• Title/Summary/Keyword: Realistic display

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A Study on Stereo Image (Stereopsis) (스테레오 이미지에 관한 연구)

  • 홍석일
    • Archives of design research
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    • v.12 no.3
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    • pp.191-200
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    • 1999
  • The purpose of this study is to analyze traditional stereo images (stereopsis), and study electronic methods to create stereo images using computer graphics technology on visualization of computer. Computer system can process image data and show results on its display. In the early days of computer era, most scientific research data was printed on paper as a procession of digits. These days, the visualization of computer graphics has a precise and realistic quality in its imaging technology. Some technological advances have been developed to not only display 2-dimensional geometry but also 3-dimensional stereo images to simulate virtual reality. In this study, [ have discussed the history of stereopsis, principles of stereo images and technological developments. Also I analyzed the components of stereo images, optical and electronic methods and visual systems which are used in computer graphics technology. I developed my own theories on possibilities for new methods of 3-dimensional stereo images.

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Immersive user interfaces for visual telepresence in human-robot interaction (사람과 로봇간 원격작동을 위한 몰입형 사용자 인터페이스)

  • Jang, Su-Hyeong
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.406-410
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    • 2009
  • As studies on more realistic human-robot interface are being actively carried out, people's interests about telepresence which remotely controls robot and obtains environmental information through video display are increasing. In order to provide natural telepresence services by moving a remote robot, it is required to recognize user's behaviors. The recognition of user movements used in previous telepresence system was difficult and costly to be implemented, limited in its applications to human-robot interaction. In this paper, using the Nintendo's Wii controller getting a lot of attention in these days and infrared LEDs, we propose an immersive user interface that easily recognizes user's position and gaze direction and provides remote video information through HMD.

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User Interfaces for Visual Telepresence in Human-Robot Interaction Using Wii Controller (WII 컨트롤러를 이용한 사람과 로봇간 원격작동 사용자 인터페이스)

  • Jang, Su-Hyung;Yoon, Jong-Won;Cho, Sung-Bae
    • Journal of the HCI Society of Korea
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    • v.3 no.1
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    • pp.27-32
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    • 2008
  • As studies on more realistic human-robot interface are being actively carried out, people's interests about telepresence which remotely controls robot and obtains environmental information through video display are increasing. In order to provide natural telepresence services by moving a remote robot, it is required to recognize user's behaviors. The recognition of user movements used in previous telepresence system was difficult and costly to be implemented, limited in its applications to human-robot interaction. In this paper, using the Nintendo's Wii controller getting a lot of attention in these days and infrared LEDs, we propose an immersive user interface that easily recognizes user's position and gaze direction and provides remote video information through HMD.

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Development of the Flexible Observation System for a Virtual Reality Excavator Using the Head Tracking System (헤드 트래킹 시스템을 이용한 가상 굴삭기의 편의 관측 시스템 개발)

  • Le, Q.H.;Jeong, Y.M.;Nguyen, C.T.;Yang, S.Y.
    • Journal of Drive and Control
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    • v.12 no.2
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    • pp.27-33
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    • 2015
  • Excavators are versatile earthmoving equipment that are used in civil engineering, hydraulic engineering, grading and landscaping, pipeline construction and mining. Effective operator training is essential to ensure safe and efficient operating of the machine. The virtual reality excavator based on simulation using conventional large size monitors is limited by the inability to provide a realistic real world training experience. We proposed a flexible observation method with a head tracking system to improve user feeling and sensation when operating a virtual reality excavator. First, an excavation simulator is designed by combining an excavator SimMechanics model and the virtual world. Second, a head mounted display (HMD) device is presented to replace the cumbersome large screens. Moreover, an Inertial Measurement Unit (IMU) sensor is mounted to the HMD for tracking the movement of the operator's head. These signals consequently change the virtual viewpoint of the virtual reality excavator. Simulation results were used to analyze the performance of the proposed system.

Ultra accelerated molecular dynamics study on electronic structure and luminous efficacy of PDP protecting layer

  • Takaba, Hiromitsu;Serizawa, Kazumi;Suzuki, Ai;Tsuboi, Hideyuki;Hatakeyama, Nozomu;Endou, Akira;Kubo, Momoji;Kajiyama, Hiroshi;Miyamoto, Akira
    • 한국정보디스플레이학회:학술대회논문집
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    • 2009.10a
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    • pp.169-172
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    • 2009
  • We developed ultra-accelerated quantum chemical molecular dynamics and characterization simulators for study and design of plasma display panel (PDP) related materials. By use of these simulators, realistic structure of PDP materials is drawn on the computer. Furthermore, based on the structures, various properties such as secondary electron emission coefficient are successfully evaluated. In this report, we will discuss the theoretical secondary electron emission coefficient for several protecting layer materials and the effect of surface structure on the properties based on the result of atomistic simulations.

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Analysis on the Flow and Heat Transfer in a Large Scale CVD Reactor for Si Epitaxial Growth (Si 선택적 성장을 위한 대형 CVD 반응기 내의 열 및 유동해석)

  • Jang, Yeon-Ho;Ko, Dong Guk;Im, Ik-Tae
    • Journal of the Semiconductor & Display Technology
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    • v.15 no.1
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    • pp.41-46
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    • 2016
  • In this study, gas flow and temperature distribution in the multi-wafer planetary CVD reactor for the Si epitaxial growth were analyzed. Although the structure of the reactor was simplified as the first step of the study, the three-dimensional analysis was performed taking all these considerations of the revolution of the susceptor and the rotation of satellites into account. From the analyses, a reasonable velocity field and temperature field were obtained. However, it was found that analyses including the upper structure of the reactor were required in order to obtain more realistic temperature results. DCS mole fraction above the satellite surface and the susceptor surface without satellite was compared in order to check the gas species mixing. We found that satellite rotation helped gases to mix in the reactor.

