based on Electrocardiograph and Pulse Signals (심전도 및 맥파신호 기반의 감정인식 시스템에 관한 연구)

  • Hong, Yoon-Jung;Hwang, Yun-Kyung;Shin, Dong-Kyoo;Kim, Dong-Hyun;Shin, Dong-Il
    • Proceedings of the Korea Information Processing Society Conference
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    • 2008.05a
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    • pp.175-178
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    • 2008
  • 본 논문은 생체 신호들 중 데이터 획득이 간편한 심전도와 맥파를 실시간으로 취득하여 기계학습 기법인 SVM (Support Vector Machine)알고리즘과 클러스터링 기법인 k-NN (Nearest Neighbor)알고리즘을 적용한 인간의 감정을 분석하는 시스템에 대한 연구결과를 제시한다.