• Title/Summary/Keyword: Realtime Image

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Large-Scale Realtime Crowd Simulation Using Image-Based Affordance and Navigation Potential Fields (이미지 기반의 유도장과 항해장을 활용한 실시간 대규모 군중 시뮬레이션)

  • Ok, Soo-Yol
    • Journal of Korea Multimedia Society
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    • v.17 no.9
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    • pp.1104-1114
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    • 2014
  • In large-scale crowd simulations, it is very important for the decision-making system of manipulating interactive behaviors to minimize the computational cost for controlling realistic behaviors such as collision avoidance. In this paper, we propose a large-scale realtime crowd simulation method using the affordance and navigation potential fields such as attractive and repulsive forces of electromagnetic fields. In particular, the model that we propose locally handles the realistic interactions between agents, and thus radically reduces the cost of expensive computation on interactions which has been the most problematic in crowd simulation. Our method is widely applicable to the expression and analysis of various crowd behaviors that are needed in behavior control in computer games, crowd scenes in movies, emergent behaviors of evacuation, etc.

Synthesis of 3D Sound Movement by Embedded DSP

  • Komata, Shinya;Sakamoto, Noriaki;Kobayashi, Wataru;Onoye, Takao;Shirakawa, Isao
    • Proceedings of the IEEK Conference
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    • 2002.07a
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    • pp.117-120
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    • 2002
  • A single DSP implementation of 3D sound movement is described. With the use of a realtime 3D acoustic image localization algorithm, an efficient approach is devised for synthesizing the 3D sound movement by interpolating only two parameters of "delay" and "gain". Based on this algorithm, the realtime 3D sound synthesis is performed by a commercially available 16-bit fixed-point DSP with computational labor of 65 MIPS and memory space of 9.6k words, which demonstrates that the algorithm call be used even for the mobile applications.

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Realtime Face Animation using High-Speed Texture Mapping Algorithm (고속 텍스처 매핑 알고리즘을 이용한 실시간 얼굴 애니메이션)

  • 최창석;김지성;최운영;전준현
    • Proceedings of the IEEK Conference
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    • 1999.11a
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    • pp.544-547
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    • 1999
  • This paper proposes a high-speed texture mapping algorithm and apply it for the realtime face animation. The mapping process devide into pixel correspondences, Z-buffering, and pixel value interpolation. Pixel correspondences and Z-buffering are calculated exactly through the algorithm. However, pixel values interpolation is approximated without additional calculations. The algorithm dramatically reduces the operations needed for texture mapping. Only three additions are needed in calculation of a pixel value. We simulate the 256$\times$240 pixel facial image with about 100 pixel face width. Simulation results shows that frame generation speed are about 60, 44, 21 frames/second in pentium PC 550MHz, 400MHz, 200MHz, respectively,

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Realtime Image Recognization and Display (실시간 이미지 인식과 결과 표시)

  • Lim, Jihun;Yoo, Seonggwon;Kim, Juwon;Hwang, Juhyeon;Kim, Dohyeong;Kang, Yunjeong
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2017.07a
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    • pp.311-313
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    • 2017
  • 우리 팀은 이미지 인식, 나아가서 실시간 이미지의 분석에 대해 연구하기로 했다. 본 논문에서는 카메라에서 비추어지는 이미지를 인식하는 기술과 기술을 활용한 예시를 보여준다. 결과 자료는 최종 사용자가 아닌, 개발자나 디자이너가 2차 가공을 할 수 있는 형태로 제공된다. 이 방식은 이미지의 종류나 위치 등 다양한 종류의 결과 값을 도출할 수 있다.

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Frequency Management for OFDMA Systems (OFDMA 시스템에서 주파수 관리 방안)

  • Lee, Jongchan;Park, Sangjoon;Sin, Sungyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2013.10a
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    • pp.939-942
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    • 2013
  • The future mobile communication system can support not only voice but also multimedia applications such as data, image and video. It requires greater resources than the voice-oriented mobile system. We propose a efficient resource allocation for mobile multimedia services in the OFDMA systems. Our method is able to guarantee QoS continuity of realtime class and carry the maximum number of non-realtime subscriber.

