• Title/Summary/Keyword: Real-time compression

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A study on the improvement of performance of polishing robot attached to machining center (머시닝센터 장착형 연마 로봇의 성능 향상에 관한 연구)

  • 조영길;이민철;전차수
    • 제어로봇시스템학회:학술대회논문집
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    • 1997.10a
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    • pp.1275-1278
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    • 1997
  • Cutting process has been automated by progress of CNC and CAD/CAM, but polishing process has been depended on only experiential knowledge of expert. To automate the polishing pricess polishing robot with 2 degrees of freedom which is attached to a machining center with 3 degrees of freedom has been developed. this automatic polishing robot is able to keep the polishing tool normal on the curved surface of die to improve a performance of polishing. Polishing task for a curved surface die demands repetitive operation and high precision, but conventional control algorithm can not cope with the problem of disturbance such as a change of load. In this research, we develop robust controller using real time sliding mode algorithm. To obtain gain parameters of sliding model control input, the signal compression method is used to identify polishing robot system. To obtain an effect of 5 degrees of freedom motion, 5 axes NC data for polishing are divided into data of two types for 3 axis machining center and 2 axis polishing are divided into data of two types for 3 axis machining center and 2 axis polishing robot. To find an efficient polishing condition to obtain high quality, various experiments are carried out.

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Implementation of Image Transmission Server System using Embedded Linux (임베디드 리눅스 기반의 영상전송서버 시스템 구현)

  • Jung, Yeon-Sung;Nam, Boo-Hee
    • Proceedings of the KIEE Conference
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    • 2004.11c
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    • pp.388-390
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    • 2004
  • In this paper, we performed the implementation of image transmission server system using embedded system that is for the specified object and easy to install at any places and move to wherever. Since the embedded system has lower capability than PC, we have to reduce the quantity of calculation and transmission. The image compression like JPEG, needs that the server calculates for making compressed image, makes the server carry the load. So we compresses the image at the server and transmit the codes to the clients connected, then the received codes from server are decoded and displayed at the clients. In this process to make the image compression and transmission effectively, we decrease the procedure as simple as possible to transmit the data in almost real-time. We used the Redhat linux 9.0 OS at the host PC and the target board based on embedded linux. The image sequences are obtained from the camera attached to the FPGA board with ALTERA chip. For effectiveness and avoiding some constraints, we made the device driver. Generally the image transmission server is PC, but using the embedded system as a server makes the server portable and cheaper than the system based on PC.

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Semi-fragile Watermarking Technique for a Digital Camera

  • Lee, Myung-Eun;Hyun Lim;Park, Soon-Young;Kang, Seong-Jun;Wan_hyun Cho
    • Proceedings of the IEEK Conference
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    • 2003.07e
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    • pp.2411-2414
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    • 2003
  • In this paper, we present a digital image authentication using semi-fragile watermarking techniques. The algorithm is robust to innocuous manipulations while detecting malicious manipulations. Specifically, the proposed method is designed for the purpose of the real time authentication of an image frame captured from a digital camera due to its easy H/W implementation, security and visible verification. To achieve the semi-fragile characteristics that survive a certain amount of compression, we employ the invariant property of DCT coefficients' quantization proposed by Lin and Chang [1]. The binary watermark bits are generated by exclusive ORing the binary logo with pseudo random binary sequences. Then watermark bits are embedded into the LSBs of pre-quantized DCT coefficients in the medium frequency range. Verification is carried out easily due to visually recognizable pattern of the logo extracted by exclusive ORing the LSBs of the embedded DCT coefficient with pseudo random number seeded by a secret key. By the experiment results, this method is not only robust to JPEG compression but also it detects powerfully alterations of the original image, such as the tempering of images.

