• 제목/요약/키워드: Real worn

검색결과 62건 처리시간 0.024초

결합 방식을 통한 기능성 모듈 주얼리 연구 (Research on functional module jewelry through combination method)

  • 천정진
    • 문화기술의 융합
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    • 제9권1호
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    • pp.111-118
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    • 2023
  • 본 연구는 새로운 제품에 대한 요구와 다양성을 추구하는 일반 소비자들에게 제시되고 있는 주얼리 디자인을 연구하는 데 목적이 있다. 기존에 판매되고 있는 여러 가지 제품 모듈을 서로 바꾸어 착용할 수 있도록 한 다변형 교체 방식의 주얼리와는 구별되는 구조와 결합 방식의 모듈형 주얼리디자인을 제시하고자 한다. 기존의 다소 작은 여러 부품들을 복잡한 결합 방식으로 제작하는 경우 문제점이 발생할 가능성이 높으며 소비자가 장식 부품을 교체하면서 작은 고정 장치 부품을 조립하는 과정에서 분실하는 어려움이 따를 수 있다. 따라서 이런 문제들을 줄이기 위해 다른 결합 부품 필요 없이 손쉽게 교체하여 착용할 수 있도록 심플하고 단순한 디자인 위주로 제작한 주얼리 제품들과는 차별화시키고 최신의 3D프린터(Rapid Prototyping)를 이용하여 제작하려 한다. 이 연구는 현장 실무에 종사하며 얻어진 경험 및 노하우를 바탕으로 실물 제작이 가능하고 제작 과정 시 문제점 발생을 최소한으로 줄이는 데 주력했으며, 이를 통해 시간적, 경제적인 손실을 줄일 수 있다. 3D프로그램(CAD)을 사용하여 제작함으로서 보다 정교하고 차별화된 형태를 표현하여 개선된 주얼리 제품을 제작하는 데 연구목적이 있다.

디바이디드 스커트(Divided Shirt)의 패턴 연구 -외관과 기능성에 영향을 미치는 요인을 중심으로- (A Study on Divided Shirt Pattern -Fro influential Factor on the Appearance and the Function-)

  • 서미아;이미옥
    • 복식문화연구
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    • 제5권4호
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    • pp.112-129
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    • 1997
  • This research, focused on the curved of the lower body, designated abdomen and hip gradient, crotch depth and crotch width the factors for which are able to influence on the appearence and the function of Divided Skirt and analized the changes when that were applied to a real pattern, and so the purpose of this research is to show the basic documents needed to design a Divided Skirt pattern fitting with the wear purpose and usage. The following are the results of this research. 1. The abdomen and hip gradient turned out as the most influential factor on the appearance and the function of Divided Skirt. The pattern of which the abdomen and hip gradient was designated as vertical zero degree, showed an excellent appearance and in case of function, the pattern of which thw angle of the abdomen and hip gradient of human body type was applied to itself without a particular designation turned out excellent. 2. In case of crotch depth, the pattern which had crotch depth+2㎝, had a better appearance but influced nothing on function. 3. The factor of crotch width didn\`t have any influence on the appearance and function of Divided Skirt. 4. Referring to the results of the above, the Divided Skirt pattern of which the appearance and the function turned excellent, had the angle of abdomen gradient 4 degrees, the angle abdomen gradient 4 degrees, the angle of hip gradient/2+2.5 degrees, crotch depth+2㎝ and crotch width following human body type. In case of Divied Skirt worn when going out, the pattern which had the angle of abdomen and hip gradient vertical zero degree, crotch depth+2㎝ and crotch width following human body type, turned out suitable. Also, the suitable pattern of Divided Skirt for working had the abdomen and hip gradient following human body type, crotch depth+2㎝ and covering girth diameter/2±1㎝.

