• Title/Summary/Keyword: Real-time performance

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Implementation of Real-time EtherCAT Control System based on Open Source (오픈소스 기반의 실시간 EtherCAT 제어 시스템의 구현)

  • Yunjin Kyung;Dongil Choi
    • The Journal of Korea Robotics Society
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    • v.18 no.3
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    • pp.281-284
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    • 2023
  • Real-time control communication network system is important for developing defense robots because it affects environmental interaction, performance, and safety. We propose a real-time control communication network using the Xenomai real-time operating system and the open-source EtherCAT master library, SOEM. EtherCAT is an Ethernet-based industrial communication method. It has low latency and many functions such as cable redundancy and distributed clock synchronization. We use Xenomai RTOS and Intel NUC to develop the system. Experimental tests demonstrate the Real-time EtherCAT master implementation, and communication with CiA301-based slave devices. The jitter measurement was conducted to validate the real-time performance of the system. The proposed system shows possibility for real-time robotics applications in various defense robots.

All Implementation and Performance Analysis of Priority Model of Real-Time CORBA (실시간 CORBA의 우선순위 모델 구현 및 성능분석)

  • 박순례;정선태
    • 제어로봇시스템학회:학술대회논문집
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    • 2000.10a
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    • pp.89-89
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    • 2000
  • The Current CORBA has many drawbacks to be deployed successfully in real-time system applications. Recently, OMG adopted Real-Time CORBA specification. In this paper, we report our efforts on an implementation of Priority Model of Real-Time CORBA spec., which is one of the most important components in Real-Time CORBA spec. The improvement of real-time performances of our implementation is verified experiments.

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Discretization Effects of Real-Time Input Shaping in Residual Vibration Reduction for Precise XY Stage (정밀 XY 스테이지 잔류진동 억제를 위한 실시간 입력성형에서의 이산화 효과에 관한 연구)

  • Park, Sang-Won;Choi, Hun-Seok;Singhose, William;Hong, Seong-Wook
    • Transactions of the Korean Society of Machine Tool Engineers
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    • v.16 no.4
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    • pp.71-78
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    • 2007
  • Input shaping is known to be a very effective tool for suppressing residual vibration without introducing any complicated sensors and feedback control. Real-time input shaping schemes necessitate a process such that the input command is discretized to deal with non-prescribed, real-time input. Thus parameters associated with input command discretization, such as time spacing and duration time, are unknowns which affect the performance of input shaping schemes, especially for small and fast XY stages. This paper investigates the effects of input command discretization parameters, such as time spacing and duration time, on the dynamic performance of XY stages subjected to real-time input shaping. An experimental system is developed which is equipped with an XY stage driven by servo-motors and real-time user command. Experiments are performed to investigate the dynamic performance of XY stage by changing these parameters and to yield a strategy to gain better performance.

Parallelized Particle Swarm Optimization with GPU for Real-Time Ballistic Target Tracking (실시간 탄도 궤적 목표물 추적을 위한 GPU 기반 병렬적 입자군집최적화 기법)

  • Yunho, Han;Heoncheol, Lee;Hyeokhoon, Gwon;Wonseok, Choi;Bora, Jeong
    • IEMEK Journal of Embedded Systems and Applications
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    • v.17 no.6
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    • pp.355-365
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    • 2022
  • This paper addresses the problem of real-time tracking a high-speed ballistic target. Particle filters can be considered to overcome the nonlinearity in motion and measurement models in the ballistic target. However, it is difficult to apply particle filters to real-time systems because particle filters generally require much computation time. This paper proposes an accelerated particle filter using graphics processing unit (GPU) for real-time ballistic target tracking. The real-time performance of the proposed method was tested and analyzed on a widely-used embedded system. The comparison results with the conventional particle filter on CPU (central processing unit) showed that the proposed method improved the real-time performance by reducing computation time significantly.

Memory Allocation in Mobile Multitasking Environments with Real-time Constraints

  • Hyokyung, Bahn
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.1
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    • pp.79-84
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    • 2023
  • Due to the rapid performance improvement of smartphones, multitasking on mobile platforms has become an essential feature. Unlike traditional desktop or server environments, mobile applications are mostly interactive jobs where response time is important, and some applications are classified as real-time jobs with deadlines. When interactive and real-time jobs run concurrently, memory allocation between multitasking applications is a challenging issue as they have different time requirements. In this paper, we study how to allocate memory space when real-time and interactive jobs are simultaneously executed in a smartphone to meet the multitasking requirements between heterogeneous jobs. Specifically, we analyze the memory size required to satisfy the constraints of real-time jobs and present a new model for allocating memory space between heterogeneous multitasking jobs. Trace-driven simulations show that the proposed model provides reasonable performance for interactive jobs while guaranteeing the requirement of real-time jobs.

