• Title/Summary/Keyword: Real-time mapping system

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High-speed Integer Operations in the Fuzzy Consequent Part and the Defuzzification Stage for Intelligent Systems (지능 시스템을 위한 퍼지 후건부 및 비퍼지화 단계의 고속 정수연산)

  • Lee Sang-Gu;Chae Sang-Won
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.43 no.2 s.308
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    • pp.52-62
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    • 2006
  • In a fuzzy control system to process fuzzy data in high-speed for intelligent systems, one of the important problems is the improvement of the execution speed in the fuzzy inference and defuzzification stages. Especially, it is more important to have high-speed operations in the consequent part and defuzzification stage. Therefore, in this paper, to improve the speedup of the fuzzy controllers for intelligent systems, we propose an integer line mapping algorithm using only integer addition to convert [0,1] real values in the fuzzy membership functions in the consequent part to integer grid pixels $(400{\times}30)$. This paper also shows a novel defuzzification algorithm without multiplications. Also we apply the proposed system to the truck backer-upper control system. As a result, this system shows a real-time very high speed fuzzy control as compared as the conventional methods. This system will be applied to the real-time high-speed intelligent systems such as robot arm control.

Mapping and Scheduling for Circuit-Switched Network-on-Chip Architecture

  • Wu, Chia-Ming;Chi, Hsin-Chou;Chang, Ruay-Shiung
    • ETRI Journal
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    • v.31 no.2
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    • pp.111-120
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    • 2009
  • Network-on-chip (NoC) architecture provides a highper-formance communication infrastructure for system-on-chip designs. Circuit-switched networks guarantee transmission latency and throughput; hence, they are suitable for NoC architecture with real-time traffic. In this paper, we propose an efficient integrated scheme which automatically maps application tasks onto NoC tiles, establishes communication circuits, and allocates a proper bandwidth for each circuit. Simulation results show that the average waiting times of packets in a switch in $6{\times}6$6, $8{\times}8$, and $10{\times}10$ mesh NoC networks are 0.59, 0.62, and 0.61, respectively. The latency of circuits is significantly decreased. Furthermore, the buffer of a switch in NoC only needs to accommodate the data of one time slot. The cost of the switch in the circuit-switched network can be reduced using our scheme. Our design provides an effective solution for a critical step in NoC design.

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Research on the Development of an Integral Imaging System Framework and an Improved Viewpoint Vector Rendering Method Utilizing GPU (GPU를 이용한 개선된 뷰포인트 벡터 렌더링 방식의 집적영상시스템 프레임워크에 관한 연구)

  • Lee, Bin-Na-Ra;Park, Kyoung-Shin;Cho, Yong-Joo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.10
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    • pp.1767-1772
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    • 2006
  • Computer-generated integral imaging system is an auto-stereoscopic display system that users can see and feel the stereoscopic images when they see the pre-rendered elemental images through a lens array. The process of constructing elemental images using computer graphics is called image mapping. Viewpoint vector rendering (VVR) method is one of the image mapping algorithm specially designed for real-time graphics applications, which would not be affected by the size of the rendered objects or the number of elemental lenses used in the integral imaging system. This paper describes a new VVR framework which improved its rendering performance considerably. It also compares the previous VVR implementation with the new VVR work utilizing GPU and shows that newer implementation shows pretty big improvements over the old method.

Structure of Cyber Physical System in Dance Performances with Real Time Interactive Media System (실시간 인터렉티브 미디어 시스템을 활용한 무용공연의 사이버 물리 시스템 구조)

  • Kim, Eun Jung;Cho, Sunghee
    • Proceedings of the Korea Contents Association Conference
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    • 2018.05a
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    • pp.279-280
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    • 2018
  • 본 연구는 무용공연에서 사용되는 실시간 인터렉티브 미디어 시스템(interative media system)을 사이버물리시스템(CPS, Cyber-Physical System)의 관점으로 분석한 것이다. 4차 산업혁명시대에서 극대화된 가상공간과 현실공간의 연결성과 자동화가 무용예술에서 어떤 양상으로 일어나고 있는지 알아보기 위해 실시간 인터렉티브 미디어시스템을 활용한 무용공연들을 대상으로 연구한 결과, 사이버물리시스템의 연산, 통신, 조작의 과정들은 모션트레킹시스템(motion tracking system)을 통해 물리개체인 무용수들의 움직임, 근육 내부의 반응 등의 정보에 따라 조작되어 소프트웨어의 연산을 거쳐 프로젝션 맵핑(projection mapping)으로 영상으로 출력되는 과정을 거치는 것으로 나타났다. 추후, 다양한 사례연구를 통해 무용공연에서의 4차 산업혁명 요소들을 구체화하여야한다.

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Implementation of Real-time Interactive Ray Tracing on GPU (GPU 기반의 실시간 인터렉티브 광선추적법 구현)

  • Bae, Sung-Min;Hong, Hyun-Ki
    • Journal of Korea Game Society
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    • v.7 no.3
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    • pp.59-66
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    • 2007
  • Ray tracing is one of the classical global illumination methods to generate a photo-realistic rendering image with various lighting effects such as reflection and refraction. However, there are some restrictions on real-time applications because of its computation load. In order to overcome these limitations, many researches of the ray tracing based on GPU (Graphics Processing Unit) have been presented up to now. In this paper, we implement the ray tracing algorithm by J. Purcell and combine it with two methods in order to improve the rendering performance for interactive applications. First, intersection points of the primary ray are determined efficiently using rasterization on graphics hardware. We then construct the acceleration structure of 3D objects to improve the rendering performance. There are few researches on a detail analysis of improved performance by these considerations in ray tracing rendering. We compare the rendering system with environment mapping based on GPU and implement the wireless remote rendering system. This system is useful for interactive applications such as the realtime composition, augmented reality and virtual reality.