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조선시대 우의(雨衣) 연구 (A Study on Raincoats in Joseon)

  • 박선희
    • 복식
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    • 제63권3호
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    • pp.124-137
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    • 2013
  • This study tried to get a deeper understanding of the characteristics of raincoats in Joseon by searching through historic records: the Annals of Joseon(朝鮮王朝實錄), personal or official records, paintings, etc. The time range of the research covers the entire period of Joseon. There were two prime types of raincoats: Saui, a cyperus coat, and Yusam(油衫), an oilcloth coat. The study proceeded as follows: 1) Identifying the people who wore the coats as well as the time period, 2) Figuring out the shapes and materials of those raincoats, 3) Postulating the reasons for the upward trend in popularity of a certain type as well as the eventual downward trend. Those research efforts revealed the following: 1) In the early Joseon, from royals to commoners, people wore Saui. But as time passed valuation about Saui might have become degraded. Eventually it became regarded as a farmer's smock in the 19th Century. 2) Yusam might not have been worn in the early Joseon. It was developed and spread after the middle of 17th Century. It was for soldiers and nobles, especially travelers, but by the end of the Joseon period, it was also used by commoners. 3) Saui was made of cyperus, but Yusam was made of oiled paper, cotton or silk. Those shapes were similar to a Western cloak. The analysis of the research findings led to following conclusions: 1) Around the middle of Joseon, people started to wear Yusam after the introduction of a Chinese version of it. 2) Yusam might have become popular in Joseon because of the social and cultural implications. At that time, people had pride in their culture and thought that real experiences and travels were important. 3) As people became fond of Yusam more, then Saui's popularity fell.

비휘발성 메모리의 마모도 평준화를 위한 레드블랙 트리 (A Swapping Red-black Tree for Wear-leveling of Non-volatile Memory)

  • 정민성;이은지
    • 한국인터넷방송통신학회논문지
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    • 제19권6호
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    • pp.139-144
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    • 2019
  • 비휘발성 메모리는 높은 용량과 DRAM에 준하는 수준의 접근 성능을 제공하여 차세대 메모리 기술로 각광을 받고 있다. 최근 미국 반도체 시장을 중심으로 비휘발성 메모리가 상용화 되면서 그 활용 방법에 대한 관심은 더욱 고조되고 있다. 그러나 비휘발성 메모리는 쓰기 연산 시 셀이 마모되는 물리적 특성을 가지고 있어 마모 평준화를 수행하지 않으면 특정 셀의 과도한 마모로 메모리의 용량이 감소되는 현상이 발생할 수 있다. 본 논문은 현재 균형 이진 탐색 트리로 널리 사용되고 있는 레드-블랙 트리(Red-black tree)가 비휘발성 메모리 위에서 동작할 때 잦은 리밸런싱 동작이 트리의 상위 레벨 노드들의 빈번한 쓰기를 발생시켜 특정 셀의 마모를 가속화 시킨다는 것을 관찰하고, 이를 해결하기 위한 새로운 형태의 레드-블랙 트리를 제안한다. 실제 시스템에서 추출한 레드-블랙 트리 접근 트레이스를 활용한 성능평가에서 제안된 레드-블랙 트리는 기존 자료구조 대비 셀 간의 쓰기 횟수 편차를 최대 12.5% 감소시킴을 보여주었다.

MMORPG 디아블로 III 캐릭터 의상에 나타난 미메시스 특성 (A Study on the Mimesis Type of the Costume in MMORPG Diablo 3)

  • 유선아;고현진
    • 복식
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    • 제64권3호
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    • pp.126-141
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    • 2014
  • The purpose of this study is to analyze the specific mimesis types of common character costumes in MMORPGs, which have stories that are very similar in structure to ancient myths and fantasy novels. As the subject of the research I have selected "Diablo 3" created by the American video game developer, Blizzard Entertainment Images of 5 characters, for both genders - Barbarian, Witch Doctor, Monk, Demon hunter, Wizard - were compiled for a total of 10 images, and these images were compared to popular archetypes in mythology, religion and literature. analyzed them separately according to the mimesis type. For this study, Articles and books containing the Aesthetics, Mimesis and Digital culture were researched in order to study the costume features and the Mimesis types and compare them to the costumes in the MMORPG. Firstly, the character Barbarian is a successor of the barbarian character of the previous product. The outfit worn by the game figure is based on the common images expressed in the movie . The makers created an analogous-imitation mimesis by replicating the image in an exaggerated and grand form. Second, the character Witch Doctor derived its motif from the Voodoo cult, and was expressed in analogous-imitation mimesis, using the very shades and patterns used in real life. Third, the character Monk, blending the image of a priest in Eastern Europe and images of its oriental counterparts, was expressed in transposition-diversion mimesis. Fourth, the Demon Hunter took the source of its inspiration from the image of a Witch hunter in the medieval times. The game character has a sharper sleeker figure than its model, and uses more acute shapes and darker gloomier colors expressed in an analogous-imitation mimesis. Finally, the character Magician took a formless character and expressed it in transposition-diversion mimesis taking as its basis some fantasy novels.

