• Title/Summary/Keyword: Realtime Visualization

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Realtime Monitoring and Visualization for PDP System (PDP 시스템의 실시간 모니터링 및 시각화)

  • 김수자;송은하;박복자;정영식
    • Journal of Korea Multimedia Society
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    • v.7 no.5
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    • pp.755-765
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    • 2004
  • Recently, the Internet-based distributed/parallel computing using many of idle hosts has been demonstrated its usefulness for processings of a large-scale task and involving several important issues. While executing a large-scale task, the realtime monitoring is required for adaptive strategy of the performance and state change of host. This paper provides the realtime monitoring and visualization on global computing infrastructure called PDP(Parallel Distributed Processing) which is a parallel computing framework implemented with Jana for parallel computing on the Internet.

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A Study of Visualization Scheme of Sensing Data Based Location on Maps (지도에서 위치 기반의 센싱 데이터 가시화 방안 연구)

  • Choi, Ik-Jun;Kim, Yong-Woo;Lee, Chang-Young;Kim, Do-Hyeun
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.8 no.5
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    • pp.57-63
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    • 2008
  • Recently, OGC(Open Geospatial Consortium) take the lead in SWE(Sensor Web Enablement) research that collection various context information from sensor networks and show it on map by web. OGC SWE WG(Working Group) defines a standard encoding about realtime spatiotemporal appear geographical feature, sensing data and support web services. This paper proposes a visualization scheme of sensing data based location on 2D maps. We show realtime sensing data on moving node that mapping GPS data on map. First, we present an algorithm and procedure that location information change to position of maps for visualization sensing data based on 2D maps. For verifying that algorithm and scheme, we design and implement a program that collecting GPS data and sensing data, and displaying application on 2D maps. Therefore we confirm effective visualization on maps based on web which realtime image and sensing data collected from sensor network.

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The Metacomputing System for CFD Program Developer (CFD 프로그램 개발자를 위한 메타컴퓨팅 시스템)

  • 강경우
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.2 no.1
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    • pp.43-51
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    • 2001
  • Metacomputing system is the environment, which helps the users easily and promptly deal with their jobs. with integration of the distributed computing resources and visualization device. In this research, we have developed a prototype of a special-purpose metacomputing system for simulation in CFD(Computational Fluid Dynamics) field. This system supports the automatic remote compilation, transparent data distribution, the selection of appropriate computing resource, and the realtime visualization. This research can be summarized as following: a study on selecting resource and the integration of component systems. In the research of selecting computing resource, we use the property of CFD algorithm. In the research of realtime visualization. we modify a popular visualizer.

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Multiresolution 4- 8 Tile Hierarchy Construction for Realtime Visualization of Planetary Scale Geological Information (행성 규모 지리 정보의 실시간 시각화를 위한 다계층 4-8 타일 구조의 구축)

  • Jin, Jong-Wook;Wohn, Kwang-Yun
    • Journal of the Korean Association of Geographic Information Studies
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    • v.9 no.4
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    • pp.12-21
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    • 2006
  • Recently, Very large and high resolution geological data from aerial or satellite imagery are available. Many researches and applications require to do realtime visualization of interest geological area or entire planet. Important operation of wide-spreaded terrain realtime visualization technique is the appropriate model resolution selection from pre-processed multi-resolution model hierarchy depend upon participant's view. For embodying such realtime rendering system with large geometric data, Preprocessing multi-resolution hierarchy from large scale geological information of interest area is required. In this research, recent Cubic multiresolution 4-8 tile hierarchy is selected for global planetary applications. Based upon the tile hierarchy, It constructs the selective terminal level tile mesh for original geological information area and starts to sample individual generated tiles for terminal level tiles. It completes the hierarchy by constructing intermediate tiles with low pass filtering in bottom-up direction. This research embodies series of efficient cubic 4-8 tile hierarchy construction mechanism with out-of-core storage. The planetary scale Mars' geographical altitude data and image data were selected for the experiment.

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Developing Interactive Simulator for Predicting Volcanic Ash (실시간 대화형 화산재 확산 예측 시스템 개발)

  • Kim, Hae-Dong;Lee, Ho-Man
    • Journal of Environmental Science International
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    • v.23 no.3
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    • pp.527-532
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    • 2014
  • According to the analysis of volcanic observation data around Korean peninsula, the activities of volcano increase continuously. For example, the volcanic eruption of Mt. Sakurajima is an example, and Mt. Baekdu can be another example potentially. In these regards, developing unified system including realtime prediction and 3D visualization of volcano ash are important to prepare the volcanic disaster systematically. In this technical report, an interactive simulator embedding dispersion algorithm and 3D visualization engine is developed. This system can contribute to the realtime prediction of volcanic disaster scientifically.

