• Title/Summary/Keyword: Real-Time Two-Way Communication

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Design and Implementation of Platform for Monitoring of Notification System in Firebase Message

  • Oh, Am-Suk
    • Journal of information and communication convergence engineering
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    • v.19 no.1
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    • pp.16-21
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    • 2021
  • In this paper, to prevent accidents of school vehicles used by students, which have emerged as a continuous social problem, a boarding and leaving notification system using Bluetooth beacons is proposed. The platform structure uses Bluetooth, a smartphone, and an application, and provides real-time message reception between parents and teachers. It is not simply a system with Bluetooth capability alone, but also an IcT technology that is closely related to real life using two-way communication. The purpose is to provide user-friendly ICT technology as an integrated system for more practical effects. Two-way exchange of information between parents and teachers using cloud servers is made possible. By using this Bluetooth beacon notification system, safety accidents in student vehicles are reduced, which brings confidence from traffic accidents to schoolchildren of parents and teachers. Therefore, it is expected that parents and teachers are expected to improve their mental stability and quality of life from traffic accidents.

The Design and Implementation of Two-Way Search Algorithm using Mobile Instant Messenger (모바일 인스턴스 메신저를 이용한 양방향 검색 알고리즘의 설계 및 구현)

  • Lee, Daesik;Jang, Chungryong;Lee, Yongkwon
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.11 no.2
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    • pp.55-66
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    • 2015
  • In this paper, we design and implement a two-way search algorithm that can provide a customized service through the user with real-time two-way communication using a mobile instant messaging service. Therefore, we design and implement the automative search system which enables delivering message to each user mobile terminal from a plurality of relay mobile terminals by utilizing the mobile instant messenger, not to deliver a message from the main server to the mobile instant messenger user directly. Two-way search system using the mobile instant messenger can be immediately collect the user's response is easy to identify the orientation of each user, and thus can be provided to establish a differentiated service plan. Also, It provides a number of services(text, photos, videos, etc) in real-time information to the user by utilizing the mobile instant messenger service without the need to install a separate application. Experiment results, data processing speed of the category processing way to search for the data of the DB server from a user mobile terminal is about 7.06sec, data processing number per minute is about 13 times. The data processing speed of the instruction processing way is about 3.10sec, data processing number per minute is about 10 times. The data processing speed of the natural language processing way is about 5.13sec, per data processing number per minute is about 7 times. Therefore in category processing way, command processing way and natural language processing way, instruction processing way is the most excellent in aspect of data processing speed, otherwise in aspect of per data processing number per minute, the category processing way is the best method.

A Research of Real-time Rendering Potentials on 3D Animation Production

  • Ke Ma;Jeanhun Chung
    • International journal of advanced smart convergence
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    • v.12 no.4
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    • pp.293-299
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    • 2023
  • In recent years, with the rapid development of real-time rendering technology, the quality of the images produced by real-time rendering has been improving, and its application scope has been expanded from games to animation and advertising and other fields. This paper analyses the development status of real-time rendering technology in 3D animation by investigating the 3D animation market in China, which concludes that the number of 3D animations in China has been increasing over the past 20 years, and the number of 3D animations using real-time rendering has been increasing year by year and exceeds that of 3D animations using offline rendering. In this study, a real-time rendering and offline rendering 3D animation are selected respectively to observe the screen effect of characters, special effects and environment props, and analyse the advantages and disadvantages of the two rendering technologies, and finally conclude that there is not much difference between real-time rendering 3D animation and offline rendering 3D animation in terms of quality and the overall sense of view, and due to the real-time rendering of the characteristics of the WYSIWYG, the animation designers can better focus on the creation of art performance. Real-time rendering technology has a good development prospect and potential in 3D animation, which paves the way for designers to create 3D content more efficiently.

Smart Information Monitoring Technology (스마트 정보 모니터링 기술)

  • Kang, Man-Mo;Lee, Dong-Hyung;Koo, Ja-Rok
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.6
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    • pp.225-233
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    • 2010
  • Recently, in the field of Smart Grid, Smart Home Network, Ubiquitous Computing, etc. we have continued to study Smart Information Monitoring Technology(SIMT) which exchange, control and monitor information collected and processed by need in real-time and two-way. In this paper, we understand application products or recent trends of SIMT for Energy, U-Farm, Vehicle Information and Home Network. Specially, we explain Google PowerMeter which exchange information with Smart Meter of core part of the smart grid at real-time, Real-time Monitoring System(RMS) for U-Farm, RMS for vehicle status Information. we subscribe Smart Information Monitoring Technology application based on ZigBee of low price, low power or related work. Finally we subscribe actual proof construction situation of Jesu for smart grid.

Design and Implementation of MQTT Based Real-time HVAC Control Systems (MQTT 기반 실시간 공조제어 시스템 설계 및 구현)

  • Jung, Hun;Park, Chong-Won
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.19 no.5
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    • pp.1163-1172
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    • 2015
  • In this paper, an MQTT based protocol is designed and implemented for control, management and monitoring of HVAC in a cloud platform in real time. The MQTT protocol is a two-way messaging protocol, and has the generality, flexibility, light weighted, quickness with reliability and security. In the implemented system, performance and reliability of the communication protocol is considered for data acquisition and control between the CCU and the cloud server. Control and monitoring for the cloud server is performed in real time in conjunction with CCU and the MQTT server.

