• Title/Summary/Keyword: Real-time broadcasting

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A study of the Implementation of Adaptive De-interlacing Algorithm with Improved Horizontal and Vertical Edges (수평 및 수직 윤곽선을 개선한 적응 주사선 보간 알고리즘 및 구현에 관한 연구)

  • Kwon, Yong-Jae;Park, No-Kyung;Moon, Dai-Tchul
    • Journal of IKEEE
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    • v.2 no.2 s.3
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    • pp.225-232
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    • 1998
  • Currently NTSC, PAL, and SECOM are widely used for TV broadcasting systems. In Korea, NTSC has been used to reduce transmission bandwidth and broadband flickers using the Interlaced scanning method. Image data in the Interlaced scanning method require De-interlacing compensation for PC-based multimedia applications. The existing compensation algorithms such as ZOI, FOI, and ELA provieds simple computations and effective image compensation while the PSNR is low and horizontal and vertical edges are hardly detected. In this paper, the ADI(Adaptive De-Interlacing) algorithm that can increase PSNR and detect horizontal and vertical edges is proposed and a hardware system is implemented using three ACTEL 1020B FPGA chips. The system consists of the algorithm part implemented using two FPGAs and the memory control part implemented using rest one. Also the system operation is investigated for real time processing.

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A Design of DBaaS-Based Collaboration System for Big Data Processing

  • Jung, Yean-Woo;Lee, Jong-Yong;Jung, Kye-Dong
    • International journal of advanced smart convergence
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    • v.5 no.2
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    • pp.59-65
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    • 2016
  • With the recent growth in cloud computing, big data processing and collaboration between businesses are emerging as new paradigms in the IT industry. In an environment where a large amount of data is generated in real time, such as SNS, big data processing techniques are useful in extracting the valid data. MapReduce is a good example of such a programming model used in big data extraction. With the growing collaboration between companies, problems of duplication and heterogeneity among data due to the integration of old and new information storage systems have arisen. These problems arise because of the differences in existing databases across the various companies. However, these problems can be negated by implementing the MapReduce technique. This paper proposes a collaboration system based on Database as a Service, or DBaaS, to solve problems in data integration for collaboration between companies. The proposed system can reduce the overhead in data integration, while being applied to structured and unstructured data.

A Study on Shamanistic Expression Method of Performances Using VR Technology: Body Ownership and Gaze

  • Kim, Tae-Eun
    • International journal of advanced smart convergence
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    • v.7 no.2
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    • pp.135-142
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    • 2018
  • Virtual reality (VR) technology has been increasingly more frequently used day by day in industries, entertainment and performances due to the development of AR and MR technologies. Performance arts also actively utilize $360^{\circ}$ VR technology due to the free expression of stage settings and auditoriums. However, technologies for systems in which performers wear VR devices firsthand rather than being in the sandpoint of bystanders while audiences wear VR head mounted displays(HMDs) to see performance stages have been rarely studied yet. This study investigated the technical possibilities of possible methods of expression that will enable performers to appear on the stage wearing VR devices. Since VR can maximize the sense of immersion with its closed HMD structure unlike augmented reality (AR), VR was judged to be suitable for studies centered on the mental interactions in the inner side of humans. Among them, to implement shamanistic expression methods with the phantoms of the body and soul, a motion capture technology linked with VR display devices and real-time cameras was realized on the stage. In this process, the importance of body ownership experienced by the performers (participants), reactions when they lost it, and the mental phenomena of the desire to possess the subjects of gaze could be seen. In addition, high possibility of development of this technology hereafter could be expected because this technology includes the technical openness that enables the audience to appear on the stage firsthand to become performers.

