• Title/Summary/Keyword: Real-time compression

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Application of Biosignal Data Compression for u-Health Sensor Network System (u-헬스 센서 네트워크 시스템의 생체신호 압축 처리)

  • Lee, Yong-Gyu;Park, Ji-Ho;Yoon, Gil-Won
    • Journal of Sensor Science and Technology
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    • v.21 no.5
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    • pp.352-358
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    • 2012
  • A sensor network system can be an efficient tool for healthcare telemetry for multiple users due to its power efficiency. One drawback is its limited data size. This paper proposed a real-time application of data compression/decompression method in u-Health monitoring system in order to improve the network efficiency. Our high priority was given to maintain a high quality of signal reconstruction since it is important to receive undistorted waveform. Our method consisted of down sampling coding and differential Huffman coding. Down sampling was applied based on the Nyquist-Shannon sampling theorem and signal amplitude was taken into account to increase compression rate in the differential Huffman coding. Our method was successfully tested in a ZigBee and WLAN dual network. Electrocardiogram (ECG) had an average compression ratio of 3.99 : 1 with 0.24% percentage root mean square difference (PRD). Photoplethysmogram (PPG) showed an average CR of 37.99 : 1 with 0.16% PRD. Our method produced an outstanding PRD compared to other previous reports.

Extracting Graphics Information for Better Video Compression

  • Hong, Kang Woon;Ryu, Won;Choi, Jun Kyun;Lim, Choong-Gyoo
    • ETRI Journal
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    • v.37 no.4
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    • pp.743-751
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    • 2015
  • Cloud gaming services are heavily dependent on the efficiency of real-time video streaming technology owing to the limited bandwidths of wire or wireless networks through which consecutive frame images are delivered to gamers. Video compression algorithms typically take advantage of similarities among video frame images or in a single video frame image. This paper presents a method for computing and extracting both graphics information and an object's boundary from consecutive frame images of a game application. The method will allow video compression algorithms to determine the positions and sizes of similar image blocks, which in turn, will help achieve better video compression ratios. The proposed method can be easily implemented using function call interception, a programmable graphics pipeline, and off-screen rendering. It is implemented using the most widely used Direct3D API and applied to a well-known sample application to verify its feasibility and analyze its performance. The proposed method computes various kinds of graphics information with minimal overhead.

The Cooperative Parallel X-Match Data Compression Algorithm (협동 병렬 X-Match 데이타 압축 알고리즘)

  • 윤상균
    • Journal of KIISE:Computer Systems and Theory
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    • v.30 no.10
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    • pp.586-594
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    • 2003
  • X-Match algorithm is a lossless compression algorithm suitable for hardware implementation owing to its simplicity. It can compress 32 bits per clock cycle and is suitable for real time compression. However, as the bus width increases 64-bit, the compression unit also need to increase. This paper proposes the cooperative parallel X-Match (X-MatchCP) algorithm, which improves the compression speed by performing the two X-Match algorithms in parallel. It searches the all dictionary for two words, combines the compression codes of two words generated by parallel X-Match compression and outputs the combined code while the previous parallel X-Match algorithm searches an individual dictionary. The compression ratio in X-MatchCP is almost the same as in X-Match. X-MatchCP algorithm is described and simulated by Verilog hardware description language.

A Study on FPGA utilization For PC-based Full-HD DVR System Implementation (Full-HD급 PC기반 DVR System 구현을 위한 FPGA 활용에 관한 연구)

  • Kim, Ki-Hwa
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.15 no.4
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    • pp.2363-2369
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    • 2014
  • The DVR system supports multiple cameras and should be able to receive images at 30 frames per channel in real time. Thus, The system is using Full-HD-grade Multiplexer and Hardware compression codec. In this paper, Describing the design and implementation for the 4-channel Full-HD-grade PC-based DVR using FPGA and GPU inside CPU without Multiplexer and Hardware codec. The existing DVR system for Full-HD-grade has drawbacks to acquire images of about only 20 frames per channel in real time. The system to acquire images of multiple channel in real time was designed using FPGA. The software for the system was implemented using Intel Media SDK. At the result of performance evaluation, It was satisfied all for the required conditions. The practicality of the system was confirmed as implementation the system without using hardware compression.

Low-Power Implementation of A Multichannel Hearing Aid Using A General-purpose DSP Chip (범용 DSP 칩을 이용한 다중 채널 보청기의 저전력 구현)

  • Kim, Bum-Jun;Byun, Joon;Park, Young-Cheol
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.11 no.1
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    • pp.18-25
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    • 2018
  • In this paper, we present a low-power implementation of the multi-channel hearing aid system using a general-purpose DSP chip. The system includes an acoustic amplification algorithm based on Wide Dynamic Range Compression (WDRC), an adaptive howling canceller, and a single-channel noise reduction algorithm. To achieve a low-power implementation, each algorithm is re-constructed in forms of integer program, and the integer program is converted to the assembly program using BelaSigna(R) 250 instructions. Through experiments using the implementation system, the performance of each processing algorithm was confirmed in real-time. Also, the clock of the implementation system was measured, and it was confirmed that the entire signal processing blocks can be performed in real time at about 7.02MHz system clock.

