• 제목/요약/키워드: Realistic Interface

검색결과 167건 처리시간 0.027초

내재적 경계 조건을 이용한 자유표면 유동 수치해석 (Numerical Simulation on the Free Surface using implicit boundary condition)

  • 이공희;백제현
    • 한국전산유체공학회:학술대회논문집
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    • 한국전산유체공학회 1998년도 춘계 학술대회논문집
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    • pp.156-161
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    • 1998
  • This describes a numerical method for predicting the incompressible unsteady laminar three-dimensional flows of fluid behaviour with free-surface. The elliptic differential equations governing the flows have been linearized by means of finite-difference approximations, and the resulting equations have been solved via a fully-implicit iterative method. The free-surface is defined by the motion of a set of marker particles and interface behaviour was investigated by way of a 'Lagrangian' technique. Using the GALA concept of Spalding, the conventional mass continuity equation is modified to form a volumetric or bulk-continuity equation. The use of this bulk-continuity relation allows the hydrodynamic variables to be computed over the entire flow domain including both liquid and gas regions. Thus, the free-surface boundary conditions are imposed implicitly and the problem formulation is greatly simplified. The numerical procedure is validated by comparing the predicted results of a periodic standing waves problems with analytic solutions or experimental results from the literature. The results show that this numerical method produces accurate and physically realistic predictions of three-dimensional free-surface flows.

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가상현실을 이용한 실시간 차량 그래픽 주행 시뮬레이터 (A Real-Time Graphic Driving Simulator Using Virtual Reality Technique)

  • 장재원;손권;최경현;송남용
    • 한국정밀공학회지
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    • 제17권7호
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    • pp.80-89
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    • 2000
  • Driving simulators provide engineers with a power tool in the development and modification stages of vehicle models. One of the most important factors to realistic simulations is the fidelity obtained by a motion bed and a real-time visual image generation algorithm. Virtual reality technology has been widely used to enhance the fidelity of vehicle simulators. This paper develops the virtual environment for such visual system as head-mounted display for a vehicle driving simulator. Virtual vehicle and environment models are constructed using the object-oriented analysis and design approach. Based on the object model, a three-dimensional graphic model is completed with CAD tools such as Rhino and Pro/ENGINEER. For real-time image generation, the optimized IRIS Performer 3D graphics library is embedded with the multi-thread methodology. The developed software for a virtual driving simulator offers an effective interface to virtual reality devices.

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가상 물체와 정확한 상호작용을 위한 개선된 손가락 굽힘각 측정 (Improved Finger Bending Angles Measurements for Accurate Interactions with Virtual Objects)

  • 왕혁;황선욱;이용구
    • 한국CDE학회논문집
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    • 제13권5호
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    • pp.323-333
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    • 2008
  • Various virtual gloves have been developed for the past four decades. These gloves have sensors that can measure bending angles at finger joints and the positions as well as orientations of hands. Previous researches were mostly concentrated on utilizing different kinds of sensors. As the technology matured, more interests are given towards building virtual reality applications. Furthermore, due to the recent reduction of costs, these devices have been widely adopted. Our particular interest lies in three-dimensional applications where virtual objects are grasped and manipulated. For these applications, it is crucial to accurately measure finger joints angles for realistic object interactions with the virtual hand. With inaccurate measurements, virtual hands would penetrate inside virtual objects after they are grasped. Or alternatively, virtual objects would be grasped before hands are making any contacts with virtual objects. In this paper, we introduce new design of virtual gloves for improved finger joints measurements.

고속 철도 PSC 분기침목의 자동화설계 (Automated Design of PSC Sleepers in High Speed Railway Turnouts)

  • 오병환;임시내;최영철
    • 한국철도학회:학술대회논문집
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    • 한국철도학회 2002년도 추계학술대회 논문집(II)
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    • pp.1106-1111
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    • 2002
  • The design of sleeper in high-speed railway turnouts is complicated and time-consuming because the length and loading position of sleepers change continuously along the turnout line. It is, therefore, necessary to develop an automated design program which can design automatically the PSC sleepers in turnout region. In this study, a computer program for automatic design of turnout sleepers was developed based on graphic user-interface(GUI) environment. The structural analysis is performed considering the varying loading position of vehicular wheels. The sleepers are treated as located on elastic supports. The user can choose the desirable shape of sleepers before starting the detail design. The present study allows more realistic and automatic design of PSC sleepers in high-speed railway turnouts.

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FE Model Based Parametric Study Support System

  • Jang, Beom-Seon
    • Journal of Ship and Ocean Technology
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    • 제12권4호
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    • pp.7-19
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    • 2008
  • In preliminary ship design, a parametric study is a more realistic way to explore design space and analyze design problem than an optimization technique due to time-consuming computational work or a difficulty in incorporating all constraints into the optimization formulation. In the parametric study, feasible alternatives are examined in various aspects; the best one can be selected. Among the aspects, the strength assessment by FE analysis is an essential process in the ship design. This paper proposes a system to facilitate a parametric study for FE model based on design of experiment (DOE). It works on a FE pre-processor environment and assists a user to define a parametric study by interacting with FE model. It also provides an interface module with a FE solver in order to control the input file and extract predefined FE results from the output file. Based on the proposed system, a better understating and a better design are expected to be achieved.