Implementation and Performance analysis of a Framework to Support Real-Time of Robot Components (로봇 컴포넌트에 실시간성을 지원하기 위한 프레임워크 구현 및 성능분석)

  • Choi, Chan-Woo;Cho, Moon-Haeng;Park, Seong-Jong;Lee, Cheol-Hoon
    • The Journal of the Korea Contents Association
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    • v.9 no.4
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    • pp.81-94
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    • 2009
  • In ubiquitous environments, the real-time features are necessary to insure the QoS of the intelligent service robots. In this paper, we design and implement a real-time framework for intelligent service robots to support real-time features. The real-time framework to support real-time scheduling services is implemented on the general operating systems. We solve the problem that the scheduler of a general operating system can not support real-time features. This paper also proposes realtime scheduling services to guarantee the QoS of real-time robot applications. We implemented the proposed real-time framework on the Windows operating system and conducted some performance experiments. The experimental results show that the proposed real-time framework can improve thread response times and it has slight performance overhead of $62{\mu}s$.

Development of Real-Time Control Architecture for Autonomous Navigation of Powered Wheelchair (전동휠체어의 자유주행을 위한 실시간 제어 구조의 개발)

  • 김병국
    • Journal of Institute of Control, Robotics and Systems
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    • v.10 no.10
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    • pp.940-946
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    • 2004
  • In this paper, an efficient real-time control architecture for autonomous navigation of powered wheelchair is developed. Since an advanced intelligent wheelchair requires real-time performance, the control software architecture of powered wheelchair is developed under Linux real-time extension Real-time Application Interface (RTAI). A hierarchical control structure for autonomous navigation is designed and implemented using real-time processe and interrupts handling of sensory perception based on slanted surface LRF, emergency handling capability, and motor control with 0.1 msec sampling time. The performance of our powered wheelchair system with the implemented control architecture for autonomous navigation is verified via experiments in a corridor.

Real-time communication in an off-line programming (오프라인 프로그래밍에서의 실시간 통신)

  • Song, Jong-Tak;Son, Kwon;Lee, Min-Chul
    • 제어로봇시스템학회:학술대회논문집
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    • 1996.10b
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    • pp.40-43
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    • 1996
  • An off-line programming, OLP, system is widely used in automation fines. To help an on-line robot system to carry out desirable tasks planned by the off-line simulation, an approach to the real-time communication is presented. The OLP system developed consists of a software, a host computer(PC), a SCARA robot body, four servo drivers, and four independent joint controllers. This study focuses on the software where real-time communication is included. The software, can be used in teaching, trajectory planning, real-time running, and performance evaluation. The evaluation of different control algorithms is one of the merits of the software. The software can give servo commands for task running. A comparison of generated and corresponding actual trajectories provides the evaluation of task performance. The safety, of the OLP system is ensured by alarming malfuntions of the system. The OLP system developed can reduce the teaching time and increase the user's convenience.

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The Application of Real Time Digital Simulator for Analyzing the Performance of Power System Stabilizer(PSS) (전력계통 안정화장치(PSS)의 성능 분석을 위한 실시간 디지털 시뮬레이터 응용)

  • Hur, Jin;Kim, Dong-Joon;Moon, Young-Hwan;Shin, Jeong-Hoon;Kim, Tae-Kyun
    • The Transactions of the Korean Institute of Electrical Engineers A
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    • v.49 no.9
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    • pp.459-466
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    • 2000
  • The performance of a commercialized power system stabilizer (PWX-600) for a single hydro-turbine generator and infinite bus system has been investigated using Real Time Digital Simulator (RTDS) in this paper. The test system was composed of RTDS, three phase voltage/current amplifier and the PSS. The test scheme provided a very efficient way to verify the design and control performance of a PSS to be applied to real power system. The scheme can also be applied to verify in real time the performance of hardware and software of power system controllers for FACTS and protective relays effectively.

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Development of the Distributed Real-time Simulation System Based on HLA and DEVS (DEVS형식론을 적응한 HLA기반의 분산 실시간 시뮬레이션 시스템 개발)

  • Kim, Ho-Jeong;Lee, Jae-Hyun;Cho, Kil-Seok
    • Journal of the Korea Institute of Military Science and Technology
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    • v.9 no.3
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    • pp.25-32
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    • 2006
  • Weapon systems composed of several subsystems execute various engagement missions in distributed combat environments in cooperation with a large number of subordinate/adjacent weapon systems as well as higher echelons through tactical data links. Such distributed weapon systems require distributed real-time simulation test beds to integrate and test their operational software, analyze their performance and effects of cooperated engagement, and validate their requirement specifications. These demands present significant challenges in terms of real-time constraints, time synchronization, complexity and development cost of an engagement simulation test bed, thus necessitate the use of high-performance distributed real-time simulation architectures, and modeling and simulation techniques. In this paper, in order to meet these demands, we presented a distributed real-time simulation system based on High Level Architecture(HLA) and Discrete Event System Specification(DEVS). We validated its performance by using it as a test bed for developing the Engagement Control System(ECS) of a surface-to-air missile system. The proposed technique can be employed to design a prototype or model of engagement-level distributed real-time simulation systems.