• 제목/요약/키워드: Real-Time Vehicle Simulation System

검색결과 212건 처리시간 0.027초

차량 전자 제동 시스템을 위한 실시간 시뮬레이터 개발 (Development of Real-time Simulator for Vehicle Electric Brake System)

  • 천세영;최성웅;양순용
    • 드라이브 ㆍ 컨트롤
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    • 제16권1호
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    • pp.22-28
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    • 2019
  • This paper develops ABS braking real - time simulator to develop vehicle braking system by simulation. Recently, real-time simulation is widely used in the development of vehicles to decrease development time. In the field of electronic braking, real-time simulation is actively underway. In order to simulate electronic braking model in real time, a vehicle model, a hydraulic model, and a control S/W model are required. These models must be calculated in one platform. Therefore, in this paper, a vehicle model composed of CarSim and a hydraulic model composed of SimulationX using S/W in actual ABS controller was developed as a Simulink model base and linked with Matlab real time model. Using this real-time model, design effects of the electronic braking controller were simulated according to road surface condition to verify its operability.

전동식 동력 조향 장치 시험을 위한 HILS(Hardware-In-the-Loop Simulation) 시스템 개발 (HILS(Hardware-In-the-Loop Simulation) Development of a Steering HILS System)

  • 류제하;노기한;김종협;김희수
    • 한국자동차공학회논문집
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    • 제7권9호
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    • pp.105-111
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    • 1999
  • The paper presents development of a Hardware-In-the-Loop simulation (HILS) system for the purpose of testing performance, stability, and reliability of an electronic power steering system(EPS). In order to realistically test an EPS by the proposed HILS apparatus, a simulated uniaxial dynamic rack force is applied physically to the EPS hardware by a pnumatic actuator. An EPS hardware is composed of steering wheel &column, a rack & pinion mechanism, andas motor-driven power steering system. A command signal for a pneumatic rack-force actuator is generated from the vehicle handling lumped parameter dynamic model 9software) that is simulated in real time by using a very fast digital signal processor. The inputs to the real-time vehicle dynamic simulation model are a constant vehicle forward speed and from wheel steering angles driven through a steering system by a driver. The output from a real-time simulation model is an electric signal that is proportional to the uniaxial rack force. The vehicle handling lumped parameter dynamic model is validated by a fully nonlinear constrained multibody vehicle dynamic model. The HILS system simulation results sow that the proposed HILS system may be used to realistically test the performance stability , and reliability of an electronic power steering system is a repeated way.

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실시간 Hardware-in-the-Loop 시뮬레이션을 이용한 반능동 현가시스템 특성 평가 (A Strategy to Evaluate Semi-Active Suspension System using Real-Time Hardware-in-the-Loop Simulation)

  • 최규재;노기한;유영면;김혁
    • 한국자동차공학회논문집
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    • 제9권6호
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    • pp.186-194
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    • 2001
  • To meet the challenge of testing increasingly complex automotive control systems, the real-time hardware-in-the-loop(HIL) simulation technology has been developed. In this paper, a strategy for evaluation of semiactive suspension systems using real-time HIL simulation is presented. A multibody vehicle model is adopted to simulate vehicle dynamic motions accurately. Accuracy of the vehicle simulation results is compared to that of the real vehicle field test and proven to be very accurate. The controller and stepping motor to adjust semi-active damper stage are equipped as external hardwares and connected to the real-time computer which has vehicle dynamic model. Open and closed loop test methods are used to evaluate a controlled suspension system and the system's operations are verified it is found that the proposed evaluation methods can be used well for the verification of semi-active suspension systems.

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실시간 차량 동역학 시뮬레이션 S/W 개발 (Development of a Real-Time Vehicle Dynamic Simulation Software)

  • 최규재;이관호;유영면
    • 한국자동차공학회논문집
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    • 제3권5호
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    • pp.30-37
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    • 1995
  • In this research a real time vehicle dynamic simulation software, to be used on real time vehicle simulators, is developed using relative coordinates and suspension super-element concept. Accuracy of the software is verified through comparisons of simulation results with those of a commercial mechanical system dynamic analysis package. It is demonstrated that real time simulation on a workstation with a 15 D.O.F. vehicle model is possible.

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반능동 현수장치의 실시간 시뮬레이션용 궤도차량 모델 개발 (Development of a Tracked Vehicle Model for Real-time Simulation of Semi-active Suspension System)

  • 손영일;이종호;송병석
    • 한국자동차공학회논문집
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    • 제11권4호
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    • pp.135-143
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    • 2003
  • In this study, a real-time simulation model was developed for tracked vehicles with in-arm type semi-active hydro-pneumatic suspension unit using MATLAB S-functions. Since the vehicle model uses relative coordinates and massless link elements, the developed model has an enhanced analytic time performance. Through the comparison of simulation results with multi-body software(DADS), the vehicle model is verified. A controller using on-off skyhook control algorithm is designed with the pilot-centre]led proportional valve based on conventional damper characteristics. Exploiting the developed tracked vehicle model with other subsystem model such as a controller model, a suspension unit model, and a test road model, computer simulations are carried out. Control simulation results with the developed tracked vehicle model show that the semi-active suspension control system has a better performance than the conventional suspension system.

