• Title/Summary/Keyword: Real-time compression

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Enhancing the Stochastic Analysis of Periodic Real-Time Systems Using the Hyperperiod compression (하이퍼주기 압축을 이용한 주기적 실시간 시스템의 확률적 분석 방법의 개선)

  • 김강희
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.10a
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    • pp.499-501
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    • 2003
  • 본 논문은 우선순위 스케줄링을 사용하는 주기적 실시간 시스템을 위해 제안된 확률적 분석 방법의 개선 방안을 제안한다. 기제안된 확률적 분석 방법은 (1) 시스템 적체 분석, (2) 작업별 적체 분석, (3) 작업별 간섭 분석을 거쳐서 각 태스크의 응답 시간 분포를 얻어냄으로써 태스크들의 종료시한 위반확률 (deadline miss probability)을 계산한다. 본 논문은 기제안된 확률적 분석 방법에 대해 주어진 태스크 집합의 하이퍼주기(hyperperiod)를 압축하여 시스템 적체 분석을 개선시킬 수 있음을 보인다. 하이퍼주기 압축 기법은 시스템 적체 분석에 요구되는 계산 시간을 단축시키고, 계산된 각 태스크의 종료시한 위반확률이 항상 원래 확률값의 상한(upper bound)이 된다는 장점이 있다. 실험 결과. 하이퍼주기 압축 기법이 정확도의 손실을 최소화하면서 상당한 계산 시간 단축을 가져올 수 있음을 확인하였다.

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Radar Signal Processor Design Using FPGA (FPGA를 이용한 레이더 신호처리 설계)

  • Ha, Changhun;Kwon, Bojun;Lee, Mangyu
    • Journal of the Korea Institute of Military Science and Technology
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    • v.20 no.4
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    • pp.482-490
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    • 2017
  • The radar signal processing procedure is divided into the pre-processing such as frequency down converting, down sampling, pulse compression, and etc, and the post-processing such as doppler filtering, extracting target information, detecting, tracking, and etc. The former is generally designed using FPGA because the procedure is relatively simple even though there are large amounts of ADC data to organize very quickly. On the other hand, in general, the latter is parallel processed by multiple DSPs because of complexity, flexibility and real-time processing. This paper presents the radar signal processor design using FPGA which includes not only the pre-processing but also the post-processing such as doppler filtering, bore-sight error, NCI(Non-Coherent Integration), CFAR(Constant False Alarm Rate) and etc.

Real-time Lossless Compression of Traffic for Network Forensics (네트워크 포렌직을 위한 트래픽의 실시간 비손실 압축에 관한 연구)

  • 유상현;김기창
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.10a
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    • pp.382-384
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    • 2004
  • 최근 가파른 증가세를 보이며 그 기법 또한 다양해지고 있는 공격에 대한 사후처리와 동일 침입 방지를 위해, 네트워크 포렌직에 대한 관심이 커지고 있다. 포렌직을 위해서는 정보의 손실 없는 네트워크 트래픽을 수집하여 보존하는 것이 필요하지만, 그 양이 막대하며, 이는 더 큰 용량의 디스크를 필요로 한다. 이를 해결하기 위해서는 압축을 수행하는 것이 필요하며, 또한 IP와 같이 필요로 하는 몇몇 정보를 압축해제 없이 접근할 수 있게 한다면, 간단한 작업을 위해서도 압축을 풀기 위해 컴퓨팅 파워와 시간을 줄일 수 있을 것이다. 따라서, 이 논문에서는 수집한 패킷마다 압축을 수행할 부분과 수행하지 않을 부분으로 나누고, 압축을 수행한 뒤, 해당 정보를 4바이트의 헤더로 만들어 덧붙임으로써, 기존 트래픽을 압축함과 동시에 패킷들에 대한 간단한 정보들을 압축해제 없이 접근할 수 있는 모델을 제안하였다.

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Lipoma of the Tendon Sheath that Caused Peripheral Neuropathy (말초 신경병증을 초래한 건초주위 지방종)

  • Kim, Sehee;Lee, Yong-Suk;Kim, Jae Min
    • Clinical Pain
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    • v.20 no.1
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    • pp.20-24
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    • 2021
  • In this case report, we present a rare case of lipoma of the tendon sheath localized to the wrist which caused median entrapment neuropathy and was successfully treated with surgical excision. Dynamic examination using ultrasonography revealed the exact location of the lipoma. Electrodiagnostic study (EDX) was done before surgery to elucidate combined neuropathy, and surgery for ulnar neuropathy around elbow was also performed simultaneously. Diagnostic ultrasound can be used for dynamic examinations with real-time visualization.

Real-Time Shadow Generation using Image Warping (이미지 와핑을 이용한 실시간 그림자 생성 기법)

  • Kang, Byung-Kwon;Ihm, In-Sung
    • Journal of KIISE:Computer Systems and Theory
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    • v.29 no.5
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    • pp.245-256
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    • 2002
  • Shadows are important elements in producing a realistic image. Generation of exact shapes and positions of shadows is essential in rendering since it provides users with visual cues on the scene. It is also very important to be able to create soft shadows resulted from area light sources since they increase the visual realism drastically. In spite of their importance. the existing shadow generation algorithms still have some problems in producing realistic shadows in real-time. While image-based rendering techniques can often be effective1y applied to real-time shadow generation, such techniques usually demand so large memory space for storing preprocessed shadow maps. An effective compression method can help in reducing memory requirement, only at the additional decoding costs. In this paper, we propose a new image-barred shadow generation method based on image warping. With this method, it is possible to generate realistic shadows using only small sizes of pre-generated shadow maps, and is easy to extend to soft shadow generation. Our method will be efficiently used for generating realistic scenes in many real-time applications such as 3D games and virtual reality systems.

