• 제목/요약/키워드: Real-time processing

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A Scheduling mechanism for Real-Time Messages on Dual-Link Networks (전송제한시간에 기초한 이중-링크 네트워크상에서 실시간 메시지 스케듈링 기법)

  • Lee, Myeong-Jin;Lee, Jeong-Bae;Jang, Deok-Seong
    • The Transactions of the Korea Information Processing Society
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    • v.1 no.2
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    • pp.244-253
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    • 1994
  • Computer networks need a variety of services. Some services such as, video, voice and plantcontrol traffic require a real-time communication with explicit timing constraints. In this pater, we introduce a real-time communication technique which use a reservation technique on dualilnk networks. We introduce an enhanced technique that determines priorities of the message based on time constraints when real-time messages are transmitted. A simulation was conducted to compare and to analyze traditional technique. We used the SLAM II language to simulate this technique. Message loss rate were compared and analyzed as a performance criteria in this simulation.

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High-speed simulation for fossil power plants uisng a parallel DSP system (병렬 DSP 시스템을 이용한 화력발전소 고속 시뮬레이션)

  • 박희준;김병국
    • Journal of the Korean Institute of Telematics and Electronics C
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    • v.35C no.4
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    • pp.38-49
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    • 1998
  • A fossil power plant can be modeled by a lot of algebraic equations and differential equations. When we simulate a large, complicated fossil power plant by a computer such as workstation or PC, it takes much time until overall equations are completely calculated. Therefore, new processing systems which have high computing speed is ultimately needed for real-time or high-speed(faster than real-time) simulators. This paper presents an enhanced strategy in which high computing power can be provided by parallel processing of DSP processors with communication links. DSP system is designed for general purpose. Parallel DSP system can be easily expanded by just connecting new DSP modules to the system. General urpose DSP modules and a VME interface module was developed. New model and techniques for the task allocation are also presented which take into account the special characteristics of parallel I/O and computation. As a realistic cost function of task allocation, we suggested 'simulation period' which represents the period of simulation output intervals. Based on the development of parallel DSP system and realistic task allocation techniques, we cound achieve good efficiency of parallel processing and faster simulation speed than real-time.

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Implementation of HMM-Based Speech Recognizer Using TMS320C6711 DSP

  • Bae Hyojoon;Jung Sungyun;Son Jongmok;Kwon Hongseok;Kim Siho;Bae Keunsung
    • Proceedings of the IEEK Conference
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    • summer
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    • pp.391-394
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    • 2004
  • This paper focuses on the DSP implementation of an HMM-based speech recognizer that can handle several hundred words of vocabulary size as well as speaker independency. First, we develop an HMM-based speech recognition system on the PC that operates on the frame basis with parallel processing of feature extraction and Viterbi decoding to make the processing delay as small as possible. Many techniques such as linear discriminant analysis, state-based Gaussian selection, and phonetic tied mixture model are employed for reduction of computational burden and memory size. The system is then properly optimized and compiled on the TMS320C6711 DSP for real-time operation. The implemented system uses 486kbytes of memory for data and acoustic models, and 24.5kbytes for program code. Maximum required time of 29.2ms for processing a frame of 32ms of speech validates real-time operation of the implemented system.

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Performance Analysis of Timer Assignment and Utilization of the IEEE 802.4 Token Bus for Real Time Processing (실시간 처리를 위한 IEEE 802.4 토큰버스 네트워크의 타이어 할당과 유용도 처리 성능 해석)

  • Kim, Jeong-Ho;Lee, Min-Nam;Lee, Sang-Beom
    • The Transactions of the Korea Information Processing Society
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    • v.1 no.3
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    • pp.357-366
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    • 1994
  • The IEEE 802.4 token bus has been widely accepted as the standard for factory local area networks. The priority option of the 802.4 standard supports multiple classes of traffic by using a set of timers to control information exchange. The performance of the 802.4 priority mechanism in industrial real time control is examined. A timer assignment technique is presented for such applications. The timers are set to satisfy the worst case access delay requirements of real time control applications. Other applications that are not time constrainted can be supported simultaneously. In fact under certain conditions, such applications can also be guaranteed a minimum bandwidth allocation. Simulation results are used to evaluate the timer assignment and utililization.

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Simulation of Deformable Objects using GLSL 4.3

  • Sung, Nak-Jun;Hong, Min;Lee, Seung-Hyun;Choi, Yoo-Joo
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.8
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    • pp.4120-4132
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    • 2017
  • In this research, we implement a deformable object simulation system using OpenGL's shader language, GLSL4.3. Deformable object simulation is implemented by using volumetric mass-spring system suitable for real-time simulation among the methods of deformable object simulation. The compute shader in GLSL 4.3 which helps to access the GPU resources, is used to parallelize the operations of existing deformable object simulation systems. The proposed system is implemented using a compute shader for parallel processing and it includes a bounding box-based collision detection solution. In general, the collision detection is one of severe computing bottlenecks in simulation of multiple deformable objects. In order to validate an efficiency of the system, we performed the experiments using the 3D volumetric objects. We compared the performance of multiple deformable object simulations between CPU and GPU to analyze the effectiveness of parallel processing using GLSL. Moreover, we measured the computation time of bounding box-based collision detection to show that collision detection can be processed in real-time. The experiments using 3D volumetric models with 10K faces showed the GPU-based parallel simulation improves performance by 98% over the CPU-based simulation, and the overall steps including collision detection and rendering could be processed in real-time frame rate of 218.11 FPS.

