• Title/Summary/Keyword: Real-time Simulation

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Multi-core Scalable Real-time Flash Storage Simulation (멀티 코어 확장성을 제공하는 실시간 플래시 저장장치 시뮬레이션)

  • Lee, Hyeon-gyu;Min, Sang Lyul;Kim, Kanghee
    • Journal of KIISE
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    • v.44 no.6
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    • pp.566-572
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    • 2017
  • As NAND flash storage is being widely used, its simulation methodologies have been studied in various aspects such as performance, reliability, and endurance. As a result, there have been advances in NAND flash storage simulation for both functional modeling and timing modeling. However, in addition to these advances, there is a need to drastically reduce the long simulation time that is required to evaluate the aging effect on flash storage. This paper proposes a so-called multi-core scalable real-time flash storage simulation method, which can control the simulation speed according to the user's preference. According to this method, it is possible to speed up the simulation in proportion to the number of CPU cores arbitrarily given while guaranteeing the correctness of the simulation result. Using our simulator implemented in the form of the Linux kernel module, we demonstrate the multi-core scalability and correctness of the proposed method.

Distributed and Real-time Integrated Simulation System on Avionics

  • Zhou, Yaoming;Liu, Yaolong;Li, Shaowei;Jia, Yuhong
    • International Journal of Aeronautical and Space Sciences
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    • v.18 no.3
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    • pp.574-578
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    • 2017
  • In order to achieve iterative design in early R&D period, a Distributed and Real-time Integrated Simulation System for avionics based on a Model-Based Systems Engineering (MBSE) method is proposed. The proposed simulation system includes driver, simulation model, monitor, flight visual model and aircraft external model.The effect of this simulation system in iterative design and system verification is testified by several use cases. The result shows that the simulation system, which can play an important role in iterative design and system verification, can reduce project costs and shorten the entire R&D period.

Scheduling of Real-time and Nonreal-time Traffics in IEEE 802.11 Wireless LAN (무선랜에서의 실시간 및 비실시간 트래픽 스케줄링)

  • Lee, Ju-Hee;Lee, Chae Y.
    • Journal of the Korean Operations Research and Management Science Society
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    • v.28 no.2
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    • pp.75-89
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    • 2003
  • Media Access Control (MAC) Protocol in IEEE 802.11 Wireless LAN standard supports two types of services, synchronous and asynchronous. Synchronous real-time traffic is served by Point Coordination Function (PCF) that implements polling access method. Asynchronous nonreal-time traffic is provided by Distributed Coordination Function (DCF) based on Carrier Sense Multiple Access with Collision Avoidance (CSMA/CA) protocol. Since real-time traffic is sensitive to delay, and nonreal-time traffic to error and throughput, proper traffic scheduling algorithm needs to be designed. But it is known that the standard IEEE 802.11 scheme is insufficient to serve real-time traffic. In this paper, real-time traffic scheduling and admission control algorithm is proposed. To satisfy the deadline violation probability of the real time traffic the downlink traffic is scheduled before the uplink by Earliest Due Date (EDD) rule. Admission of real-time connection is controlled to satisfy the minimum throughput of nonreal-time traffic which is estimated by exponential smoothing. Simulation is performed to have proper system capacity that satisfies the Quality of Service (QoS) requirement. Tradeoff between real-time and nonreal-time stations is demonstrated. The admission control and the EDD with downlink-first scheduling are illustrated to be effective for the real-time traffic in the wireless LAN.

A Dynamic Model of a Gas Engine-Driven Heat Pump in Cooling Mode for Real-Time Simulation

  • Shin, Young-Gy;Yang, Hoon-Cheul;Tae, Choon-Seob;Jang, Cheol-Yong;Cho, Soo
    • International Journal of Air-Conditioning and Refrigeration
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    • v.14 no.3
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    • pp.85-93
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    • 2006
  • The present study has been conducted to simulate dynamics of a gas engine-driven heat pump (GHP) for the design of control algorithm. The dynamic model of a GHP was based on conservation laws of mass and energy. For the control of refrigerant pressures, actuators such as an engine throttle valve, outdoor fans, coolant three-way valves and liquid injection valves were controlled by P or PI algorithm. The simulation results were found to be realistic enough to be applied for the control algorithm design. The model could be applied to build a virtual real-time GHP system so that it interfaces with a real controller for the purpose of developing control algorithm.

Development and Performance Verification of Real-time Hybrid Navigation System for Autonomous Underwater Vehicles

  • Kim, Hyun Ki;Jung, Woo Chae;Kim, Jeong Won;Nam, Chang Woo
    • Journal of Positioning, Navigation, and Timing
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    • v.5 no.2
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    • pp.97-107
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    • 2016
  • Military Autonomous Underwater Vehicle (AUV) is utilized to search a mine under the sea. This paper presents design and performance verification of real-time hybrid navigation system for AUV. The navigation system uses Doppler Velocity Log (DVL) integration method to correct INS error in underwater. When the AUV is floated on the water, the accumulated error of navigation algorithm is corrected using position/velocity of GPS. The navigation algorithm is verified using 6 Degree Of Freedom (DOF) simulation, Program In the Loop Simulation (PILS). Finally, the experiments are performed in real sea environment to prove the reliability of real-time hybrid navigation algorithm.

