• Title/Summary/Keyword: Real-Time Streaming

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Design and Implementation of Intelligent IP Streaming Module Based on Personalized Media Service (개인 맞춤형 미디어 서비스 기반 지능형 IP 스트리밍 모듈 설계 및 구현)

  • Park, Sung-Joo;Yang, Chang-Mo
    • IEMEK Journal of Embedded Systems and Applications
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    • v.4 no.2
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    • pp.79-83
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    • 2009
  • Streaming Technology can support the real-time playback without downloading and storing multimedia data in local HDD. So, client browser or plug-in can represent multimedia data before the end of file transmission using streaming technology. Recently, the demand for efficient real-time playback and transmission of large amounts of multimedia data is growing rapidly. But most users' connections over network are not fast and stable enough to download large chunks of multimedia data. In this paper, we propose an intelligent IP streaming system based on personalized media service. The proposed IP streaming system enables users to get an intelligent recommendation of multimedia contents based on the user preference information stored on the streaming server or the home media server. The supposed intelligent IP streaming system consists of Server Metadata Agent, Pumping Server, Contents Storage Server, Client Metadata Agent and Streaming Player. And in order to implement the personalized media service, the user information, user preference information and client device information are managed under database concept. Moreover, users are assured of seamless access of streamed content event if they switch to another client device by implementing streaming system based on user identification and device information. We evaluate our approach with manufacturing home server system and simulation results.

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Exploiting Packet Semantics in Real-time Multimedia Streaming

  • Hong, Sung-Woo;Won, You-Jip
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.118-123
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    • 2009
  • In this paper, we propose packet selection and significance based interval allocation algorithm for real-time streaming service. In real-time streaming of inter-frame (and layer) coded video, minimizing packet loss does not imply maximizing QoS. It is true that packet loss adversely affects the QoS but one single packet can have more impact than several other packets. We exploit the fact that the significance of each packet loss is different from the frame type it belongs to and its position within GoP. Using packet dependency and PSNR degradation value imposed on the video from the corresponding packet loss, we find each packet's significance value. Based on the packet significance, the proposed algorithm determines which packets to send and when to send them. The proposed algorithm is tested using publicly available MPEG-4 video traces. Our scheduling algorithm brings significant improvement on user perceivable QoS. We foresee that the proposed algorithm manifests itself in last mile connection of the network where intervals between successive packets from the source and to the destination are well preserved.

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A Real-Time Control Technique of Media Stream in Embedded Web Streaming (임베디드 웹 스트리밍에서의 미디어 스트림의 실시간 제어 기술)

  • Lee, Hyun-Ju;Kim, Sang-Wook
    • Journal of KIISE:Software and Applications
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    • v.32 no.11
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    • pp.1029-1035
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    • 2005
  • Web streaming environment need a suitable video playback service technique, a streaming technique for real-time delivery and an efficient control technique due to its limited environment. In this paper, we propose an effective control technique for real-time media stream playback as a connection technique between the high-quality media player and web browser based on Linux environment. The proposed stream control technique presents control data through 050 on media playback screen of web browser, and process the user's input data. It acts GUI-independently, and is designed considering addition and extension for control data.

Implementation of Personalized IP Streaming System (맞춤형 IP 스트리밍 시스템 구현)

  • Yang, Chang-Mo;Kim, Kyung-Won;Lim, Tae-Beom;Kim, Yoon-Sang;Lee, Seok-Pil
    • Proceedings of the KIEE Conference
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    • 2006.10c
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    • pp.515-517
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    • 2006
  • Recently, there is a rapidly growing demand for efficient real-tine playback and transmission of large amounts of multimedia data. But most users' connections are not fast enough to download large chunks of multimedia data. Therefore a streaming technology is needed in which users enable the real-time playback of multimedia date without having to download the whole of the multimedia date. In this paper, we propose a personalized IP streaming system. The proposed IP streaming system enables users to got an intelligent recommendation of multimedia contents based on the user preference information stored on the streaming server or the home media server. Moreover, users are assured of seamless access of streamed content event if they switch to another client device by implementing streaming system based on user identification and device information. We evaluate our approach with simulation results.

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3D Augmented Reality Streaming System Based on a Lamina Display

  • Baek, Hogil;Park, Jinwoo;Kim, Youngrok;Park, Sungwoong;Choi, Hee-Jin;Min, Sung-Wook
    • Current Optics and Photonics
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    • v.5 no.1
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    • pp.32-39
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    • 2021
  • We propose a three-dimensional (3D) streaming system based on a lamina display that can convey field information in real-time by creating floating 3D images that can satisfy the accommodation cue. The proposed system is mainly composed of three parts, namely: a 3D vision camera unit to obtain and provide RGB and depth data in real-time, a 3D image engine unit to realize the 3D volume with a fast response time by using the RGB and depth data, and an optical floating unit to bring the implemented 3D image out of the system and consequently increase the sense of presence. Furthermore, we devise the streaming method required for implementing augmented reality (AR) images by using a multilayered image, and the proposed method for implementing AR 3D video in real-time non-face-to-face communication has been experimentally verified.