Design Plan of Signal Processing Structure for Real-Time Application in Drone Detection Radar (실시간 적용을 위한 드론 탐지 레이다용 신호처리 구조 설계 방안)

  • Kong, Young-Joo;Sohn, Sung-Hwan;Hyun, Jun-Seok;Yoo, Dong-Gil;Cho, In-Cheol
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.22 no.3
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    • pp.31-36
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    • 2022
  • Recently, drones are being used in various fields, and drone technology is also developing. The risks of drones are increasing, then technology to detect drones is important. However, it is extremely difficult to detect and recognize drones due to the low level radar cross section of the commercial drones. In this paper, a signal processor structure that was mounted the miniaturized and light-weighted was designed. in order to process large amounts of data in real time, parallel processing was performed for each channel and an algorithm was applied to shorten the operation time in each step. As a test of verifing the detection performance through test, it was confirmed that the structure design works in real time.

Accuracy Improvement of Pig Detection using Image Processing and Deep Learning Techniques on an Embedded Board (임베디드 보드에서 영상 처리 및 딥러닝 기법을 혼용한 돼지 탐지 정확도 개선)

  • Yu, Seunghyun;Son, Seungwook;Ahn, Hanse;Lee, Sejun;Baek, Hwapyeong;Chung, Yongwha;Park, Daihee
    • Journal of Korea Multimedia Society
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    • v.25 no.4
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    • pp.583-599
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    • 2022
  • Although the object detection accuracy with a single image has been significantly improved with the advance of deep learning techniques, the detection accuracy for pig monitoring is challenged by occlusion problems due to a complex structure of a pig room such as food facility. These detection difficulties with a single image can be mitigated by using a video data. In this research, we propose a method in pig detection for video monitoring environment with a static camera. That is, by using both image processing and deep learning techniques, we can recognize a complex structure of a pig room and this information of the pig room can be utilized for improving the detection accuracy of pigs in the monitored pig room. Furthermore, we reduce the execution time overhead by applying a pruning technique for real-time video monitoring on an embedded board. Based on the experiment results with a video data set obtained from a commercial pig farm, we confirmed that the pigs could be detected more accurately in real-time, even on an embedded board.

A Study for Time-Driven Scheduling for Concurrency Control and Atomic Commitment of Distributed Real-Time Transaction Processing Systems (분산 실시간 트랜잭션 처리 시스템의 동시 실행 제어와 원자적 종료를 위한 시간 구동형 스케쥴징 기법 연구)

  • Kim, Jin-Hwan
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.6
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    • pp.1418-1432
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    • 1996
  • In addition t improved availability, replication of data can enhance performance of distributed real-time transaction processing system by allowing transactions initiated at multiple node to be processed concurrently. To satisfy both the consistency and real-time constraints, it is necessary to integrate concurrency control and atomic commitment protocols with time-driven scheduling methods. blocking caused by existing concurrency control protocols is incompatible with time-driven scheduling because they cannot schedule transactions to meet given deadlines. To maintain consistency of replicated data and to provide a high degree of schedulability and predictability , the proposed time-driven scheduling methods integrate optimistic concurrency control protocols that minimize the duration of blocking and produce the serialization by reflecting the priority transactions. The atomicity of transactions is maintained to ensure successful commitment in distributed environment. Specific time-driven scheduling techniqueare discussed, together with an analysis of the performance of this scheduling.

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Real-time Characteristic Analysis of A Micro Kernel for Supporting Reconfigurability (재구성된 마이크로 커널의 실시간 특성 분석)

  • 박종현;임강빈;정기현;최경희
    • Proceedings of the IEEK Conference
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    • 2000.06c
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    • pp.121-124
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    • 2000
  • Goal of this Paper is to design and develop core kernel components f3r single processor real-time system, which include real-time schedulers, synchronization mechanism, IPC, message passing, and clock & timer. The goal also contains the basic researches on dynamic load balancing and scheduling which provide mechanism for the distributed information processing and efficient resource sharing among various information appliances based on network.

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Parallel Integration for Real-Time Simulation (실시간 시뮬레이션을 위한 병렬적분)

  • Lee, W.S.;Samson, J.
    • Transactions of the Korean Society of Automotive Engineers
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    • v.2 no.1
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    • pp.106-115
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    • 1994
  • A parallel integration approach is proposed for real-time simulation of controlled mechanical systems. The proposed approach, which employs the dual-rate integration method in a parallel computing environment, is developed to deal with stiffness and high frequency characteristics of the controlled mechanical systems effectively. Numerical experiments are performed to demonstrate the effectiveness of the approach in shared memory multiprocessors, Alliant FX/8 and Alliant FX/80.

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