• Title/Summary/Keyword: Realistic Visual Image

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A Case Study on Application of Realistic Content to Space Design (실감형콘텐츠의 공간디자인 적용사례연구)

  • Kang, Jae-Shin
    • Journal of Digital Convergence
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    • v.15 no.6
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    • pp.369-376
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    • 2017
  • In a digital multimedia environment with various experiences and communication, We live in an age where it is possible to experience from imagination to reality realizable by imagination. The remarkable technology based on ICT has been attracting attention as next generation video service technology from 3DTV, UHD TV, and hologram. These media, combined with space design, are able to offer us amazing and diverse experiences. In addition, now, there is a demand for more differentiated contents using human five senses recognition technology. We analyzed the application of realistic contents to space design. As a result, we have come to the conclusion that creative production which can express more fun and convenient will be an important issue.

Research of Measurement and Evaluation of White Uniformity Considering Visual Angle on TFT-LCD (TFT-LCD에서 시야각을 고려한 White Uniformity 측정 및 평가에 대한 연구)

  • Chang, Sung-Ho;Seo, Sang-Won
    • Journal of the Ergonomics Society of Korea
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    • v.26 no.4
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    • pp.33-39
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    • 2007
  • In the full white pattern, white uniformity means the degree of uniform distribution of white color and luminance across the whole screen. Among the FPDs(Flat Panel Displays), the TFT-LCD has weak point of viewing angle. The viewing angle considering location and direction can cause different image quality of the TFT-LCD. Therefore, white uniformity of the TFT-LCD must consider viewing angle. Based on international standards, this study proposes an alternative that is realistic and ergonomic measurement of white uniformity of the TFT-LCD.

A Deep Convolutional Neural Network approach to Large Scale Structure

  • Sabiu, Cristiano G.
    • The Bulletin of The Korean Astronomical Society
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    • v.44 no.2
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    • pp.53.3-53.3
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    • 2019
  • Recent work by Ravanbakhsh et al. (2017), Mathuriya et al. (2018) showed that convolutional neural networks (CNN) can be trained to predict cosmological parameters from the visual shape of the large scale structure, i.e. the filaments, clusters and voids of the cosmic density field. These preliminary works used the dark matter density field at redshift zero. We build upon these works by considering realistic mock galaxy catalogues that mimic true observations. We construct light-cones that span the redshift range appropriate for current and near future cosmological surveys such as LSST, EUCLID, WFIRST etc. In summary, we propose a novel multi-image input CNN to track the evolution in the morphology of large scale structures over cosmic time to constrain cosmology and the expansion history of the Universe.

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A Study on the Visual Characteristics of Camouflage Patterns in Fashion Design (패션에 나타난 카무플라주 패턴의 시각적 표현특성)

  • Choi, Jung-Hwa
    • Fashion & Textile Research Journal
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    • v.15 no.5
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    • pp.682-693
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    • 2013
  • Camouflage is evaluated by scientific principle in the fields of biology, military science, and art. It has a strong influence on contemporary fashion and means exposure with concealment. This study analyzed the visual characteristics of camouflage patterns in fashion design through documentaries and fashion photos. The fashion design results areas follow. The simple blending of a disruptive motif indicated an inaccurate repetition of a disruptive motif, the discontinuous or continuous connection of disruptive motif, the irregular repetition of a disruptive animal silhouette, the collage of a different disruptive motif, the craft of a disruptive motif and the intensive color match of a disruptive motif. It represented the maximization of complication, fantastic and fanciness. The overlap of a disruptive motif showed the overlap of disruptive print patterns with transparency and an overlap of different fabrics with a disruptive pattern. It represented spatial relationships of three dimensions as well as the maximization of visual illusion and the reinforcement of attractiveness. The blurring of a disruptive motif showed the pointage of disruptive motif, the pointage of image, value gradation, the whole blurring of a disruptive pattern cluster and stained appearance. It represented the obscurity of motif form, the uncertainty of object and double meaning. The trompe l'oeil of a partial background object showed the realistic and the painterly imitation of color and texture for partial objects through a close-up. It represented amazement and pleasure by illusion, scarcity and the decoration of surface and synecdochical remind. In conclusion, camouflage in fashion was weakened and modified from a classical military context by a unique expression of various motifs.

Achieving the Naked-eye 3D Effect for Right-angled LED Screen by Off-line Rendering Production Method

  • Fu Linwei;Zhou Jiani;Tae Soo Yun
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.2
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    • pp.157-167
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    • 2023
  • As a new trend in the development of urban public spaces, the use of right-angle LED screens perfectly combines building facades with naked-eye 3D visual effects, providing designers with a brand-new creative platform. How to create a realistic naked-eye 3D effect on a right-angle LED screen and bring an immersive visual experience to the audience has become a question worth exploring. So far, production companies have yet to announce the relevant design ideas and complete production methods. In order to explore the production principle and production process of the naked-eye 3D effect of the right-angle LED screen, we summarize the basic production principle of the naked-eye 3D impact of the right-angle LED screen through case analysis. Based on understanding the production principle, the actual case production test was carried out, and a complete production process of the naked eye 3D visual effect of the right-angle led screen was tried to be provided by off-line rendering. For the problem of how to deal with image deformation, we provide two production methods: post-production software correction and UV mapping. Among them, the UV mapping method is more efficient and convenient. Referring to this paper can help designers quickly understand the production principle of the naked eye 3D effect of right-angle LED screens. The production process proposed in this paper can provide a reference for production method for related project producers.

