• Title/Summary/Keyword: Realtime Image

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Distributed Control of a Two Axis Convey Table Using Real-time Micro-Kernel (마이크로 커널을 이용한 2축 반송 테이블의 분산제어)

  • 이건영
    • The Transactions of the Korean Institute of Electrical Engineers D
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    • v.53 no.3
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    • pp.182-187
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    • 2004
  • In this paper, we propose a PC based distributed controller for a two axis convey table using real-time micro-kernel. PC, Windows program, gives an easy way to implement wealthy GUI and micro-kernel, ${\mu}$C/OS-II, provides a real-time capability to control devices. We built a real-time distributed control system using ${\mu}$C/OS-II kernel which needs to process the tasks for two motors within the desired time to synchronize the motion. We used both semaphore and message mail box for synchronization. Unlike the previous study where we used step motors for the actuator of two axes convey table, we rebuilt the convey table with DC motors and the dedicated position servo which had built in out lab, and then we implemented a realtime distributed control system by putting the micro-kernel into between PC and position servo. Moreover we developed the PC based graphic user interfaces for generating planar drawing image control. Experimental results also presented to show the Proposed control system is useful.

Study on a Realtime Image Based Visual Servoing System using Kanade Tracker (가나데 특징점 추적기틀 통한 실시간 이미지기반 비주얼 서보잉의 구현)

  • Hong, Hyun-Seok;Chung, Myung-Jin
    • Proceedings of the KIEE Conference
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    • 2003.07d
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    • pp.2468-2470
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    • 2003
  • 비주얼 서보잉이란 로봇팔 등과 같은 제어기의 폐루프에서 입력단에 영상을 이용하는 것이다. 영상에 나타난 정보는 특징점을 통해 얻을 수 있으며, 매시간 이 특징점의 위치를 추적함으로써 제어기의 출력값을 결정한다. Optical flow를 이용하는 가나데 특징점 추적기는 특징점 추적기 중에서 성능이 우수하다고 알려져 있다. 본 논문에서는 가나데 특징점 추적기를 이용하여 실시간으로 로봇팔을 제어하고 결과를 분석하도록 한다. 실험에 이용되는 로봇팔은 전체 6축이며 기존의 5축 상용로봇의 end-effector에 ccd카메라를 좌우로 회전가능하도록 기구부를 추가하였다. 6DOF를 갖도륵 변형된 로봇팔을 기구적으로 분석하고 자코비안을 획득한 후, 로봇팔의 end-effector에 설치된 카메라를 통하여 특정 영상이 얻어지도록 로봇의 end-effector의 속도를 생성해내고, 자코비안의 역행렬을 통해 로봇의 각 관절을 제어하는 과정을 기술하고 분석한다.

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Detection of Internal defects of a laminated plate using holographic interferometry (홀로그래피 간섭법을 이용한 층상평행판의 내부결함 탐상)

  • 김달우;한용규
    • Korean Journal of Optics and Photonics
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    • v.9 no.5
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    • pp.326-332
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    • 1998
  • A laminated plate which contains debonds is visualized and evaluated nondestructively by holographic interferometry. Characteristic vibration frequencies of the plate are found in which debonds appear as anomalies in the fringe pattern for realtime holography. A set of time-average holograms for the vibrating plate are generated at various positions using a piezoelectric transducer, and the anomalies in each reconstructed hologram are enhanced through image processing. The images are added together to show the distribution of debonds for the whole area of the test plate.

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Automatic Geo-referencing of Sequential Drone Images Using Linear Features and Distinct Points (선형과 특징점을 이용한 연속적인 드론영상의 자동기하보정)

  • Choi, Han Seung;Kim, Eui Myoung
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.37 no.1
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    • pp.19-28
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    • 2019
  • Images captured by drone have the advantage of quickly constructing spatial information in small areas and are applied to fields that require quick decision making. If an image registration technique that can automatically register the drone image on the ortho-image with the ground coordinate system is applied, it can be used for various analyses. In this study, a methodology for geo-referencing of a single image and sequential images using drones was proposed even if they differ in spatio-temporal resolution using linear features and distinct points. Through the method using linear features, projective transformation parameters for the initial geo-referencing between images were determined, and then finally the geo-referencing of the image was performed through the template matching for distinct points that can be extracted from the images. Experimental results showed that the accuracy of the geo-referencing was high in an area where relief displacement of the terrain was not large. On the other hand, there were some errors in the quantitative aspect of the area where the change of the terrain was large. However, it was considered that the results of geo-referencing of the sequential images could be fully utilized for the qualitative analysis.

A Realtime Hardware Design for Face Detection (얼굴인식을 위한 실시간 하드웨어 설계)

  • Suh, Ki-Bum;Cha, Sun-Tae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.17 no.2
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    • pp.397-404
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    • 2013
  • This paper propose the hardware architecture of face detection hardware system using the AdaBoost algorithm. The proposed structure of face detection hardware system is possible to work in 30frame per second and in real time. And the AdaBoost algorithm is adopted to learn and generate the characteristics of the face data by Matlab, and finally detected the face using this data. This paper describes the face detection hardware structure composed of image scaler, integral image extraction, face comparing, memory interface, data grouper and detected result display. The proposed circuit is so designed to process one point in one cycle that the prosed design can process full HD($1920{\times}1080$) image at 70MHz, which is approximate $2316087{\times}30$ cycle. Furthermore, This paper use the reducing the word length by Overflow to reduce memory size. and the proposed structure for face detection has been designed using Verilog HDL and modified in Mentor Graphics Modelsim. The proposed structure has been work on 45MHz operating frequency and use 74,757 LUT in FPGA Xilinx Virtex-5 XC5LX330.