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Design of Realtime Image Object Recognition and Risk Prediction System in Railway Environment (철도환경에서의 실시간 이미지 객체인식 및 위험 예측 시스템 설계)

  • Zhang Yong Heng;HyeonJin Oh;SeungShin Lee;Ryumduck Oh
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2023.07a
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    • pp.237-240
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    • 2023
  • 본 논문은 철도 건널목(교차로)에서 발생하는 차량, 보행자 및 야생 동물 사고 등의 상황에서 발생하는 위험 요소를 설정하고 철도 건널목(교차로)의 운행상황을 확인할 수 있도록 모형 철도 주변에 유형별 센서들을 설치하고 데이터를 인지하여 시스템에 저장하고, 유효한 데이터 분석을 통해 Orange3 머신러닝 기법을 적용한다. 철도 건널목에 관련된 이미지 중 위험인자로서 차량, 보행자 및 야생동물등의 객체를 감지하고 데이터를 수집하여 활용한다. 또한 이러한 데이터들은 이용자 상황에 맞는 철도 데이터 운영 시스템으로 적용할 수 있도록 위험 예측 시스템을 제안한다.

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Development of Automatic Measurement and Inspection System for ALC Block Using Camera (카메라를 이용한 ALC 블록의 치수계측 및 불량검사 자동화 시스템 개발)

  • 허경무;김성훈
    • Journal of Institute of Control, Robotics and Systems
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    • v.9 no.6
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    • pp.448-455
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    • 2003
  • A system design technique of automatic thickness measurement and defect inspection system, which measures the thickness of the ALC(Autoclaved Lightweight Concrete) block and inspects the defect on a realtime basis is proposed. The image processing system was established with a CCD camera, an image grabber, and a personal computer without using assembled measurement equipment. The image obtained by this system was analyzed by a devised algorithm, specially designed for the enhanced measurement accuracy. For the realization of the proposed algorithm, the preprocessing method that can be applied to overcome uneven lighting environment, an enhanced edge decision method using 8 edge-pairs with irregular and rough surface, the unit length decision method in uneven condition with rocking objects, and the curvature calibration method of camera using a constructed grid are developed. The experimental results, show that the required measurement accuracy specification is sufficiently satisfied using our proposed method.

Realtime Implementation Method for Perspective Distortion Correction (원근 왜곡 보정의 실시간 구현 방법)

  • Lee, Dong-Seok;Kim, Nam-Gyu;Kwon, Soon-Kak
    • Journal of Korea Multimedia Society
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    • v.20 no.4
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    • pp.606-613
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    • 2017
  • When the planar area is captured by the depth camera, the shape of the plane in the captured image has perspective projection distortion according to the position of the camera. We can correct the distorted image by the depth information in the plane in the captured area. Previous depth information based perspective distortion correction methods fail to satisfy the real-time property due to a large amount of computation. In this paper, we propose the method of applying the conversion table selectively by measuring the motion of the plane and performing the correction process by parallel processing for correcting perspective projection distortion. By appling the proposed method, the system for correcting perspective projection distortion correct the distorted image, whose resolution is 640x480, as 22.52ms per frame, so the proposed system satisfies the real-time property.

Development of an edge-based point correlation algorithm for fast and stable visual inspection system (고속 검사자동화를 위한 에지기반 점 상관 알고리즘의 개발)

  • 강동중;노태정
    • Journal of Institute of Control, Robotics and Systems
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    • v.9 no.8
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    • pp.640-646
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    • 2003
  • We presents an edge-based point correlation algorithm for fast and stable visual inspection system. Conventional algorithms based on NGC(normalized gray-level correlation) have to overcome some difficulties in applying automated inspection systems to real factory environment. First of all, NGC algorithms involve highly complex computation and thus require high performance hardware for realtime process. In addition, lighting condition in realistic factory environments is not stable and therefore intensity variation from uncontrolled lights gives many troubles for applying NGC directly as pattern matching algorithm. We propose an algorithm to solve these problems, using thinned and binarized edge data, which are obtained from the original image. A point correlation algorithm with the thinned edges is introduced with image pyramid technique to reduce the computational complexity. Matching edges instead of using original gray-level image pixels overcomes problems in NGC method and pyramid of edges also provides fast and stable processing. All proposed methods are proved by the experiments using real images.

Realtime Image Transmission System based-on the Zigbee Protocol (지그비기반의 실시간 이미지전송시스템의 설계 및 구현)

  • Park, Byoung-Seob
    • Journal of the Korea Society of Computer and Information
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    • v.15 no.2
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    • pp.91-98
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    • 2010
  • In order to control moving facilities on a remote place effectively, it are required to acquire a environment informations such as images where the moving facilities are placed. However, since there is no tools to acquire such informations to the central control system based on the non-networked sensor environments, it is difficult to control the moving facilities remotely. Therefore, we design and implement the Zigbee based image transmission system and communication protocol to control the moving target remotely. The wireless control utilizing the Zigbee protocol is that electrically consumption is more small than the Bluetooth and reliability of data transmission is better. The implemented Zigbee based control systems and communication protocol have the normal and replay function for a realtime control of the moving target under the server PC and the mobile FDA with the WiFi protocol. The functional operability and performance are analyzed by a designed prototype under the wireless home network environment.