• Title/Summary/Keyword: Real-time mapping system

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Development of Mobile 3D Urban Landscape Authoring and Rendering System

  • Lee Ki-Won;Kim Seung-Yub
    • Korean Journal of Remote Sensing
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    • v.22 no.3
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    • pp.221-228
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    • 2006
  • In this study, an integrated 3D modeling and rendering system dealing with 3D urban landscape features such as terrain, building, road and user-defined geometric ones was designed and implemented using $OPENGL\;{|}\;ES$ (Embedded System) API for mobile devices of PDA. In this system, the authoring functions are composed of several parts handling urban landscape features: vertex-based geometry modeling, editing and manipulating 3D landscape objects, generating geometrically complex type features with attributes for 3D objects, and texture mapping of complex types using image library. It is a kind of feature-based system, linked with 3D geo-based spatial feature attributes. As for the rendering process, some functions are provided: optimizing of integrated multiple 3D landscape objects, and rendering of texture-mapped 3D landscape objects. By the active-synchronized process among desktop system, OPENGL-based 3D visualization system, and mobile system, it is possible to transfer and disseminate 3D feature models through both systems. In this mobile 3D urban processing system, the main graphical user interface and core components is implemented under EVC 4.0 MFC and tested at PDA running on windows mobile and Pocket Pc. It is expected that the mobile 3D geo-spatial information systems supporting registration, modeling, and rendering functions can be effectively utilized for real time 3D urban planning and 3D mobile mapping on the site.

An Implementation of Real-Time Image-Surface Mapping System (실시간 영상-표면정합 시스템 구현)

  • Yang, Keuntak;Lee, Bongkyu
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.18 no.3
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    • pp.9-16
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    • 2018
  • The media facade technique requires the matching process of the content to the projection target. For this reason, each time the projection target is changed, the matching process of the same content must be performed again at each time. This problem can be solved by analyzing the elevation of the object and automatically performing matching process of the content in real time and projecting the matched content. In this paper, we propose and implement a new algorithm that can obtain the optimized matching content in real time by analyzing the elevation of the object to be projected. The proposed method processes the image matching by using the depth information of the elevation obtained by IR cameras.

Real-time Data Enhancement of 3D Underwater Terrain Map Using Nonlinear Interpolation on Image Sonar (비선형 보간법을 이용한 수중 이미지 소나의 3 차원 해저지형 실시간 생성기법)

  • Ingyu Lee;Jason Kim;Sehwan Rho;Kee–Cheol Shin;Jaejun Lee;Son-Cheol Yu
    • Journal of Sensor Science and Technology
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    • v.32 no.2
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    • pp.110-117
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    • 2023
  • Reconstructing underwater geometry in real time with forward-looking sonar is critical for applications such as localization, mapping, and path planning. Geometrical data must be repeatedly calculated and overwritten in real time because the reliability of the acoustic data is affected by various factors. Moreover, scattering of signal data during the coordinate conversion process may lead to geometrical errors, which lowers the accuracy of the information obtained by the sensor system. In this study, we propose a three-step data processing method with low computational cost for real-time operation. First, the number of data points to be interpolated is determined with respect to the distance between each point and the size of the data grid in a Cartesian coordinate system. Then, the data are processed with a nonlinear interpolation so that they exhibit linear properties in the coordinate system. Finally, the data are transformed based on variations in the position and orientation of the sonar over time. The results of an evaluation of our proposed approach in a simulation show that the nonlinear interpolation operation constructed a continuous underwater geometry dataset with low geometrical error.

