• Title/Summary/Keyword: Recognition of Researchers

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A Computer Vision-based Assistive Mobile Application for the Visually Impaired (컴퓨터 비전 기반 시각 장애 지원 모바일 응용)

  • Secondes, Arnel A.;Otero, Nikki Anne Dominique D.;Elijorde, Frank I.;Byun, Yung-Cheol
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.65 no.12
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    • pp.2138-2144
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    • 2016
  • People with visual disabilities suffer environmentally, socially, and technologically. Navigating through places and recognizing objects are already a big challenge for them who require assistance. This study aimed to develop an android-based assistive application for the visually impaired. Specifically, the study aimed to create a system that could aid visually impaired individuals performs significant tasks through object recognition and identifying locations through GPS and Google Maps. In this study, the researchers used an android phone allowing a visually impaired individual to go from one place to another with the aid of the application. Google Maps is integrated to utilize GPS in identifying locations and giving distance directions and the system has a cloud server used for storing pinned locations. Furthermore, Haar-like features were used in object recognition.

Classroom Roll-Call System Based on ResNet Networks

  • Zhu, Jinlong;Yu, Fanhua;Liu, Guangjie;Sun, Mingyu;Zhao, Dong;Geng, Qingtian;Su, Jinbo
    • Journal of Information Processing Systems
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    • v.16 no.5
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    • pp.1145-1157
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    • 2020
  • A convolution neural networks (CNNs) has demonstrated outstanding performance compared to other algorithms in the field of face recognition. Regarding the over-fitting problem of CNN, researchers have proposed a residual network to ease the training for recognition accuracy improvement. In this study, a novel face recognition model based on game theory for call-over in the classroom was proposed. In the proposed scheme, an image with multiple faces was used as input, and the residual network identified each face with a confidence score to form a list of student identities. Face tracking of the same identity or low confidence were determined to be the optimisation objective, with the game participants set formed from the student identity list. Game theory optimises the authentication strategy according to the confidence value and identity set to improve recognition accuracy. We observed that there exists an optimal mapping relation between face and identity to avoid multiple faces associated with one identity in the proposed scheme and that the proposed game-based scheme can reduce the error rate, as compared to the existing schemes with deeper neural network.

Speech emotion recognition based on genetic algorithm-decision tree fusion of deep and acoustic features

  • Sun, Linhui;Li, Qiu;Fu, Sheng;Li, Pingan
    • ETRI Journal
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    • v.44 no.3
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    • pp.462-475
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    • 2022
  • Although researchers have proposed numerous techniques for speech emotion recognition, its performance remains unsatisfactory in many application scenarios. In this study, we propose a speech emotion recognition model based on a genetic algorithm (GA)-decision tree (DT) fusion of deep and acoustic features. To more comprehensively express speech emotional information, first, frame-level deep and acoustic features are extracted from a speech signal. Next, five kinds of statistic variables of these features are calculated to obtain utterance-level features. The Fisher feature selection criterion is employed to select high-performance features, removing redundant information. In the feature fusion stage, the GA is is used to adaptively search for the best feature fusion weight. Finally, using the fused feature, the proposed speech emotion recognition model based on a DT support vector machine model is realized. Experimental results on the Berlin speech emotion database and the Chinese emotion speech database indicate that the proposed model outperforms an average weight fusion method.

Condition Monitoring Of Rotating Machine With Mass Unbalance Using Hidden Markov Model (은닉 마르코프 모델을 이용한 질량 편심이 있는 회전기기의 상태진단)

  • Ko, Jungmin;Choi, Chankyu;Kang, To;Han, Soonwoo;Park, Jinho;Yoo, Honghee
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2014.10a
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    • pp.833-834
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    • 2014
  • In recent years, a pattern recognition method has been widely used by researchers for fault diagnoses of mechanical systems. A pattern recognition method determines the soundness of a mechanical system by detecting variations in the system's vibration characteristics. Hidden Markov model has recently been used as pattern recognition methods in various fields. In this study, a HMM method for the fault diagnosis of a mechanical system is introduced, and a rotating machine with mass unbalance is selected for fault diagnosis. Moreover, a diagnosis procedure to identity the size of a defect is proposed in this study.

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A Lightweight and Effective Music Score Recognition on Mobile Phones

  • Nguyen, Tam;Lee, Gueesang
    • Journal of Information Processing Systems
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    • v.11 no.3
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    • pp.438-449
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    • 2015
  • Recognition systems for scanned or printed music scores that have been implemented on personal computers have received attention from numerous scientists and have achieved significant results over many years. A modern trend with music scores being captured and played directly on mobile devices has become more interesting to researchers. The limitation of resources and the effects of illumination, distortion, and inclination on input images are still challenges to these recognition systems. In this paper, we introduce a novel approach for recognizing music scores captured by mobile cameras. To reduce the complexity, as well as the computational time of the system, we grouped all of the symbols extracted from music scores into ten main classes. We then applied each major class to SVM to classify the musical symbols separately. The experimental results showed that our proposed method could be applied to real time applications and that its performance is competitive with other methods.