Design of Special Function Unit for Vectorized SIMD Programmable Unified Shader (벡터화된 SIMD 프로그램어블 통합 셰이더를 위한 특수 함수 유닛 설계)

  • Jung, Jin-Ha;Kim, Kyeong-Seob;Yun, Jeong-Hee;Seo, Jang-Won;Choi, Sang-Bang
    • Journal of the Institute of Electronics Engineers of Korea SD
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    • v.47 no.5
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    • pp.56-70
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    • 2010
  • Rendering technique generating 2 dimensional image to give reality and high performance graphical processor for efficient processing of massive data are necessary to support realistic 3 dimensional graphical image. Recently, graphical hardwares have evolved rapidly. This enables high quality rendering effect that we were unable to process in realtime. Improving shading technique enabled us to render realistic images but still much time is required for this process. Multiple operational units are being integrated in a graphical processor for effective floating point operation using massive data to process almost real looking images. In this paper, we have designed and implemented a special functional unit to support high quality 3 dimensional computer graphic image on programmable integrated shader processor. We have done evaluation through functional level simulation of designed special functional unit. Hardware resource usage rate and execution speed are measured implementing directly on FPGA Virtex-4(xc4vlx200).

Implementation of Real-time Interactive Ray Tracing on GPU (GPU 기반의 실시간 인터렉티브 광선추적법 구현)

  • Bae, Sung-Min;Hong, Hyun-Ki
    • Journal of Korea Game Society
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    • v.7 no.3
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    • pp.59-66
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    • 2007
  • Ray tracing is one of the classical global illumination methods to generate a photo-realistic rendering image with various lighting effects such as reflection and refraction. However, there are some restrictions on real-time applications because of its computation load. In order to overcome these limitations, many researches of the ray tracing based on GPU (Graphics Processing Unit) have been presented up to now. In this paper, we implement the ray tracing algorithm by J. Purcell and combine it with two methods in order to improve the rendering performance for interactive applications. First, intersection points of the primary ray are determined efficiently using rasterization on graphics hardware. We then construct the acceleration structure of 3D objects to improve the rendering performance. There are few researches on a detail analysis of improved performance by these considerations in ray tracing rendering. We compare the rendering system with environment mapping based on GPU and implement the wireless remote rendering system. This system is useful for interactive applications such as the realtime composition, augmented reality and virtual reality.

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Efficient Non-photorealistic Rendering Technique in Single Images and Video (영상 동영상에서의 효율적인 비사실적 렌더링)

  • Son, Tae-Il;Park, Kyoung-Ju
    • Journal of Korea Multimedia Society
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    • v.15 no.8
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    • pp.977-985
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    • 2012
  • The purpose of this study was to present a non-photorealistic rendering technique that is efficient in single images and moving images. In case of single images, they could be processed in a real-time base by realizing flow-based DoG filter and bilateral filter, which have been frequently used in the single image NPR technique recently, in the CUDA environment. In case of moving images, the investigator presented not the existing method of NPR moving images which generating images by applying the single image NPR technique to every frame, but the method of using the single image NPR technique in the first frame and stylizing it, and then of using the motion vector-based pixel mapping in the second frame on and copying the bright values of pixels that move on the frame into the location of next frame's motion vector, thus reducing unnecessary volume of calculation and maintaining the consistency between frames. In this study, the performance of this method was proved via an experiment.

Hardware Implementation of Depth Image Stabilization Method for Efficient Computer Vision System (효율적인 컴퓨터 비전 시스템을 위한 깊이 영상 안정화 방법의 하드웨어 구현)

  • Kim, Geun-Jun;Kang, Bongsoon
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.8
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    • pp.1805-1810
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    • 2015
  • Increasing of depth data accessibility, depth data is used in many researches. Motion recognition of computer vision also widely use depth image. More accuracy motion recognition system needs more stable depth data. But depth sensor has a noise. This noise affect accuracy of the motion recognition system, we should noise suppression. In this paper, we propose using spatial domain and temporal domain stabilization for depth image and makes it hardware IP. We adapted our hardware to floor removing algorithm and verification its effect. we did realtime verification using FPGA and APU. Designed hardware has maximum frequency 202.184MHz.

Realtime 3D Human Full-Body Convergence Motion Capture using a Kinect Sensor (Kinect Sensor를 이용한 실시간 3D 인체 전신 융합 모션 캡처)

  • Kim, Sung-Ho
    • Journal of Digital Convergence
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    • v.14 no.1
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    • pp.189-194
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    • 2016
  • Recently, there is increasing demand for image processing technology while activated the use of equipments such as camera, camcorder and CCTV. In particular, research and development related to 3D image technology using the depth camera such as Kinect sensor has been more activated. Kinect sensor is a high-performance camera that can acquire a 3D human skeleton structure via a RGB, skeleton and depth image in real-time frame-by-frame. In this paper, we develop a system. This system captures the motion of a 3D human skeleton structure using the Kinect sensor. And this system can be stored by selecting the motion file format as trc and bvh that is used for general purposes. The system also has a function that converts TRC motion captured format file into BVH format. Finally, this paper confirms visually through the motion capture data viewer that motion data captured using the Kinect sensor is captured correctly.