• Title/Summary/Keyword: Realtime implementation

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Implementation of High-Reliable MVB Network for Safety System of Nuclear Power Plant (원자력발전소 안전계통용 고신뢰성 MVB 네트워크 구현)

  • Sul, Jae-Yoon;Kim, Ki-Chang;Kim, Yoo-Sung;Park, Jae-Hyun
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.61 no.6
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    • pp.859-864
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    • 2012
  • The computer network plays an important role in modern digital controllers within a safety system of a nuclear power plant. For the reliable and realtime data communication between controllers, this paper proposes a modified high-reliable MVB(multi-function vehicle bus) as a main control network for a safety system of a nuclear power plant. The proposed network supports the state-based communication in order to ensure the deterministic communication latency, and very fast network recovery when the bus master fails compare to the standard MVB. This paper also shows the implementation results using a FPGA-based testbed.

Speed Sensorless Vector Control Implementation of Induction Motor Using dSPACE 1104 System (dSPACE 1104 시스템을 이용한 유도전동기 속도 센서리스 벡터제어 구현)

  • Lee, Dong-Min;Lee, Yong-Suk;Ji, Jun-Keun;Cha, Gui-Soo
    • Proceedings of the KIEE Conference
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    • 2007.07a
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    • pp.1086-1087
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    • 2007
  • This paper presents a implementation of speed sensorless vector control algorithm of induction motor using MATLAB/SIMULINK. The proposed method utilize the combination of the voltage model based on stator equivalent model and the current model based on rotor equivalent model, which enables stable estimation of rotor flux. Estimated rotor speed, which is used to speed controller of induction motor, is based on estimated flux. The overall system consisted of speed controller with the most general PI controller, current controller, flux controller. Speed sensorless vector control algorithm is implemeted as block diagrams using MATLAB/SIMULINK. Realtime control is perform by dSPACE DS1104 control board and Real-Time-Interface(RTI).

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A Design and Implementation of LBS-based Tour Guide System using Embedded Linux (임베디드 리눅스를 이용한 위치기반 관광안내 단말기의 설계 및 구현)

  • Kim Jeong-Won;Jun Bong-Gi
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.4 s.42
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    • pp.261-269
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    • 2006
  • In this paper we has implemented a tour guide terminal using the embedded linux. The implemented terminal can locate its position using GPS interface and display the sightseeing information of the current location. With view of this implementation results, we confirmed the possibility of embedded linux terminal as a tour guide PDA. The realtime update of sightseeing information using a mobile communication functionality will be included in our future works.

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The Implementation of Web Services System for Realtime Finger Recognition in Mobile Environments (모바일 환경에서 실시간 지문인식을 위한 웹 서비스 시스템 구현)

  • Ko, You-Jung;Kim, Yoon-Joong
    • Proceedings of the Korea Contents Association Conference
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    • 2006.11a
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    • pp.483-487
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    • 2006
  • In this paper implemented that PDA sends finger images and can finger recognition web service system in realtime. Finger recognition web service system received the finger images and return the recognition result as XML style. because of this it can offer the same service to using wireless PDA as well as using wire internet client. This system consist of mobile client and finger recognition web service provider. Mobile client request finger recognition web service provider using DIME with taken finger image. We can easily receive and see the result of finger recognition without mass finger database in limited storage space of PDA. Finger recognition web service provider offers that receiving finger images and calling finger recognition system after the recognition return the result.

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Implementation of Image Enhancement Using DSP Chip (TI DAVINCI를 이용한 영상 개선 알고리즘 구현)

  • Park, Jong-Hwa;Ahn, Tae-Ki;Jo, Byung-Mok;Park, Goo-Man
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.11 no.6
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    • pp.311-317
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    • 2011
  • In this paper, we proposed realtime image enhancing method on the three noise types of input images, such as haze, low contrast and back light images. Some conventional de-hazing algorithms have good performance but need large memories and high computational burdens. We proposed the efficient algorithm which not only removes the haze but also reduces memory usage and computational complexity. We implemented the realtime system by using DM6446 DSP chip, and it showed the excellent result in these three problems; haze, low contrast and back light. We implemented the system with the processing speed at 15 frames/sec.

Incremental Materialized View Management Model for Realtime Report Generation on Large Transaction Processing Environment (대규모 트랜잭션 환경에서의 실시간 보고서 생성을 위한 점진적 형성뷰 관리모델)

  • Kim, Jin-Soo;Shin, Ye-Ho;Ryu, Keun-Ho
    • The KIPS Transactions:PartD
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    • v.11D no.3
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    • pp.533-544
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    • 2004
  • Reports have a significant meaning in time-constrained large transaction environments, such as airplane control systems or wargame simulations. This is due to the necessity of generating reports within a given time limit without restraining the operation performance of large transaction environments. In order to generate reports in large transaction environments while satisfying time-constrained requirements, this paper proposes a model which combines the incremental operation mechanism and materialized view mechanism using triggers and stored procedures. Further, the implementation and evaluation of the proposed model provides the Identification of the characteristics of the proposed model.