Finite-element Method for Heat Transfer Problem in Hydrodynamic Lubrication

  • Kwang-June,Bai
    • 대한조선학회지
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    • 제19권4호
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    • pp.19-29
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    • 1982
  • Galerkin's finite element method is applied to a two-dimensional heat convection-diffusion problem arising in the hydrodynamic lubrication of thrust bearings used in naval vessels. A parabolized thermal energy equation for the lubricant, and thermal diffusion equations for both bearing pad and the collar are treated together, with proper juncture conditions on the interface boundaries. it has been known that a numerical instability arises when the classical Galerkin's method, which is equivalent to a centered difference approximation, is applied to a parabolic-type partial differential equation. Probably the simplest remedy for this instability is to use a one-sided finite difference formula for the first derivative term in the finite difference method. However, in the present coupled heat convection-diffusion problem in which the governing equation is parabolized in a subdomain(Lubricant), uniformly stable numerical solutions for a wide range of the Peclet number are obtained in the numerical test based on Galerkin's classical finite element method. In the present numerical convergence errors in several error norms are presented in the first model problem. Additional numerical results for a more realistic bearing lubrication problem are presented for a second numerical model.

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Modeling and Control of a Doubly-Fed Induction Generator (DFIG) Wind Power Generation System for Real-time Simulations

  • Byeon, Gil-Sung;Park, In-Kwon;Jang, Gil-Soo
    • Journal of Electrical Engineering and Technology
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    • 제5권1호
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    • pp.61-69
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    • 2010
  • This paper presents a study of a DFIG wind power generation system for real-time simulations. For real-time simulations, the Real-Time Digital Simulator (RTDS) and its user friendly interface simulation software RSCAD are used. A 2.2MW grid-connected variable speed DFIG wind power generation system is modeled and analyzed in this study. The stator-flux oriented vector control scheme is applied to the stator/rotor side converter control, and the back-to-back PWM converters are implemented for the decoupled control. The real-wind speed signal extracted by an anemometer is used for a realistic, reliable and accurate simulation analysis. Block diagrams, a mathematical presentation of the DFIG and a control scheme of the stator/rotor-side are introduced. Real-time simulation cases are carried out and analyzed for the validity of this work.

박슬라브 주형에 따른 용강내의 상변화현상에 대한 수치적 해석 (Numerical Prediction of Phase Change within the Molten Steel with Thin Slab Casting)

  • 최원록;유홍선;최영기
    • 한국안전학회지
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    • 제15권3호
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    • pp.14-22
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    • 2000
  • A numerical analysis has been performed on the two-dimensional rectangular gallium melting problem using the enthalpy method. The major advantage of this method is that the physical domain is discretized with fixed grids without transforming variables and the interface conditions of phase change are accounted for the definition of suitable source terms in the governing equations. But in the fixed method, there is some ambiguity in defining the porosity constant which has no physical interpretation. If the velocity correction is included in the momentum equation, for the appropriate range of porosity constant, the realistic predictions are obtained. The object of the present work is to predict the phase change within the molten steel with thin riser slab using the modified enthalpy-porosity method. The computational procedures for predicting velocity and temperature are based on the finite volume method and the non-staggered grid system. The influence of natural convection on the melting process is considered. A comparison with the experimental results shows that the modified method is better than the previous one.

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사용자 정보 기반 지능형 실감 사운드 재생 플랫폼 및 서비스 구현 (The Design of Intelligent Real Sound Play Flatform and Service Based-on User's Information)

  • 정종진;임태범;이석필
    • 대한임베디드공학회논문지
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    • 제6권3호
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    • pp.174-182
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    • 2011
  • Conventional home audio system (e.g. AV Receiver, CD Player etc) has a various functionality of audio play, channel mixing, but the remote controller of these audio players is too complex, difficult for user to manage them effectively. Users want to use these functionalities with more easy, comprehensible way. In this study, "intelligent real-sound presentation technology" that support high quality, realistic audio and the "design of complex information and controller of real sound using intelligent real sound play and control interface" will be introduced. So user can actively, realistically enjoy and play real sound based on user's preference, emotion and circumstance, instead of user's passive service.

Design of Metaverse for Two-Way Video Conferencing Platform Based on Virtual Reality

  • Yoon, Dongeon;Oh, Amsuk
    • Journal of information and communication convergence engineering
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    • 제20권3호
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    • pp.189-194
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    • 2022
  • As non-face-to-face activities have become commonplace, online video conferencing platforms have become popular collaboration tools. However, existing video conferencing platforms have a structure in which one side unilaterally exchanges information, potentially increase the fatigue of meeting participants. In this study, we designed a video conferencing platform utilizing virtual reality (VR), a metaverse technology, to enable various interactions. A virtual conferencing space and realistic VR video conferencing content authoring tool support system were designed using Meta's Oculus Quest 2 hardware, the Unity engine, and 3D Max software. With the Photon software development kit, voice recognition was designed to perform automatic text translation with the Watson application programming interface, allowing the online video conferencing participants to communicate smoothly even if using different languages. It is expected that the proposed video conferencing platform will enable conference participants to interact and improve their work efficiency.