• Title/Summary/Keyword: Real-time Image Composition

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Design and Simulation of Edge Painting Machine for Image Rasterization (Image rasterization을 위한 Edge Painting Machine의 설계 및 simulation)

  • Choi, Sang-Gil;Kim, Sung-Soo;Eo, Kil-Su;Kyung, Chong-Min
    • Proceedings of the KIEE Conference
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    • 1987.07b
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    • pp.1492-1494
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    • 1987
  • This paper describes a hardware architecture called Edge Painting Machine for real time generation of scan line images for raster scan graphics display. The Edge Painting Machine consists of Scanline Processor which converts polygon data sorted in their depth priority into a set of scan line commands for each scan line, and Edge Painting Tree which converts the scanline commands set into a raster line image. Edge painting tree has been designed using combinational logic circuit. The designed circuit has been simulated to verify the proper functioning. A salient feature of the EPT is that hardware composition is simple, because each processor is constituted by only combinational logic circuit.

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Sharing 3D Media with Enhanced Access Grid(e-AG) (Enhanced Access Grid(e-AG)를 통한 3차원 미디어 공유)

  • 이영호;오세찬;이석희;우운택
    • Proceedings of the IEEK Conference
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    • 2003.11b
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    • pp.107-110
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    • 2003
  • In this paper, we propose sharing 3D media between multisite using enhanced Access Grid (e-AG) which is a composition of 3D display and Access Grld (AG) Conventional AG and other collaborative systems have a limitation to share immersive 3D media Thus, proposed system supports sharing 3D media contents in a AG meeting section. Real object can be shared by acquiring stereo image with pre-calibrated stereo camera and by delivering, and virtual object can be shared by transmitting state information after downloading 3D model. And also, real video scene acquired by stereo camera and virtual object from 3D model can be displayed on the 3D display system of each node adaptively. The characteristics of proposed sharing method are sharing 3D media, displaying 3D media on a system adaptively, supporting real-time interaction. The proposed sharing method will be used remote lecture, remote collaboration with 3D media.

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An Efficient Real-Time Image Reconstruction Scheme using Network m Multiple View and Multiple Cluster Environments (다시점 및 다중클러스터 환경에서 네트워크를 이용한 효율적인 실시간 영상 합성 기법)

  • You, Kang-Soo;Lim, Eun-Cheon;Sim, Chun-Bo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.13 no.11
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    • pp.2251-2259
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    • 2009
  • We propose an algorithm and system which generates 3D stereo image by composition of 2D image from 4 multiple clusters which 1 cluster was composed of 4 multiple cameras based on network. Proposed Schemes have a network-based client-server architecture for load balancing of system caused to process a large amounts of data with real-time as well as multiple cluster environments. In addition, we make use of JPEG compression and RAM disk method for better performance. Our scheme first converts input images from 4 channel, 16 cameras to binary image. And then we generate 3D stereo images after applying edge detection algorithm such as Sobel algorithm and Prewiit algorithm used to get disparities from images of 16 multiple cameras. With respect of performance results, the proposed scheme takes about 0.05 sec. to transfer image from client to server as well as 0.84 to generate 3D stereo images after composing 2D images from 16 multiple cameras. We finally confirm that our scheme is efficient to generate 3D stereo images in multiple view and multiple clusters environments with real-time.

Systolic arry archtecture for full-search mothion estimation (완전탐색에 의한 움직임 추정기 시스토릭 어레이 구조)

  • 백종섭;남승현;이문기
    • Journal of the Korean Institute of Telematics and Electronics B
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    • v.31B no.12
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    • pp.27-34
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    • 1994
  • Block matching motion estimation is the most widely used method for motion compensated coding of image sequences. Based on a two dimensional systolic array, VLSI architecture and implementation of the full search block matching algorithm are described in this paper. The proposed architecture improves conventional array architecture by designing efficient processing elements that can control the data prodeuced by efficient search window division method. The advantages are that 1) it allows serial input to reduce pin counts for efficient composition of local memories but performs parallel processing. 2) It is flexible and can adjust to dimensional changes of search windows with simple control logic. 3) It has no idel time during the operation. 4) It can operate in real/time for low and main level in MPEG-2 standard. 5) It has modular and regular structure and thus is sutiable for VLSI implementation.