A Study on Stereo Image (Stereopsis) (스테레오 이미지에 관한 연구)

  • 홍석일
    • Archives of design research
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    • v.12 no.3
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    • pp.191-200
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    • 1999
  • The purpose of this study is to analyze traditional stereo images (stereopsis), and study electronic methods to create stereo images using computer graphics technology on visualization of computer. Computer system can process image data and show results on its display. In the early days of computer era, most scientific research data was printed on paper as a procession of digits. These days, the visualization of computer graphics has a precise and realistic quality in its imaging technology. Some technological advances have been developed to not only display 2-dimensional geometry but also 3-dimensional stereo images to simulate virtual reality. In this study, [ have discussed the history of stereopsis, principles of stereo images and technological developments. Also I analyzed the components of stereo images, optical and electronic methods and visual systems which are used in computer graphics technology. I developed my own theories on possibilities for new methods of 3-dimensional stereo images.

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A Study on Embroidery Patterns of Miao Women′s Traditional Costume Guizhou Province in China (중국 귀주성 묘족 여자복식의 수증문양에 관한 연구)

  • 김영신;홍정민
    • Journal of the Korean Society of Costume
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    • v.52 no.1
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    • pp.21-36
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    • 2002
  • The Miaos have their own unique and luxurious culture traditional and modern formed as they have experienced repeated fusion into and resistance against the Han Race or the Chinese in their long and old history. Taijiang County of Guizhou Provice, in which whey have been living, is endowed with natural beauty. Thus their culture enjoys abundant and diverse contents of artificial and natural character. Naturally, their costume reflects cultural and natural features in abundance and variety. This dissertation aims to investigate the artistic character of Miaos' traditional costume as reflected in patterns for their embroidery. As for the artistic character of the patterns for embroidery, the following were found. To begin with, the space in the Miaos' embroidery is, unlike the measurable three-dimensional space found in Greek art, unmeasurable and fantastic with its beauty, majesty and peculiarity. It is as if immersed in limitless space, they were in communion with gods and universe. Another characteristic is the use of image construction beyond mere imitation. Their mode of image construction was realistic in that patterns as a whole reveal an abstract form or meaning but separately they portray visual representations of concrete thins in nature. Still another is that sense of motion conveyed by the basic curve line is full of life. It was the result of using light rhythm breaking stereotypic balance and symmetry. Finally, the colouring was abstract, and a strong contrast between black and white was gorgeous and fantastic.

A Study on the Photo-realistic 3D City Modeling Using the Omnidirectional Image and Digital Maps (전 방향 이미지와 디지털 맵을 활용한 3차원 실사 도시모델 생성 기법 연구)

  • Kim, Hyungki;Kang, Yuna;Han, Soonhung
    • Korean Journal of Computational Design and Engineering
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    • v.19 no.3
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    • pp.253-262
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    • 2014
  • 3D city model, which consisted of the 3D building models and their geospatial position and orientation, is becoming a valuable resource in virtual reality, navigation systems, civil engineering, etc. The purpose of this research is to propose the new framework to generate the 3D city model that satisfies visual and physical requirements in ground oriented simulation system. At the same time, the framework should meet the demand of the automatic creation and cost-effectiveness, which facilitates the usability of the proposed approach. To do that, I suggest the framework that leverages the mobile mapping system which automatically gathers high resolution images and supplement sensor information like position and direction of the image. And to resolve the problem from the sensor noise and a large number of the occlusions, the fusion of digital map data will be used. This paper describes the overall framework with major process and the recommended or demanded techniques for each processing step.

Development of Roadside Facility Management System with Video GIS Technology

  • Joo, In-Hak;Nam, Kwang-Woo;Yoo, Jae-Jun;Lee, Jong-Hun
    • Proceedings of the KSRS Conference
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    • 2002.10a
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    • pp.169-174
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    • 2002
  • In this paper, we suggest a new spatial information system called video GIS where video is used for spatial data construction and is integrated with map. We develop a prototype system of video GIS and apply it to roadside facility management. The main functions supported by the suggested system are data collection, coordinate calculation and conversion, data construction, analysis, searching, and browsing. The stereo images and corresponding position data are collected by a vehicle named 4S-Van that has GPS, IMU, and cameras. The 3-D coordinates of the objects in the images, such as road sign, signal lamp, and building, can be calculated and constructed from the collected data. The spatial objects are displayed on both image and map, and can be searched and browsed, which enables visual and realistic browsing and management of spatial objects. Compared to conventional field survey used in roadside facility management, the method enables faster, easier, and more efficient construction of spatial data. The suggested video GIS can be applied not only to roadside facility management but also to many similar projects of central or local governments that are related to GIS.

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Data Augmentation Techniques of Power Facilities for Improve Deep Learning Performance

  • Jang, Seungmin;Son, Seungwoo;Kim, Bongsuck
    • KEPCO Journal on Electric Power and Energy
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    • v.7 no.2
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    • pp.323-328
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    • 2021
  • Diagnostic models are required. Data augmentation is one of the best ways to improve deep learning performance. Traditional augmentation techniques that modify image brightness or spatial information are difficult to achieve great results. To overcome this, a generative adversarial network (GAN) technology that generates virtual data to increase deep learning performance has emerged. GAN can create realistic-looking fake images by competitive learning two networks, a generator that creates fakes and a discriminator that determines whether images are real or fake made by the generator. GAN is being used in computer vision, IT solutions, and medical imaging fields. It is essential to secure additional learning data to advance deep learning-based fault diagnosis solutions in the power industry where facilities are strictly maintained more than other industries. In this paper, we propose a method for generating power facility images using GAN and a strategy for improving performance when only used a small amount of data. Finally, we analyze the performance of the augmented image to see if it could be utilized for the deep learning-based diagnosis system or not.