Real-time Implementation of Synchronizing Broadcasting System Using Watermark (워터마크를 이용한 방송동기화 시스템의 실시간 구현)

  • Jeong Yangmo;Shin Donghwan;Kim Jongweon;Choi Jonguk
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2004.11a
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    • pp.203-206
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    • 2004
  • 본 논문에서는 오디오 워터마킹 기술을 이용하여 중앙방송국과 지방방송국간의 방송전환을 용이하게 할 수 있는 시스템을 구현하였다. 방송전환을 위한 동기화 시스템에서의 오 검출은 방송사고를 일으키기 때문에, 오디오 워터마크기술을 이용할 때 신뢰성이 매우 높아야 한다. 달 논문에서는 방송동기화 시스템에 효율적으로 적용할 수 있는 오디오 워터마킹 알고리즘을 개발하고, 이를 실시간으로 적용하여 방송전환에 사용할 수 있는 시스템을 구현하였다. 개발된 오디오 워터마킹 알고리즘에 의해서 워터마크가 삽입된 방송신호의 SNR은 66.1dB로서 워터마크 삽입전의 방송신호와의 구분이 어려웠다. 강인성 테스트에서는 96kbps와 128kbps의 MP3 압축을 하였을 때에도 $100\%$의 검출율을 보였으며, -50dB 이하의 잡음첨가에 대해서도 $100\%$ 검출율을 보였다. 구현된 시스템은 240시간의 실제 방송상황에서 워터마크가 삽입된 방송신호에 대한 검출율이 $100\%$이고, 오검출율이 $0\%$로 방송시스템으로서의 신뢰성을 확보하였다.

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Development of three-dimensional sound effects system for virtual reality (가상환경용 3차원 입체음향 시스템 개발)

  • Yang, Si-Young;Kim, Dong-Hyung;Jeong, Je-Chang
    • Journal of Broadcast Engineering
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    • v.13 no.5
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    • pp.574-585
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    • 2008
  • 3D sound is of central importance for the virtual reality system, and is becoming increasingly important for the auditory displays and for the human-computer interaction. In this paper, we propose a novel real-time 3D sound representation system for virtual reality. At first, we propose a calculation method of the impulse response for virtual space. To transmit the information of the virtual space, we propose an enhanced DXF file type that contains the material information. And then, we implement the multi-channel sound panning system. we perform the experiment based on computer simulation and prove the utility of the proposed method.

Depth Interpolation Method using Random Walk Probability Model (랜덤워크 확률 모델을 이용한 깊이 영상 보간 방법)

  • Lee, Gyo-Yoon;Ho, Yo-Sung
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.36 no.12C
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    • pp.738-743
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    • 2011
  • For the high quality 3-D broadcasting, depth maps are important data. Although commercially available depth cameras capture high-accuracy depth maps in real time, their resolutions are much smaller than those of the corresponding color images due to technical limitations. In this paper, we propose the depth map up-sampling method using a high-resolution color image and a low-resolution depth map. We define a random walk probability model in an operation unit which has nearest seed pixels. The proposed method is appropriate to match boundaries between the color image and the depth map. Experimental results show that our method enhances the depth map resolution successfully.

Modelling and performance analysis for the end-to-end path tracing managment in ATM network (ATM망의 단대단 통신로 추적관리의 모델링 및 성능분석)

  • 박명환;안중영;조규섭
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.21 no.9
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    • pp.2385-2401
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    • 1996
  • In this paper, a management model and a path trace algorithm are proposed for the end-to-end path tracing management in ATM network. Proposedmodel is based on the TINA(Telecommunication Information Networking Architecture) and computational object(CO) of ODP(Open Distributed Processing).We related computational object for the path trace to another computational object which covers the ATM routing and established operational procedure according to this relationship. This procedure identifies the end-to-end by way of tracing the ATM connections then collect identification information on the that path. End-to-end trace is performed on the network management level. Broadcasting-with-synchronized-control and GTM(Global Ticket Method) are proposed as path trace algorithm considering the real time properties and data ingetrity. Computer simulations are also performed to evaluate the performance of the proposed algorithm and its resuls are shown in this paper.