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THERMALLY INDUCED PHASE SEPARATION IN TERNARY POLYMER SOLUTION

  • Jung, Bum-Suk;Kang, Yong-Soo;Jones, Richard-A.L.
    • Proceedings of the Membrane Society of Korea Conference
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    • 1999.07a
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    • pp.79-82
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    • 1999
  • Using Small Angle Light Scattering (SALS), the effect of quench depth on the kinetics of phase separation for ternary solution blends was investigated. The system was composed of two polymers (polystyrene and polybutadiene) and a solvent (toluene). The analyses of the early stage of phase separation were based of the Cahn-Hilliard theory [1,5]. Apparent diffusion coefficients and the fastest mode of fluctuations were evaluated, when quench depth of the system were varied near the critical composition of polymer. In the late stage of phase separation, the domain growth showed a power law with the 1/3 exponent, i.e. $q_m(t)~t^{-1/3}$. For comparison between real images and scattering profiles with time, the image of phase domains with time were obtained by using Laser Confocal Scanning Microscopy (LSCM).

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A Study on Face Object Detection System using spatial color model (공간적 컬러 모델을 이용한 얼굴 객체 검출 시스템 연구)

  • Baek, Deok-Soo;Byun, Oh-Sung;Baek, Young-Hyun
    • 전자공학회논문지 IE
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    • v.43 no.2
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    • pp.30-38
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    • 2006
  • This paper is used the color space distribution HMMD model presented in MPEG-7 in order to segment and detect the wanted image parts as a real time without the user's manufacturing in the video object segmentation. Here, it is applied the wavelet morphology to remove a small part that is regarded as a noise in image and a part excepting for the face image. Also, it did the optimal composition by the rough set. In this paper, tile proposed video object detection algorithm is confirmed to be superior as detecting the face object exactly than the conventional algorithm by applying those to the different size images.put the of paper here.

Consideration for application of IP camera system in Rolling Stock (철도차량 IP 카메라 시스템 적용에 대한 고찰)

  • Choi, Man-Ki;Jung, Pil-Hwa;Jung, Ho-Yung;Park, Jong-Chun
    • Proceedings of the KSR Conference
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    • 2010.06a
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    • pp.187-195
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    • 2010
  • IP camera which transmits image signal in network includes web server, network interface unit and CCD(Charge-Coupled Device) module. IP camera is able to transmit image signals by network in real time and to monitor the scene image always by IP or Web address. IP camera is substituted for analog camera now gradually according to the development and progress of camera technology and expect it to extend the boundary in rolling stock gradually cause of the excellent expansibility and noise solution of analog camera. We survey the IP camera system composition in rolling stock and so this can be a help to develop and design IP camera system, because it has unsolved problems for common use of IP camera.

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A Study on the Digital Holographic Image Acquisition Method using Chroma Key Composition (크로마키 합성을 이용한 디지털 홀로그래피 이미지 획득 방법 연구)

  • Kim, Ho-sik;Kwon, Soon-chul;Lee, Seung-hyun
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.3
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    • pp.313-321
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    • 2022
  • As 5G is getting developed, people are getting interested in immersive content. Some predicts that immersive content may be implemented in real life such as holograms, which were only possible in movies. Holograms, which has been studied for a long time since Dennis Gabor published the basic theory in 1948, are constantly developing in a new direction with digital technology. It is developing from a traditional optical hologram, which is produced by recording the interference pattern of light to a computer generated hologram (CGH) and a digital hologram printer. In order to produce a hologram using a digital hologram printer, holographic element (Hogel) image must first be created using multi-view images. There are a method of directly photographing an actual image and a method of modeling an object using 3D graphic production tool and rendering the motion of a virtual camera to acquire a series of multi-view images. In this paper, we propose a new method of getting image, which is one of the visual effect, VFX, producing multi-view images using chroma key composition. We shoot on the green screen of actual object, suggest the overall workflow of composition with 3D computer graphic(CG) and explain the role of each step. We expected that it will be helpful in researching a new method of image acquisition in the future if all or part of the proposed workflow to be applied.

Digital painting: Image transfonnation, simulation, heterologie and transfonnation (현대회화에서의 형태와 물질 -Digital Transfiguration에 관한 연구-)