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Modified One-Bit Transform Motion Estimation Algorithm based on the Wavelet Transform (웨이블릿 변환을 이용한 보완된 이진 블록 정합 움직임 예측 알고리듬)

  • Yoo, Kun-Ho;Lee, Hyuk;Jong, Je-Chang
    • Journal of Broadcast Engineering
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    • v.15 no.3
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    • pp.355-361
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    • 2010
  • Video Compression is the key technology for the transmission of multi-media data. Because the Motion Estimation is the most complex module in the video compression, fast motion estimation algorithm is essential for the real-time application. In this paper, we propose an enhanced binary motion estimation algorithm based on the wavelet transform. Proposed algorithm improve the quality of coded video.

Design on MPEC2 AAC Decoder

  • NOH, Jin Soo;Kang, Dongshik;RHEE, Kang Hyeon
    • Proceedings of the IEEK Conference
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    • 2002.07c
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    • pp.1567-1570
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    • 2002
  • This paper deals with FPGA(Field Programmable Gate Array) implementation of the AAC(Advanced Audio Coding) decoder. On modern computer culture, according to the high quality data is required in multimedia systems area such as CD, DAT(Digital Audio Tape) and modem. So, the technology of data compression far data transmission is necessity now. MPEG(Moving Picture Experts Group) would be a standard of those technology. MPEG-2 AAC is the availableness and ITU-R advanced coding scheme far high quality audio coding. This MPEG-2 AAC audio standard allows ITU-R 'indistinguishable' quality according to at data rates of 320 Kbit/sec for five full-bandwidth channel audio signals. The compression ratio is around a factor of 1.4 better compared to MPEG Layer-III, it gets the same quality at 70% of the titrate. In this paper, for a real time processing MPEG2 AAC decoding, it is implemented on FPGA chip. The architecture designed is composed of general DSP(Digital Signal Processor). And the Processor designed is coded using VHDL language. The verification is operated with the simulator of C language programmed and ECAD tool.

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The Research about Engine Speed change Effect on HCCI Engine Combustion by Numerical Analysis (엔진회전속도의 변화가 HCCI엔진연소에 미치는 영향에 관한 수치해석 연구)

  • Lim, Ock-Taeck
    • Journal of ILASS-Korea
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    • v.16 no.3
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    • pp.126-133
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    • 2011
  • In HCCI Engine, combustion is affected by change of compression speed corresponding to engine speed. The purpose of this study is to investigate the mechanism of influence of engine speed on HCCI combustion characteristics by using numerical analysis. At first, the influence of engine speed was shown. And then, in order to clarify the mechanism of influence of engine speed, results of kinetics computations were analyzed to investigate the elementary reaction path for heat release at transient temperatures by using contribution matrix. In results, as engine speed increased, in-cylinder gas temperature and pressure at ignition start increased. And ignition start timing was retarded and combustion duration was lengthened on crank angle basis. On time basis, ignition start timing was advanced and combustion duration was shortened. High engine speed showed higher robustness to change of initial temperature than low engine speed. Because of its high robustness, selecting high engine speed was efficient for keeping stable operation in real engine which include variation of initial temperature by various factors. The variation of engine speed did not change the reaction path. But, as engine speed increased, the temperature that each elementary reaction would be active became high and reaction speed quicken. Rising the in-cylinder gas temperature of combustion start was caused by these gaps of temperature.

Definition and Generation of Level 0 Product for KOMPSAT-2

  • Shin, Ji-Hyeon;Kim, Moon-Gyu;Park, Sung-Og
    • Proceedings of the KSRS Conference
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    • 2002.10a
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    • pp.810-814
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    • 2002
  • According to the image level definition for KOMPSAT-2 in KOMPSAT-2 Ground Station Specification, the level 0 is frame formatted, unprocessed data at full resolution; any and all communications artifacts (e.g., synchronization frames, communications headers) removed. The level 0 is used for two purposes: 1) exchange of imagery between image receiving & processing element (IRPE), and 2) image transfer from the Receiving & Archiving Subsystem to Search & Processing Subsystem. On-board processing of imagery data of KOMPSAT-2 includes JPEG-like compression and encryption besides conventional CCSDS packetization. The encryption is used to secure imagery data from any intervention during downlink and compression allows real-time downlink of image data reducing data rate produced from the camera. While developing ground receiving system for KOMPSAT-2, it was necessarily to define level 0 products. In this paper, we will suggest level 0 product definition for KOMPSAT-2 and explain reasons of the decisions made. The key factor used while defining the level 0 products is the efficiency of whole ground receiving system. The latter half of the paper will explain the implementation of software that generates level 0 products. The necessary steps to produce level 0 products will be explained, and the performance achieved will be presented.

