• 제목/요약/키워드: Real time multibody vehicle dynamics

검색결과 17건 처리시간 0.013초

가상현실 지능형 차량 시뮬레이터를 위한 실시간 다물체 차량 동역학 및 제어모델 (A Real-time Multibody Vehicle Dynamics and Control Model for a Virtual Reality Intelligent Vehicle Simulator)

  • 김성수;손병석;송금정;정상윤
    • 한국자동차공학회논문집
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    • 제11권4호
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    • pp.173-179
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    • 2003
  • In this paper, a real-time multibody vehicle dynamics and control model has been developed for a virtual reality intelligent vehicle simulator. The simulator consists of low PCs for a virtual reality visualization system, vehicle dynamics and control analysis system a control loading system, and a network monitoring system. Virtual environment is created by 3D Studio Max graphic tool and OpenGVS real-time rendering library. A real-time vehicle dynamics and control model consists of a control module based on the sliding mode control for adaptive cruise control and a real-time multibody vehicle dynamics module based on the subsystem synthesis method. To verify the real-time capability of the model, cut-in, cut-out simulations have been carried out.

실시간 다물체 차량동역학 소프트웨어 개발 Part II: Matlab GUI와 VR Toolbox를 이용한 전후처리 프로그램 (Development of Real-time Multibody Vehicle Dynamics Software Part II: Preprocessor and Postprocessor Using MATLAB GUI and VR Toolbox)

  • 하경남;정완희;김성수;정도현;탁태오
    • 한국자동차공학회논문집
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    • 제17권1호
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    • pp.169-175
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    • 2009
  • Real-time multibody vehicle dynamics software has been developed for virtual handling tests. The software can be utilized for HILS(Hardware In the Loop Simulations) and consists of three modules such as a graphical vehicle modeling preprocessor, a real time dynamics solver, and a virtual reality graphic postprocessor for virtual handling tests. In the graphical vehicle modeling preprocessor, vehicle hard point data for a suspension model are automatically converted into multibody vehicle model. In the real time dynamics solver, the efficient subsystem synthesis method is used to create multibody equations of motion for a subsystem by a subsystem. In the virtual reality graphic postprocessor, an animator has been also developed by using Matlab Virtual Reality Toolbox for virtual handling tests.

Multibody2003와 2003 ASME DETC의 논문들을 통해본 다물체동역학 연구의 세계적 연구추세 (Recent Trends in Multibody Dynamics Researches reviewed from the papers presented in the Multibody2003 and in the 2003 ASME DETC)

  • 유완석
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2003년도 추계학술대회
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    • pp.1714-1717
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    • 2003
  • ECCOMAS Thematic Conference Multibody 2003 was held at IST (Instituto Superior Technico), Lisbon, Portugal from July 1 to July 4. 2003. And MBDV(Multibody Dynamics and Vibration) in the 2003 ASME DETC was held at Chicago, U.S.A. from September 2 to September 6. In this paper, the presented papers in these conferences were reviewed and the trends in the multibody dynamics are summarized. The session titles in these conferences include Flexible Multibody Dynamics, Vehicle Dynamics, Contact, Biomechanics, Real-time Challenges, Spatial manipulator and Control, Multidisciplinary Applications, and Advanced Education. The poster session was also organized for more discussions in the Multibody2003 conference.

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실시간 다물체 차량 동역학 모델 개발 및 구현 (Development and Implementation of Real Time Multibody Vehicle Dynamics Model)

  • 오영석;김성수
    • 대한기계학회논문집A
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    • 제25권5호
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    • pp.834-840
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    • 2001
  • A real time multibody vehicle dynamics model has been developed and implemented using a subsystem synthesis method based on recursive formulation. To verify real time simulation capability the developed model has been applied to HMMWV(High Mobility Multipurpose Wheeled Vehicle) with steering system. For the kinematically driven steering system, the coupled front suspension-steering subsystem can be decoupled into two SLA suspension subsystems, which improves the efficiency of simulation. To investigate theoretical efficiency, operational counting method has been also employed to compare the proposed model with the conventional recursive dynamics model. Various simulations such as unsymmetric bump run, step steering(J-turn) and sine steering input test have been carried out to verify the real time feasibility of the proposed model.

실시간 다물체 차량 해석을 위한 준정적법의 컴플라이언스 효과 모델링 (Compliance Effect Modeling based on Quasi-static Analysis for Real-time Multibody Vehicle Dynamics)

  • 정완희;하경남;김성수
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2007년도 춘계학술대회A
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    • pp.1003-1008
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    • 2007
  • Compliance effect consideration method for real-time multibody vehicle dynamics is proposed using quasi-static analysis. The multibody vehicle model without bush elements is used based on the subsystem synthesis method which provides real-time computation on the multibody vehicle model. Reaction forces are computed in the suspension subsystem. According to deformation from the quasi-static analysis using reaction forces and bush stiffness, suspension hardpoint locations and suspension linkage orientation are changed. To validate the proposed method, quarter car simulations of McPherson strut and multilink suspension subsystems. Full car bump run simulations are also carried out comparing with the ADAMS vehicle model with bush elements. CPU times are also measured to see the real-time capabilities of the proposed method.

