• 제목/요약/키워드: Real-Time Vehicle Simulation System

검색결과 212건 처리시간 0.027초

궤도차량의 동적 궤도장력 조절시스템을 위한 시뮬레이션 툴 구축 (Simulation Tool Development for Dynamic Tracked Tensioning System in Tracked Vehicles)

  • 김일민;김민철;임훈기;허건수
    • 한국공작기계학회:학술대회논문집
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    • 한국공작기계학회 2002년도 춘계학술대회 논문집
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    • pp.76-81
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    • 2002
  • The characteristics of the track are important concerning the mobility of tracked vehicles. It can be represented in terms of the track tension and maintaining the track tension adequately guarantees the stable and improved driving of the tracked vehicles. The track tension must be known in order to be controlled and it needs to be estimated in real-time because it is difficult to be measured. The tension around idler and sprocket can be controlled by the frizzy logic control system base on the estimated values. Dynamic Track Tensioning System(DTTS) which is estimating and controlling the track tension. In this paper, simulation tool is developed in order to apply the DTTS to real battle tanks. To construct the simulation tool, the Modeling the tracked vehicle, constructing estimation system, and designing controller should be achieved first and then all subsystem should be organized in one. The simulation tool make the RecurDyn model of tracked vehicle, which is plant model, and the control system exchange their data simultaneously. Simulation with many kinds of driving conditions and road conditions is carried out and the results are interpreted. The interpretation provides necessary information to apply the DTTS to real battle tanks.

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효율적인 실시간 차량 시뮬레이션을 위한 자코비안 갱신이 불필요한 뉴턴 적분방법 (A Jacobian Update-Free Newton's Method for Efficient Real-Time Vehicle Simulation)

  • 강종수;임준현;배대성
    • 한국생산제조학회지
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    • 제23권4호
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    • pp.337-344
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    • 2014
  • While implicit integration methods such as Newton's method have excellent stability for the analysis of stiff and constrained mechanical systems, they have the drawback that the evaluation and LU-factorization of the system Jacobian matrix required at every time step are time-consuming. This paper proposes a Jacobian update-free Newton's method in order to overcome these defects. Because the motions of all bodies in a vehicle model are limited with respect to the chassis body, the equations are formulated with respect to the moving chassis-body reference frame instead of the fixed inertial reference frame. This makes the system Jacobian remain nearly constant, and thus allows the Newton's method to be free from the Jacobian update. Consequently, the proposed method significantly decreases the computational cost of the vehicle dynamic simulation. This paper provides detailed generalized formulation procedures for the equations of motion, constraint equations, and generalized forces of the proposed method.

A Realistic Path Loss Model for Real-time Communication in the Urban Grid Environment for Vehicular Ad hoc Networks

  • Mostajeran, Ehsan;Noor, Rafidah Md;Anisi, Mohammad Hossein;Ahmedy, Ismail;Khan, Fawad Ali
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • 제11권10호
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    • pp.4698-4716
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    • 2017
  • Wireless signal transmission is influenced by environmental effects. These effects have also been challenging for Vehicular Ad hoc Network (VANET) in real-time communication. More specifically, in an urban environment, with high mobility among vehicles, a vehicle's status from the transmitter can instantly trigger from line of sight to non-line of sight, which may cause loss of real-time communication. In order to overcome this, a deterministic signal propagation model is required, which has less complexity and more feasibility of implementation. Hence, we propose a realistic path loss model which adopts ray tracing technique for VANET in a grid urban environment with less computational complexity. To evaluate the model, it is applied to a vehicular simulation scenario. The results obtained are compared with different path loss models in the same scenario based on path loss value and application layer performance analysis. The proposed path loss model provides higher loss value in dB compared to other models. Nevertheless, the performance of vehicle-vehicle communication, which is evaluated by the packet delivery ratio with different vehicle transmitter density verifies improvement in real-time vehicle-vehicle communication. In conclusion, we present a realistic path loss model that improves vehicle-vehicle wireless real-time communication in the grid urban environment.

실시간 주행성 분석에 기반한 6×6 스키드 차량의 야지 고속 자율주행 방법 (A High-Speed Autonomous Navigation Based on Real Time Traversability for 6×6 Skid Vehicle)

  • 주상현;이지홍
    • 제어로봇시스템학회논문지
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    • 제18권3호
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    • pp.251-257
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    • 2012
  • Unmanned ground vehicles have important military, reconnaissance, and materials handling application. Many of these applications require the UGVs to move at high speeds through uneven, natural terrain with various compositions and physical parameters. This paper presents a framework for high speed autonomous navigation based on the integrated real time traversability. Specifically, the proposed system performs real-time dynamic simulation and calculate maximum traversing velocity guaranteeing safe motion over rough terrain. The architecture of autonomous navigation is firstly presented for high-speed autonomous navigation. Then, the integrated real time traversability, which is composed of initial velocity profiling step, dynamic analysis step, road classification step and stable velocity profiling step, is introduced. Experimental results are presented that demonstrate the method for a $6{\times}6$ autonomous vehicle moving on flat terrain with bump.

가상주행시험장(SVPG) 개발: 가상주행시험장의 시스템 구성 및 운영 (Development of the SVPG(Sungkyunkwan Univ. Virtual Proving Ground) : System Configuration and Application of the Virtual Proving Ground)

  • 서명원;구태윤;권성진;신영수;조기용;박대유
    • 한국자동차공학회논문집
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    • 제10권1호
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    • pp.195-202
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    • 2002
  • By using modeling and simulation. today's design engineers are simultaneously reducing time to market and decreasing the cost of development, while increasing the quality and reliability of their products. A driving simulator is the best example of this method and allows virtual designs of control systems, electronic systems, mechanical systems and hydraulic system of a vehicle to be evaluated before costly prototyping. The objective of this Paper is to develop the virtual Proving: ground using a driving simulator and to show its capabilities of an automotive system development tool. For this purpose, including a real-time vehicle dynamics analysis system, the PC-based driving simulator and the virtual proving ground are developed by using VR(Virtual Reality) techniques. Also ABS HIL(Hardware-In-the-Loop ) simulation is performed successfully.