Automated Schedulability-Aware Mapping of Real-Time Object-Oriented Models to Multi-Threaded Implementations (실시간 객체 모델의 다중 스레드 구현으로의 스케줄링을 고려한 자동화된 변환)

  • Hong, Sung-Soo
    • Journal of KIISE:Computing Practices and Letters
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    • v.8 no.2
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    • pp.174-182
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    • 2002
  • The object-oriented design methods and their CASE tools are widely used in practice by many real-time software developers. However, object-oriented CASE tools require an additional step of identifying tasks from a given design model. Unfortunately, it is difficult to automate this step for a couple of reasons: (1) there are inherent discrepancies between objects and tasks; and (2) it is hard to derive tasks while maximizing real-time schedulability since this problem makes a non-trivial optimization problem. As a result, in practical object-oriented CASE tools, task identification is usually performed in an ad-hoc manner using hints provided by human designers. In this paper, we present a systematic, schedulability-aware approach that can help mapping real-time object-oriented models to multi-threaded implementations. In our approach, a task contains a group of mutually exclusive transactions that may possess different periods and deadline. For this new task model, we provide a new schedulability analysis algorithm. We also show how the run-time system is implemented and how executable code is generated in our frame work. We have performed a case study. It shows the difficulty of task derivation problem and the utility of the automated synthesis of implementations as well as the Inappropriateness of the single-threaded implementations.

Robust Dynamic Projection Mapping onto Deforming Flexible Moving Surface-like Objects (유연한 동적 변형물체에 대한 견고한 다이내믹 프로젝션맵핑)

  • Kim, Hyo-Jung;Park, Jinho
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.6
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    • pp.897-906
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    • 2017
  • Projection Mapping, also known as Spatial Augmented Reality(SAR) has attracted much attention recently and used for many division, which can augment physical objects with projected various virtual replications. However, conventional approaches towards projection mapping have faced some limitations. Target objects' geometric transformation property does not considered, and movements of flexible objects-like paper are hard to handle, such as folding and bending as natural interaction. Also, precise registration and tracking has been a cumbersome process in the past. While there have been many researches on Projection Mapping on static objects, dynamic projection mapping that can keep tracking of a moving flexible target and aligning the projection at interactive level is still a challenge. Therefore, this paper propose a new method using Unity3D and ARToolkit for high-speed robust tracking and dynamic projection mapping onto non-rigid deforming objects rapidly and interactively. The method consists of four stages, forming cubic bezier surface, process of rendering transformation values, multiple marker recognition and tracking, and webcam real time-lapse imaging. Users can fold, curve, bend and twist to make interaction. This method can achieve three high-quality results. First, the system can detect the strong deformation of objects. Second, it reduces the occlusion error which reduces the misalignment between the target object and the projected video. Lastly, the accuracy and the robustness of this method can make result values to be projected exactly onto the target object in real-time with high-speed and precise transformation tracking.

Development of GPS Lap-top Computer System to acquire geographic information in real-time (실시간 지형정보 획득을 위한 GPS Lap-top Computer System 구축)

  • Kang, Joon-Mook;Choi, Jong-Hyun;Song, Seung-Ho
    • Journal of Korean Society for Geospatial Information Science
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    • v.6 no.2 s.12
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    • pp.81-90
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    • 1998
  • With the high demand for Geographic Information System and the diversification of Spatial Information, it has been required a rapid and accurate input system, updating system and an efficient field survey system to organize database for thematic mapping. Following the purpose, several indispensable modules have to be Invented to build a GPS Lap-top Computer System using low cost GPS receivers. These modules include such as an interface module between GPS receivers and lap-top computers, a data processing module for standalone GPS or Real-time Differential GPS, a module to input or amend digital map and to transfer three-dimensional coordinates in real-time, and finially a module to enter attribute value and feature code based on standard specification of digital maps for controlling position and attribute data. In this paper, it Is presented the efficiency of method to acquire and to input or to amend spatial information using a GPS Lap-top Computer System.

