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http://dx.doi.org/10.14400/JDC.2015.13.4.303

Dismantling Simulation of Nuclear Reactor Using Partial Mesh Cutting Method for 3D Model  

Lee, Wan-Bok (Dept. of Game Design, Kongju National University)
Hao, Wen-Yuan (Dept. of Game Design, Kongju National University)
Kyung, Byung-Pyo (Dept. of Game Design, Kongju National University)
Ryu, Seuc-Ho (Dept. of Game Design, Kongju National University)
Publication Information
Journal of Digital Convergence / v.13, no.4, 2015 , pp. 303-310 More about this Journal
Abstract
Game technologies are now applied in various engineering areas such as the simulation of surgical operation or the implementation of a cyber model house. One of the essential and important technology in these applications is cutting of the 3D polygon model in real time. Real-time cutting technology is an essential technology needed to implement the simulation of a building demolition or a car assembly for training or educational purpose. Previous cutting method using the conventional BSP-Tree structure has some limitations in that they divide the whole world including the 3D model and its environment, only into two parts with respect to an infinite plane. In this paper, we show a technique cutting the 3D model in a finite extent in order to solve this problem. Specifically, we restricted the cut surface in a finite rectangular area and constructed the mesh for the divided surface. To show the usefulness of our partial cutting technique, an example of the dismantling process simulation of a nuclear reactor polygon model was illustrated.
Keywords
Mesh cutting; Dismantling simulation; Game middleware; Serious game; Reactor shape model;
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Times Cited By KSCI : 1  (Citation Analysis)
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