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An implementation of MMT streaming system for real-time re-broadcast (실시간 방송의 재전송을 위한 MMT 스트리밍 시스템 구현)

  • Park, MinKyu;Jeong, JuYong;Kim, Yong Han
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2015.11a
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    • pp.87-90
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    • 2015
  • MPEG-2 TS(Transport Stream)는 DTV(Digital Television), IPTV(Internet Protocol Television), DMB(Digital Multimedia Broadcasting) 등 디지털 방송 분야에서 압축된 오디오 및 비디오 데이터를 다중화하는 데에 전 세계적으로 널리 사용되고 있다. MPEG-2 TS 표준이 제정된 것은 1990년대 초반으로서 20여 년이 지난 오늘날의 방송과 통신 환경에 적합하지 않은 부분이 많이 포함되어 있다. 이러한 상황을 고려하여, MPEG(Moving Picture Experts Group)에서는 2014년에 MPEG-2 TS를 대체하고자 차세대 멀티미디어 전송 표준으로서 MMT(MPEG Media Transport)를 표준화하였다. 특히 네트워크 환경의 발전에 따라, MMT 표준은 IP 친화적이고 여러 가지 다른 종류의 네트워크를 병용한 멀티미디어 전달이 쉽도록 설계되었다. 본 논문에서는 실시간 방송에 의해 수신되는 MPEG-2 TS로부터 실시간으로 MMTP(MMT Protocol) 스트림을 생성하여 UDP/IP로 유무선 인터넷을 통해 멀티미디어 스트리밍 서비스를 제공하는 시스템을 구현하였다. 이를 위해 MPEG-2 TS 실시간 변환 기능을 갖춘 MMT 스트리밍 서버와 이로부터 서비스를 받을 수 있는 MMT 클라이언트를 구현하고 그 동작을 실험을 통해 검증하였다.

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A Study on the Obtaining Navigation and Geo-Spatial Information Using WADGPS

  • Lee, Yong-Wook;Park, Joung-Hyun;Lee, Eun-Soo
    • Korean Journal of Geomatics
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    • v.4 no.2
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    • pp.59-65
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    • 2004
  • Recently, a lot of interest focuses on DGPS with which it is possible to obtain 3D geographic information in real time. There are some methods to transmit corrected signals which use ground based systems as beacon, as well as wireless and TV broadcasting media. However, these methods require a large number of stations. Therefore, when the distance from station to user is increased, there is a range limit to the transmission of corrected signals. In order to solve these problems, WADGPS method using Geo-satellite is being investigated. In this study, static and kinematic tests were performed by using Satloc SLX WADGPS and Ashtech receivers. The results showed that SA was affected most among corrected signals of WADGPS; it was followed by ionospheric delay, tropospheric delay and satellite orbit errors. The accuracy of static observation was approx. $\pm$1m on SA-on. This was ten times as accurate as that of absolute observation by common receiver on SA-off. In the SA-off, the accuracy of WADGPS can be improved further. The result of kinematic tests by WADGPS acted in concert with that of standard DGPS by C/A code. It was concluded that the application of W ADGPS could improve considerably navigation and the construction of geographic information.

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Switching Picture Added Scalable Video Coding and its Application for Video Streaming Adaptive to Dynamic Network Bandwidth

  • Jia, Jie;Choi, Hae-Chul;Kim, Hae-Kwang
    • Journal of Broadcast Engineering
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    • v.13 no.1
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    • pp.119-127
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    • 2008
  • Transmission of video over Internet or wireless network requires coded stream capable of adapting to dynamic network conditions instantly. To meet this requirement, various scalable video coding schemes have been developed, among which the Scalable Video Coding (SVC) extension of the H.264/AVC is the most recent one. In comparison with the scalable profiles of previous video coding standards, the SVC achieves significant improvement on coding efficiency performance. For adapting to dynamic network bandwidth, the SVC employs inter-layer switching between different temporal, spatial or/and fidelity layers, which is currently supported with instantaneous decoding refresh (IDR) access unit. However, for real-time adaptability, the SVC has to frequently employ the IDR picture, which dramatically decreases the coding efficiency. Therefore, an extension of SP picture from the AVC to the SVC for an efficient inter-layer switching is investigated and presented in this paper. Simulations regarding the adaptability to dynamic network bandwidth are implemented. Results of experiment show that the SP picture added SVC provides an average 1.2 dB PSNR enhancement over the current SVC while providing similar adaptive functionality.