Analysis of Ink Transfer for R2R Printing Process with High Speed Operation and Complex Roll Patterns (고속 웹 이송속도 및 복잡한 롤 패턴 형상을 고려한 R2R공정에서의 잉크전달 특성 해석)

  • Kim, Kyung-Hun;Kim, So-Hee;Na, Yang
    • Journal of the Semiconductor & Display Technology
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    • v.9 no.2
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    • pp.55-60
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    • 2010
  • Ink transfer process from the printing roll to the moving web was investigated using a CFD technique for the application in R2R printed electronics. In line with the requirement that the web handling speed needs to be increased further for the cost competitiveness, the effects of web moving velocity with relatively complex roll patterns were analyzed. To make the present analysis more realistic, the numerical geometry and the ink properties were selected to match those of the real printing production system. Our numerical results showed that both web handling speed and complex printing-roll patterns influenced the shape of the transferred ink. As the web moving speed approaches towards 30mpm, a significant distortion of the shape of the transferred ink occurred. In the range of pattern width smaller than 100 microns, a phase distortion was also found to occur in all the printing-roll patterns considered in the present work but the ratio of the phase distortion to the line width gets smaller as the width becomes smaller. Thus, the web handling speed and the shape of printing-roll pattern will be important elements for the better printing quality under 100 micron line width range.

Image Downscaling Method Optimized for Future Magnification (확대에 최적화 된 영상 축소 방법)

  • Shin, Hyun-Joon;Wee, Young-Cheul
    • Journal of the Korea Computer Graphics Society
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    • v.17 no.1
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    • pp.39-44
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    • 2011
  • In this paper, we introduce a novel method to reduce image to a small size, such that the quality of the image is improved when it is up-scaled. Recent hardwares including cameras and display devices allow us to capture and display high-resolution images. However, it is not always realistic to store and transmit those high-resolution images due to limitation of storage and network bandwidth. Therefore, high-resolution images are often down-scaled to be stored and transmitted, and then up-scaled back for display. To improve final image quality in this scenario, we first formulate selected up-scale methods as linear transformations. The optimal reduction methods are obtained as its inverse transformation. Based on this basic idea, we develop down-scale kernel that is optimized for each up-scale method. In our experiment, the proposed method could improve the quality of the up-scaled image noticeable.

Influence of Depth Differences by Setting 3D Stereoscopic Convergence Point on Presence, Display Perception, and Negative Experiences (스테레오 영상의 깊이감에 따른 프레즌스, 지각된 특성, 부정적 경험의 차이)

  • Lee, SangWook;Chung, Donghun
    • Journal of Broadcast Engineering
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    • v.19 no.1
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    • pp.44-55
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    • 2014
  • The goal of 3D stereoscopy is not only to maximize positive experiences (such as sense of realism) by adding depth information to 2D video but to also minimize negative experiences (such as fatigue). This study examines the impact of different depth levels induced by adjusting 3D camera convergences on positive and negative experiences and finds an optimal parameter for viewers. The results show that there are significant differences among depth levels on spatial involvement, realistic immersion, presence, depth perception, screen transmission, materiality, shape perception, spatial extension and display perception. There are also significant differences for fatigue and unnaturalness. This study suggests that reducing the camera convergence angle of an object by $0.17^{\circ}$ behind the object is the optimal parameter in a 3D stereoscopic setting.

A study on the development of living products using heat and color conversion treated woods (디자인 스튜디오 교육을 위한 CALM 시스템 개발에 관한 연구 -가구디자인 교육을 위한 시청각 기자재 디자인을 중심으로-)

  • In, Chi-Ho
    • Journal of the Korea Furniture Society
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    • v.20 no.5
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    • pp.467-479
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    • 2009
  • The high-tech computer technology developments have greatly affected the area of design education. Starting from the mid 80s, innovations in visual presentation methods have heightened with 2D computer graphic programs, CAD & 3D modeling, and Rapid Prototype that allows dimensional generation. The specialty and quality in design studio education have advanced due to the development in presentation methods such as Power Point and Keynote. But there are many problems with the current method of presenting the visual outcome in a data format using beam projectors, which is a vertical presenting method compared to the old studio study method of conducting discussions and reviews based on the substantial outcome. The essence of studio study that allows for comparisons and analysis by horizontally opening up the various work outcomes is being offset. Also the requirement for manual idea sketching work that plays an important role in the initial design phase continuing to decrease due to the digital working process dependence and cumbersome procedures in the presentation. In order to resolve this problem, the CALM system (Class Applied LCD Modular System) has been developed that replaces the method of attaching the sketches or renderings on the wall with a digital multi-display system. In a nutshell, individuals will upload the outcomes online and display them on the CALM system studio that is composed of 32 LCD (Columns: 4 $\times$ Rows: 8) monitors that are 19 inches in size so that various personnel can openly study the design outcomes. Also the central 42 inch PDP monitor that offers touch pad capability allows each design outcome to be described and examined by expanding. The concept phase of this development process has elevated to the production of an operating prototype that is being reviewed of its practicality. It is considered that the development of this system will decrease the extreme tendency of depending on digital operation but achieve revitalization of a more realistic and opened studio study environment compared to the individual consulting method of the old study approach.

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