Flexible Pressure Sensors Based on Three-dimensional Structure for High Sensitivity

  • Jung, Young;Cho, Hanchul
    • Journal of Sensor Science and Technology
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    • v.31 no.3
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    • pp.145-150
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    • 2022
  • The importance of flexible polymer-based pressure sensors is growing in fields like healthcare monitoring, tactile recognition, gesture recognition, human-machine interface, and robot skin. In particular, health monitoring and tactile devices require high sensor sensitivity. Researchers have worked on sensor material and structure to achieve high sensitivity. A simple and effective method has been to employ three-dimensional pressure sensors. Three-dimensional (3D) structures dramatically increase sensor sensitivity by achieving larger local deformations for the same pressure. In this paper, the performance, manufacturing method, material, and structure of high-sensitivity flexible pressure sensors based on 3D structures, are reviewed.

Tiny and Blurred Face Alignment for Long Distance Face Recognition

  • Ban, Kyu-Dae;Lee, Jae-Yeon;Kim, Do-Hyung;Kim, Jae-Hong;Chung, Yun-Koo
    • ETRI Journal
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    • v.33 no.2
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    • pp.251-258
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    • 2011
  • Applying face alignment after face detection exerts a heavy influence on face recognition. Many researchers have recently investigated face alignment using databases collected from images taken at close distances and with low magnification. However, in the cases of home-service robots, captured images generally are of low resolution and low quality. Therefore, previous face alignment research, such as eye detection, is not appropriate for robot environments. The main purpose of this paper is to provide a new and effective approach in the alignment of small and blurred faces. We propose a face alignment method using the confidence value of Real-AdaBoost with a modified census transform feature. We also evaluate the face recognition system to compare the proposed face alignment module with those of other systems. Experimental results show that the proposed method has a high recognition rate, higher than face alignment methods using a manually-marked eye position.

Three-dimensional Face Recognition based on Feature Points Compression and Expansion

  • Yoon, Andy Kyung-yong;Park, Ki-cheul;Park, Sang-min;Oh, Duck-kyo;Cho, Hye-young;Jang, Jung-hyuk;Son, Byounghee
    • Journal of Multimedia Information System
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    • v.6 no.2
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    • pp.91-98
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    • 2019
  • Many researchers have attempted to recognize three-dimensional faces using feature points extracted from two-dimensional facial photographs. However, due to the limit of flat photographs, it is very difficult to recognize faces rotated more than 15 degrees from original feature points extracted from the photographs. As such, it is difficult to create an algorithm to recognize faces in multiple angles. In this paper, it is proposed a new algorithm to recognize three-dimensional face recognition based on feature points extracted from a flat photograph. This method divides into six feature point vector zones on the face. Then, the vector value is compressed and expanded according to the rotation angle of the face to recognize the feature points of the face in a three-dimensional form. For this purpose, the average of the compressibility and the expansion rate of the face data of 100 persons by angle and face zone were obtained, and the face angle was estimated by calculating the distance between the middle of the forehead and the tail of the eye. As a result, very improved recognition performance was obtained at 30 degrees of rotated face angle.

An Enhanced Neural Network Approach for Numeral Recognition

  • Venugopal, Anita;Ali, Ashraf
    • International Journal of Computer Science & Network Security
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    • v.22 no.3
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    • pp.61-66
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    • 2022
  • Object classification is one of the main fields in neural networks and has attracted the interest of many researchers. Although there have been vast advancements in this area, still there are many challenges that are faced even in the current era due to its inefficiency in handling large data, linguistic and dimensional complexities. Powerful hardware and software approaches in Neural Networks such as Deep Neural Networks present efficient mechanisms and contribute a lot to the field of object recognition as well as to handle time series classification. Due to the high rate of accuracy in terms of prediction rate, a neural network is often preferred in applications that require identification, segmentation, and detection based on features. Neural networks self-learning ability has revolutionized computing power and has its application in numerous fields such as powering unmanned self-driving vehicles, speech recognition, etc. In this paper, the experiment is conducted to implement a neural approach to identify numbers in different formats without human intervention. Measures are taken to improve the efficiency of the machines to classify and identify numbers. Experimental results show the importance of having training sets to achieve better recognition accuracy.

Real-time Phoneme Recognition System Using Max Flow Matching (최대 흐름 정합을 이용한 실시간 음소인식 시스템 구현)

  • Lee, Sang-Yeob;Park, Seong-Won
    • Journal of Korea Game Society
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    • v.12 no.1
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    • pp.123-132
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    • 2012
  • There are many of games using smart devices. Voice recognition is can be useful way for input. In the game, voice have to be quickly recognized, at the same time it have to be manipulated promptly as well. In this study, we developed the optimized real-time phoneme recognition using max flow matching that it can be efficiently used in the game field. Firstly, voice wavelength is transformed to FFT, secondly, transformed value is made by a graph in Z plane, thirdly, data is extracted in specific area, and then data is saved in database. After all the value is recognized using weighted bipartite max flow matching. This way would be useful method in game or robot field when researchers hope to recognize the fast voice recognition.