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uPetCare : Ubiquitous Pet-Care System using Web2.0 (uPetCare : 웹2.0을 이용한 유비쿼터스 펫 케어 시스템)

  • Park, Jun-Sung;Lee, Gwi-Ro;Cho, Jin-Sung
    • Journal of KIISE:Computing Practices and Letters
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    • v.15 no.4
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    • pp.260-264
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    • 2009
  • There have been many studies on u-Healthcare system for human using sensor network systems. In this paper, we design and implement a healthcare system for pets called uPetCare(Ubiquitous Pet-Care System) that can manage the status of pet on the web. The main functions of this system are 1) gathering data using sensor network, 2) multi-hop communication in sensor network, 3) data compression and aggregation at sink node, 4) storing data in web server, 5) real-time data monitoring using AJAX, 6) activity recognition of pet.

A Fast Inter Prediction Encoding Technique for Real-time Compression of H.264/AVC (H.264/AVC의 실시간 압축을 위한 고속 인터 예측 부호화 기술)

  • Kim, Young-Hyun;Choi, Hyun-Jun;Seo, Young-Ho;Kim, Dong-Wook
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.31 no.11C
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    • pp.1077-1084
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    • 2006
  • This paper proposed a fast algorithm to reduce the amount of calculation for inter prediction which takes a great deal of the operational time in H.264/AVC. This algorithm decides a search range according to the direction of predicted motion vector, and then performs an adaptive spiral search for the candidates with JM(Joint Model) FME(Fast Motion Estimation) which employs the rate-distortion optimization(RDO) method. Simultaneously, it decides a threshold cost value for each of the variable block sizes and performs the motion estimation for the variable search ranges with the threshold. These activities reduce the great amount of the complexity in inter prediction encoding. Experimental results by applying the proposed method .to various video sequences showed that the process time was decreased up to 80% comparing to the previous prediction methods. The degradation of video quality was only from 0.05dB to 0.19dB and the compression ratio decreased as small as 0.58% in average. Therefore, we are sure that the proposed method is an efficient method for the fast inter prediction.

Effect of Field of View on Egocentric Distance Perception in Real and Virtual Environment (현실과 가상현실에서 시야각이 자기중심적 거리지각에 미치는 영향)

  • Jin, Seungjae;Kim, Shinwoo;Li, Hyung-Chul O.
    • Science of Emotion and Sensibility
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    • v.24 no.4
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    • pp.17-28
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    • 2021
  • The purpose of the research was to examine the effect of field of view on egocentric distance perception in the real and virtual environment. The replica that mimicked the real environment condition was used to create the virtual environment condition. We manipulated field of view levels equally in both viewing conditions using glasses that limit the field of view in real-world conditions and limiting the field of view in virtual-world conditions in a manner equivalent to real-world conditions via HMD. Eighteen participants observed the target with a limited field of view in a real and virtual environment without head movement. Then, we measured perceived distance using the timed imagined walking method, which measures the time taken by each participant to mentally walk to the target. The target was shown three times at three different distances from the participants: 3, 4, and 5 m. For the analysis, we converted time estimates into distance estimates. Consequently, the estimated distance in the virtual environment condition was less than the estimated distance in the real environment condition. And as the field of view shrank, the estimated distance also decreased. The estimated distance did not vary with field of view levels in real-world conditions. In the virtual environment, the estimated distance decreased as the field of view decreased, whereas in the real environment, the estimated distance increased. The implications of the results and some future research directions are discussed below.