전라북도 고등학교 가정.가사 과목의 서양의복구성 교육실태 (A Research on the Actual Condition of Education on the Western Clothing Construction in Home Economics and Housework Curriculum of High School in Chonbuk Province)

  • 강혜정;김용숙
    • 한국가정과교육학회지
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    • 제4권1호
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    • pp.57-75
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    • 1992
  • The purpose of this study was to survey the actual condition of education on the western clothing construction in Home Economics and Housework curriculum of high school. And the finding of this study will the helpful to the persons in authority who take part in the course of compilation of the western clothing contruction. The subjects of this study were 101 high school teachers in Chonbuk province. Their responses to the questionaires were analyzed by frequencies and percentiles. The major findings of the study were as follows. 1. Most high school had only a little educational facilities for learning of clothing construction of, if any, they could only show examples in practice. 2 In case of making clothes, students who sew by hand carried out drafting and cutting on their desks in the classroom. When they have practical training, 56.4% of them cheese only one of one-piece dress trousers, and skirt which are presented in the textbook. The related teachers indicated that content composition of the texbook was not fit for the purpose of the students level, and also pointed out the deficiencies of educational facilities, lack of teacher’s research and training, and lack of school hours of evaluation, practical skill was performed in parallel with paper-test at 73.3%. 3. Pajamas and one-piece dress presented in the textbook were the most suitable for the practice at 64.7%. They hoped that illustrations in textbook are so large and full that clothes made through the practice can be worn. Also they hoped that their opinions and wearable guidance will be reflected in the textbook. They emphasized the need of western clothing construction unit because of acquistion of elementary knowledge. The current amount of content composition was enough or excessive. In addition, they understood the curriculum of high school is rather closely connected with that of middles school. Their recognition of the rate of difficulty is very similar to that of other school teachers. They recognized the goal of learning should be applied to the real home life.

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복식에 표현된 초공간의 비유클리드기하학적 특성 (Non-Euclidean Geometrical Characteristics of Hyperspace in Costume)

  • 이윤경;김민자
    • 복식
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    • 제60권5호
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    • pp.117-127
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    • 2010
  • In this study, hyperspace is a result of imagination created by means of facts and fiction, represents a transfer to determination and indetermination, and means an extension to an open form. In other words, hyperspace is a high dimensional space expanded to imagination through the combination of the viewpoint on facts in this dimension and fiction. When the 2D plane surface or 3D symmetry is destroyed, or when the frame is twisted or entangled, the non-Euclidean geometry is created eventually. And when the twisting leads to transmutation and the destruction of the form reaches the extreme; this in turn became the twisting like Mbius band. Likewise, the non-Euclidean geometry is co-related to the asymmetry of the Higgs mechanism. When the 'destruction of symmetry' is considered, symmetric theory and asymmetric world can be connected. The asymmetry in turn can maintain balance by arranging the uneven weights at different distances from the shaft. Moreover, at this the concept of the upper, lower, left and right, which was included in the original form, may be crumbled down. The destruction of the symmetry is essential in order to present forecast that coincides with the phenomenon of the real world. Non-Euclidean geometry characteristic is expressed by asymmetry, twists, and deconstruction and its representative characteristic is ambiguity. The boundary between the front, back, upper, lower, inner and outer is unclear, and it is difficult and vague to pinpoint specific location. The design that does not clearly define or determine the direction of wearing costume is indeed the non-oriented design that can be worn without getting restricted by specific direction such as front and back. Non-Euclidean geometry characteristic of hyperspace have been applied to create new shapes through the modification of the substance from traditional clothing of the eastern world to modern fashion. The way of thinking in the 'hyperspace' that used to be expressed in the costumes of the east and the west in the past became the forum for unlimited creation.