Interactive Case Study on Fashion Media: Focused on Showstudio's Fashion Projects (패션 미디어에 나타난 상호작용 사례 연구: 쇼스튜디오(Showstudio)의 패션프로젝트를 중심으로)

  • Kim, Jiyoung
    • Journal of Fashion Business
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    • v.17 no.5
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    • pp.101-119
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    • 2013
  • The purpose of this study is to consider the interactivity which appeared on the fashion media that focus on Showstudio's fashion projects. Showstudio is a famous fashion site that was founded by the famous photographer, Nick Knight, which has displayed interactive projects with fashion designers and artists. The methods of this study are undertaken by theoretical studies and project analysis. The 38 projects under the 'interactive' category are being chosen among archive data and the project explanations, photos and videos provided from the site are studied. Interactivity of fashion projects in Showstudio is considered by main factors such as two-way communication, participation, user control, and responsiveness. Two-way communication appears as transactional communication in the creation process and feedbacks from contents of users. The characteristic of participation appears as participation in the creation process and the practical use of contents. User control appears as control of contents, user interface and streaming media systems. The characteristic of responsiveness appears as real time and synesthesia responsiveness between the user and contents. Showstudio show free communication through digital information transmit system and also indicate the opportunity of innovative interactions among users, media, and contents.

A Design and Implementation of a Two-Way Synchronization System of Spatio-Temporal Data Supporting Field Update in Mobile Environment (모바일 환경에서 필드 업데이트를 지원하는 시공간 데이터의 양방향 동기화 시스템의 설계 및 구현)

  • Kim, Hong-Ki;Kim, Dong-Hyun;Cho, Dae-Soo
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.14 no.4
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    • pp.909-916
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    • 2010
  • In ubiquitous GIS services is possible to use the spatio-temporal data using a mobile device at anytime. Also, client is transmitted latest spatio-temporal data from server. But traditional systems have a problem that the time of transmitting latest information from server to client takes long time because of collecting data periodically. In this paper, we proposed Two-way Synchronization system supporting field update to solve the existing problem. This system uses mobile device for collecting changed data in the real world and sending collected data to server.

A Decision Tree based Real-time Hand Gesture Recognition Method using Kinect

  • Chang, Guochao;Park, Jaewan;Oh, Chimin;Lee, Chilwoo
    • Journal of Korea Multimedia Society
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    • v.16 no.12
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    • pp.1393-1402
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    • 2013
  • Hand gesture is one of the most popular communication methods in everyday life. In human-computer interaction applications, hand gesture recognition provides a natural way of communication between humans and computers. There are mainly two methods of hand gesture recognition: glove-based method and vision-based method. In this paper, we propose a vision-based hand gesture recognition method using Kinect. By using the depth information is efficient and robust to achieve the hand detection process. The finger labeling makes the system achieve pose classification according to the finger name and the relationship between each fingers. It also make the classification more effective and accutate. Two kinds of gesture sets can be recognized by our system. According to the experiment, the average accuracy of American Sign Language(ASL) number gesture set is 94.33%, and that of general gestures set is 95.01%. Since our system runs in real-time and has a high recognition rate, we can embed it into various applications.

The Study of the Automation Systems using Satellite Communications (위성통신을 이용한 자동화 감시 시스템 구축 연구)

  • Kim, Myong-Soo;Hyun, Duck-Hwa;Cho, Seon-Ku;Kim, Choong-Hwan
    • Proceedings of the KIEE Conference
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    • 2002.07d
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    • pp.2540-2542
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    • 2002
  • In recent years, it is a worldwide trend that many power utilities focus their attention to employ up-to-date communication technology to the automation of their power plants and distribution systems. Automation Systems in Korea was installed using twisted pair cable(TPC), power line carrier(PLC), coaxial cable(CA), wireless network(wireless data, TRS and PCS). Among the communication media only Satellite Communication guarantees the reliable communication in case of emergency such as a flood, a heavy snow and an earthquake. It can integrate two-way satellite systems to existent nationwide SCADA controlling points of electric power transmission & distribution system that enables real time remote monitoring and controlling automatically. This paper presents some of design efforts for the satellite communication network as the media of Automation Systems.

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Spatio-temporal Query Processing Systems for Ubiquitous Environments

  • Kim, Jeong Joon;Kang, Jeong Jin;Rothwell, Edward J.;Lee, Ki Young
    • International Journal of Internet, Broadcasting and Communication
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    • v.5 no.2
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    • pp.1-4
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    • 2013
  • With the recent development of the ubiquitous computing technology, there are increasing interest and research in technologies such as sensors and RFID related to information recognition and location positioning in various ubiquitous fields. Especially, RTLS (Real-Time Locating Services) dealing with spatio-temporal data is emerging as a promising technology. For these reasons, the ISO/IEC published RTLS standard specification for compatibility and interoperability in RTLS. Therefore, in this paper, we designed and implemented Spatio-temporal Query Processing Systems for efficiently managing and searching the incoming Spatio-temporal data stream of moving objects. Spatio-temporal Query Processing Systems's spatio-temporal middleware maintains interoperability among heterogeneous devices and guarantees data integrity in query processing through real time processing of unceasing spatio-temporal data streams and two way synchronization of spatio-temporal DBMSs. Web Server uses the SOAP(Simple Object Access Protocol) message between client and server for interoperability and translates client's SOAP message into CQL(Continuous Query Language) of the spatio-temporal middleware.