차량 시스템 개발 및 운전자 인자 연구를 위한 실시간 차량 시뮬레이터의 개발 (Development of a Real-Time Driving Simulator for Vehicle System Development and Human Factor Study)

  • 이승준
    • 한국자동차공학회논문집
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    • 제7권7호
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    • pp.250-257
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    • 1999
  • Driving simulators are used effectively for human factor study, vehicle system development and other purposes by enabling to reproduce actural driving conditions in a safe and tightly controlled enviornment. Interactive simulation requries appropriate sensory and stimulus cuing to the driver . Sensory and stimulus feedback can include visual , auditory, motion, and proprioceptive cues. A fixed-base driving simulator has been developed in this study for vehicle system developmnet and human factor study . The simulator consists of improved and synergistic subsystems (a real-time vehicle simulation system, a visual/audio system and a control force loading system) based on the motion -base simulator, KMU DS-Ⅰ developed for design and evaluation of a full-scale driving simulator and for driver-vehicle interaction.

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자동차 제어 시스템의 실시간 성능 검증을 위한 효율적인 실시간 시뮬레이션 기법 (An Efficient Simulation Technique to Verify Real-time Performance of Vehicle Control Systems)

  • 김승곤;위경수;이창건;이경수
    • 제어로봇시스템학회논문지
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    • 제21권3호
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    • pp.187-193
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    • 2015
  • When developing a vehicle control system, simulation methods are widely used to validate the whole system in the early development phase. With this regard, the simulator should correctly behave just like the real parts that are not yet implemented while interacting with already implemented parts in real-time. However, most simulators cannot provide functionally and temporally accurate behaviors of the target system. In order to overcome this limitation, this paper proposes a novel real-time simulation technique that can efficiently simulate the temporal behavior as well as the functional behavior of the simulation target system.

다물체 차량모델을 이용한 실시간 동역학 시뮬레이션 (Real-time Dynamic Simulation Using Multibody Vehicle Model)

  • 최규재;노기한;유영면
    • 대한기계학회논문집A
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    • 제25권3호
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    • pp.486-494
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    • 2001
  • This paper presents a real-time multibody vehicle dynamic analysis method using recursive Kanes formulation and suspension composite joints. To shorten the computation time of simulation, relative coordinate system is used and the equations of motion are derived using recursive Kanes formulation. Typical suspension systems of vehicles such as MacPherson strut suspension system is modeled by suspension composite joints. The joints are derived and utilized to reduce the computation time of simulation without any degradation of kinematical accuracy of the suspension systems. Using the develop program, a multibody vehicle dynamic model is formed and simulations are performed. Accuracy of the simulation results is compared to the real vehicle field test results. It is found that the simulation results using the proposed method are very accurate and real-time simulation is achieved on a computer with single PowerPC 604 processor.

가상현실 지능형 차량 시뮬레이터를 위한 실시간 다물체 차량 동역학 및 제어모델 (A Real-time Multibody Vehicle Dynamics and Control Model for a Virtual Reality Intelligent Vehicle Simulator)

  • 김성수;손병석;송금정;정상윤
    • 한국자동차공학회논문집
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    • 제11권4호
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    • pp.173-179
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    • 2003
  • In this paper, a real-time multibody vehicle dynamics and control model has been developed for a virtual reality intelligent vehicle simulator. The simulator consists of low PCs for a virtual reality visualization system, vehicle dynamics and control analysis system a control loading system, and a network monitoring system. Virtual environment is created by 3D Studio Max graphic tool and OpenGVS real-time rendering library. A real-time vehicle dynamics and control model consists of a control module based on the sliding mode control for adaptive cruise control and a real-time multibody vehicle dynamics module based on the subsystem synthesis method. To verify the real-time capability of the model, cut-in, cut-out simulations have been carried out.

동력전달계와 제동계를 고려한 차량의 운동 특성에 관한 연구 (A Study on the Vehicle Dynamic Characteristics Considering Powertrain and Brake Systems)

  • 배상우;이치범;윤중락;이장무;탁태오
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2000년도 춘계학술대회논문집A
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    • pp.684-689
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    • 2000
  • In this paper, the equations of motion about vehicle, powertrain and brake system were derived. The vehicle has eight degrees of freedom with nonlinear tire model and the powertrain has two degrees of freedom containing engine, torque converter and four speed automatic transmission. The brake system has two states about front and rear brake line pressures. The transient tire model with first order time lag is also subjoined for low speed or stop-and-go simulation. The modeling was derived considering two points - the fidelity and the simplicity. The simulation using this model is similar with real vehicle dynamic behavior and the model is made as simple as possible far fast simulation. It is validated that the derived vehicle model can be applicable to the real time simulation.

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