A Study on the Efficient Occlusion Culling Using Z-Buffer and Simplified Model (Z-Buffer와 간략화된 모델을 이용한 효율적인 가려지는 물체 제거 기법(Occlusion Culling)에 관한 연구)

  • 정성준;이규열;최항순;성우제;조두연
    • Korean Journal of Computational Design and Engineering
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    • v.8 no.2
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    • pp.65-74
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    • 2003
  • For virtual reality, virtual manufacturing system, or simulation based design, we need to visualize very large and complex 3D models which are comprising of very large number of polygons. To overcome the limited hardware performance and to attain smooth realtime visualization, there have been many researches about algorithms which reduce the number of polygons to be processed by graphics hardware. One of these algorithms, occlusion culling is a method of rejecting the objects which are not visible because they are occluded by other objects, and then passing only the visible objects to graphics hardware. Existing occlusion culling algorithms have some shortcomings such as the required long preprocessing time, the limitation of occluder shape, or the need for special hardware implementation. In this study, an efficient occlusion culling algorithm is proposed. The proposed algorithm reads and analyzes Z-buffer of graphics hardware using Microsoft DirectX, and then determines each object's visibility. This proposed algorithm can speed up visualization by reading Z-buffer using DirectX which can access hardware directly compared to OpenGL, by reading only the region to which each object is projected instead of reading the whole Z-Buffer, and the proposed algorithm can perform more exact visibility test by using simplified model instead of using bounding box. For evaluation, the proposed algorithm was applied to very large polygonal models. And smooth realtime visualization was attained.

Design and Implementation of High-Speed Pattern Matcher in Network Intrusion Detection System (네트워크 침입 탐지 시스템에서 고속 패턴 매칭기의 설계 및 구현)

  • Yoon, Yeo-Chan;Hwang, Sun-Young
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.11B
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    • pp.1020-1029
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    • 2008
  • This paper proposes an high speed pattern matching algorithm and its implementation. The pattern matcher is used to check patterns from realtime input packet. The proposed algorithm can find exact string, range of string values, and combination of string values from input packet at high speed. Given string and rule set are modelled as a state transition graph which can find overlapped strings simultaneously, and the state transition graph is partitioned according to input implicants to reduce implementation complexity. The pattern matcher scheme uses the transformed state transition graph and input packet as an input. The pattern matcher was modelled and implemented in VHDL language. Experimental results show the proprieties of the proposed approach.

Implementation of a Realtime Wireless Remote Control and Monitoring Systems (실시간 무선 원격 제어 및 모니터링 시스템의 구현)

  • Seong, Hae-Kyung;Lee, Moon-Goo
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.47 no.6
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    • pp.93-102
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    • 2010
  • Existing web based information service system solutions show limitations in mobile information services, as well as problems such as uncertain error messages, and difficulty providing swift assistance or real time emergency support. In order to solve these deficiencies, a realtime wireless remote control system has been designed and implemented in this thesis, which is capable of managing and monitoring remote systems using mobile communication devices (Mobile Phone, PDA, Smart Phone) for realtime control. Proposed systems are applied at remote places, for instance 'office building', and a nursery school like 'kindergarten'. In the case of implemented at office building, it can be managing and controlling at real time all sorts of the sensor information that are installed at office building system environment through wire(web environment) or wireless(mobile device). In the other case at kindergarten system that are providing the real-time wireless remote control and monitoring system can be monitoring activity of kindergarten children with a mobile phone of authentication user. The security functions of proposed systems include mobile device user authentication and target system access control. The proposed systems allow real-time user authentication function and system access control function that improve the security of resource administrators and mobile device users, and provides not only uninterrupted services, but also real time mobile service environments.

Fast Convolution Method using Psycho-acoustic Filters in Sound Reverberator (잔향 생성기에서 심리 음향 필터를 이용한 고속 컨벌루션 방법)

  • Shin, Min-Cheol;Wang, Se-Myung
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2007.11a
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    • pp.1037-1041
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    • 2007
  • With the advent of sound field simulator, many sound fields have been reproduced by obtaining the impulse responses of specific acoustic spaces like famous concert hall, opera house. This sound field reproduction has been done by the linear convolution operation between the sound input signal and the impulse response of certain acoustic space. However, the conventional finite impulse response based linear convolution operation always makes real-time implementation of sound field generator impossible due to the large amount of computational burden. This paper introduces the fast convolution method using perceptual redundancy in the processed signals, input audio signal and room impulse response. Temporal and spectral psycho-acoustic filters considering masking effects are implemented in the proposed convolution structure. It reduces the computational burden of convolution methods for realtime implementation of a sound field generator. The conventional convolutions are compared with the proposed one in views of computational burden and sound quality. In the proposed method, a considerable reduction in the computational burden was realized with acceptable changes in sound quality.

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