• Title/Summary/Keyword: Real-time Middleware

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A collaborative simulation in shipbuilding and the offshore installation based on the integration of the dynamic analysis, virtual reality, and control devices

  • Li, Xing;Roh, Myung-Il;Ham, Seung-Ho
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.11 no.2
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    • pp.699-722
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    • 2019
  • It is difficult to observe the potential risks of lifting or turn-over operations in the early stages before a real operation. Therefore, many dynamic simulations have been designed to predict the risks and to reduce the possibility of accidents. These simulations, however, have usually been performed for predetermined and fixed scenarios, so they do not reflect the real-time control of an operator that is one of the most important influential factors in an operation; additionally, lifting or turn-over operations should be a collaboration involving more than two operators. Therefore, this study presents an integrated method for a collaborative simulation that allows multiple workers to operate together in the virtual world. The proposed method is composed of four components. The first component is a dynamic analysis that is based on multibody-system dynamics. The second component is VR (virtual reality) for the generation of realistic views for the operators. The third component comprises the control devices and the scenario generator to handle the crane in the virtual environment. Lastly, the fourth component is the HLA (high-level architecture)-based integrated simulation interface for the convenient and efficient exchange of the data through the middleware. To show the applicability of the proposed method, it has been applied to a block turn-over simulation for which one floating crane and two crawler cranes were used, and an offshore module installation for which a DCR (dual-crane rig) was used. In conclusion, the execution of the proposed method of this study is successful regarding the above two applications for which multiple workers were involved.

A Location Recognition System of RFID Tag for Parking Control (주차관제를 위한 RFID 태그 객체의 위치 인식 시스템)

  • Kang, Ku-An;Kim, Jin-Deog
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.12 no.1
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    • pp.99-107
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    • 2008
  • Recently route guiding system using GPS is spread widely. In the parking management system of complex mall, RFID is mainly used to control status of parking lots. However, in a case that a vehicle only with RFID tag enters into small market-populated district with service of parking lots, there is no parking route guiding system optimized with information of real tine status of parking lots and the system only with GPS can't provide a function of using real time status of parking lots. This paper proposes a location recognizing method of RFID tag object for parking control system to integrated several parking lots in the business district and database-linked route guiding system optimized for parking. The proposed location recognizing method makes the search of optimized parking route possible by abstracting decoding order of tag and antenna number and recognizing direction of tag linked with database. Ihe implemented system that is composed of RFID tag, reader, middleware, server, parking lot clients and mobile clients shows that the proposed method works well and it will be useful for integrated parking control system.

A Study on the Image/Video Data Processing Methods for Edge Computing-Based Object Detection Service (에지 컴퓨팅 기반 객체탐지 서비스를 위한 이미지/동영상 데이터 처리 기법에 관한 연구)

  • Jang Shin Won;Yong-Geun Hong
    • KIPS Transactions on Computer and Communication Systems
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    • v.12 no.11
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    • pp.319-328
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    • 2023
  • Unlike cloud computing, edge computing technology analyzes and judges data close to devices and users, providing advantages such as real-time service, sensitive data protection, and reduced network traffic. EdgeX Foundry, a representative open source of edge computing platforms, is an open source-based edge middleware platform that provides services between various devices and IT systems in the real world. EdgeX Foundry provides a service for handling camera devices, along with a service for handling existing sensed data, which only supports simple streaming and camera device management and does not store or process image data obtained from the device inside EdgeX. This paper presents a technique that can store and process image data inside EdgeX by applying some of the services provided by EdgeX Foundry. Based on the proposed technique, a service pipeline for object detection services used core in the field of autonomous driving was created for experiments and performance evaluation, and then compared and analyzed with existing methods.