A Study on the Conversion Time to Minimize of Transient Response during Inter-Conversion between Control Laws (제어법칙 간 상호 전환 시 과도응답 최소화를 위한 전환시간에 관한 연구)

  • Kim, Chongsup
    • Journal of Aerospace System Engineering
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    • v.9 no.1
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    • pp.12-18
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    • 2015
  • The inter-conversion between different control laws in flight has a lot of risk. The SWM(Switching Mechanism) including logic and stand-by mode is designed to analyze the transient response of aircraft during inter-conversion between different control laws, based on the in-house software for non-real-time and real-time simulation. The SWM applies the fader logic of TFS(Transient Free Switch) to minimize the transient response of an aircraft during the inter-conversion, and applies the reset '0' type of the stand-by mode to prevent surface saturation due to integrator effect in the disengaged flight control law. The transition time is also important to minimize the objectionable transient response in the inter-conversion, as well as the transition control law design. This paper addresses the results of non-real-time simulation for the characteristics of transient response to different transition time to select the adequate transient time, and the real-time pilot evaluation, using SSWM(Software Switching Mechanism) and HSWM(Hardware Switching Mechanism), which is met for Level 1 flying qualities and assures safety of flight.

Virtual Reality and Simulation

  • Park, J. R.
    • Proceedings of the Korea Society for Simulation Conference
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    • 2001.10a
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    • pp.91-91
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    • 2001
  • This paper is on 3D virtual reality simulator for terminal in connection with terminal operation system in real terminal in order to reflex complicated terminal operation and environment. This simulator has been developed based on knowledge of terminal planning and operation analysis and advanced software technologies that TSB has accumulated over 10 years. In this study, the simulator generates terminal layout and component of terminal in the same environments as the real terminal in Ohi, Japan and uses real operation system using real planning data in the past in order to describe 3D VR simulation that integrates container handling equipment and real time communication of job ordering. In addition, it is suggested various statistics and analysis report can be used to derive decision supporting factors that optimize design of terminal and improve operation, which will eventually increase terminal productivity.

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Vessel Traffic Safety Assessment for the Construction of the Mokpo Bridge (목포 연육교 건설에 따른 선박 통항 안전성 평가)

  • Yang, Chan-Su;Gong, In-Young;Lee, Chang-Min
    • Journal of Navigation and Port Research
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    • v.28 no.8
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    • pp.735-743
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    • 2004
  • A bridge which connects Mokpo North Harbor and Goha Island is going to be constructed until 2009. For the bridges being built in the navigable water area, it is indispensible to carry out vessel traffic safety assessment from the viewpoint of shiphandlers, however, there exist no specific guidelines for the necessary conditions which the bridge designers can rely on. In this paper, traffic safety assessment procedures for the layout of the bridge are briefly introduced, and the conditions which should be taken into account at the initial design stage of the bridge are surveyed For the safety assessment of the bridge design, ship navigation simulations, such as RTS( real time simulation) and FTS(fast time simulation), are carried out, the results of which are statistically analysed to estimate the probability of collision between the ship and the pier of the bridge.

Real-time Flow Animation Techniques Using Computational Fluid Dynamics (전산유체역학을 이용한 실시간 유체 애니메이션 기술)

  • Kang Moon Koo
    • Journal of the Korean Society of Visualization
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    • v.2 no.2
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    • pp.8-15
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    • 2004
  • With all the recent progresses in computer hardware and software technology, the animation of fluids in real-time is still among the most challenging issues of computer graphics. The fluid animation is carried out in two steps - the physical simulation of fluids immediately followed by the visual rendering. The physical simulation is usually accomplished by numerical methods utilizing the particle dynamics equations as well as the fluid mechanics based on the Navier-Stokes equations. Particle dynamics method is usually fast in calculation, but the resulting fluid motion is conditionally unrealistic. The methods using Navier-Stokes equation, on the contrary, yield lifelike fluid motion when properly conditioned, yet the complexity of calculation restrains this method from being used in real-time applications. This article presents a rapid fluid animation method by using the continuum-based fluid mechanics and the enhanced particle dynamics equations. For real-time rendering, pre-integrated volume rendering technique was employed. The proposed method can create realistic fluid effects that can interact with the viewer in action, to be used in computer games, performances, installation arts, virtual reality and many similar multimedia applications.

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Admission Control Algorithm for Real-Time Packet Scheduling (실시간 패킷 스케줄링을 위한 수락 제어 알고리즘)

  • Ryu Yeonseung;Cho Sehyeong;Won Youjip
    • Journal of Korea Multimedia Society
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    • v.7 no.9
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    • pp.1273-1281
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    • 2004
  • There have been a number of researches on real-time packet scheduling based on EDF algorithm to support end-to-end delay bound guarantees for real-time traffic transmission. However, EDF-based packet scheduler could not guarantee the real-time requirements of real-time traffic if there exist non-real-time traffic. In this paper, we propose a new admission control algorithm and packet scheduling scheme considering non-real-time traffic in the real -time packet scheduler based on EDF policy. Proposed admission control algorithm has pseudo-polynomial time complexity, but we show through simulation that it can be used with little run-time overhead.

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