운전자 인지반응 연구를 위한 VR 시뮬레이션 시스템 개발 (Development of the VR Simulation System for the Study of Driver's Perceptive Response)

  • 장석;권성진;전지훈;조기용;서명원
    • 한국자동차공학회논문집
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    • 제13권2호
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    • pp.149-156
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    • 2005
  • In this paper, the VR(Virtual Reality) simulation system is developed to analyze driver's perceptive response on the ASV(Advanced Safety Vehicle). The ASV is the vehicle of next generation equipped with various warning systems. For the purpose, the VR simulation system consists of VR database, vehicle dynamic model, graphic/sound system, and driving system. The VR database which generates 3D graphic and sound information is organized for the driving reality. Mathematical models of vehicle dynamic analysis are constructed to represent the dynamic behavior of a vehicle. The driving system and the graphic/sound system provide a driver with the operation of a vehicle and the feedback of a driving situation. Also, the real-time simulation algorithm synchronizes the vehicle dynamic model with the VR database. To check the validity of the developed system, a simple scenario is applied to investigate driver's perceptive response time and vehicle acceleration on an emergency situation. It is confirmed that the proposed system is useful and helpful to design the FVCWS(Forward Vehicle Collision Warning System).

6×6 자율주행 차량의 실시간 해석을 위한 연구 (A Study on the Real-Time Analysis of a 6×6 Autonomous Vehicle)

  • 조두호;이정한;이기창;유완석
    • 대한기계학회논문집A
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    • 제33권12호
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    • pp.1433-1441
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    • 2009
  • In multibody dynamic analysis, one of the most important problems is to reduce computation times for real-time simulation. This paper presents the derivation procedure of equations of motion of a 6${\times}$6 autonomous vehicle in terms of chassis local coordinates which do not require coordinates transformation matrix to enhance efficiency for real-time dynamic analysis. Also, equations of motion are derived using the VT(velocity transformation) technique and symbolic computation method coded by MATLAB. The Jacobian matrix of the equations of motion of a system is derived from symbolic operations to apply the implicit integration method. The analysis results were compared with ADAMS results to verify the accuracy and approve the feasibility of real time analysis.

분산형 실시간 제어시스템을 위한 연계 모의실험에 관한 연구 (A Co-simulation Toolbox for Distributed Real-Time Control System)

  • 김승훈;이우택;선우명호
    • 한국자동차공학회논문집
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    • 제11권1호
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    • pp.166-171
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    • 2003
  • This paper presents the algorithms and Matlab Toolbox for co-simulation of distributed real-time control system based on OSEK-OS and CAN protocol. This toolbox enables the developers to analyze the timing uncertainty, which is caused by resource sharing including shared memories and networks, and to take the timing uncertainty into consideration in the early design phase. Furthermore, this toolbox helps the developers to model the behaviors of a control system by providing graphical user interface for objects of OSEK-OS and CAN. To prove the feasibility of this toolbox, a vehicle body network system is modeled with this toolbox, and the timing uncertainties are analyzed.

6자유도 주행 시뮬레이터 구동을 위한 제어기 설계 및 성능평가 (A Controller Design and Performance Evaluation for 6 DOF Driving Simulator)

  • 강진구
    • 디지털산업정보학회논문지
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    • 제8권1호
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    • pp.1-7
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    • 2012
  • In this paper Vehicle driving simulator have been used in the development and modification of models. A real-time simulation system and washout algorithm for an excavator have been developed for a driving simulator with six degrees of freedom. An interesting question, "how the 6 DOF Driving Simulator can be controlled optimally for the various tasks?" is not easy to be answered. This paper presents the hardware and software developed for a driving simulator of construction vehicle. A simulator can reduce cost and time a variety of driving simulations in the laboratory. Using its 6 DOF Simulator can move in various modes, and perform dexterous tasks. Driving simulators have begun to proliferate in the automotive industry and the associated research community. This effort involves the real-time dynamic of wheel-type excavator the design and manufacturing of the Stewart platform an integrated control system of the platform and three-dimensional graphic modeling of the driving environments.

객체지향 설계론을 이용한 발사체 시뮬레이터 개발 (The Development of Launch Vehicle Simulator Using an Object-orinted Design)

  • 최원;정해욱;서진호;홍일희
    • 한국시뮬레이션학회:학술대회논문집
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    • 한국시뮬레이션학회 2005년도 춘계학술대회 논문집
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    • pp.106-111
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    • 2005
  • LCC(Launch Control Center) in NARO Space Center perform a data monitoring and control through the interface to the external system of launch vehicle. Launch Control function needs a high reliability and processing speed. Hence, LCC's remote control system configure a real time system. An important role of the Simulation system is discovering a risk element and minimize it When developing a launch control system. Also, secure a development technique to solve the risks. Launch Vehicle simulator is composed of various component at characteristic of the Launch Vehicle. To be like this each function component the developer will be able to develop easily in order, it using the LabVIEW which is a Graphical Program and it programs, The LabVIEW GOOP(Graphical Object-orinted Programming) which supports an Object-orinted programming it uses with the Component it develops will have a strong point which reusability and a unit test, maintenance, size of program and individual developments.

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