A Real-Time Monitoring Method and Dynamic Load-Balancing Metrics for CORBA Applications (코바 어플리케이션의 동적 부하 분산을 위한 실시간 모니터링 기법 및 메트릭스)

  • Choi, Chang-Ho;Kim, Soo-Dong
    • Journal of KIISE:Software and Applications
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    • v.27 no.4
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    • pp.315-326
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    • 2000
  • As Internet is being widely used as an infra of distributed applications, the most of today's softwares are changing into Internet-based distributed applications. The development methods using the middleware, like CORBA ORB, make the development of the web-based software easy. However, the performance verification method useful for an optimized software distribution is not provided at software development. Additionally, monitoring methods and metrics for dynamic load-balancing are not presented at run-time. This paper presents the method to monitor the message between objects, load metric, and metrics for load-balancing. To calculate a load of a node, we define events occurred between applications, time between the events, then extract the data related to a load. And we derive formula calculating the load from the extracted data. Then using the formula, we present the metrics for dynamic load-balancing. Moreover, we observe the utilization and efficiency of the monitoring algorithm, load metric, and load-balancing metrics.

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DDS-Based BLE Adaptor for Standard Profile Data Interoperation in Internet of Things (사물인터넷 환경에서 표준 Profile 데이터 상호운용을 위한 DDS 기반 BLE 어댑터)

  • Oh, Jung-Hoon;Back, Moon-Ki;Oh, Gil-Tak;Lee, Kyu-Chul
    • KIPS Transactions on Computer and Communication Systems
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    • v.5 no.11
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    • pp.403-410
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    • 2016
  • IoT(Internet of Things) has purpose for providing new kind of service though interaction with everything. With development of IoT, computer model which is based on internet is changed to distributed connection model between heterogeneous things. There is a problem that it is impossible to connect between each other different protocols. To solve this problem, we should abstract each of things of data through using adaptor of middleware structure in order to make consistent data unit. In this paper, we propose BLE(Bluetooth Low Energy) adaptor, which is interaction with things, based on DDS(Data Distribution Service) that is real-time standard middleware. It is possible to data interaction between BLE Devices as well as two-way data interaction with different protocol devices. Also existing BLE Devices and study have a problem that Data exchange without using a standard data format of a profile defined by the Bluetooth SIG. Using the data formats defined independently by a problem that should not exchange data according to the type and manufacturer of the device BLE. The BLE adapter to solve this problem, the classification and analysis of the 12 stand profile was applied to create a profile based on the standard data format. It is possible to get wide interoperability of not affected on the BLE devices type and manufacturer of the device because it is applied a profile that standard data format.

Development of Ubiquitous Sensor Network Intelligent Bridge System (유비쿼터스 센서 네트워크 기반 지능형 교량 시스템 개발)

  • Jo, Byung Wan;Park, Jung Hoon;Yoon, Kwang Won;Kim, Heoun
    • Journal of the Korea institute for structural maintenance and inspection
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    • v.16 no.1
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    • pp.120-130
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    • 2012
  • As long span and complex bridges are constructed often recently, safety estimation became a big issue. Various types of measuring instruments are installed in case of long span bridge. New wireless technologies for long span bridges such as sending information through a gateway at the field or sending it through cables by signal processing the sensing data are applied these days. However, The case of occurred accidents related to bridge in the world have been reported that serious accidents occur due to lack of real-time proactive, intelligent action based on recognition accidents. To solve this problem in this study, the idea of "communication among things", which is the basic method of RFID/USN technology, is applied to the bridge monitoring system. A sensor node module for USN based intelligent bridge system in which sensor are utilized on the bridge and communicates interactively to prevent accidents when it captures the alert signals and urgent events, sends RF wireless signal to the nearest traffic signal to block the traffic and prevent massive accidents, is designed and tested by performing TinyOS based middleware design and sensor test free Space trans-receiving distance.

Design and Implementation of Interface System for Swarm USVs Simulation Based on Hybrid Mission Planning (하이브리드형 임무계획을 고려한 군집 무인수상정 시뮬레이션 시스템의 연동 인터페이스 설계 및 구현)

  • Park, Hee-Mun;Joo, Hak-Jong;Seo, Kyung-Min;Choi, Young Kyu
    • Journal of the Korea Society for Simulation
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    • v.31 no.3
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    • pp.1-10
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    • 2022
  • Defense fields widely operate unmanned systems to lower vulnerability and enhance combat effectiveness. In the navy, swarm unmanned surface vehicles(USVs) form a cluster within communication range, share situational awareness information among the USVs, and cooperate with them to conduct military missions. This paper proposes an interface system, i.e., Interface Adapter System(IAS), to achieve inter-USV and intra-USV interoperability. We focus on the mission planning subsystem(MPS) for interoperability, which is the core subsystem of the USV to decide courses of action such as automatic path generation and weapon assignments. The central role of the proposed system is to exchange interface data between MPSs and other subsystems in real-time. To this end, we analyzed the operational requirements of the MPS and identified interface messages. Then we developed the IAS using the distributed real-time middleware. As experiments, we conducted several integration tests at swarm USVs simulation environment and measured delay time and loss ratio of interface messages. We expect that the proposed IAS successfully provides bridge roles between the mission planning system and other subsystems.