Development of Realtime GRID Analysis Method based on the High Precision Streaming Data

  • Lee, HyeonSoo;Suh, YongCheol
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.34 no.6
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    • pp.569-578
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    • 2016
  • With the recent advancement of surveying and technology, the spatial data acquisition rates and precision have been improved continually. As the updates of spatial data are rapid, and the size of data increases in line with the advancing technology, the LOD (Level of Detail) algorithm has been adopted to process data expressions in real time in a streaming format with spatial data divided precisely into separate steps. The existing GRID analysis utilizes the single DEM, as it is, in examining and analyzing all data outside the analysis area as well, which results in extending the analysis time in proportion to the quantity of data. Hence, this study suggests a method to reduce analysis time and data throughput by acquiring and analyzing DEM data necessary for GRID analysis in real time based on the area of analysis and the level of precision, specifically for streaming DEM data, which is utilized mostly for 3D geographic information service.

Design and Implementation of Mobile Platform for Personalized Media Streaming Service (사용자 맞춤형 미디어 스트리밍 서비스를 위한 모바일 플랫폼 설계 및 구현)

  • Park, Sung-Joo;Yang, Chang-Mo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2010.07a
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    • pp.360-363
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    • 2010
  • Streaming Technology can support the real-time playback without downloading and storing multimedia data in local HDD. So, client browser or plug-in can represent multimedia data before the end of file transmission using streaming technology. Recently, the demand for efficient real-time playback and transmission of large amounts of multimedia data is growing rapidly. But most users' connections over network are not fast and stable enough to download large chunks of multimedia data. In this paper, we propose an intelligent IP streaming system based on personalized media service. The proposed IP streaming system enables users to get an intelligent recommendation of multimedia contents based on the user preference information stored on the streaming server or the home media server. The supposed intelligent IP streaming system consists of Server Metadata Agent, Pumping Server, Contents Storage Server, Client Metadata Agent and Streaming Player. And in order to implement the personalized media service, the user information, user preference information and client device information are managed under database concept. Moreover, users are assured of seamless access of streamed content event if they switch to another client device by implementing streaming system based on user identification and device information. We evaluate our approach with manufacturing home server system and simulation results.

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FlashEDF: An EDF-style Scheduling Scheme for Serving Real-time I/O Requests in Flash Storage

  • Lim, Seong-Chae
    • International Journal of Internet, Broadcasting and Communication
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    • v.10 no.3
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    • pp.26-34
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    • 2018
  • In this paper, we propose a scheduling scheme that can efficiently serve I/O requests having deadlines in flash storage. The I/O requests with deadlines, namely, real-time requests, are assumed to be issued for streaming services of continuous media. Since a Web-based streaming server commonly supports downloads of HTMLs or images, we also aim to quickly process non-real-time I/O requests, together with real-time ones. For this purpose, we adopt the well-known rate-reservation EDF (RR-EDF) algorithm for determining scheduling priorities among mixed I/O requests. In fact, for the use of an EDF-style algorithm, overhead of task's switching should be low and predictable, as with its application of CPU scheduling. In other words, the EDF algorithm is inherently unsuitable for scheduling I/O requests in HDD storage because of highly varying latency times of HDD. Unlike HDD, time for reading a block in flash storage is almost uniform with respect to its physical location. This is because flash storage has no mechanical component, differently from HDD. By capitalizing on this uniform block read time, we compute bandwidth utilization rates of real-time requests from streams. Then, the RR-EDF algorithm is applied for determining how much storage bandwidth can be assigned to non-real-time requests, while meeting deadlines of real-time requests. From this, we can improve the service times of non-real-time requests, which are issued for downloads of static files. Because the proposed scheme can expand flexibly the scheduling periods of streams, it can provide a full usage of slack times, thereby improving the overall throughput of flash storage significantly.

A Study of an Android Application implementation for Real-Time Streaming Service (안드로이드를 기반으로 한 실시간 스트리밍에 대한 연구)

  • Lee, Sangho;Choi, Yuseong;Park, Jongbin;Kim, Myungho;Kim, Youngjong
    • Proceedings of the Korea Information Processing Society Conference
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    • 2019.05a
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    • pp.316-319
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    • 2019
  • In this paper, the streaming architecture is designed by analyzing the existing real-time streaming platform, and the real-time communication and media storage are handled by accommodating multiple users. Furthermore, the Android mobile app allows users to test their behavior and provide services for deployment.

Streaming RFID: Robust Stream Transmission over Passive RFID

  • Hwang, Seok-Joong;Han, Young-Sun;Kim, Seon-Wook;Kim, Jong-Ok
    • ETRI Journal
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    • v.33 no.3
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    • pp.382-392
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    • 2011
  • This paper proposes the streaming radio frequency identification (RFID) protocol to support robust data streaming in a passive communication, which is extended from the ISO18000-6 Type C RFID standard. By observing and modeling the unique bit error behavior through detailed analysis in this paper, we found that performance is significantly limited by inaccurate and unstable link frequencies as well as low SNR which are inevitable for passive devices. Based on the analysis, we propose a simple and efficient protocol to adaptively insert extra error control sequences in a packet for tolerating tough link condition while maximizing the throughput and preserving the minimal implementation cost. To evaluate effectiveness of our proposal in real-time streaming applications, we experimented on real-time H.264 video streaming and prototyped the system on FPGA. To our best knowledge, our paper is the first work to take analytical approach for maximizing the throughput and demonstrate the possibility of the realtime multimedia streaming transmission in the passive RFID system.