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Fast Scene Understanding in Urban Environments for an Autonomous Vehicle equipped with 2D Laser Scanners (무인 자동차의 2차원 레이저 거리 센서를 이용한 도시 환경에서의 빠른 주변 환경 인식 방법)

  • Ahn, Seung-Uk;Choe, Yun-Geun;Chung, Myung-Jin
    • The Journal of Korea Robotics Society
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    • v.7 no.2
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    • pp.92-100
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    • 2012
  • A map of complex environment can be generated using a robot carrying sensors. However, representation of environments directly using the integration of sensor data tells only spatial existence. In order to execute high-level applications, robots need semantic knowledge of the environments. This research investigates the design of a system for recognizing objects in 3D point clouds of urban environments. The proposed system is decomposed into five steps: sequential LIDAR scan, point classification, ground detection and elimination, segmentation, and object classification. This method could classify the various objects in urban environment, such as cars, trees, buildings, posts, etc. The simple methods minimizing time-consuming process are developed to guarantee real-time performance and to perform data classification on-the-fly as data is being acquired. To evaluate performance of the proposed methods, computation time and recognition rate are analyzed. Experimental results demonstrate that the proposed algorithm has efficiency in fast understanding the semantic knowledge of a dynamic urban environment.

Image Feature-Based Real-Time RGB-D 3D SLAM with GPU Acceleration (GPU 가속화를 통한 이미지 특징점 기반 RGB-D 3차원 SLAM)

  • Lee, Donghwa;Kim, Hyongjin;Myung, Hyun
    • Journal of Institute of Control, Robotics and Systems
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    • v.19 no.5
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    • pp.457-461
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    • 2013
  • This paper proposes an image feature-based real-time RGB-D (Red-Green-Blue Depth) 3D SLAM (Simultaneous Localization and Mapping) system. RGB-D data from Kinect style sensors contain a 2D image and per-pixel depth information. 6-DOF (Degree-of-Freedom) visual odometry is obtained through the 3D-RANSAC (RANdom SAmple Consensus) algorithm with 2D image features and depth data. For speed up extraction of features, parallel computation is performed with GPU acceleration. After a feature manager detects a loop closure, a graph-based SLAM algorithm optimizes trajectory of the sensor and builds a 3D point cloud based map.

A Study on the Heart Rate Variability for Improvement of AR / VR Service (AR/VR 서비스 향상을 위한 심박 변이도 연구)

  • Park, Hyun-Moon;Hwang, Tae-Ho
    • The Journal of the Korea institute of electronic communication sciences
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    • v.15 no.1
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    • pp.191-198
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    • 2020
  • In this study, we proposed a real-time ECG analytical method for predicting stress and dangerous heart condition using the ECG signal in playing AR/VR device. A real-time diagnosis is used as R-R interval based HRV(:Heart rate variability), BPM(:Beats Per Minitue) and autonomic nervous research with through mapping method of two-dimensional planes. The ECG data were analyzed every 5 minutes and derived from autonomic nervous system diagnosis.

A Comparative Study on the 3D Positioning Methods by CCD Images of The Mobile Mapping System (차량측량시스템의 CCD 영상에 의한 3차원 위치결정 방법 비교 연구)

  • Jeong, Dong-Hoon
    • Spatial Information Research
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    • v.15 no.2
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    • pp.169-180
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    • 2007
  • Applicability of Land-based MMS(Mobile Mapping System) having been increased gradually as digitalization of administrative operation and construction of integrated systems of the government and provincial government are growing up. As these requirements, the case can be occurred that the facilities should be surveyed rapidly in the specific area. At this case, the real time field processing method is more necessary than the post processing method and data processing speed should be an essential element as important as accuracy. In this study, the two space intersection methods used in photogrammetry were programmed and compared with each other to select more proper method for the three dimensional positioning in the field processing. Especially, at the analytic space intersection, the traditional close range terrestrial photogrammetry was modified and applied to that to adapt to MMS's characteristics that camera position and attitude are changed according to the vehicle movement. As a result, the difference of the accuracy between two methods is not significant but at the calculation time, the analytic space intersection is faster three times than the space intersection using collinearity condition.

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