Teleoperation System of a Mobile Robot over the Internet (인터넷을 이용한 이동로봇의 원격 운용 시스템)

  • Park, Taehyun;Gang, Geun-Taek;Lee, Wonchang
    • Journal of Institute of Control, Robotics and Systems
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    • v.8 no.3
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    • pp.270-274
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    • 2002
  • This paper presents a teleoperation system that combines computer network and an autonomous mobile robot. We control remotely an autonomous mobile robot with vision over the Internet to guide it under unknown environments in the real time. The main feature of this system is that local operators need a web browser and a computer connected to the communication network and so they can command the robot in a remote location through the home page. The hardware architecture of this system consists of an autonomous mobile robot, workstation, and local computers. The software architecture of this system includes the client part for the user interface and robot control as well as the server part for communication between users and robot. The server and client systems are developed using Java language which is suitable to internet application and supports multi-platform. Furthermore. this system offers an image compression method using JPEG concept which reduces large time delay that occurs in network during image transmission.

Fast Algorithm for Intra Prediction of HEVC Using Adaptive Decision Trees

  • Zheng, Xing;Zhao, Yao;Bai, Huihui;Lin, Chunyu
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.7
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    • pp.3286-3300
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    • 2016
  • High Efficiency Video Coding (HEVC) Standard, as the latest coding standard, introduces satisfying compression structures with respect to its predecessor Advanced Video Coding (H.264/AVC). The new coding standard can offer improved encoding performance compared with H.264/AVC. However, it also leads to enormous computational complexity that makes it considerably difficult to be implemented in real time application. In this paper, based on machine learning, a fast partitioning method is proposed, which can search for the best splitting structures for Intra-Prediction. In view of the video texture characteristics, we choose the entropy of Gray-Scale Difference Statistics (GDS) and the minimum of Sum of Absolute Transformed Difference (SATD) as two important features, which can make a balance between the computation complexity and classification performance. According to the selected features, adaptive decision trees can be built for the Coding Units (CU) with different size by offline training. Furthermore, by this way, the partition of CUs can be resolved as a binary classification problem. Experimental results have shown that the proposed algorithm can save over 34% encoding time on average, with a negligible Bjontegaard Delta (BD)-rate increase.

Mobile Energy Efficiency Study using Cloud Computing in LTE (LTE에서 클라우드 컴퓨팅을 이용한 모바일 에너지 효율 연구)

  • Jo, Bokyun;Suh, Doug Young
    • Journal of Broadcast Engineering
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    • v.19 no.1
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    • pp.24-30
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    • 2014
  • This study investigates computing offloading effect of cloud in real-time video personal broadcast service, whose server is mobile device. Mobile device does not have enough computing resource for encoding video. The computing burden is offloaded to cloud, which has abundant resources in terms of computing, power, and storage compared to mobile device. By reducing computing burden, computation energy can be saved while transmission data amount increases because of decreasing compression efficiency. This study shows that the optimal operation point can be found adaptively to time-varying LTE communication condition result of tradeoff analysis between offloaded computation burden and increase in amount of transmitted data.

A Study on the Application of Wavelet Transform to Faults Current Discrimination (Wavelet 변환을 이용한 고장 전류의 판별에 관한 연구)

  • Jeong, Jong-Won;Jo, Hyun-Woo;Kim, Tae-Woo;Lee, Joon-Tark
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 2002.12a
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    • pp.427-430
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    • 2002
  • Recently the subject of "wavelet analysis" has be drawn by both mathematical and engineering application fields such as Signal Processing, Compression/Decomposition, Wavelet-Neural Network, Statistics and etc. Even though its similar to Fourier analysis, wavelet is a versatile tool with much mathematical content and great potential for applications. Especially, wavelet transform uses localizable various mother wavelet functions in time-frequency domain. Therefore, wavelet transform has good time-analysis ability for high frequency component, and has good frequency-analysis ability for low frequency component. Using the discriminative ability is more easy method than other conventional techniques. In this paper, Morlet wavelet transform was applied to discriminate the kind of line fault by acquired data from real power transformation network. The experimental result presented that Morlet wavelet transform is easier,and more useful method than the FFT (Fast Fourier Transform).

SoC Implementation of Deblocking Filter for Block-based Compressed Images and Videos (블록 기반 압축 이미지 및 비디오를 위한 디블로킹 필터의 SoC 구현)

  • Seo, Gwang-Seok;Lee, Joo-Heung
    • Journal of IKEEE
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    • v.23 no.3
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    • pp.925-933
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    • 2019
  • In this paper, we implement ZYNQ SoC-based post-processing system that utilizes partial reconfiguration to remove blocking artifacts generated by compression algorithm. Hardware implementation of the deblocking filter in a Field Programmable Gate Array (FPGA) provides high computational capability and can be partially reconfigured to process 1080p images in real time. Partially reconfigurable areas in FPGA can be utilized to use hardware more efficiently in highly resource-constrained embedded systems. Experimental results of the proposed system show improvement of visual quality both objectively and subjectively with 0.6dB higher PSNR after deblocking filtering process. The measured power consumption of the deblocking filter during run-time is 68.33mW.