Compressive force regulates ephrinB2 and EphB4 in osteoblasts and osteoclasts contributing to alveolar bone resorption during experimental tooth movement

  • Hou, Jianhua;Chen, Yanze;Meng, Xiuping;Shi, Ce;Li, Chen;Chen, Yuanping;Sun, Hongchen
    • The korean journal of orthodontics
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    • v.44 no.6
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    • pp.320-329
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    • 2014
  • Objective: To investigate the involvement of ephrinB2 in periodontal tissue remodeling in compression areas during orthodontic tooth movement and the effects of compressive force on EphB4 and ephrinB2 expression in osteoblasts and osteoclasts. Methods: A rat model of experimental tooth movement was established to examine the histological changes and the localization of ephrinB2 in compressed periodontal tissues during experimental tooth movement. RAW264.7 cells and ST2 cells, used as precursor cells of osteoclasts and osteoblasts, respectively, were subjected to compressive force in vitro. The gene expression of EphB4 and ephrinB2, as well as bone-associated factors including Runx2, Sp7, NFATc1, and calcitonin receptor, were examined by quantitative real-time polymerase chain reaction (PCR). Results: Histological examination of the compression areas of alveolar bone from experimental rats showed that osteoclastogenic activities were promoted while osteogenic activities were inhibited. Immunohistochemistry revealed that ephrinB2 was strongly expressed in osteoclasts in these areas. Quantitative real-time PCR showed that mRNA levels of NFATc1, calcitonin receptor, and ephrinB2 were increased significantly in compressed RAW264.7 cells, and the expression of ephrinB2, EphB4, Sp7, and Runx2 was decreased significantly in compressed ST2 cells. Conclusions: Our results indicate that compressive force can regulate EphB4 and ephrinB2 expression in osteoblasts and osteoclasts, which might contribute to alveolar bone resorption in compression areas during orthodontic tooth movement.

A Development of Real Time Video Compression System Based on Embedded Motion JPEG 2000 Using ADV212 and FPGA (ADV212와 FPGA를 이용한 임베디드 기반 실시간 Motion JPEG 2000 영상부·복호화 시스템 개발)

  • Yu, Jae Taeg;Ra, Sung Woong;Hyun, Myung Han
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.43 no.8
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    • pp.748-756
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    • 2015
  • In this paper, we developed a miniaturized real time video compression system satisfying the military environment using ADV212 and FPGA. We present an efficient hardware design scheme for the weight reduction of the device and also a software solution to deal with noisy image signals. Experimental results show that the frame delay is reduced by a factor of 2 or 3 and the device's weight is decreased by a factor of 6 to 7. In order to prove the reliability for the military usage of this development, we examine the environmental test (MIL-STD-810G) and EMI test (MIL-STD-461F). Experimental results show that the developed system satisfies the requirements.

VLSI architecture design of CAVLC entropy encoder/decoder for H.264/AVC (H.264/AVC를 위한 CAVLC 엔트로피 부/복호화기의 VLSI 설계)

  • Lee Dae-joon;Jeong Yong-jin
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.5C
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    • pp.371-381
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    • 2005
  • In this paper, we propose an advanced hardware architecture for the CAVLC entropy encoder/decoder engine for real time video compression. The CAVLC (Context-based Adaptive Variable Length Coding) is a lossless compression method in H.264/AVC and it has high compression efficiency but has computational complexity. The reference memory size is optimized using partitioned storing method and memory reuse method which are based on partiality of memory referencing. We choose the hardware architecture which has the most suitable one in several encoder/decoder architectures for the mobile devices and improve its performance using parallel processing. The proposed architecture has been verified by ARM-interfaced emulation board using Altera Excalibur and also synthesized on Samsung 0.18 um CMOS technology. The synthesis result shows that the encoder can process about 300 CIF frames/s at 150MHz and the decoder can process about 250 CIF frames/s at 140Mhz. The hardware architectures are being used as core modules when implementing a complete H.264/AVC video encoder/decoder chip for real-time multimedia application.

Comparison of Compression Schemes for Real-Time 3D Texture Mapping (실시간 3차원 텍스춰 매핑을 위한 압축기법의 성능 비교)

  • Park, Gi-Ju;Im, In-Seong
    • Journal of the Korea Computer Graphics Society
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    • v.6 no.4
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    • pp.35-42
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    • 2000
  • 3D texture mapping generates highly natural visual effects in which objects appear carved from lumps of materials rather than laminated with thin sheets as in 2D texture mapping. Storing 3D texture images in a table for fast mapping computations, instead of evaluating procedures on the fly, however, has been considered impractical due to the extremely high memory requirement. Recently, a practical real-time 3D texture mapping technique was proposed in [11], where they attempt to resolve the potential texture memory problem by compressing 3D textures using a wavelet-based encoding method. In this paper, we consider two other encoding schemes that could also be applied to the compression-based 3D texture mapping. In particular, we extend the vector quantization and FXT1 for 3D texture compression, and compare their performance with the wavelet-based encoding scheme.

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Implementation of JPEG and Relay Server Using The Robot Control UI Program (JPEG 방식과 Relay Server를 이용한 로봇제어 UI Program 개발에 관한 연구)

  • Park, Hyun-Kyung;Park, Seok-Il;Kil, Se-Kee;Hong, Seong-Hong
    • Proceedings of the IEEK Conference
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    • 2005.11a
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    • pp.1101-1104
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    • 2005
  • As intelligence of robot is developed, consumer of robot changes by ordinary people. Intelligent service robot is produced to a target of ordinary people. It is risen that need the most service robot business. Among the control mobile robot because using network by real time. Do to appear on mobile phone LCD screen being transmitted image from device that acquire transmit of mobile phone user interface development and real time mobile robot in this study. Use the BREW that is Qualcomm's Mobile platform for mobile phone user interface development. Mobile phone JPEG compression function chooses excellent camera phone and display transmit image which send connection setting screen and mobile robot on LCD screen by real time. At the same time, materialize to make screen that can process button input that can control transfer of robot. Also, Relay Server used to help processing of protocol to control direction of mobile robot.

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