Dismantling Simulation of Nuclear Reactor Using Partial Mesh Cutting Method for 3D Model (3D 형상 모델의 부분 절단 기법을 이용한 원자로 해체 시뮬레이션)

  • Lee, Wan-Bok;Hao, Wen-Yuan;Kyung, Byung-Pyo;Ryu, Seuc-Ho
    • Journal of Digital Convergence
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    • v.13 no.4
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    • pp.303-310
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    • 2015
  • Game technologies are now applied in various engineering areas such as the simulation of surgical operation or the implementation of a cyber model house. One of the essential and important technology in these applications is cutting of the 3D polygon model in real time. Real-time cutting technology is an essential technology needed to implement the simulation of a building demolition or a car assembly for training or educational purpose. Previous cutting method using the conventional BSP-Tree structure has some limitations in that they divide the whole world including the 3D model and its environment, only into two parts with respect to an infinite plane. In this paper, we show a technique cutting the 3D model in a finite extent in order to solve this problem. Specifically, we restricted the cut surface in a finite rectangular area and constructed the mesh for the divided surface. To show the usefulness of our partial cutting technique, an example of the dismantling process simulation of a nuclear reactor polygon model was illustrated.

Location Trigger System for the Application of Context-Awareness based Location services

  • Lee, Yon-Sik;Jang, Min-Seok
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.10
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    • pp.149-157
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    • 2019
  • Recent research has been actively carried out on systems that want to optimize resource utilization by analyzing the intended behavior and pattern of behavior of objects (users, consumers). A service system that applies information about an object's location or behavior must include a location trigger processing system for tracking an object's real-time location. In this paper, we analyze design problems for the implementation of a context-awareness based location trigger system, and present system models based on analysis details. For this purpose, this paper introduces the concept of location trigger for intelligent location tracking techniques about moving situations of objects, and suggests a mobile agent system with active rules that can perform monitoring and appropriate actions based on sensing information and location context information, and uses them to design and implement the location trigger system for context-awareness based location services. The proposed system is verified by implementing location trigger processing scenarios and trigger service and action service protocols. In addition, through experiments on mobile agents with active rules, it is suggested that the proposed system can optimize the role and function of the application system by using rules appropriate to the service characteristics and that it is scalable and effective for location-based service systems. This paper is a preliminary study for the establishment of an optimization system for utilizing resources (equipment, power, manpower, etc.) through the active characteristics of systems such as real-time remote autonomous control and exception handling over consumption patterns and behavior changes of power users. The proposed system can be used in system configurations that induce optimization of resource utilization through intelligent warning and action based on location of objects, and can be effectively applied to the development of various location service systems.

Design of Convergence Platform for companion animal Personalized Services (반려동물 개인화서비스를 위한 융합 플랫폼 설계)

  • Kim, Sam-Taek
    • Journal of the Korea Convergence Society
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    • v.7 no.6
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    • pp.29-34
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    • 2016
  • Nowadays, real-time devices that provide health care for a companion animal is being developed by IoT technology and its demand such as smart puppy tag is increasing. However, it is difficult for IoT devices of companion animals to process complex nature due to miniaturized hardware and constructive nature. There is a clear limit to custom advanced features like health care implementation. This paper designs an integrated platform with statistical analysis which makes it possible to customized services such as feed production, pharmaceutical production, and health care for each companion animal. Middleware that collects sensor information, customer's spending pattern and information from Social Network Service is also designed by making use of IoT devices which companion animals wear. Furthermore, the paper designed data analyzer which analyzes and refines data from collected information that can be applied to personalized services.