고령자 낙상에 의한 응급 상황의 4족 로봇 기반 알리미 시스템 설계 및 구현 (Design and Implementation of Robot-Based Alarm System of Emergency Situation Due to Falling of The Eldely)

  • 박철호;임동하;김남호;유윤섭
    • 한국정보통신학회논문지
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    • 제17권4호
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    • pp.781-788
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    • 2013
  • 본 논문에서는 노인의 낙상에 의한 위급상항을 모니터링 하기 위한 4족 로봇 및 모니터링 시스템을 소개한다. 4족 로봇은 FPGA Board(Field Programmable Gate Array)를 이용한 특정 색을 판별하는 영상처리에 기반하여 자율 이동한다. 노인의 낙상을 감지하기 위해 가슴에 센서노드를 착용하고, 낙상에 의한 응급 상황 시에 4족 로봇이 낙상신호를 관리자에게 전송한다. 관리자는 전송된 영상을 기반으로 4족 로봇을 제어 및 상황판단을 하고, 위급상황이면 119에 신고를 한다. 센서노드만을 사용한 낙상 감지 시스템에서 98.33% 낙상의 Sensitivity와 일상행동 94.375% Specificity가 측정 되었다. 100% 낙상 감지를 못했던 점을 낙상 감지 시스템과 이동형 카메라(로봇)의 결합 알고리즘을 제안 및 실험을 통해 100% 검증 하였다.

지하철 마모 데이터 회귀분석을 통한 궤도 수명 평가 (Evaluation of the Railroad Track Life Cycle Based on the Metro Rail Wear Data Regression Analysis)

  • 정민철;김정훈;이지하;강윤석;공정식
    • 한국구조물진단유지관리공학회 논문집
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    • 제14권4호
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    • pp.86-93
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    • 2010
  • 레일마모는 열차의 주행안전 및 승차감에 미치는 영향이 크고, 소음 진동의 주요원인으로 작용한다. 또한 레일마모가 발생할 경우 궤도구조의 파괴를 촉진시킴으로써 차량 및 궤도유지보수비를 크게 증가시킨다. 따라서 현장에서 발생하는 마모 원인을 체계적으로 분석함으로써 마모를 저감할 수 있도록 차량운행 조건과 선로선형 및 궤도구조를 설계하는 것은 중요한 과제이다. 본 연구에서는 궤도의 효율적인 유지관리를 위해 궤도를 구성하고 있는 레일, 체결구, 침목, 도상 등의 요소를 고려하여 레일 궤도의 생애주기 거동 및 유지관리 특성을 분석하였다. 또한 축적된 진단/검측 데이터로부터 궤도 구성품의 건전도를 평가할 수 있는 방법을 정립하고 잔존수명을 예측하여 효율적 유지관리를 실현할 수 있는 기법 개발을 위하여 지하철 레일단면마모데이터를 이용한 구간 특성에 따른 시간-마모량의 확률적 분포 변화와 다중회귀 분석을 수행하였다.

행동 인지에 따라 사용자 생체 신호를 측정하는 웨어러블 디바이스 소프트웨어 구조 (Software Architecture of a Wearable Device to Measure User's Vital Signal Depending on the Behavior Recognition)

  • 최동진;강순주
    • 한국통신학회논문지
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    • 제41권3호
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    • pp.347-358
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    • 2016
  • 본 논문은 사용자의 행동을 실시간 인지하여 그 행동과 연동하여 생체 신호를 측정 할 수 있는 착용형 단말 소프트웨어 구조를 제안한다. 착용형 단말은 사용자가 일상생활 동안 항상 착용하고 있기 때문에 이러한 장치를 통하여 생체 신호를 측정하는 것은 사용자 행동과 관련된 건강 정보를 얻을 수 있게 해준다. 이 중 산소포화도와 심박수는 사용자가 운동을 하거나 수면을 취하는 동안 변화를 측정하면 호흡기 상태를 진단하는데 사용할 수 있다. 그러나 이런 생체 신호를 생활 중에 측정하는데 있어서 기존의 방법과 같이 연속적으로 측정하는 것은 움직임으로 인한 신호 왜곡 때문에 정확성을 떨어뜨리게 된다. 또 왜곡을 고치기 위해서 복잡한 알고리즘을 적용하는 것도 착용형 단말의 한정적인 자원을 고려하면 적절하지 않다. 따라서 본 논문에서는 연산이 간단한 필터와 가속도 센서를 이용하여 사용자 행동을 먼저 판단하고 그에 연동하여 정확한 생체신호를 측정할 수 있는 착용형 단말 소프트웨어 구조를 제안한다.