A Study on the Efficient Occlusion Culling Using Z-Buffer and Simplified Model (Z-Buffer와 간략화된 모델을 이용한 효율적인 가려지는 물체 제거 기법(Occlusion Culling)에 관한 연구)

  • 정성준;이규열;최항순;성우제;조두연
    • Korean Journal of Computational Design and Engineering
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    • v.8 no.2
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    • pp.65-74
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    • 2003
  • For virtual reality, virtual manufacturing system, or simulation based design, we need to visualize very large and complex 3D models which are comprising of very large number of polygons. To overcome the limited hardware performance and to attain smooth realtime visualization, there have been many researches about algorithms which reduce the number of polygons to be processed by graphics hardware. One of these algorithms, occlusion culling is a method of rejecting the objects which are not visible because they are occluded by other objects, and then passing only the visible objects to graphics hardware. Existing occlusion culling algorithms have some shortcomings such as the required long preprocessing time, the limitation of occluder shape, or the need for special hardware implementation. In this study, an efficient occlusion culling algorithm is proposed. The proposed algorithm reads and analyzes Z-buffer of graphics hardware using Microsoft DirectX, and then determines each object's visibility. This proposed algorithm can speed up visualization by reading Z-buffer using DirectX which can access hardware directly compared to OpenGL, by reading only the region to which each object is projected instead of reading the whole Z-Buffer, and the proposed algorithm can perform more exact visibility test by using simplified model instead of using bounding box. For evaluation, the proposed algorithm was applied to very large polygonal models. And smooth realtime visualization was attained.

Cell Loading Algorithm foror the Purpose of Realtime Navigation in Virtual Space (가상공간에서 실시간 네비게이션을 위한 셀 로딩 알고리즘)

  • 이기동;손정봉;최창은
    • Proceedings of the Korea Contents Association Conference
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    • 2003.05a
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    • pp.454-460
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    • 2003
  • while they cannot overcome the limitation that arises in the process of representing the 3D real world to the 2D plane. Also, there exists requirements on performance to support realtime navigation capability.In this paper, therefore, we propose a cell loading algorithm for navigating virtual space that can support realtime visualization according to the multimedia objects in variety and the change of the view point by user, and that can accommodate the capacity imposed in the process of navigation regardless of the number of objects.

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BITSE Ground Software

  • Baek, Ji-Hye;Park, Jongyeob;Choi, Seonghwan;Kim, Jihun;Yang, Heesu;Kim, Yeon-Han;Swinski, Joseph-Paul A.;Newmark, Jeffrey S.;Gopalswamy, Nat.
    • The Bulletin of The Korean Astronomical Society
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    • v.44 no.2
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    • pp.58.1-58.1
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    • 2019
  • We have developed Ground Software (GSW) of BITSE. The ground software includes mission operation software, data visualization software and data processing software. Mission operation software is implemented using COSMOS. COSMOS is a command and control system providing commanding, scripting and data visualization capabilities for embedded systems. Mission operation software send commands to flight software and control coronagraph. It displays every telemetry packets and provides realtime graphing of telemetry data. Data visualization software is used to display and analyze science image data in real time. It is graphical user interface (GUI) and has various functions such as directory listing, image display, and intensity profile. The data visualization software shows also image information which is FITS header, pixel resolution, and histogram. It helps users to confirm alignment and exposure time during the mission. Data processing software creates 4-channel polarization data from raw data.

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3D Graphics Visualization and Context Information Service for a Virtual Tourist System

  • Nguyen, Congdu;Le, Minh Tuan;Yoon, Dae-Il;Kim, Hae-Kwang
    • Journal of Ubiquitous Convergence Technology
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    • v.1 no.1
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    • pp.47-52
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    • 2007
  • In this paper, we present a virtual tourist system with realtime 3D visualization and the assistance of context information service. Our system enables a visitor to take a discovering tour on a virtual environment from a remote client by following navigator or by self-navigating. During the tour, the system provides immersive 3D graphics contents while supporting relevant information to the visitors corresponding to their positions in the virtual environment. When the visitors interact with interested objects, the context information service will also support introduction information for presenting about the objects. The introduction information based on text format is represented by a comfortable way-audio conversion to visitors in different languages depended on their preferences using TTS(Text-To-Speak) tool.

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