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SURF based Hair Matching and VR Hair Cutting

  • Sung, Changjo;Park, Kyoungsoo;Chin, Seongah
    • International journal of advanced smart convergence
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    • v.11 no.3
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    • pp.49-55
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    • 2022
  • Hair styling has a significant influence on human social perception. An increasing number of people are learning hair styling and obtaining hair designer licenses. However, it takes a considerable amount of money and time to learn professional hairstyle and beauty techniques for hair styling. Since COVID-19, there has been a growing need for offline and video lectures due to the decline in onsite training opportunities. This study provides a field practice environment in which real hair beauty is performed in a virtual space. Further, the hairstyle that is most similar to the user's hair taken with a webcam or mobile phone is determined through an image matching system using the speeded up robust features (SURF) method. The matching hairstyle was created into a three-dimensional (3D) hair model. The created 3D hair model uses a head-mounted display (HMD) and a controller that enables finger tracking through mapping to reproduce the haircutting scissors' motion while providing a feeling of real hair beauty.

Rapid Implementation of 3D Facial Reconstruction from a Single Image on an Android Mobile Device

  • Truong, Phuc Huu;Park, Chang-Woo;Lee, Minsik;Choi, Sang-Il;Ji, Sang-Hoon;Jeong, Gu-Min
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.8 no.5
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    • pp.1690-1710
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    • 2014
  • In this paper, we propose the rapid implementation of a 3-dimensional (3D) facial reconstruction from a single frontal face image and introduce a design for its application on a mobile device. The proposed system can effectively reconstruct human faces in 3D using an approach robust to lighting conditions, and a fast method based on a Canonical Correlation Analysis (CCA) algorithm to estimate the depth. The reconstruction system is built by first creating 3D facial mapping from a personal identity vector of a face image. This mapping is then applied to real-world images captured with a built-in camera on a mobile device to form the corresponding 3D depth information. Finally, the facial texture from the face image is extracted and added to the reconstruction results. Experiments with an Android phone show that the implementation of this system as an Android application performs well. The advantage of the proposed method is an easy 3D reconstruction of almost all facial images captured in the real world with a fast computation. This has been clearly demonstrated in the Android application, which requires only a short time to reconstruct the 3D depth map.

An SLM-Based Real-time PAPR Reduction method using Dummy Sequence Insertion in the OFDM Communication System (OFDM 통신 시스템에서 더미 시퀀스를 추가하는 SLM 기반 실시간 PAPR 저감 방식)

  • Ryu Heung-Gyoon
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.4A
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    • pp.288-295
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    • 2005
  • OFDM communications system is very attractive for the high data rate wireless transmission. However, it may be distorted in the nonlinear HPA since OFDM signal has high PAPR. So, a new SLM method using dummy sequence is studied for reducing the PAPR, and we call it DSI-SLM method. Unlike the conventional SLM method using the phase rotation, dummy sequences for PAPR reduction are assigned at the predefined sub-carriers. After IFFT, the OFDM data signal of the lowest PAPR is selected to transmit. So, it can cut down the computational complexity because it does not require the transmission and demodulation process of side information about the phase rotation. This proposed method can solve the time delay problem so that PAPR reduction can be made in real time processing.

High-Performance Computer-Generated Hologram by Optimized Implementation of Parallel GPGPUs

  • Lee, Yoon-Hyuk;Seo, Young-Ho;Yoo, Ji-Sang;Kim, Dong-Wook
    • Journal of the Optical Society of Korea
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    • v.18 no.6
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    • pp.698-705
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    • 2014
  • We propose a new development for calculating a computer-generated hologram (CGH) through the use of multiple general-purpose graphics processing units (GPGPUs). For optimization of the implementation, CGH parallelization, object point tiling, memory selection for object point, hologram tiling, CGMA (compute to global memory access) ratio by block size, and memory mapping were considered. The proposed CGH was equipped with a digital holographic video system consisting of a camera system for capturing images (object points) and CPU/GPGPU software (S/W) for various image processing activities. The proposed system can generate about 37 full HD holograms per second using about 6K object points.

Designing an Efficient Supply Chain System by using the Portable GPS (GPS를 사용한 효율적인 물류관리 시스템의 설계)

  • 김동연;김진일
    • Proceedings of the Korea Institute of Convergence Signal Processing
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    • 2001.06a
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    • pp.57-60
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    • 2001
  • Most power retailers adopt systematic, integral supply chain system to minimize the logistics cost. However, small and medium sized retail shops that don't have a distribution channel, unavoidably spend a big amount of distribution cost. This study is to propose an efficient system to manage the information of trucks by using the portable GPS. This system includes the real-time mapping of truck location, the transmission of delivery information from the truck, and the algorithm concerning the selection of the most cost efficient truck.

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