  • Jeong, Suk-Yeong
    • Journal of Science of Art and Design
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    • v.10
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    • pp.161-181
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    • 2006
  • The words which appeared in my theoretical study and work are image transformation to digital painting, simulation, heterologie and transfiguration, etc. Firstly, let's look into 'digital era' or 'new media era'. Nowadays, the image world including painting within the rapid social and cultural change, which is called as digital era, is having the dramatic change. Together with the development of scientific technology, large number of events which was deemed to be impossible is happening as real in image world Moreover, these changes in image world is greatly influencing to our life. The word which compresses this change of image world and shows is 'digital'. Digit, which means fingers in Latin, indicates separately changing signal, and to be more narrow, it indicates the continual signal of '0' and ' 1' in computer. The opposite word is 'analogue'. As analogue is the word meaning 'infer' or 'similarity', it indicates the signal or form which continuously changes along the series of time when it is compared to digital. Instead of analogue, digital is embossed as a major ruler along the whole area of our current culture. In whole culture and art area, and in whole generalscience, digital is appearing as it has the modernism and importance. The prefix, 'digital', e.g. digital media, digital culture, digital design, digital philosophy, etc, is treated as the synonym of modernism and something new. This advent of digital results the innovative change to the image world, creates the new beauty experience which we could not experience before, and forecasts the formation of advanced art and expansion of creative area. Various intellectual activities using computer is developing the whole world with making the infrastructure. Computer in painting work immediately accomplishes the idea of painters, takes part in simulation work, contingency such as abrupt reversal, extraction, twisting, shaking, obscureness, overlapping, etc, and timing to stimulate the creativity of painters, and provides digital formative language which enables new visual experience to the audience. When the change of digital era, the image appeared in my work is shown in 'transfiguration' like drawing. The word, 'transfiguration' does not indicate the completed and fixed real substance but indicate endlessly moving and floating shape. Thus, this concept is opposite to the substantial consideration, so that various concepts which is able to replace this in accordance with the similar cases are also exist such as change, deterioration, mutation, deformity of appearance and morphing which is frequently used in computer as a technical word. These concepts are not clearly classified, and variably and complicatedly related. Transfiguration basically means the denial of "objectivity' and '(continual) stagnation' or deviation from those. This phenomenon is appeared through the all art schools of art ever since the realism is denied in the 19th century. It is called as 'deformation' in case of expressionism, futurism, cubism, etc, in the beginning of the century, which its former indication is mostly preserved within the process of structural deviation and which has the realistic limit which should be preserved. On the contrary, dramatic transfiguration which has been showing in the modern era through surrealism is different in the point that dramatic transfiguration tends to show the deterioration and deviation rather than the preservation of indicated object. From this point, transfiguration coming out from morphing using computer deteriorates and hides the reality and furthermore, it replaces the 'reality'. Moreover, transfiguration is closely approached to the world of fake or 'imaginary' simulation world of Baudrillard. According to Baudrillard, the image hides and deteriorates the reality, and furthermore, expresses 'not existing' to 'imaginary' under the name of transfiguration. Certain reality, that is, image which is absent from the reality is created and overflowed, so that it finally replaces the reality. This is simulation as it is said by Baudrillard. In turn, Georges Bataille discusses about the image which is produced by digital technology in terms of heterologie. Image of heterologie is the visual signal which is established with the media. Image of media is to have the continuous characteristics of produce, extinction, and transformation, and its clear boundary between images becomes meaningless. The meaning of composition, excess, violation, etc of digital image is explained to heterological study or heteologie suggested as important meaning of Georges Bataille who is a heretic philosopher. As the form and image of mutation shows the shape in accordance with mechanical production, heterologie is introduced as very low materialism (or bas materialisme), in this theory. Heterologie as low materialism which is gradually changing is developing as a different concept and analysis because of the change of time in the late 20s century beside high or low meaning. Including my image, all images non-standardizes and transforms the code. However, reappearance and non-standardization of this code does not seem to be simple. The problem of transformation caused by transfiguration which appears in my digital drawing painting, simulation, heterologie, etc, are the continual problems. Moreover, the subject such as existence of human being, distance from the real life, politics and social problems are being extended to actual research and various expressing work. Especially, individual image world is established by digital painting transfiguration technique, and its change and review start to have the durability. The consciousness of observers who look at the image is changing the subject. Together with theoretical research, researchers are to establish the first step to approach to various image change of digital era painting through transfiguration technique using our realistic and historical image.

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DESIGNING AND DEVELOPING E-MAP COMPONENT USING UML

  • Jo Myung-Hee;Jo Yun-Won;Kim Dong-Young
    • Proceedings of the KSRS Conference
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    • 2005.10a
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    • pp.466-469
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    • 2005
  • In this study e-map component was designed and developed to possibly overlay with all kinds of thematic maps in various scales and provide the all detailed information by using high-resolution satellite image and GIS. Also, this system has powerful map composition tool to display map such as legend, scale bar, index map and so on. For this, this e-map component was designed by using UML and developed based on Windows 2000 and implemented by using Visual Basic 6.0 as development programming language, Map Objects 2.1 of ESRI as GIS component. Through this system, the forest officials could generate more detailed topography and desired thematic map. In addition, the data consistency in DBMS could be maintained by using SDE (Spatial Database Engine) for their job and share the standard forest database with others in real time.

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