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실시간 다물체 차량 해석을 위한 준정적법의 컴플라이언스 효과 모델링 (Compliance Effect Modeling Based on Quasi-Static Analysis for Real-Time Multibody Vehicle Dynamics)

  • 김성수;정완희;하경남
    • 대한기계학회논문집A
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    • 제32권2호
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    • pp.162-169
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    • 2008
  • Compliance effect consideration method for real-time multibody vehicle dynamics is proposed using quasi-static analysis. The multibody vehicle model without bush elements is used based on the subsystem synthesis method which provides real-time computation on the multibody vehicle model. Reaction forces are computed in the suspension subsystem. According to deformation from the quasi-static analysis using reaction forces and bush stiffness, suspension hardpoint locations and suspension linkage orientation are changed. To validate the proposed method, quarter car simulations of McPherson strut and multilink suspension subsystems are performed. Full car bump run simulations and fish hook handling test simulations are also carried out comparing with the ADAMS vehicle model with bush elements. CPU times are also measured to see the real-time capabilities of the proposed method.

근사함수방법을 이용한 실시간 다물체 차량 동역학 모델 (Approximate Function Method for Real Time Multibody Vehicle Dynamics Model)

  • 김성수;이창호;정완희;이선호
    • 한국자동차공학회논문집
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    • 제14권6호
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    • pp.57-65
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    • 2006
  • An approximate function approach has been developed using the subsystem synthesis method for real-time multibody vehicle dynamics models. In this approach, instead of solving loop closure constraint equations of the suspension linkage, approximate functions are used. The approximate function represents the functional relationship between dependent coordinates and independent coordinates of the suspension subsystem. This kinematic relationship is also included in the suspension subsystem equations of motion. Different order of polynomial functions are tried to find out the best candidate functions. The proposed method is also compared with the conventional subsystem synthesis method to verify its efficiency and accuracy.

실시간 다물체 차량 동역학 소프트웨어 개발 Part Ⅰ: 부분시스템 합성방법에 의한 실시간 차량 모델 (Development of Real Time Multibody Vehicle Dynamics Software Part I : Real Time Vehicle Model based on Subsystem Synthesis Method)

  • 김성수;정완희;이창호;정도현
    • 한국자동차공학회논문집
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    • 제17권1호
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    • pp.162-168
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    • 2009
  • The real-time multibody vehicle model based on the subsystem synthesis method has been developed. Suspension, anti roll bar, steering, and tire subsystem models have been developed for vehicle dynamics. The compliance effect from bush element has been considered using a quasi-static method to achieve the real time requirement. To validate the developed vehicle model, a quarter car and a full vehicle simulations have been carried out comparing simulation results with those from the ADAMS vehicle model. Real time capability has been also validated by measuring CPU time of the simulation results.

실시간 차량 동역학 해석을 위한 안티 롤 바 힘 계산 알고리듬 (Anti Roll Bar Force Computation Algorithm for Real Time Multibody Vehicle Dynamics)

  • 김성수;정완희;하경남
    • 대한기계학회논문집A
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    • 제32권2호
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    • pp.170-176
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    • 2008
  • Anti roll bar model for real time multibody vehicle dynamics model has been proposed using kinematic constraint. Anti roll bar have been modeled by kinematic relationship, and mass properties are neglected. Relative angle of torsion bar spring is computed by constraint about drop-link using Newton-Raphson iteration, and then the torque of torsion bar spring can be computed with the angle and torsion spring stiffness. Finally anti roll bar force acting on both knuckle can be calculated. To validate the proposed method, half car simulations of McPherson strut suspension and full car simulations are also carried out comparing with the ADAMS vehicle model with anti roll bar. CPU times are also measured to see the real-time capabilities of the proposed method.

Efficient Solving Methods Exploiting Sparsity of Matrix in Real-Time Multibody Dynamic Simulation with Relative Coordinate Formulation

  • Choi, Gyoojae;Yoo, Yungmyun;Im, Jongsoon
    • Journal of Mechanical Science and Technology
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    • 제15권8호
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    • pp.1090-1096
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    • 2001
  • In this paper, new methods for efficiently solving linear acceleration equations of multibody dynamic simulation exploiting sparsity for real-time simulation are presented. The coefficient matrix of the equations tends to have a large number of zero entries according to the relative joint coordinate numbering. By adequate joint coordinate numbering, the matrix has minimum off-diagonal terms and a block pattern of non-zero entries and can be solved efficiently. The proposed methods, using sparse Cholesky method and recursive block mass matrix method, take advantages of both the special structure and the sparsity of the coefficient matrix to reduce computation time. The first method solves the η$\times$η sparse coefficient matrix for the accelerations, where η denotes the number of relative coordinates. In the second method, for vehicle dynamic simulation, simple manipulations bring the original problem of dimension η$\times$η to an equivalent problem of dimension 6$\times$6 to be solved for the accelerations of a vehicle chassis. For vehicle dynamic simulation, the proposed solution methods are proved to be more efficient than the classical approaches using reduced Lagrangian multiplier method. With the methods computation time for real-time vehicle dynamic simulation can be reduced up to 14 per cent compared to the classical approach.

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